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Example 6 with Translate

use of javafx.scene.transform.Translate in project FXyzLib by Birdasaur.

the class Axes method setHeight.

public void setHeight(double equalHeights) {
    double oldHeight = axisX.getHeight();
    axisX.setHeight(equalHeights);
    axisX.getTransforms().add(new Translate(0, (equalHeights / 2.0) - (oldHeight / 2.0), 0));
    axisY.setHeight(equalHeights);
    axisY.getTransforms().add(new Translate(0, (equalHeights / 2.0) - (oldHeight / 2.0), 0));
    axisZ.setHeight(equalHeights);
    axisZ.getTransforms().add(new Translate(0, (equalHeights / 2.0) - (oldHeight / 2.0), 0));
}
Also used : Translate(javafx.scene.transform.Translate)

Example 7 with Translate

use of javafx.scene.transform.Translate in project FXyzLib by Birdasaur.

the class PrismMesh method createCylinder.

private TriangleMesh createCylinder(float radius, float height, int level) {
    TriangleMesh m0 = null;
    if (level > 0) {
        m0 = createCylinder(radius, height, level - 1);
    }
    if (level == 0) {
        int div = DEFAULT_DIVISIONS > 3 ? DEFAULT_DIVISIONS : 3;
        if (getSectionType() != TriangleMeshHelper.SectionType.CIRCLE) {
            div = getSectionType().getSides() * ((int) (div / getSectionType().getSides()) + 1);
        }
        if (getAxisOrigin() != null && getAxisEnd() != null) {
            Point3D dir = getAxisEnd().substract(getAxisOrigin()).crossProduct(new Point3D(0, -1, 0));
            double angle = Math.acos(getAxisEnd().substract(getAxisOrigin()).normalize().dotProduct(new Point3D(0, -1, 0)));
            a = a.createConcatenation(new Translate(getAxisOrigin().x, getAxisOrigin().y - height / 2d, getAxisOrigin().z)).createConcatenation(new Rotate(-Math.toDegrees(angle), 0d, height / 2d, 0d, new javafx.geometry.Point3D(dir.x, -dir.y, dir.z)));
        }
        int nPoints = 2 * div + 2;
        float r = radius;
        float h = height;
        final float[] baseVertices = new float[nPoints * 3];
        // base at y=h/2
        for (int i = 0; i < div; i++) {
            double ang = i * 2d * Math.PI / div;
            double pol = polygonalSection(ang);
            Point3D ta = transform(r * pol * Math.cos(ang), h / 2, r * pol * Math.sin(ang));
            baseVertices[3 * i] = ta.x;
            baseVertices[3 * i + 1] = ta.y;
            baseVertices[3 * i + 2] = ta.z;
        //                baseVertices[3*i]=(float)(r*pol*Math.cos(ang));
        //                baseVertices[3*i+1]=h/2;
        //                baseVertices[3*i+2]=(float)(r*pol*Math.sin(ang));
        }
        // top at y=-h/2
        for (int i = div; i < 2 * div; i++) {
            double ang = i * 2d * Math.PI / div;
            double pol = polygonalSection(ang);
            Point3D ta = transform(r * pol * Math.cos(ang), -h / 2, r * pol * Math.sin(ang));
            baseVertices[3 * i] = ta.x;
            baseVertices[3 * i + 1] = ta.y;
            baseVertices[3 * i + 2] = ta.z;
        //                baseVertices[3*i]=(float)(r*pol*Math.cos(ang));
        //                baseVertices[3*i+1]=-h/2;
        //                baseVertices[3*i+2]=(float)(r*pol*Math.sin(ang));
        }
        Point3D ta = transform(0, h / 2, 0);
        baseVertices[6 * div] = ta.x;
        baseVertices[6 * div + 1] = ta.y;
        baseVertices[6 * div + 2] = ta.z;
        ta = transform(0, -h / 2, 0);
        baseVertices[6 * div + 3] = ta.x;
        baseVertices[6 * div + 4] = ta.y;
        baseVertices[6 * div + 5] = ta.z;
        //            baseVertices[6*div]=0f;
        //            baseVertices[6*div+1]=h/2f;
        //            baseVertices[6*div+2]=0f;
        //            baseVertices[6*div+3]=0f;
        //            baseVertices[6*div+4]=-h/2f;
        //            baseVertices[6*div+5]=0f;
        int nTextCoords = div * 4 + 6;
        float rect = (float) polygonalSize(r);
        float L = (float) (r + 2d * Math.PI * r);
        float H = 4f * r + h;
        final float[] baseTexCoords = new float[nTextCoords * 2];
        // u right ,v up
        for (int i = 0; i <= div; i++) {
            baseTexCoords[2 * i] = (float) (r + i * rect / div) / L;
            baseTexCoords[2 * i + 1] = (float) (2f * r + h) / H;
        }
        for (int i = 0; i <= div; i++) {
            baseTexCoords[2 * div + 2 * i + 2] = (float) (r + i * rect / div) / L;
            baseTexCoords[2 * div + 2 * i + 3] = (float) (2f * r) / H;
        }
        for (int i = 0; i <= div; i++) {
            double ang = i * 2d * Math.PI / div;
            double pol = polygonalSection(ang);
            baseTexCoords[4 * div + 2 * i + 4] = (float) (r + r * pol * Math.sin(ang)) / L;
            baseTexCoords[4 * div + 2 * i + 5] = (float) (3f * r + h - r * pol * Math.cos(ang)) / H;
        }
        for (int i = 0; i <= div; i++) {
            double ang = i * 2d * Math.PI / div;
            double pol = polygonalSection(ang);
            baseTexCoords[6 * div + 2 * i + 6] = (float) (r + r * pol * Math.sin(ang)) / L;
            baseTexCoords[6 * div + 2 * i + 7] = (float) (r + r * pol * Math.cos(ang)) / H;
        }
        baseTexCoords[8 * div + 8] = r / L;
        baseTexCoords[8 * div + 9] = (3f * r + h) / H;
        baseTexCoords[8 * div + 10] = r / L;
        baseTexCoords[8 * div + 11] = r / H;
        int nFaces = div * 4;
        final int[] baseTexture = new int[nFaces * 3];
        final int[] baseFaces = new int[nFaces * 3];
        for (int i = 0; i < div; i++) {
            int p1 = i + 1;
            int p2 = i + div;
            int p3 = i + div + 1;
            baseFaces[6 * i] = i;
            baseFaces[6 * i + 1] = p1 == div ? 0 : p1;
            baseFaces[6 * i + 2] = p2;
            baseFaces[6 * i + 3] = p3 % div == 0 ? p3 - div : p3;
            baseFaces[6 * i + 4] = p2;
            baseFaces[6 * i + 5] = p1 == div ? 0 : p1;
            baseTexture[6 * i] = i;
            baseTexture[6 * i + 1] = p1;
            baseTexture[6 * i + 2] = p2 + 1;
            baseTexture[6 * i + 3] = p3 + 1;
            baseTexture[6 * i + 4] = p2 + 1;
            baseTexture[6 * i + 5] = p1;
        }
        for (int i = 0; i < div; i++) {
            int p1 = div * 2;
            int p2 = i + 1;
            baseFaces[6 * div + 3 * i] = i;
            baseFaces[6 * div + 3 * i + 1] = p1;
            baseFaces[6 * div + 3 * i + 2] = p2 == div ? 0 : p2;
            baseTexture[6 * div + 3 * i] = (div + 1) * 2 + i;
            baseTexture[6 * div + 3 * i + 1] = (div + 1) * 4;
            baseTexture[6 * div + 3 * i + 2] = (div + 1) * 2 + i + 1;
        }
        for (int i = 0; i < div; i++) {
            int p1 = div * 2 + 1;
            int p2 = i + 1 + div;
            baseFaces[9 * div + 3 * i] = i + div;
            baseFaces[9 * div + 3 * i + 1] = p2 % div == 0 ? p2 - div : p2;
            baseFaces[9 * div + 3 * i + 2] = p1;
            baseTexture[9 * div + 3 * i] = (div + 1) * 3 + i;
            baseTexture[9 * div + 3 * i + 1] = (div + 1) * 3 + i + 1;
            baseTexture[9 * div + 3 * i + 2] = (div + 1) * 4 + 1;
        }
        points0 = baseVertices;
        numVertices = baseVertices.length / 3;
        texCoord0 = baseTexCoords;
        numTexCoords = baseTexCoords.length / 2;
        faces0 = IntStream.range(0, baseFaces.length / 3).mapToObj(i -> IntStream.of(baseFaces[3 * i], baseTexture[3 * i], baseFaces[3 * i + 1], baseTexture[3 * i + 1], baseFaces[3 * i + 2], baseTexture[3 * i + 2])).flatMapToInt(i -> i).toArray();
        numFaces = baseFaces.length / 3;
    } else if (m0 != null) {
        points0 = new float[numVertices * m0.getPointElementSize()];
        m0.getPoints().toArray(points0);
    }
    final float h = height;
    List<Point3D> points1 = IntStream.range(0, numVertices).mapToObj(i -> {
        Point3D p = new Point3D(points0[3 * i], points0[3 * i + 1], points0[3 * i + 2]);
        p.f = (h / 2 - unTransform(p).y) / h;
        return p;
    }).collect(Collectors.toList());
    //        points1.forEach(p->System.out.print(" "+p.f));
    if (level > 0 && m0 != null) {
        texCoord0 = new float[numTexCoords * m0.getTexCoordElementSize()];
        m0.getTexCoords().toArray(texCoord0);
    }
    texCoord1 = IntStream.range(0, numTexCoords).mapToObj(i -> new Point2D(texCoord0[2 * i], texCoord0[2 * i + 1])).collect(Collectors.toList());
    if (level > 0 && m0 != null) {
        faces0 = new int[numFaces * m0.getFaceElementSize()];
        m0.getFaces().toArray(faces0);
    }
    List<Face3> faces1 = IntStream.range(0, numFaces).mapToObj(i -> new Face3(faces0[6 * i], faces0[6 * i + 2], faces0[6 * i + 4])).collect(Collectors.toList());
    index.set(points1.size());
    map.clear();
    listVertices.clear();
    listFaces.clear();
    listVertices.addAll(points1);
    faces1.forEach(face -> {
        int v1 = face.p0;
        int v2 = face.p1;
        int v3 = face.p2;
        if (level > 0) {
            int a = getMiddle(v1, points1.get(v1), v2, points1.get(v2));
            int b = getMiddle(v2, points1.get(v2), v3, points1.get(v3));
            int c = getMiddle(v3, points1.get(v3), v1, points1.get(v1));
            listFaces.add(new Face3(v1, a, c));
            listFaces.add(new Face3(v2, b, a));
            listFaces.add(new Face3(v3, c, b));
            listFaces.add(new Face3(a, b, c));
        } else {
            listFaces.add(new Face3(v1, v2, v3));
        }
    });
    map.clear();
    numVertices = listVertices.size();
    numFaces = listFaces.size();
    List<Face3> textures1;
    if (level == 0) {
        textures1 = IntStream.range(0, faces0.length / 6).mapToObj(i -> new Face3(faces0[6 * i + 1], faces0[6 * i + 3], faces0[6 * i + 5])).collect(Collectors.toList());
    } else {
        textures1 = listTextures.stream().map(t -> t).collect(Collectors.toList());
    }
    index.set(texCoord1.size());
    listTextures.clear();
    textures1.forEach(face -> {
        int v1 = face.p0;
        int v2 = face.p1;
        int v3 = face.p2;
        if (level > 0) {
            int a = getMiddle(v1, texCoord1.get(v1), v2, texCoord1.get(v2));
            int b = getMiddle(v2, texCoord1.get(v2), v3, texCoord1.get(v3));
            int c = getMiddle(v3, texCoord1.get(v3), v1, texCoord1.get(v1));
            listTextures.add(new Face3(v1, a, c));
            listTextures.add(new Face3(v2, b, a));
            listTextures.add(new Face3(v3, c, b));
            listTextures.add(new Face3(a, b, c));
        } else {
            listTextures.add(new Face3(v1, v2, v3));
        }
    });
    map.clear();
    texCoord0 = texCoord1.stream().flatMapToDouble(p -> DoubleStream.of(p.getX(), p.getY())).collect(() -> new FloatCollector(texCoord1.size() * 2), FloatCollector::add, FloatCollector::join).toArray();
    numTexCoords = texCoord0.length / 2;
    textureCoords = texCoord0;
    if (level == getLevel()) {
        areaMesh.setWidth(radius + 2f * Math.PI * radius);
        areaMesh.setHeight(height + 4f * radius);
        smoothingGroups = IntStream.range(0, listFaces.size()).map(i -> {
            if (getSectionType() != TriangleMeshHelper.SectionType.CIRCLE) {
                return 0;
            }
            if (i < listFaces.size() / 2) {
                return 1;
            } else if (i < 3 * listFaces.size() / 4) {
                return 2;
            }
            return 4;
        }).toArray();
    //            listVertices.stream()
    //                    .sorted((p1,p2)->Double.compare(p1.y,p2.y))
    //                    .mapToDouble(p->p.f).distinct()
    //                    .forEach(f->System.out.print(" "+f));
    }
    return createMesh();
}
Also used : IntStream(java.util.stream.IntStream) Affine(javafx.scene.transform.Affine) Rotate(javafx.scene.transform.Rotate) HashMap(java.util.HashMap) DoubleProperty(javafx.beans.property.DoubleProperty) IntegerProperty(javafx.beans.property.IntegerProperty) CullFace(javafx.scene.shape.CullFace) TriangleMesh(javafx.scene.shape.TriangleMesh) NonInvertibleTransformException(javafx.scene.transform.NonInvertibleTransformException) SectionType(org.fxyz.shapes.primitives.helper.TriangleMeshHelper.SectionType) AtomicInteger(java.util.concurrent.atomic.AtomicInteger) SimpleIntegerProperty(javafx.beans.property.SimpleIntegerProperty) Point2D(javafx.geometry.Point2D) Transform(javafx.scene.transform.Transform) TriangleMeshHelper(org.fxyz.shapes.primitives.helper.TriangleMeshHelper) ObjectProperty(javafx.beans.property.ObjectProperty) FloatCollector(org.fxyz.utils.FloatCollector) Translate(javafx.scene.transform.Translate) DrawMode(javafx.scene.shape.DrawMode) Collectors(java.util.stream.Collectors) DoubleStream(java.util.stream.DoubleStream) List(java.util.List) SimpleObjectProperty(javafx.beans.property.SimpleObjectProperty) DepthTest(javafx.scene.DepthTest) Face3(org.fxyz.geometry.Face3) SimpleDoubleProperty(javafx.beans.property.SimpleDoubleProperty) Point3D(org.fxyz.geometry.Point3D) TriangleMesh(javafx.scene.shape.TriangleMesh) Rotate(javafx.scene.transform.Rotate) FloatCollector(org.fxyz.utils.FloatCollector) Point2D(javafx.geometry.Point2D) Point3D(org.fxyz.geometry.Point3D) Translate(javafx.scene.transform.Translate) Face3(org.fxyz.geometry.Face3)

Example 8 with Translate

use of javafx.scene.transform.Translate in project Gargoyle by callakrsos.

the class Drag3DObject method loadControls.

private void loadControls(Scene scene) {
    //First person shooter keyboard movement  
    scene.setOnKeyPressed(event -> {
        double change = 10.0;
        if (event.isShiftDown()) {
            change = 50.0;
        }
        KeyCode keycode = event.getCode();
        if (keycode == KeyCode.W) {
            camera.setTranslateZ(camera.getTranslateZ() + change);
        }
        if (keycode == KeyCode.S) {
            camera.setTranslateZ(camera.getTranslateZ() - change);
        }
        if (keycode == KeyCode.A) {
            camera.setTranslateX(camera.getTranslateX() - change);
        }
        if (keycode == KeyCode.D) {
            camera.setTranslateX(camera.getTranslateX() + change);
        }
    });
    scene.setOnMousePressed((MouseEvent me) -> {
        mousePosX = me.getSceneX();
        mousePosY = me.getSceneY();
        mouseOldX = me.getSceneX();
        mouseOldY = me.getSceneY();
        PickResult pr = me.getPickResult();
        if (pr != null && pr.getIntersectedNode() != null && pr.getIntersectedNode() instanceof Sphere) {
            distance = pr.getIntersectedDistance();
            s = (Sphere) pr.getIntersectedNode();
            isPicking = true;
            vecIni = unProjectDirection(mousePosX, mousePosY, scene.getWidth(), scene.getHeight());
        }
    });
    scene.setOnMouseDragged((MouseEvent me) -> {
        mouseOldX = mousePosX;
        mouseOldY = mousePosY;
        mousePosX = me.getSceneX();
        mousePosY = me.getSceneY();
        mouseDeltaX = (mousePosX - mouseOldX);
        mouseDeltaY = (mousePosY - mouseOldY);
        if (RUN_JASON) {
            //objPos += mouseMovementx*scale*RightAxis 
            if (isPicking) {
                if (mousePosX < mouseOldX) {
                    System.out.println("moving left");
                    Point3D pos = CameraHelper.pickProjectPlane(camera, mousePosX, mousePosY);
                    s.setTranslateX(s.getTranslateX() + (pos.getX() - mouseOldX) * camera.getNearClip());
                    return;
                } else if (mousePosX > mouseOldX) {
                    System.err.println("moving right");
                    Point3D pos = CameraHelper.pickProjectPlane(camera, mousePosX, mousePosY);
                    s.setTranslateX(s.getTranslateX() - (pos.getX() - mouseOldX) * camera.getNearClip());
                    return;
                }
                if (mousePosY < mouseOldY) {
                    System.out.println("moving up");
                } else if (mousePosY > mouseOldY) {
                    System.err.println("moving down");
                }
                return;
            }
        } else {
            if (isPicking) {
                double modifier = (me.isControlDown() ? 0.2 : me.isAltDown() ? 2.0 : 1) * (30d / camera.getFieldOfView());
                modifier *= (30d / camera.getFieldOfView());
                vecPos = unProjectDirection(mousePosX, mousePosY, scene.getWidth(), scene.getHeight());
                Point3D p = new Point3D(distance * (vecPos.x - vecIni.x), distance * (vecPos.y - vecIni.y), distance * (vecPos.z - vecIni.z));
                s.getTransforms().add(new Translate(modifier * p.getX(), 0, modifier * p.getZ()));
                vecIni = vecPos;
            } else {
                double modifier = 10.0;
                double modifierFactor = 0.1;
                if (me.isControlDown()) {
                    modifier = 0.1;
                }
                if (me.isShiftDown()) {
                    modifier = 50.0;
                }
                if (me.isPrimaryButtonDown()) {
                    cameraTransform.ry.setAngle(// + 
                    ((cameraTransform.ry.getAngle() + mouseDeltaX * modifierFactor * modifier * 2.0) % 360 + 540) % 360 - 180);
                    cameraTransform.rx.setAngle(// - 
                    ((cameraTransform.rx.getAngle() - mouseDeltaY * modifierFactor * modifier * 2.0) % 360 + 540) % 360 - 180);
                } else if (me.isSecondaryButtonDown()) {
                    double z = camera.getTranslateZ();
                    double newZ = z + mouseDeltaX * modifierFactor * modifier;
                    camera.setTranslateZ(newZ);
                } else if (me.isMiddleButtonDown()) {
                    // - 
                    cameraTransform.t.setX(cameraTransform.t.getX() + mouseDeltaX * modifierFactor * modifier * 0.3);
                    // - 
                    cameraTransform.t.setY(cameraTransform.t.getY() + mouseDeltaY * modifierFactor * modifier * 0.3);
                }
            }
        }
    });
    scene.setOnMouseReleased((MouseEvent me) -> {
        if (isPicking) {
            isPicking = false;
        }
    });
}
Also used : Sphere(javafx.scene.shape.Sphere) MouseEvent(javafx.scene.input.MouseEvent) Point3D(javafx.geometry.Point3D) PickResult(javafx.scene.input.PickResult) KeyCode(javafx.scene.input.KeyCode) Translate(javafx.scene.transform.Translate)

Example 9 with Translate

use of javafx.scene.transform.Translate in project JFoenix by jfoenixadmin.

the class SVGGlyphBuilder method getIcoMoonGlyph.

/**
	 * will retrieve icons from the glyphs map for a certain glyphName 
	 * 
	 * @param glyphName the glyph name
	 * @return SVGGlyph node 
	 */
public static SVGGlyph getIcoMoonGlyph(String glyphName) {
    SVGGlyph glyph = glyphsMap.get(glyphName).build();
    /*
		 * we need to apply transformation to correct the icon since 
		 * its being after importing from icomoon
		 */
    glyph.getTransforms().add(new Scale(1, -1));
    Translate height = new Translate();
    height.yProperty().bind(Bindings.createDoubleBinding(() -> -glyph.getHeight(), glyph.heightProperty()));
    glyph.getTransforms().add(height);
    return glyph;
}
Also used : Scale(javafx.scene.transform.Scale) Translate(javafx.scene.transform.Translate)

Example 10 with Translate

use of javafx.scene.transform.Translate in project FXyzLib by Birdasaur.

the class FrustumTest method start.

@Override
public void start(Stage primaryStage) throws Exception {
    Group sceneRoot = new Group();
    Scene scene = new Scene(sceneRoot, sceneWidth, sceneHeight, true, SceneAntialiasing.BALANCED);
    scene.setFill(Color.WHITESMOKE);
    camera = new PerspectiveCamera(true);
    //setup camera transform for rotational support
    cameraTransform.setTranslate(0, 0, 0);
    cameraTransform.getChildren().add(camera);
    camera.setNearClip(0.1);
    camera.setFarClip(10000.0);
    camera.setTranslateZ(-30);
    //        cameraTransform.ry.setAngle(-45.0);
    //        cameraTransform.rx.setAngle(-10.0);
    //add a Point Light for better viewing of the grid coordinate system
    PointLight light = new PointLight(Color.WHITE);
    cameraTransform.getChildren().add(light);
    light.setTranslateX(camera.getTranslateX());
    light.setTranslateY(camera.getTranslateY());
    light.setTranslateZ(10 * camera.getTranslateZ());
    scene.setCamera(camera);
    rotateY = new Rotate(0, 0, 0, 0, Rotate.Y_AXIS);
    Group group = new Group();
    group.getChildren().add(cameraTransform);
    //        cylinder = new PrismMesh(2,5,4);
    //,new Point3D(-5,5,0),new Point3D(0,0,5));
    cylinder = new FrustumMesh(1, 0.2, 4, 3);
    //        cylinder.setDrawMode(DrawMode.LINE);
    // SECTION TYPE
    //        cylinder.setSectionType(TriangleMeshHelper.SectionType.TRIANGLE);
    // NONE
    //        cylinder.setTextureModeNone(Color.ROYALBLUE);
    // IMAGE
    //        cylinder.setTextureModeImage(getClass().getResource("res/netCylinder.png").toExternalForm());
    cylinder.setTextureModeVertices1D(1530, t -> t);
    //        cylinder.setColorPalette(ColorPalette.GREEN);
    // DENSITY
    //        cylinder.setTextureModeVertices3D(1530,p->(double)p.y);
    //        cylinder.setTextureModeVertices3D(1530,p->(double)cylinder.unTransform(p).magnitude());
    // FACES
    //        cylinder.setTextureModeFaces(1530);
    cylinder.getTransforms().addAll(new Rotate(0, Rotate.X_AXIS), rotateY);
    group.getChildren().add(cylinder);
    boolean showKnots = true;
    if (showKnots) {
        Sphere s = new Sphere(cylinder.getMajorRadius() / 10d);
        Point3D k0 = cylinder.getAxisOrigin();
        s.getTransforms().add(new Translate(k0.x, k0.y, k0.z));
        s.setMaterial(new PhongMaterial(Color.GREENYELLOW));
        group.getChildren().add(s);
        s = new Sphere(cylinder.getMinorRadius() / 10d);
        Point3D k3 = cylinder.getAxisEnd();
        s.getTransforms().add(new Translate(k3.x, k3.y, k3.z));
        s.setMaterial(new PhongMaterial(Color.ROSYBROWN));
        group.getChildren().add(s);
    }
    sceneRoot.getChildren().addAll(group);
    //First person shooter keyboard movement 
    scene.setOnKeyPressed(event -> {
        double change = 10.0;
        if (event.isShiftDown()) {
            change = 50.0;
        }
        KeyCode keycode = event.getCode();
        if (keycode == KeyCode.W) {
            camera.setTranslateZ(camera.getTranslateZ() + change);
        }
        if (keycode == KeyCode.S) {
            camera.setTranslateZ(camera.getTranslateZ() - change);
        }
        if (keycode == KeyCode.A) {
            camera.setTranslateX(camera.getTranslateX() - change);
        }
        if (keycode == KeyCode.D) {
            camera.setTranslateX(camera.getTranslateX() + change);
        }
    });
    scene.setOnMousePressed((MouseEvent me) -> {
        mousePosX = me.getSceneX();
        mousePosY = me.getSceneY();
        mouseOldX = me.getSceneX();
        mouseOldY = me.getSceneY();
    });
    scene.setOnMouseDragged((MouseEvent me) -> {
        mouseOldX = mousePosX;
        mouseOldY = mousePosY;
        mousePosX = me.getSceneX();
        mousePosY = me.getSceneY();
        mouseDeltaX = (mousePosX - mouseOldX);
        mouseDeltaY = (mousePosY - mouseOldY);
        double modifier = 10.0;
        double modifierFactor = 0.1;
        if (me.isControlDown()) {
            modifier = 0.1;
        }
        if (me.isShiftDown()) {
            modifier = 50.0;
        }
        if (me.isPrimaryButtonDown()) {
            // +
            cameraTransform.ry.setAngle(((cameraTransform.ry.getAngle() + mouseDeltaX * modifierFactor * modifier * 2.0) % 360 + 540) % 360 - 180);
            // -
            cameraTransform.rx.setAngle(((cameraTransform.rx.getAngle() - mouseDeltaY * modifierFactor * modifier * 2.0) % 360 + 540) % 360 - 180);
        } else if (me.isSecondaryButtonDown()) {
            double z = camera.getTranslateZ();
            double newZ = z + mouseDeltaX * modifierFactor * modifier;
            camera.setTranslateZ(newZ);
        } else if (me.isMiddleButtonDown()) {
            // -
            cameraTransform.t.setX(cameraTransform.t.getX() + mouseDeltaX * modifierFactor * modifier * 0.3);
            // -
            cameraTransform.t.setY(cameraTransform.t.getY() + mouseDeltaY * modifierFactor * modifier * 0.3);
        }
    });
    primaryStage.setTitle("F(X)yz - Cylinder Test");
    primaryStage.setScene(scene);
    primaryStage.show();
    //        OBJWriter writer=new OBJWriter((TriangleMesh) cylinder.getMesh(),"cylinder2");
    ////        writer.setMaterialColor(Color.AQUA);
    ////        writer.setTextureImage(getClass().getResource("res/netCylinder.png").toExternalForm());
    //        writer.setTextureColors(6,ColorPalette.GREEN);
    //        writer.exportMesh();
    lastEffect = System.nanoTime();
    AtomicInteger count = new AtomicInteger(0);
    AnimationTimer timerEffect = new AnimationTimer() {

        @Override
        public void handle(long now) {
            if (now > lastEffect + 100_000_000l) {
                //<=1/6d)?1d:0d;
                func = t -> Math.pow(Math.sin(8d * Math.PI * (10d * (1 - t.doubleValue()) + count.get() % 11) / 20d), 6);
                cylinder.setFunction(func);
                //                    mapBez.values().forEach(b->b.setDensity(dens));
                count.getAndIncrement();
                lastEffect = now;
            }
        }
    };
    timerEffect.start();
}
Also used : Group(javafx.scene.Group) MouseEvent(javafx.scene.input.MouseEvent) Rotate(javafx.scene.transform.Rotate) AnimationTimer(javafx.animation.AnimationTimer) FrustumMesh(org.fxyz.shapes.primitives.FrustumMesh) PerspectiveCamera(javafx.scene.PerspectiveCamera) Scene(javafx.scene.Scene) Sphere(javafx.scene.shape.Sphere) AtomicInteger(java.util.concurrent.atomic.AtomicInteger) Point3D(org.fxyz.geometry.Point3D) KeyCode(javafx.scene.input.KeyCode) PointLight(javafx.scene.PointLight) PhongMaterial(javafx.scene.paint.PhongMaterial) Translate(javafx.scene.transform.Translate)

Aggregations

Translate (javafx.scene.transform.Translate)26 Rotate (javafx.scene.transform.Rotate)18 Group (javafx.scene.Group)14 Scene (javafx.scene.Scene)12 Color (javafx.scene.paint.Color)11 Point3D (org.fxyz.geometry.Point3D)11 Random (java.util.Random)10 AtomicInteger (java.util.concurrent.atomic.AtomicInteger)10 PerspectiveCamera (javafx.scene.PerspectiveCamera)10 KeyCode (javafx.scene.input.KeyCode)10 PointLight (javafx.scene.PointLight)9 MouseEvent (javafx.scene.input.MouseEvent)9 Sphere (javafx.scene.shape.Sphere)7 List (java.util.List)5 Collectors (java.util.stream.Collectors)5 IntStream (java.util.stream.IntStream)5 DoubleProperty (javafx.beans.property.DoubleProperty)5 IntegerProperty (javafx.beans.property.IntegerProperty)5 SimpleDoubleProperty (javafx.beans.property.SimpleDoubleProperty)5 SimpleIntegerProperty (javafx.beans.property.SimpleIntegerProperty)5