use of org.bukkit.material.Dirt in project Glowstone by GlowstoneMC.
the class TallRedwoodTree method generate.
@Override
public boolean generate() {
if (!canHeightFit() || !canPlaceOn() || !canPlace()) {
return false;
}
// generate the leaves
int radius = 0;
for (int y = loc.getBlockY() + height; y >= loc.getBlockY() + leavesHeight; y--) {
// leaves are built from top to bottom
for (int x = loc.getBlockX() - radius; x <= loc.getBlockX() + radius; x++) {
for (int z = loc.getBlockZ() - radius; z <= loc.getBlockZ() + radius; z++) {
if ((Math.abs(x - loc.getBlockX()) != radius || Math.abs(z - loc.getBlockZ()) != radius || radius <= 0) && delegate.getBlockState(loc.getWorld(), x, y, z).getType() == Material.AIR) {
delegate.setTypeAndRawData(loc.getWorld(), x, y, z, Material.LEAVES, leavesType);
}
}
}
if (radius >= 1 && y == loc.getBlockY() + leavesHeight + 1) {
radius--;
} else if (radius < maxRadius) {
radius++;
}
}
// generate the trunk
for (int y = 0; y < height - 1; y++) {
Material type = delegate.getBlockState(loc.getWorld(), loc.getBlockX(), loc.getBlockY() + y, loc.getBlockZ()).getType();
if (type == Material.AIR || type == Material.LEAVES) {
delegate.setTypeAndRawData(loc.getWorld(), loc.getBlockX(), loc.getBlockY() + y, loc.getBlockZ(), Material.LOG, logType);
}
}
// block below trunk is always dirt
Dirt dirt = new Dirt(DirtType.NORMAL);
delegate.setTypeAndData(loc.getWorld(), loc.getBlockX(), loc.getBlockY() - 1, loc.getBlockZ(), Material.DIRT, dirt);
return true;
}
use of org.bukkit.material.Dirt in project Glowstone by GlowstoneMC.
the class DarkOakTree method generate.
@Override
public boolean generate() {
if (!canHeightFit() || !canPlaceOn() || !canPlace()) {
return false;
}
// random direction
float d = (float) (random.nextFloat() * Math.PI * 2.0F);
int dx = (int) (Math.cos(d) + 1.5F) - 1;
int dz = (int) (Math.sin(d) + 1.5F) - 1;
if (Math.abs(dx) > 0 && Math.abs(dz) > 0) {
// reduce possible directions to NESW
if (random.nextBoolean()) {
dx = 0;
} else {
dz = 0;
}
}
int twistHeight = height - random.nextInt(4);
int twistCount = random.nextInt(3);
int centerX = loc.getBlockX(), centerZ = loc.getBlockZ();
int trunkTopY = 0;
// generates the trunk
for (int y = 0; y < height; y++) {
// trunk twists
if (twistCount > 0 && y >= twistHeight) {
centerX += dx;
centerZ += dz;
twistCount--;
}
Material material = delegate.getBlockState(loc.getWorld(), centerX, loc.getBlockY() + y, centerZ).getType();
if (material == Material.AIR || material == Material.LEAVES) {
trunkTopY = loc.getBlockY() + y;
// SELF, SOUTH, EAST, SOUTH EAST
delegate.setTypeAndRawData(loc.getWorld(), centerX, loc.getBlockY() + y, centerZ, Material.LOG_2, 1);
delegate.setTypeAndRawData(loc.getWorld(), centerX, loc.getBlockY() + y, centerZ + 1, Material.LOG_2, 1);
delegate.setTypeAndRawData(loc.getWorld(), centerX + 1, loc.getBlockY() + y, centerZ, Material.LOG_2, 1);
delegate.setTypeAndRawData(loc.getWorld(), centerX + 1, loc.getBlockY() + y, centerZ + 1, Material.LOG_2, 1);
}
}
// generates leaves
for (int x = -2; x <= 0; x++) {
for (int z = -2; z <= 0; z++) {
if ((x != -1 || z != -2) && (x > -2 || z > -1)) {
setLeaves(centerX + x, trunkTopY + 1, centerZ + z);
setLeaves(1 + centerX - x, trunkTopY + 1, centerZ + z);
setLeaves(centerX + x, trunkTopY + 1, 1 + centerZ - z);
setLeaves(1 + centerX - x, trunkTopY + 1, 1 + centerZ - z);
}
setLeaves(centerX + x, trunkTopY - 1, centerZ + z);
setLeaves(1 + centerX - x, trunkTopY - 1, centerZ + z);
setLeaves(centerX + x, trunkTopY - 1, 1 + centerZ - z);
setLeaves(1 + centerX - x, trunkTopY - 1, 1 + centerZ - z);
}
}
// finish leaves below the canopy
for (int x = -3; x <= 4; x++) {
for (int z = -3; z <= 4; z++) {
if (Math.abs(x) < 3 || Math.abs(z) < 3) {
setLeaves(centerX + x, trunkTopY, centerZ + z);
}
}
}
// generates some trunk excrescences
for (int x = -1; x <= 2; x++) {
for (int z = -1; z <= 2; z++) {
if ((x == -1 || z == -1 || x == 2 || z == 2) && random.nextInt(3) == 0) {
for (int y = 0; y < random.nextInt(3) + 2; y++) {
Material material = delegate.getBlockState(loc.getWorld(), loc.getBlockX() + x, trunkTopY - y - 1, loc.getBlockZ() + z).getType();
if (material == Material.AIR || material == Material.LEAVES) {
delegate.setTypeAndRawData(loc.getWorld(), loc.getBlockX() + x, trunkTopY - y - 1, loc.getBlockZ() + z, Material.LOG_2, 1);
}
}
// leaves below the canopy
for (int i = -1; i <= 1; i++) {
for (int j = -1; j <= 1; j++) {
setLeaves(centerX + x + i, trunkTopY, centerZ + z + j);
}
}
for (int i = -2; i <= 2; i++) {
for (int j = -2; j <= 2; j++) {
if (Math.abs(i) < 2 || Math.abs(j) < 2) {
setLeaves(centerX + x + i, trunkTopY - 1, centerZ + z + j);
}
}
}
}
}
}
// 50% chance to have a 4 leaves cap on the center of the canopy
if (random.nextInt(2) == 0) {
setLeaves(centerX, trunkTopY + 2, centerZ);
setLeaves(centerX + 1, trunkTopY + 2, centerZ);
setLeaves(centerX + 1, trunkTopY + 2, centerZ + 1);
setLeaves(centerX, trunkTopY + 2, centerZ + 1);
}
// block below trunk is always dirt (SELF, SOUTH, EAST, SOUTH EAST)
Dirt dirt = new Dirt(DirtType.NORMAL);
delegate.setTypeAndData(loc.getWorld(), loc.getBlockX(), loc.getBlockY() - 1, loc.getBlockZ(), Material.DIRT, dirt);
delegate.setTypeAndData(loc.getWorld(), loc.getBlockX(), loc.getBlockY() - 1, loc.getBlockZ() + 1, Material.DIRT, dirt);
delegate.setTypeAndData(loc.getWorld(), loc.getBlockX() + 1, loc.getBlockY() - 1, loc.getBlockZ(), Material.DIRT, dirt);
delegate.setTypeAndData(loc.getWorld(), loc.getBlockX() + 1, loc.getBlockY() - 1, loc.getBlockZ() + 1, Material.DIRT, dirt);
return true;
}
use of org.bukkit.material.Dirt in project Glowstone by GlowstoneMC.
the class GenericTree method generate.
public boolean generate() {
if (!canHeightFit() || !canPlaceOn() || !canPlace()) {
return false;
}
// generate the leaves
for (int y = loc.getBlockY() + height - 3; y <= loc.getBlockY() + height; y++) {
int n = y - (loc.getBlockY() + height);
int radius = 1 - n / 2;
for (int x = loc.getBlockX() - radius; x <= loc.getBlockX() + radius; x++) {
for (int z = loc.getBlockZ() - radius; z <= loc.getBlockZ() + radius; z++) {
if (Math.abs(x - loc.getBlockX()) != radius || Math.abs(z - loc.getBlockZ()) != radius || random.nextBoolean() && n != 0) {
Material material = delegate.getBlockState(loc.getWorld(), x, y, z).getType();
if (material == Material.AIR || material == Material.LEAVES) {
delegate.setTypeAndRawData(loc.getWorld(), x, y, z, Material.LEAVES, leavesType);
}
}
}
}
}
// generate the trunk
for (int y = 0; y < height; y++) {
Material material = delegate.getBlockState(loc.getWorld(), loc.getBlockX(), loc.getBlockY() + y, loc.getBlockZ()).getType();
if (material == Material.AIR || material == Material.LEAVES) {
delegate.setTypeAndRawData(loc.getWorld(), loc.getBlockX(), loc.getBlockY() + y, loc.getBlockZ(), Material.LOG, logType);
}
}
// block below trunk is always dirt
Dirt dirt = new Dirt(DirtType.NORMAL);
delegate.setTypeAndData(loc.getWorld(), loc.getBlockX(), loc.getBlockY() - 1, loc.getBlockZ(), Material.DIRT, dirt);
return true;
}
use of org.bukkit.material.Dirt in project Glowstone by GlowstoneMC.
the class MegaPineTree method generatePodzolPatch.
private void generatePodzolPatch(int sourceX, int sourceY, int sourceZ) {
for (int x = -2; x <= 2; x++) {
for (int z = -2; z <= 2; z++) {
if (Math.abs(x) != 2 || Math.abs(z) != 2) {
for (int y = 2; y >= -3; y--) {
Block block = loc.getWorld().getBlockAt(sourceX + x, sourceY + y, sourceZ + z);
if (block.getType() == Material.GRASS || block.getType() == Material.DIRT) {
BlockState state = block.getState();
state.setType(Material.DIRT);
DirtType dirtType = DirtType.PODZOL;
if (loc.getWorld().getBlockAt(sourceX + x, sourceY + y + 1, sourceZ + z).getType().isOccluding()) {
dirtType = DirtType.NORMAL;
}
state.setData(new Dirt(dirtType));
state.update(true);
} else if (!block.isEmpty() && sourceY + y < sourceY) {
break;
}
}
}
}
}
}
use of org.bukkit.material.Dirt in project Glowstone by GlowstoneMC.
the class RedwoodTree method generate.
@Override
public boolean generate() {
if (!canHeightFit() || !canPlaceOn() || !canPlace()) {
return false;
}
// generate the leaves
int radius = random.nextInt(2);
int peakRadius = 1;
int minRadius = 0;
for (int y = loc.getBlockY() + height; y >= loc.getBlockY() + leavesHeight; y--) {
// leaves are built from top to bottom
for (int x = loc.getBlockX() - radius; x <= loc.getBlockX() + radius; x++) {
for (int z = loc.getBlockZ() - radius; z <= loc.getBlockZ() + radius; z++) {
if ((Math.abs(x - loc.getBlockX()) != radius || Math.abs(z - loc.getBlockZ()) != radius || radius <= 0) && delegate.getBlockState(loc.getWorld(), x, y, z).getType() == Material.AIR) {
delegate.setTypeAndRawData(loc.getWorld(), x, y, z, Material.LEAVES, leavesType);
}
}
}
if (radius >= peakRadius) {
radius = minRadius;
// after the peak radius is reached once, the min radius increases
minRadius = 1;
// the peak radius increases each time it's reached
peakRadius++;
if (peakRadius > maxRadius) {
peakRadius = maxRadius;
}
} else {
radius++;
}
}
// generate the trunk
for (int y = 0; y < height - random.nextInt(3); y++) {
Material type = delegate.getBlockState(loc.getWorld(), loc.getBlockX(), loc.getBlockY() + y, loc.getBlockZ()).getType();
if (overridables.contains(type)) {
delegate.setTypeAndRawData(loc.getWorld(), loc.getBlockX(), loc.getBlockY() + y, loc.getBlockZ(), Material.LOG, logType);
}
}
// block below trunk is always dirt
Dirt dirt = new Dirt(DirtType.NORMAL);
delegate.setTypeAndData(loc.getWorld(), loc.getBlockX(), loc.getBlockY() - 1, loc.getBlockZ(), Material.DIRT, dirt);
return true;
}
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