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Example 41 with Color

use of javafx.scene.paint.Color in project FXyzLib by Birdasaur.

the class ScatterPlotMesh method setXYZData.

public void setXYZData(ArrayList<Double> xData, ArrayList<Double> yData, ArrayList<Double> zData) {
    xAxisData = xData;
    yAxisData = yData;
    zAxisData = zData;
    getChildren().clear();
    //for now we will always default to x axis
    //later we could maybe dynamically determine the smallest axis and then
    //uses 0's for the other axes that are larger.
    ArrayList<Point3D> point3DList = new ArrayList<>();
    for (int i = 0; i < xAxisData.size(); i++) {
        //some safety checks for array sizes
        double translateY = 0.0;
        double translateZ = 0.0;
        if (!yAxisData.isEmpty() && yAxisData.size() > i)
            translateY = yAxisData.get(i);
        if (!zAxisData.isEmpty() && zAxisData.size() > i)
            translateZ = zAxisData.get(i);
        setTranslateX(xAxisData.get(i));
        //Convert to Floats and build list of adjusted points
        point3DList.add(new Point3D(new Float(xAxisData.get(i)), new Float(translateY), new Float(translateZ)));
        float width = 1;
        final TriangleMesh mesh = new TriangleMesh();
        //This extra point allows us to build triangles later
        for (Point3D point : point3DList) {
            //Rear points
            //top right rear point
            mesh.getPoints().addAll(point.x + width, point.y + width, point.z + width);
            //top left rear point
            mesh.getPoints().addAll(point.x - width, point.y + width, point.z + width);
            //bottom right rear point
            mesh.getPoints().addAll(point.x + width, point.y - width, point.z + width);
            //bottom left rear point
            mesh.getPoints().addAll(point.x - width, point.y - width, point.z + width);
            //Front points
            //top right front point
            mesh.getPoints().addAll(point.x + width, point.y + width, point.z - width);
            //top left front point
            mesh.getPoints().addAll(point.x - width, point.y + width, point.z - width);
            //bottom right front point
            mesh.getPoints().addAll(point.x + width, point.y - width, point.z - width);
            //bottom left front point
            mesh.getPoints().addAll(point.x - width, point.y - width, point.z - width);
        }
        //add dummy Texture Coordinate
        mesh.getTexCoords().addAll(0, 0);
        //Now generate nodes for each point
        for (int p = 8; p < point3DList.size() * 7; p += 8) {
            //add each segment
            //Wind the next 8 vertices as a cube.  The cube itself will represent the data
            //Vertices wound counter-clockwise which is the default front face of any Triangle
            //Rear triangle faces should be wound clockwise to face away from center
            //TRR,BLR,BRR
            mesh.getFaces().addAll(p, 0, p + 3, 0, p + 2, 0);
            //BLR,TRR,TLR
            mesh.getFaces().addAll(p + 3, 0, p, 0, p + 1, 0);
            //left side faces
            //TLR,TLF,BLR
            mesh.getFaces().addAll(p + 1, 0, p + 5, 0, p + 3, 0);
            //TLF,BLR,BLF
            mesh.getFaces().addAll(p + 5, 0, p + 7, 0, p + 3, 0);
            //front side faces
            //TLF,BLF,TLR
            mesh.getFaces().addAll(p + 5, 0, p + 7, 0, p + 4, 0);
            //TRF,BLF,BRF
            mesh.getFaces().addAll(p + 4, 0, p + 7, 0, p + 6, 0);
            //front side faces
            //TRF,BRF,BRR
            mesh.getFaces().addAll(p + 4, 0, p + 6, 0, p + 2, 0);
            //TRF,BRR,TRR
            mesh.getFaces().addAll(p + 4, 0, p + 2, 0, p, 0);
            //Top faces
            //TRR,TLR,TRF
            mesh.getFaces().addAll(p, 0, p + 1, 0, p + 3, 0);
            //TLR,TLF,TRF
            mesh.getFaces().addAll(p + 1, 0, p + 5, 0, p + 3, 0);
            //bottom faces
            //BLR,BLF,BRF
            mesh.getFaces().addAll(p + 3, 0, p + 7, 0, p + 6, 0);
            //BLR,BRF,BRR
            mesh.getFaces().addAll(p + 3, 0, p + 6, 0, p + 2, 0);
        }
        //Need to add the mesh to a MeshView before adding to our 3D scene
        MeshView meshView = new MeshView(mesh);
        //Fill so that the line shows width
        meshView.setDrawMode(DrawMode.FILL);
        Color hsb = Color.hsb((new Double(i) / 12) * 360, 1.0, 1.0, 0.5);
        PhongMaterial material = new PhongMaterial(hsb);
        material.setDiffuseColor(hsb);
        material.setSpecularColor(hsb);
        meshView.setMaterial(material);
        //Make sure you Cull the Back so that no black shows through
        meshView.setCullFace(CullFace.BACK);
        //            //Add some ambient light so folks can see it
        //            Group line = new Group();
        //            AmbientLight light = new AmbientLight(Color.WHITE);
        //            light.getScope().add(meshView);
        //            line.getChildren().add(light);
        //            line.getChildren().add(meshView);           
        getChildren().addAll(meshView);
    }
}
Also used : TriangleMesh(javafx.scene.shape.TriangleMesh) Point3D(org.fxyz.geometry.Point3D) Color(javafx.scene.paint.Color) ArrayList(java.util.ArrayList) PhongMaterial(javafx.scene.paint.PhongMaterial) MeshView(javafx.scene.shape.MeshView)

Example 42 with Color

use of javafx.scene.paint.Color in project FXyzLib by Birdasaur.

the class CapsuleTest method start.

@Override
public void start(Stage stage) {
    Group capsuleGroup = new Group();
    for (int i = 0; i < 50; i++) {
        Random r = new Random();
        //A lot of magic numbers in here that just artificially constrain the math
        float randomRadius = (float) ((r.nextFloat() * 100) + 25);
        float randomHeight = (float) ((r.nextFloat() * 300) + 75);
        Color randomColor = new Color(r.nextDouble(), r.nextDouble(), r.nextDouble(), r.nextDouble());
        Capsule cap = new Capsule(randomRadius, randomHeight, randomColor);
        cap.setEmissiveLightingColor(randomColor);
        cap.setEmissiveLightingOn(r.nextBoolean());
        cap.setDrawMode(r.nextBoolean() ? DrawMode.FILL : DrawMode.LINE);
        double translationX = Math.random() * 1024 * 1.95;
        if (Math.random() >= 0.5) {
            translationX *= -1;
        }
        double translationY = Math.random() * 1024 * 1.95;
        if (Math.random() >= 0.5) {
            translationY *= -1;
        }
        double translationZ = Math.random() * 1024 * 1.95;
        if (Math.random() >= 0.5) {
            translationZ *= -1;
        }
        Translate translate = new Translate(translationX, translationY, translationZ);
        Rotate rotateX = new Rotate(Math.random() * 360, Rotate.X_AXIS);
        Rotate rotateY = new Rotate(Math.random() * 360, Rotate.Y_AXIS);
        Rotate rotateZ = new Rotate(Math.random() * 360, Rotate.Z_AXIS);
        cap.getTransforms().addAll(translate, rotateX, rotateY, rotateZ);
        capsuleGroup.getChildren().add(cap);
    }
    root.getChildren().add(capsuleGroup);
    camera = new AdvancedCamera();
    controller = new FPSController();
    camera.setNearClip(0.1);
    camera.setFarClip(10000.0);
    camera.setFieldOfView(42);
    camera.setController(controller);
    Scene scene = new Scene(new StackPane(root), 1024, 668, true, SceneAntialiasing.BALANCED);
    scene.setCamera(camera);
    scene.setFill(Color.BLACK);
    controller.setScene(scene);
    stage.setTitle("Hello World!");
    stage.setScene(scene);
    stage.show();
    stage.setFullScreen(true);
    stage.setFullScreenExitHint("");
}
Also used : Group(javafx.scene.Group) Rotate(javafx.scene.transform.Rotate) Color(javafx.scene.paint.Color) FPSController(org.fxyz.cameras.controllers.FPSController) Capsule(org.fxyz.shapes.Capsule) Scene(javafx.scene.Scene) Random(java.util.Random) AdvancedCamera(org.fxyz.cameras.AdvancedCamera) Translate(javafx.scene.transform.Translate) StackPane(javafx.scene.layout.StackPane)

Example 43 with Color

use of javafx.scene.paint.Color in project Minesweeper3D by SethDamiani.

the class Main method start.

@Override
public void start(Stage primaryStage) throws Exception {
    // Main JavaFX method
    // Add all sides into the cube group
    cube.getChildren().addAll(sideA, sideB, sideC, sideD, sideE, sideF);
    // Set proper layout
    cube.setLayoutX(150);
    cube.setLayoutY(190);
    // Create the main cube object
    createCube(cube, gX, gY, game, primaryStage);
    // Properly nest cube rotation control groups
    gameRoot.getChildren().add(gY);
    //       ||
    gY.getChildren().add(gX);
    //       ||
    gX.getChildren().add(cube);
    stopwatch.setFont(new Font(45));
    bombs.setFont(new Font(45));
    gameRoot.getChildren().addAll(stopwatch, bombs);
    timeTask = new Timeline(new // Task to keep track of time
    KeyFrame(// Task to keep track of time
    Duration.seconds(1), // Task to keep track of time
    event -> {
        time++;
        stopwatch.setText("Time: " + String.valueOf(time));
    }));
    // Make timeTask run forever and ever
    timeTask.setCycleCount(Timeline.INDEFINITE);
    for (int x = 0; x < Grid.length; x++) {
        // Add the cells to their proper side groups
        for (int y = 0; y < Grid[x].length; y++) {
            for (int z = 0; z < Grid[x][y].length; z++) {
                Grid[x][y][z] = new Cell(cube, 40, 40 * y, 40 * z, x);
                switch(x) {
                    case 0:
                        sideA.getChildren().add(Grid[x][y][z].cell);
                        break;
                    case 1:
                        sideB.getChildren().add(Grid[x][y][z].cell);
                        break;
                    case 2:
                        sideC.getChildren().add(Grid[x][y][z].cell);
                        break;
                    case 3:
                        sideD.getChildren().add(Grid[x][y][z].cell);
                        break;
                    case 4:
                        sideE.getChildren().add(Grid[x][y][z].cell);
                        break;
                    case 5:
                        sideF.getChildren().add(Grid[x][y][z].cell);
                        break;
                }
            }
        }
    }
    // Place bombs randomly
    placeBombs(100);
    // Place the correct numbers according to the new bomb positions
    placeNumbers();
    // -------------------------------------------------------------------------------
    // Confirm Exit screen setup
    // new Color(1,1,1,.5)
    Text confirmExitText = new Text("Quit");
    confirmExitText.setFill(Color.WHITE);
    confirmExitText.setFont(Font.font(80));
    confirmExitText.setX(400 - confirmExitText.getLayoutBounds().getWidth() / 2);
    confirmExitText.setY(200);
    Text confirmExitSubText = new Text("Are you sure you would like to quit to the main menu?\nAll progress will be lost.");
    confirmExitSubText.setFill(Color.WHITE);
    confirmExitSubText.setFont(Font.font(20));
    confirmExitSubText.setTextAlignment(TextAlignment.CENTER);
    confirmExitSubText.setX(400 - confirmExitSubText.getLayoutBounds().getWidth() / 2);
    confirmExitSubText.setY(300);
    Text confirmExitYesText = new Text("Yes");
    confirmExitYesText.setFont(Font.font(30));
    confirmExitYesText.setFill(Color.WHITE);
    confirmExitYesText.setX(300 - confirmExitYesText.getLayoutBounds().getWidth() / 2);
    confirmExitYesText.setY(500);
    Rectangle confirmExitYesButton = new Rectangle(confirmExitYesText.getBoundsInLocal().getMinX() - 20, confirmExitYesText.getBoundsInLocal().getMinY() - 20, confirmExitYesText.getLayoutBounds().getWidth() + 40, confirmExitYesText.getLayoutBounds().getHeight() + 40);
    confirmExitYesButton.setFill(Color.TRANSPARENT);
    confirmExitYesButton.setStroke(Color.WHITE);
    confirmExitYesButton.setStrokeWidth(10);
    confirmExitYesButton.setOnMouseEntered(event -> confirmExitYesButton.setFill(new Color(1, 1, 1, .5)));
    confirmExitYesButton.setOnMouseExited(event -> confirmExitYesButton.setFill(Color.TRANSPARENT));
    confirmExitYesText.setOnMouseEntered(event -> confirmExitYesButton.setFill(new Color(1, 1, 1, .5)));
    confirmExitYesText.setOnMouseExited(event -> confirmExitYesButton.setFill(Color.TRANSPARENT));
    confirmExitYesButton.setOnMouseClicked(event -> primaryStage.setScene(menu));
    confirmExitYesText.setOnMouseClicked(event -> primaryStage.setScene(menu));
    Text confirmExitNoText = new Text("No");
    confirmExitNoText.setFont(Font.font(30));
    confirmExitNoText.setFill(Color.WHITE);
    confirmExitNoText.setX(500 - confirmExitYesText.getLayoutBounds().getWidth() / 2);
    confirmExitNoText.setY(500);
    Rectangle confirmExitNoButton = new Rectangle(confirmExitNoText.getBoundsInLocal().getMinX() - 20, confirmExitNoText.getBoundsInLocal().getMinY() - 20, confirmExitNoText.getLayoutBounds().getWidth() + 40, confirmExitNoText.getLayoutBounds().getHeight() + 40);
    confirmExitNoButton.setFill(Color.TRANSPARENT);
    confirmExitNoButton.setStroke(Color.WHITE);
    confirmExitNoButton.setStrokeWidth(10);
    confirmExitNoButton.setOnMouseEntered(event -> confirmExitNoButton.setFill(new Color(1, 1, 1, .5)));
    confirmExitNoButton.setOnMouseExited(event -> confirmExitNoButton.setFill(Color.TRANSPARENT));
    confirmExitNoText.setOnMouseEntered(event -> confirmExitNoButton.setFill(new Color(1, 1, 1, .5)));
    confirmExitNoText.setOnMouseExited(event -> confirmExitNoButton.setFill(Color.TRANSPARENT));
    confirmExitNoButton.setOnMouseClicked(event -> {
        timeTask.play();
        primaryStage.setScene(game);
    });
    confirmExitNoText.setOnMouseClicked(event -> {
        timeTask.play();
        primaryStage.setScene(game);
    });
    confirmExitRoot.getChildren().addAll(confirmExitText, confirmExitSubText, confirmExitYesText, confirmExitNoText, confirmExitYesButton, confirmExitNoButton);
    // Quit screen UI setup
    // Initialize and configure background
    Rectangle quitBox = new Rectangle(800, 700, Color.INDIANRED);
    // Initialize and configure the title
    Text quitText = new Text(260, 200, "Game Over");
    quitText.setFont(new Font(80));
    quitText.setStroke(Color.WHITE);
    quitText.setFill(Color.WHITE);
    quitText.setTextAlignment(TextAlignment.CENTER);
    quitText.setX(400 - quitText.getLayoutBounds().getWidth() / 2);
    // Initialize and configure the time text
    Text endScoreText = new Text(260, 320, "Time: ");
    endScoreText.setFont(new Font(40));
    endScoreText.setTextAlignment(TextAlignment.CENTER);
    endScoreText.setFill(Color.WHITE);
    endScoreText.setStroke(Color.WHITE);
    // Center the text within the button
    endScoreText.setX(350 - endScoreText.getLayoutBounds().getWidth() / 2);
    // Initialize and configure first name input field
    TextField firstNameInput = new TextField();
    firstNameInput.setFont(new Font(24));
    // Initialize and configure first name input label
    Text firstNameLabel = new Text("First name: ");
    firstNameLabel.setFont(new Font(28));
    firstNameLabel.setFill(Color.WHITE);
    // Initialize and configure horizontal box for first name input
    HBox firstNameBox = new HBox(5, firstNameLabel, firstNameInput);
    firstNameBox.setLayoutX(180);
    firstNameBox.setLayoutY(395);
    // Initialize and configure last name input field
    TextField lastNameInput = new TextField();
    lastNameInput.setFont(new Font(24));
    // Initialize and configure last name input label
    Text lastNameLabel = new Text("Last name: ");
    lastNameLabel.setFont(new Font(28));
    lastNameLabel.setFill(Color.WHITE);
    // Initialize and configure horizontal box for last name input
    HBox lastNameBox = new HBox(5, lastNameLabel, lastNameInput);
    lastNameBox.setLayoutX(182);
    lastNameBox.setLayoutY(450);
    // Initialize and configure continue button border
    Rectangle continueRect = new Rectangle(300, 550, 500, 70);
    continueRect.setStroke(Color.WHITE);
    continueRect.setFill(Color.TRANSPARENT);
    continueRect.setStrokeWidth(5);
    // Initialize and configure continue button text
    Text continueText = new Text("Submit and Continue");
    continueText.setFont(new Font(50));
    continueText.setFill(Color.WHITE);
    continueText.setY(600);
    continueText.setX(400 - continueText.getLayoutBounds().getWidth() / 2);
    continueRect.setWidth(continueText.getLayoutBounds().getWidth() + 40);
    continueRect.setX(400 - continueRect.getLayoutBounds().getWidth() / 2);
    // Advance to next field on enter press
    firstNameInput.setOnAction(event -> lastNameInput.requestFocus());
    // Manual game-win override
    game.addEventHandler(// Manual game-win override
    KeyEvent.KEY_PRESSED, // Manual game-win override
    event -> {
        if (event.getCode() == KeyCode.BACK_SLASH && event.isAltDown()) {
            gameWon = true;
            endScoreText.setText("Time: " + time);
            endScoreText.setX(400 - endScoreText.getLayoutBounds().getWidth() / 2);
            game.getOnMouseClicked().handle(mouseEvent);
        }
    });
    // Submit score when enter is pressed in last name entry
    lastNameInput.setOnAction(// Submit score when enter is pressed in last name entry
    event -> {
        if (gameWon) {
            String firstName = firstNameInput.getText();
            String lastName = lastNameInput.getText();
            Long date = System.currentTimeMillis() / 1000;
            highScoresMap.put(date, new HighScore(date, difficulty, firstName, lastName, time));
            refreshTableData();
            try {
                writeHighScores();
            } catch (IOException e) {
                System.out.println("ERROR: couldn't save high scores to file.");
            }
        }
        primaryStage.setScene(menu);
    });
    quitRoot.getChildren().addAll(quitBox, quitText, endScoreText, firstNameBox, lastNameBox, continueRect, continueText);
    // Process new high score data into table and .csv
    EventHandler<MouseEvent> submitScores = // Process new high score data into table and .csv
    event -> {
        if (gameWon) {
            String firstName = firstNameInput.getText();
            String lastName = lastNameInput.getText();
            Long date = System.currentTimeMillis() / 1000;
            highScoresMap.put(date, new HighScore(date, difficulty, firstName, lastName, time));
            refreshTableData();
            try {
                writeHighScores();
            } catch (IOException e) {
                System.out.println("ERROR: couldn't save high scores to file.");
            }
        }
        primaryStage.setScene(menu);
    };
    continueRect.addEventHandler(MouseEvent.MOUSE_CLICKED, submitScores);
    continueText.addEventHandler(MouseEvent.MOUSE_CLICKED, submitScores);
    // Pause screen UI setup
    Rectangle pauseBox = new Rectangle(800, 700, Color.BLACK);
    Text pauseText = new Text(260, 350, "Paused");
    pauseText.setFont(new Font(80));
    pauseText.setStroke(Color.WHITE);
    pauseText.setFill(Color.WHITE);
    pauseText.setTextAlignment(TextAlignment.CENTER);
    Text timeText = new Text(260, 430, "Time: ");
    timeText.setFont(new Font(40));
    timeText.setTextAlignment(TextAlignment.CENTER);
    timeText.setFill(Color.WHITE);
    timeText.setStroke(Color.WHITE);
    timeText.setX(250 - timeText.getLayoutBounds().getWidth() / 2);
    Text bombsText = new Text(550, 430, bombs.getText());
    bombsText.setFont(new Font(40));
    bombsText.setTextAlignment(TextAlignment.CENTER);
    bombsText.setFill(Color.WHITE);
    bombsText.setStroke(Color.WHITE);
    bombsText.setX(500 - bombsText.getLayoutBounds().getWidth() / 2);
    Text infoText = new Text("Loading");
    infoText.setFont(new Font(40));
    infoText.setTextAlignment(TextAlignment.CENTER);
    infoText.setFill(Color.WHITE);
    infoText.setStroke(Color.WHITE);
    infoText.setX(400 - infoText.getLayoutBounds().getWidth() / 2);
    infoText.setY(430);
    Rectangle resume = new Rectangle(300, 500, 200, 70);
    resume.setFill(Color.TRANSPARENT);
    resume.setStroke(Color.WHITE);
    resume.setStrokeWidth(5);
    Text resumeText = new Text("Resume");
    resumeText.setFont(new Font(50));
    resumeText.setFill(Color.WHITE);
    resumeText.setY(550);
    resumeText.setX(400 - resumeText.getLayoutBounds().getWidth() / 2);
    pauseRoot.getChildren().addAll(pauseBox, pauseText, resume, resumeText, infoText);
    EventHandler<MouseEvent> resumeButton = event -> {
        timeTask.play();
        primaryStage.setScene(game);
    };
    resume.addEventHandler(MouseEvent.MOUSE_CLICKED, resumeButton);
    resumeText.addEventHandler(MouseEvent.MOUSE_CLICKED, resumeButton);
    pause.setOnKeyPressed(event -> {
        if (event.getCode() == KeyCode.SPACE) {
            primaryStage.setScene(game);
            timeTask.play();
        } else if (event.getCode() == KeyCode.ESCAPE) {
            primaryStage.setScene(confirmExit);
        }
    });
    game.setOnKeyPressed(event -> {
        if (event.getCode() == KeyCode.SPACE) {
            timeTask.pause();
            infoText.setText("Time: " + time + "s  Bombs: " + flaggedCells + "/" + totalBombs);
            infoText.setX(400 - infoText.getLayoutBounds().getWidth() / 2);
            primaryStage.setScene(pause);
        }
    });
    // High scores UI setup
    scores.setFill(new ImagePattern(bg));
    Text scoresTitle = new Text(120, 120, "High Scores");
    scoresRoot.getChildren().add(scoresTitle);
    scoresTitle.setFont(new Font(70));
    scoresTitle.setStroke(Color.BLACK);
    scoresTitle.setStrokeWidth(5);
    scoresTitle.setTextAlignment(TextAlignment.CENTER);
    scoresTitle.setX(400 - scoresTitle.getLayoutBounds().getWidth() / 2);
    Rectangle back = new Rectangle(100, 550, 200, 70);
    back.setFill(Color.TRANSPARENT);
    back.setStroke(Color.BLACK);
    back.setStrokeWidth(5);
    back.setFill(new Color(1, 1, 1, .5));
    back.setOnMouseEntered(event -> back.setFill(new Color(1, 1, 1, .8)));
    back.setOnMouseExited(event -> back.setFill(new Color(1, 1, 1, .5)));
    scoresRoot.getChildren().add(back);
    Text backText = new Text("Back");
    backText.setFont(new Font(50));
    backText.setFill(Color.BLACK);
    backText.setY(600);
    backText.setX(200 - backText.getLayoutBounds().getWidth() / 2);
    backText.setStroke(Color.BLACK);
    backText.setStrokeWidth(3);
    backText.setOnMouseEntered(event -> back.setFill(new Color(1, 1, 1, .8)));
    backText.setOnMouseExited(event -> back.setFill(new Color(1, 1, 1, .5)));
    scoresRoot.getChildren().add(backText);
    EventHandler<MouseEvent> backButton = event -> primaryStage.setScene(menu);
    back.addEventHandler(MouseEvent.MOUSE_CLICKED, backButton);
    backText.addEventHandler(MouseEvent.MOUSE_CLICKED, backButton);
    Rectangle deleteScore = new Rectangle(500, 550, 200, 70);
    deleteScore.setFill(Color.TRANSPARENT);
    deleteScore.setStroke(Color.BLACK);
    deleteScore.setStrokeWidth(5);
    deleteScore.setFill(new Color(1, 1, 1, .5));
    deleteScore.setOnMouseEntered(event -> deleteScore.setFill(new Color(1, 1, 1, .8)));
    deleteScore.setOnMouseExited(event -> deleteScore.setFill(new Color(1, 1, 1, .5)));
    scoresRoot.getChildren().add(deleteScore);
    Text deleteScoresText = new Text("Delete");
    deleteScoresText.setFont(new Font(50));
    deleteScoresText.setFill(Color.BLACK);
    deleteScoresText.setY(600);
    deleteScoresText.setX(600 - deleteScoresText.getLayoutBounds().getWidth() / 2);
    deleteScoresText.setStroke(Color.BLACK);
    deleteScoresText.setStrokeWidth(3);
    deleteScoresText.setOnMouseEntered(event -> deleteScore.setFill(new Color(1, 1, 1, .8)));
    deleteScoresText.setOnMouseExited(event -> deleteScore.setFill(new Color(1, 1, 1, .5)));
    scoresRoot.getChildren().add(deleteScoresText);
    // Delete selected high score from table and .csv
    EventHandler<MouseEvent> deleteScoreButton = // Delete selected high score from table and .csv
    event -> {
        if (table.getSelectionModel().getSelectedIndex() == -1)
            return;
        HighScore current = (HighScore) table.getSelectionModel().getSelectedItem();
        highScoresMap.remove(Long.parseLong(current.getRawID()));
        refreshTableData();
        try {
            writeHighScores();
        } catch (IOException e) {
            System.out.println("ERROR: couldn't save high scores to file.");
        }
    };
    deleteScore.addEventHandler(MouseEvent.MOUSE_CLICKED, deleteScoreButton);
    deleteScoresText.addEventHandler(MouseEvent.MOUSE_CLICKED, deleteScoreButton);
    CheckBox editable = new CheckBox("Edit mode");
    editable.setSelected(true);
    editable.setLayoutX(630);
    editable.setLayoutY(30);
    editable.setFont(Font.font("Tahoma", FontWeight.BLACK, 18));
    scoresRoot.getChildren().add(editable);
    // High scores table setup
    table = new TableView();
    table.setLayoutX(100);
    table.setLayoutY(200);
    table.setPrefWidth(600);
    table.setPrefHeight(300);
    table.setEditable(true);
    EventHandler<TableColumn.CellEditEvent> fieldEditCommit = event -> {
        if (table.getSelectionModel().getSelectedIndex() == -1)
            return;
        HighScore current = (HighScore) table.getSelectionModel().getSelectedItem();
        switch(event.getTableColumn().getId()) {
            case "Difficulty":
                highScoresMap.get(Long.parseLong(current.getRawID())).setDifficulty((String) event.getNewValue());
                break;
            case "First Name":
                highScoresMap.get(Long.parseLong(current.getRawID())).setFirstName((String) event.getNewValue());
                break;
            case "Last Name":
                highScoresMap.get(Long.parseLong(current.getRawID())).setLastName((String) event.getNewValue());
                break;
        }
        try {
            writeHighScores();
        } catch (IOException e) {
            System.out.println("Error saving scores");
        }
        refreshTableData();
    };
    table.setStyle(".list-view .scroll-bar:horizontal .increment-arrow,.list-view .scroll-bar:horizontal .decrement-arrow,.list-view .scroll-bar:horizontal .increment-button,.list-view .scroll-bar:horizontal .decrement-button {-fx-padding:0;}");
    IDCol.setCellValueFactory(new PropertyValueFactory<HighScore, String>("ID"));
    IDCol.prefWidthProperty().bind(table.widthProperty().multiply(0.3));
    IDCol.setId("ID");
    IDCol.setSortable(false);
    IDCol.setResizable(false);
    difficultyCol.setCellValueFactory(new PropertyValueFactory<HighScore, String>("difficulty"));
    difficultyCol.setCellFactory(TextFieldTableCell.forTableColumn());
    difficultyCol.setOnEditCommit(fieldEditCommit);
    difficultyCol.prefWidthProperty().bind(table.widthProperty().multiply(0.175));
    difficultyCol.setId("Difficulty");
    difficultyCol.setSortable(false);
    difficultyCol.setResizable(false);
    firstNameCol.setCellValueFactory(new PropertyValueFactory<HighScore, String>("firstName"));
    firstNameCol.setCellFactory(TextFieldTableCell.forTableColumn());
    firstNameCol.setOnEditCommit(fieldEditCommit);
    firstNameCol.prefWidthProperty().bind(table.widthProperty().multiply(0.175));
    firstNameCol.setId("First Name");
    firstNameCol.setSortable(false);
    firstNameCol.setResizable(false);
    lastNameCol.setCellValueFactory(new PropertyValueFactory<HighScore, String>("lastName"));
    lastNameCol.setCellFactory(TextFieldTableCell.forTableColumn());
    lastNameCol.setOnEditCommit(fieldEditCommit);
    lastNameCol.prefWidthProperty().bind(table.widthProperty().multiply(0.175));
    lastNameCol.setId("Last Name");
    lastNameCol.setSortable(false);
    lastNameCol.setResizable(false);
    timeCol.setCellValueFactory(new PropertyValueFactory<HighScore, String>("time"));
    timeCol.prefWidthProperty().bind(table.widthProperty().multiply(0.172));
    timeCol.setId("Time");
    timeCol.setSortable(true);
    timeCol.setResizable(false);
    table.getSortOrder().setAll(timeCol);
    timeCol.setSortType(TableColumn.SortType.ASCENDING);
    table.getColumns().addAll(IDCol, difficultyCol, firstNameCol, lastNameCol, timeCol);
    table.setOnMousePressed(event -> table.getSortOrder().setAll(timeCol));
    MenuItem tableDelete = new MenuItem("Delete");
    tableDelete.setOnAction(event -> {
        if (table.getSelectionModel().getSelectedIndex() == -1)
            return;
        HighScore current = (HighScore) table.getSelectionModel().getSelectedItem();
        highScoresMap.remove(Long.parseLong(current.getRawID()));
        refreshTableData();
    });
    editable.setOnAction(event -> {
        if (event.getSource() instanceof CheckBox) {
            CheckBox checkBox = (CheckBox) event.getSource();
            if (checkBox.isSelected()) {
                difficultyCol.setEditable(true);
                firstNameCol.setEditable(true);
                lastNameCol.setEditable(true);
            } else {
                difficultyCol.setEditable(false);
                firstNameCol.setEditable(false);
                lastNameCol.setEditable(false);
            }
        }
    });
    // Search abilities setup
    table.setPlaceholder(new Label("Search did not return any results."));
    ObservableList<String> searchOptions = FXCollections.observableArrayList("Date", "Difficulty", "First Name", "Last Name", "Time");
    ComboBox searchSelector = new ComboBox(searchOptions);
    searchSelector.getSelectionModel().select(2);
    searchSelector.setLayoutX(585 - searchSelector.getLayoutBounds().getWidth() / 2);
    searchSelector.setLayoutY(160);
    TextField search = new TextField();
    search.setPromptText("Search");
    search.setPrefWidth(480);
    search.setPrefHeight(searchSelector.getHeight());
    search.setLayoutX(100);
    search.setLayoutY(160);
    // Execute search on selection mode change
    searchSelector.setOnAction(event -> refreshTableData(search.getText(), (String) searchSelector.getSelectionModel().getSelectedItem()));
    // Execute search on any keystroke
    search.setOnKeyReleased(event -> {
        String query = search.getText();
        refreshTableData(query, (String) searchSelector.getSelectionModel().getSelectedItem());
    });
    scoresRoot.getChildren().addAll(table, searchSelector, search);
    // Menu setup
    menu.setFill(new ImagePattern(bg));
    Text title = new Text(120, 120, "3D Minesweeper");
    menuRoot.getChildren().add(title);
    title.setFont(new Font(70));
    title.setStroke(Color.BLACK);
    title.setStrokeWidth(5);
    title.setTextAlignment(TextAlignment.CENTER);
    title.setX(400 - title.getLayoutBounds().getWidth() / 2);
    Text name = new Text(150, 200, "Computer Science (ICS3U-01) FST\nBy Seth Damiani");
    menuRoot.getChildren().add(name);
    name.setFont(new Font(30));
    name.setTextAlignment(TextAlignment.CENTER);
    name.setStroke(Color.BLACK);
    name.setStrokeWidth(2);
    name.setX(400 - name.getLayoutBounds().getWidth() / 2);
    Rectangle easy = new Rectangle(250, 300, 300, 75);
    menuRoot.getChildren().add(easy);
    easy.setStroke(Color.BLACK);
    easy.setStrokeWidth(5);
    easy.setFill(new Color(1, 1, 1, .5));
    easy.setOnMouseEntered(event -> easy.setFill(new Color(1, 1, 1, .8)));
    easy.setOnMouseExited(event -> easy.setFill(new Color(1, 1, 1, .5)));
    Text easyText = new Text(400, 337.5, "Easy");
    menuRoot.getChildren().add(easyText);
    easyText.setFont(new Font(50));
    easyText.setTextAlignment(TextAlignment.CENTER);
    easyText.setStroke(Color.BLACK);
    easyText.setStrokeWidth(3);
    easyText.setX(400 - easyText.getLayoutBounds().getWidth() / 2);
    easyText.setY(350);
    easyText.setOnMouseEntered(event -> easy.setFill(new Color(1, 1, 1, .8)));
    easyText.setOnMouseExited(event -> easy.setFill(new Color(1, 1, 1, .5)));
    Rectangle medium = new Rectangle(250, 400, 300, 75);
    menuRoot.getChildren().add(medium);
    medium.setStroke(Color.BLACK);
    medium.setStrokeWidth(5);
    medium.setFill(Color.TRANSPARENT);
    medium.setFill(new Color(1, 1, 1, .5));
    medium.setOnMouseEntered(event -> medium.setFill(new Color(1, 1, 1, .8)));
    medium.setOnMouseExited(event -> medium.setFill(new Color(1, 1, 1, .5)));
    Text mediumText = new Text(400, 337.5, "Medium");
    menuRoot.getChildren().add(mediumText);
    mediumText.setFont(new Font(50));
    mediumText.setTextAlignment(TextAlignment.CENTER);
    mediumText.setStroke(Color.BLACK);
    mediumText.setStrokeWidth(3);
    mediumText.setX(400 - mediumText.getLayoutBounds().getWidth() / 2);
    mediumText.setY(450);
    mediumText.setOnMouseEntered(event -> medium.setFill(new Color(1, 1, 1, .8)));
    mediumText.setOnMouseExited(event -> medium.setFill(new Color(1, 1, 1, .5)));
    Rectangle hard = new Rectangle(250, 500, 300, 75);
    menuRoot.getChildren().add(hard);
    hard.setStroke(Color.BLACK);
    hard.setStrokeWidth(5);
    hard.setFill(Color.TRANSPARENT);
    hard.setFill(new Color(1, 1, 1, .5));
    hard.setOnMouseEntered(event -> hard.setFill(new Color(1, 1, 1, .8)));
    hard.setOnMouseExited(event -> hard.setFill(new Color(1, 1, 1, .5)));
    Text hardText = new Text(400, 337.5, "Hard");
    menuRoot.getChildren().add(hardText);
    hardText.setFont(new Font(50));
    hardText.setTextAlignment(TextAlignment.CENTER);
    hardText.setStroke(Color.BLACK);
    hardText.setStrokeWidth(3);
    hardText.setX(400 - hardText.getLayoutBounds().getWidth() / 2);
    hardText.setY(550);
    hardText.setOnMouseEntered(event -> hard.setFill(new Color(1, 1, 1, .8)));
    hardText.setOnMouseExited(event -> hard.setFill(new Color(1, 1, 1, .5)));
    Rectangle highscores = new Rectangle(600, 550, 150, 100);
    menuRoot.getChildren().add(highscores);
    highscores.setStroke(Color.BLACK);
    highscores.setStrokeWidth(5);
    highscores.setFill(Color.TRANSPARENT);
    highscores.setFill(new Color(1, 1, 1, .5));
    highscores.setOnMouseEntered(event -> highscores.setFill(new Color(1, 1, 1, .8)));
    highscores.setOnMouseExited(event -> highscores.setFill(new Color(1, 1, 1, .5)));
    Text highscoresText = new Text("High\nScores");
    menuRoot.getChildren().add(highscoresText);
    highscoresText.setFont(new Font(40));
    highscoresText.setTextAlignment(TextAlignment.CENTER);
    highscoresText.setStroke(Color.BLACK);
    highscoresText.setStrokeWidth(3);
    highscoresText.setX(675 - highscoresText.getLayoutBounds().getWidth() / 2);
    highscoresText.setY(590);
    highscoresText.setOnMouseEntered(event -> highscores.setFill(new Color(1, 1, 1, .8)));
    highscoresText.setOnMouseExited(event -> highscores.setFill(new Color(1, 1, 1, .5)));
    Rectangle exit = new Rectangle(50, 550, 150, 100);
    menuRoot.getChildren().add(exit);
    exit.setStroke(Color.BLACK);
    exit.setStrokeWidth(5);
    exit.setFill(Color.TRANSPARENT);
    exit.setFill(new Color(1, 1, 1, .5));
    exit.setOnMouseEntered(event -> exit.setFill(new Color(1, 1, 1, .8)));
    exit.setOnMouseExited(event -> exit.setFill(new Color(1, 1, 1, .5)));
    Text exitText = new Text("Exit");
    menuRoot.getChildren().add(exitText);
    exitText.setFont(new Font(40));
    exitText.setTextAlignment(TextAlignment.CENTER);
    exitText.setStroke(Color.BLACK);
    exitText.setStrokeWidth(3);
    exitText.setX(125 - exitText.getLayoutBounds().getWidth() / 2);
    exitText.setY(610);
    exitText.setOnMouseEntered(event -> exit.setFill(new Color(1, 1, 1, .8)));
    exitText.setOnMouseExited(event -> exit.setFill(new Color(1, 1, 1, .5)));
    // Handle click on easy button
    EventHandler<MouseEvent> easyButton = event -> {
        resetGame();
        placeBombs(50);
        totalBombs = 50;
        flaggedCells = 0;
        placeNumbers();
        bombs.setText("Bombs: " + flaggedCells + "/" + totalBombs);
        difficulty = "Easy";
        primaryStage.setScene(game);
        time = 0;
        timeTask.play();
    };
    easy.addEventHandler(MouseEvent.MOUSE_CLICKED, easyButton);
    easyText.addEventHandler(MouseEvent.MOUSE_CLICKED, easyButton);
    // Handle click on medium button
    EventHandler<MouseEvent> mediumButton = event -> {
        resetGame();
        placeBombs(100);
        totalBombs = 100;
        flaggedCells = 0;
        placeNumbers();
        bombs.setText("Bombs: " + flaggedCells + "/" + totalBombs);
        difficulty = "Medium";
        primaryStage.setScene(game);
        time = 0;
        timeTask.play();
    };
    medium.addEventHandler(MouseEvent.MOUSE_CLICKED, mediumButton);
    mediumText.addEventHandler(MouseEvent.MOUSE_CLICKED, mediumButton);
    // Handle click on hard button
    EventHandler<MouseEvent> hardButton = event -> {
        resetGame();
        placeBombs(150);
        totalBombs = 150;
        flaggedCells = 0;
        placeNumbers();
        bombs.setText("Bombs: " + flaggedCells + "/" + totalBombs);
        difficulty = "Hard";
        primaryStage.setScene(game);
        time = 0;
        timeTask.play();
    };
    hard.addEventHandler(MouseEvent.MOUSE_CLICKED, hardButton);
    hardText.addEventHandler(MouseEvent.MOUSE_CLICKED, hardButton);
    EventHandler<MouseEvent> exitButton = event -> System.exit(0);
    exit.addEventHandler(MouseEvent.MOUSE_CLICKED, exitButton);
    exitText.addEventHandler(MouseEvent.MOUSE_CLICKED, exitButton);
    EventHandler<MouseEvent> highScoresButton = event -> primaryStage.setScene(scores);
    highscoresText.addEventHandler(MouseEvent.MOUSE_CLICKED, highScoresButton);
    highscores.addEventHandler(MouseEvent.MOUSE_CLICKED, highScoresButton);
    readHighScores();
    refreshTableData();
    // Continuously check if game has been won or lost
    game.setOnMouseClicked(event -> {
        if (gameLost) {
            timeTask.stop();
            endScoreText.setText("Time: " + time);
            endScoreText.setX(400 - endScoreText.getLayoutBounds().getWidth() / 2);
            quitBox.setFill(Color.INDIANRED);
            quitText.setText("You Lost");
            quitText.setX(400 - quitText.getLayoutBounds().getWidth() / 2);
            firstNameBox.setVisible(false);
            lastNameBox.setVisible(false);
            endScoreText.setVisible(false);
            continueText.setText("Menu");
            continueText.setX(400 - continueText.getLayoutBounds().getWidth() / 2);
            continueRect.setWidth(continueText.getLayoutBounds().getWidth() + 40);
            continueRect.setX(400 - continueRect.getLayoutBounds().getWidth() / 2);
            primaryStage.setScene(quit);
        }
        if (gameWon) {
            timeTask.stop();
            quitBox.setFill(Color.FORESTGREEN);
            quitText.setText("You Won!");
            quitText.setX(400 - quitText.getLayoutBounds().getWidth() / 2);
            firstNameBox.setVisible(true);
            lastNameBox.setVisible(true);
            endScoreText.setVisible(true);
            endScoreText.setText("Time: " + time);
            continueText.setText("Submit & Continue");
            continueText.setX(400 - continueText.getLayoutBounds().getWidth() / 2);
            continueRect.setWidth(continueText.getLayoutBounds().getWidth() + 40);
            continueRect.setX(400 - continueRect.getLayoutBounds().getWidth() / 2);
            primaryStage.setScene(quit);
        }
    });
    primaryStage.setTitle("Minesweeper 3D - Seth Damiani");
    primaryStage.setResizable(false);
    primaryStage.setScene(menu);
    primaryStage.show();
}
Also used : EventHandler(javafx.event.EventHandler) FontWeight(javafx.scene.text.FontWeight) Scene(javafx.scene.Scene) MouseButton(javafx.scene.input.MouseButton) java.util(java.util) Point3D(javafx.geometry.Point3D) javafx.scene.control(javafx.scene.control) Rotate(javafx.scene.transform.Rotate) MouseEvent(javafx.scene.input.MouseEvent) FXCollections(javafx.collections.FXCollections) TextFieldTableCell(javafx.scene.control.cell.TextFieldTableCell) Application(javafx.application.Application) TextAlignment(javafx.scene.text.TextAlignment) RotateTransition(javafx.animation.RotateTransition) PrintWriter(java.io.PrintWriter) KeyCode(javafx.scene.input.KeyCode) HBox(javafx.scene.layout.HBox) Color(javafx.scene.paint.Color) KeyFrame(javafx.animation.KeyFrame) PropertyValueFactory(javafx.scene.control.cell.PropertyValueFactory) Font(javafx.scene.text.Font) FileWriter(java.io.FileWriter) Timeline(javafx.animation.Timeline) ImagePattern(javafx.scene.paint.ImagePattern) Rectangle(javafx.scene.shape.Rectangle) IOException(java.io.IOException) KeyEvent(javafx.scene.input.KeyEvent) Group(javafx.scene.Group) File(java.io.File) Text(javafx.scene.text.Text) Duration(javafx.util.Duration) Interpolator(javafx.animation.Interpolator) Stage(javafx.stage.Stage) ObservableList(javafx.collections.ObservableList) Image(javafx.scene.image.Image) HBox(javafx.scene.layout.HBox) Rectangle(javafx.scene.shape.Rectangle) Font(javafx.scene.text.Font) ImagePattern(javafx.scene.paint.ImagePattern) TextFieldTableCell(javafx.scene.control.cell.TextFieldTableCell) MouseEvent(javafx.scene.input.MouseEvent) Color(javafx.scene.paint.Color) Text(javafx.scene.text.Text) IOException(java.io.IOException) Timeline(javafx.animation.Timeline) KeyFrame(javafx.animation.KeyFrame)

Example 44 with Color

use of javafx.scene.paint.Color in project fxexperience2 by EricCanull.

the class ColorPickerControl method updateUI.

private Color updateUI(double hue, double saturation, double brightness, double alpha) {
    updating = true;
    // update the HSB values so they are within range
    hue = PaintPickerController.clamp(0, hue, 360);
    saturation = PaintPickerController.clamp(0, saturation, 1);
    brightness = PaintPickerController.clamp(0, brightness, 1);
    alpha = PaintPickerController.clamp(0, alpha, 1);
    // make an rgb color from the hsb
    final Color color = Color.hsb(hue, saturation, brightness, alpha);
    int red = (int) (color.getRed() * 255);
    int green = (int) (color.getGreen() * 255);
    int blue = (int) (color.getBlue() * 255);
    //  final String hexa = String.format("#%02x%02x%02x", red, green, blue); //NOI18N
    final String hexa = "#" + color.toString().toUpperCase().substring(2, color.toString().length());
    // Set TextFields value
    hue_textfield.setText(String.valueOf((int) hue));
    saturation_textfield.setText(String.valueOf((int) (saturation * 100)));
    brightness_textfield.setText(String.valueOf((int) (brightness * 100)));
    // 2 decimals rounding
    double alpha_rounded = round(alpha, 100);
    alpha_textfield.setText(Double.toString(alpha_rounded));
    red_textfield.setText(Integer.toString(red));
    green_textfield.setText(Integer.toString(green));
    blue_textfield.setText(Integer.toString(blue));
    hexa_textfield.setText(hexa);
    // Set the background color of the chips
    final StringBuilder sb = new StringBuilder();
    //NOI18N
    sb.append("hsb(");
    sb.append(hue);
    //NOI18N
    sb.append(", ");
    sb.append(saturation * 100);
    //NOI18N
    sb.append("%, ");
    sb.append(brightness * 100);
    //NOI18N
    sb.append("%, ");
    sb.append(alpha);
    //NOI18N
    sb.append(")");
    final String hsbCssValue = sb.toString();
    //NOI18N
    final String chipStyle = "-fx-background-color: " + hsbCssValue;
    chip_region.setStyle(chipStyle);
    picker_handle_chip_circle.setFill(Color.rgb(red, green, blue));
    final String alphaChipStyle = //NOI18N
    "-fx-background-color: " + "linear-gradient(to right, transparent, " + hsbCssValue + //NOI18N
    ")";
    alpha_region.setStyle(alphaChipStyle);
    // Set the background color of the picker region
    // (force saturation and brightness to 100% - don't add opacity)
    final String pickerRegionStyle = //NOI18N
    "-fx-background-color: hsb(" + hue + //NOI18N
    ", 100%, 100%, 1.0);";
    picker_region.setStyle(pickerRegionStyle);
    // Position the picker dot
    // Saturation is on x axis
    double xSat = picker_region.getWidth() * saturation;
    // Brightness is on y axis (reversed as white is top)
    double yBri = picker_region.getHeight() * (1.0 - brightness);
    double xPos = (picker_region.getBoundsInParent().getMinX() + xSat) - picker_handle_stackpane.getWidth() / 2;
    double yPos = (picker_region.getBoundsInParent().getMinY() + yBri) - picker_handle_stackpane.getHeight() / 2;
    picker_handle_stackpane.setLayoutX(xPos);
    picker_handle_stackpane.setLayoutY(yPos);
    // Set the Sliders value
    hue_slider.adjustValue(hue);
    alpha_slider.adjustValue(alpha);
    updating = false;
    return color;
}
Also used : Color(javafx.scene.paint.Color) Paint(javafx.scene.paint.Paint)

Example 45 with Color

use of javafx.scene.paint.Color in project fxexperience2 by EricCanull.

the class ColorPickerControl method onHexaChange.

private void onHexaChange(ActionEvent event) {
    try {
        // Update UI
        final Color color = updateUI_OnHexaChange();
        final Object source = event.getSource();
        assert source instanceof TextField;
        ((TextField) source).selectAll();
        // Update model
        setPaintProperty(color);
    } catch (IllegalArgumentException iae) {
        handleHexaException();
    }
}
Also used : Color(javafx.scene.paint.Color) TextField(javafx.scene.control.TextField)

Aggregations

Color (javafx.scene.paint.Color)53 Rotate (javafx.scene.transform.Rotate)12 Random (java.util.Random)10 Group (javafx.scene.Group)10 Translate (javafx.scene.transform.Translate)10 Scene (javafx.scene.Scene)9 MouseEvent (javafx.scene.input.MouseEvent)7 FXML (javafx.fxml.FXML)6 IOException (java.io.IOException)5 List (java.util.List)5 ObservableList (javafx.collections.ObservableList)5 PerspectiveCamera (javafx.scene.PerspectiveCamera)5 KeyCode (javafx.scene.input.KeyCode)5 StackPane (javafx.scene.layout.StackPane)5 Node (javafx.scene.Node)4 TextField (javafx.scene.control.TextField)4 Background (javafx.scene.layout.Background)4 JFXRadioButton (com.jfoenix.controls.JFXRadioButton)3 File (java.io.File)3 ArrayList (java.util.ArrayList)3