use of android.animation.AnimationThread in project android_frameworks_base by DirtyUnicorns.
the class RenderSessionImpl method insertChild.
/**
* Insert a new child into an existing parent.
* <p>
* {@link #acquire(long)} must have been called before this.
*
* @throws IllegalStateException if the current context is different than the one owned by
* the scene, or if {@link #acquire(long)} was not called.
*
* @see RenderSession#insertChild(Object, ILayoutPullParser, int, IAnimationListener)
*/
public Result insertChild(final ViewGroup parentView, ILayoutPullParser childXml, final int index, IAnimationListener listener) {
checkLock();
BridgeContext context = getContext();
// create a block parser for the XML
BridgeXmlBlockParser blockParser = new BridgeXmlBlockParser(childXml, context, false);
// inflate the child without adding it to the root since we want to control where it'll
// get added. We do pass the parentView however to ensure that the layoutParams will
// be created correctly.
final View child = mInflater.inflate(blockParser, parentView, false);
blockParser.ensurePopped();
invalidateRenderingSize();
if (listener != null) {
new AnimationThread(this, "insertChild", listener) {
@Override
public Result preAnimation() {
parentView.setLayoutTransition(new LayoutTransition());
return addView(parentView, child, index);
}
@Override
public void postAnimation() {
parentView.setLayoutTransition(null);
}
}.start();
// always return success since the real status will come through the listener.
return SUCCESS.createResult(child);
}
// add it to the parentView in the correct location
Result result = addView(parentView, child, index);
if (!result.isSuccess()) {
return result;
}
result = render(false);
if (result.isSuccess()) {
result = result.getCopyWithData(child);
}
return result;
}
use of android.animation.AnimationThread in project android_frameworks_base by DirtyUnicorns.
the class RenderSessionImpl method removeChild.
/**
* Removes a child from its current parent.
* <p>
* {@link #acquire(long)} must have been called before this.
*
* @throws IllegalStateException if the current context is different than the one owned by
* the scene, or if {@link #acquire(long)} was not called.
*
* @see RenderSession#removeChild(Object, IAnimationListener)
*/
public Result removeChild(final View childView, IAnimationListener listener) {
checkLock();
invalidateRenderingSize();
final ViewGroup parent = (ViewGroup) childView.getParent();
if (listener != null) {
new AnimationThread(this, "moveChild", listener) {
@Override
public Result preAnimation() {
parent.setLayoutTransition(new LayoutTransition());
return removeView(parent, childView);
}
@Override
public void postAnimation() {
parent.setLayoutTransition(null);
}
}.start();
// always return success since the real status will come through the listener.
return SUCCESS.createResult();
}
Result result = removeView(parent, childView);
if (!result.isSuccess()) {
return result;
}
return render(false);
}
use of android.animation.AnimationThread in project android_frameworks_base by ResurrectionRemix.
the class RenderSessionImpl method removeChild.
/**
* Removes a child from its current parent.
* <p>
* {@link #acquire(long)} must have been called before this.
*
* @throws IllegalStateException if the current context is different than the one owned by
* the scene, or if {@link #acquire(long)} was not called.
*
* @see RenderSession#removeChild(Object, IAnimationListener)
*/
public Result removeChild(final View childView, IAnimationListener listener) {
checkLock();
invalidateRenderingSize();
final ViewGroup parent = (ViewGroup) childView.getParent();
if (listener != null) {
new AnimationThread(this, "moveChild", listener) {
@Override
public Result preAnimation() {
parent.setLayoutTransition(new LayoutTransition());
return removeView(parent, childView);
}
@Override
public void postAnimation() {
parent.setLayoutTransition(null);
}
}.start();
// always return success since the real status will come through the listener.
return SUCCESS.createResult();
}
Result result = removeView(parent, childView);
if (!result.isSuccess()) {
return result;
}
return render(false);
}
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