use of am2.api.SkillTreeEntry in project ArsMagica2 by Mithion.
the class SkillTreeManager method disableAllSkillsIn.
public void disableAllSkillsIn(int[] disabledSkills) {
//enable all skills
for (SkillTreeEntry entry : offenseTree) entry.enabled = true;
for (SkillTreeEntry entry : defenseTree) entry.enabled = true;
for (SkillTreeEntry entry : utilityTree) entry.enabled = true;
for (SkillTreeEntry entry : talentTree) entry.enabled = true;
//disable all server-disabled skills
for (int i : disabledSkills) {
SkillTreeEntry entry = getSkillTreeEntry(SkillManager.instance.getSkill(i));
if (entry != null) {
entry.enabled = false;
LogHelper.info("Disabling %s as per server configs", SkillManager.instance.getSkillName(entry.registeredItem));
} else {
LogHelper.warn("Could not disable skill ID %d as per server configs!");
}
}
}
use of am2.api.SkillTreeEntry in project ArsMagica2 by Mithion.
the class SkillTreeManager method getSkillTreeEntry.
public SkillTreeEntry getSkillTreeEntry(ISkillTreeEntry part) {
ArrayList<SkillTreeEntry> treeEntries = SkillTreeManager.instance.getTree(SkillTrees.Offense);
for (SkillTreeEntry st_entry : treeEntries) {
ISkillTreeEntry item = st_entry.registeredItem;
if (item != null && item == part) {
return st_entry;
}
}
treeEntries = SkillTreeManager.instance.getTree(SkillTrees.Defense);
for (SkillTreeEntry st_entry : treeEntries) {
ISkillTreeEntry item = st_entry.registeredItem;
if (item != null && item == part) {
return st_entry;
}
}
treeEntries = SkillTreeManager.instance.getTree(SkillTrees.Utility);
for (SkillTreeEntry st_entry : treeEntries) {
ISkillTreeEntry item = st_entry.registeredItem;
if (item != null && item == part) {
return st_entry;
}
}
treeEntries = SkillTreeManager.instance.getTree(SkillTrees.Talents);
for (SkillTreeEntry st_entry : treeEntries) {
ISkillTreeEntry item = st_entry.registeredItem;
if (item != null && item == part) {
return st_entry;
}
}
return null;
}
use of am2.api.SkillTreeEntry in project ArsMagica2 by Mithion.
the class GuiSkillTrees method drawSkillTree.
private void drawSkillTree() {
int l = (width - xSize) / 2;
int i1 = (height - ySize) / 2 + GuiButtonSkillTreeTab.buttonHeight;
SkillData sk = SkillData.For(Minecraft.getMinecraft().thePlayer);
for (SkillTreeEntry entry : skillTree) {
if (entry.prerequisites == null || entry.prerequisites.length == 0)
continue;
for (SkillTreeEntry prerequisite : entry.prerequisites) {
int color = 0;
if (sk.isEntryKnown(prerequisite) || sk.getLearnState(prerequisite, Minecraft.getMinecraft().thePlayer) == LearnStates.DISABLED) {
color = 0x006600;
} else {
continue;
}
line2d(l + entry.x - offsetX * 2 + 16, i1 + entry.y - offsetY * 2 + 16, l + entry.x - offsetX * 2 + 16, i1 + prerequisite.y - offsetY * 2 + 16, color);
line2d(l + entry.x - offsetX * 2 + 16, i1 + prerequisite.y - offsetY * 2 + 16, l + prerequisite.x - offsetX * 2 + 16, i1 + prerequisite.y - offsetY * 2 + 16, color);
}
}
for (SkillTreeEntry entry : skillTree) {
if (entry.prerequisites == null || entry.prerequisites.length == 0)
continue;
for (SkillTreeEntry prerequisite : entry.prerequisites) {
int color = 0;
LearnStates state = sk.getLearnState(entry, Minecraft.getMinecraft().thePlayer);
if ((sk.isEntryKnown(prerequisite) && (state == LearnStates.CAN_LEARN || state == LearnStates.LEARNED)) || sk.getLearnState(prerequisite, Minecraft.getMinecraft().thePlayer) == LearnStates.DISABLED) {
continue;
} else {
color = 0x220000;
}
line2d(l + entry.x - offsetX * 2 + 16, i1 + entry.y - offsetY * 2 + 16, l + entry.x - offsetX * 2 + 16, i1 + prerequisite.y - offsetY * 2 + 16, color);
line2d(l + entry.x - offsetX * 2 + 16, i1 + prerequisite.y - offsetY * 2 + 16, l + prerequisite.x - offsetX * 2 + 16, i1 + prerequisite.y - offsetY * 2 + 16, color);
}
}
SkillTreeEntry hovered = null;
for (SkillTreeEntry entry : skillTree) {
if (entry.registeredItem == null)
continue;
String name = SkillManager.instance.getSkillName(entry.registeredItem);
if (name == null)
name = "";
IIcon IIcon = SpellIconManager.instance.getIcon(name);
LearnStates state = sk.getLearnState(entry, Minecraft.getMinecraft().thePlayer);
if (state == LearnStates.LEARNED) {
GL11.glColor3f(1.0f, 1.0f, 1.0f);
} else if (state == LearnStates.CAN_LEARN) {
float min = 0.2f;
float delta = 0.45f * (1f - (Math.abs(AMGuiHelper.instance.getFastTicker() - 20f) / 20f));
float colorShift = 0.25f;
SkillPointTypes type = SkillTreeManager.instance.getSkillPointTypeForPart(entry.registeredItem);
if (type == SkillPointTypes.SILVER) {
GL11.glColor3f(min + delta + colorShift, min + delta + colorShift, min + delta + colorShift);
} else {
GL11.glColor3f(min + delta + ((type == SkillPointTypes.RED) ? colorShift : 0f), min + delta + ((type == SkillPointTypes.GREEN) ? colorShift : 0f), min + delta + ((type == SkillPointTypes.BLUE) ? colorShift : 0f));
}
} else {
GL11.glColor3f(0.1f, 0.1f, 0.1f);
}
DrawConstrainedIconAtXY(IIcon, l + entry.x - offsetX * 2, i1 + entry.y - offsetY * 2, IIcondims, IIcondims, false);
if (state == LearnStates.LOCKED) {
GL11.glColor4f(0.3f, 0.3f, 0.3f, 0.8f);
DrawConstrainedIconAtXY(AMGuiIcons.padlock, l + entry.x - offsetX * 2 + 8.5f, i1 + entry.y - offsetY * 2 + 8, 15, 15, true);
} else if (state == LearnStates.DISABLED) {
GL11.glColor4f(1.0f, 0.3f, 0.3f, 0.8f);
DrawConstrainedIconAtXY(AMGuiIcons.padlock, l + entry.x - offsetX * 2 + 8.5f, i1 + entry.y - offsetY * 2 + 8, 15, 15, true);
}
GL11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
if (lastMouseX > l && lastMouseX < l + xSize && lastMouseY > i1 && lastMouseY < i1 + ySize) {
if (lastMouseX > l + entry.x - offsetX * 2 && lastMouseX < l + entry.x - offsetX * 2 + IIcondims) {
if (lastMouseY > i1 + entry.y - offsetY * 2 && lastMouseY < i1 + entry.y - offsetY * 2 + IIcondims) {
hovered = entry;
}
}
}
}
hoveredItem = hovered;
}
use of am2.api.SkillTreeEntry in project ArsMagica2 by Mithion.
the class SkillTreeManager method getDisabledSkillIDs.
public int[] getDisabledSkillIDs() {
ArrayList<Integer> disableds = new ArrayList<Integer>();
for (SkillTreeEntry entry : offenseTree) if (!entry.enabled)
disableds.add(SkillManager.instance.getShiftedPartID(entry.registeredItem));
for (SkillTreeEntry entry : defenseTree) if (!entry.enabled)
disableds.add(SkillManager.instance.getShiftedPartID(entry.registeredItem));
for (SkillTreeEntry entry : utilityTree) if (!entry.enabled)
disableds.add(SkillManager.instance.getShiftedPartID(entry.registeredItem));
for (SkillTreeEntry entry : talentTree) if (!entry.enabled)
disableds.add(SkillManager.instance.getShiftedPartID(entry.registeredItem));
int[] toReturn = new int[disableds.size()];
for (int i = 0; i < disableds.size(); ++i) toReturn[i] = disableds.get(i);
return toReturn;
}
use of am2.api.SkillTreeEntry in project ArsMagica2 by Mithion.
the class SkillData method getLearnState.
@Override
public LearnStates getLearnState(SkillTreeEntry entry, EntityPlayer player) {
SkillData sk = SkillData.For(player);
if (sk.isEntryKnown(entry)) {
return LearnStates.LEARNED;
}
SkillPointTypes pointType = SkillTreeManager.instance.getSkillPointTypeForPart(entry.registeredItem);
LearnStates state = entry.enabled ? (sk.getSpellPoints(pointType) > 0 ? LearnStates.CAN_LEARN : LearnStates.CANNOT_LEARN) : LearnStates.DISABLED;
if (state == LearnStates.CAN_LEARN) {
if (!RecursivePrerequisiteCheck(sk, entry)) {
state = LearnStates.CANNOT_LEARN;
}
}
if (sk.getPrimaryTree() != SkillTrees.None && entry.tree != SkillTrees.Talents && sk.getPrimaryTree() != entry.tree && entry.tier >= AMCore.config.getSkillTreeSecondaryTierCap()) {
state = LearnStates.LOCKED;
}
return state;
}
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