use of android.annotation.MainThread in project android_frameworks_base by ResurrectionRemix.
the class Activity method onCreate.
/**
* Called when the activity is starting. This is where most initialization
* should go: calling {@link #setContentView(int)} to inflate the
* activity's UI, using {@link #findViewById} to programmatically interact
* with widgets in the UI, calling
* {@link #managedQuery(android.net.Uri , String[], String, String[], String)} to retrieve
* cursors for data being displayed, etc.
*
* <p>You can call {@link #finish} from within this function, in
* which case onDestroy() will be immediately called without any of the rest
* of the activity lifecycle ({@link #onStart}, {@link #onResume},
* {@link #onPause}, etc) executing.
*
* <p><em>Derived classes must call through to the super class's
* implementation of this method. If they do not, an exception will be
* thrown.</em></p>
*
* @param savedInstanceState If the activity is being re-initialized after
* previously being shut down then this Bundle contains the data it most
* recently supplied in {@link #onSaveInstanceState}. <b><i>Note: Otherwise it is null.</i></b>
*
* @see #onStart
* @see #onSaveInstanceState
* @see #onRestoreInstanceState
* @see #onPostCreate
*/
@MainThread
@CallSuper
protected void onCreate(@Nullable Bundle savedInstanceState) {
if (DEBUG_LIFECYCLE)
Slog.v(TAG, "onCreate " + this + ": " + savedInstanceState);
if (mLastNonConfigurationInstances != null) {
mFragments.restoreLoaderNonConfig(mLastNonConfigurationInstances.loaders);
}
if (mActivityInfo.parentActivityName != null) {
if (mActionBar == null) {
mEnableDefaultActionBarUp = true;
} else {
mActionBar.setDefaultDisplayHomeAsUpEnabled(true);
}
}
if (savedInstanceState != null) {
Parcelable p = savedInstanceState.getParcelable(FRAGMENTS_TAG);
mFragments.restoreAllState(p, mLastNonConfigurationInstances != null ? mLastNonConfigurationInstances.fragments : null);
}
mFragments.dispatchCreate();
getApplication().dispatchActivityCreated(this, savedInstanceState);
if (mVoiceInteractor != null) {
mVoiceInteractor.attachActivity(this);
}
mCalled = true;
}
use of android.annotation.MainThread in project android_frameworks_base by ResurrectionRemix.
the class PrintJob method block.
/**
* Blocks the print job. You should call this method if {@link #isStarted()} returns true and
* you need to block the print job. For example, the user has to add some paper to continue
* printing. To resume the print job call {@link #start()}. To change the reason call
* {@link #setStatus(CharSequence)}.
*
* @param reason The human readable, short, and translated reason why the print job is blocked.
* @return Whether the job was blocked.
*
* @see #isStarted()
* @see #isBlocked()
*/
@MainThread
public boolean block(@Nullable String reason) {
PrintService.throwIfNotCalledOnMainThread();
PrintJobInfo info = getInfo();
final int state = info.getState();
if (state == PrintJobInfo.STATE_STARTED || state == PrintJobInfo.STATE_BLOCKED) {
return setState(PrintJobInfo.STATE_BLOCKED, reason);
}
return false;
}
use of android.annotation.MainThread in project android_frameworks_base by ResurrectionRemix.
the class PrintJob method getInfo.
/**
* Gets the {@link PrintJobInfo} that describes this job.
* <p>
* <strong>Node:</strong>The returned info object is a snapshot of the
* current print job state. Every call to this method returns a fresh
* info object that reflects the current print job state.
* </p>
*
* @return The print job info.
*/
@MainThread
@NonNull
public PrintJobInfo getInfo() {
PrintService.throwIfNotCalledOnMainThread();
if (isInImmutableState()) {
return mCachedInfo;
}
PrintJobInfo info = null;
try {
info = mPrintServiceClient.getPrintJobInfo(mCachedInfo.getId());
} catch (RemoteException re) {
Log.e(LOG_TAG, "Couldn't get info for job: " + mCachedInfo.getId(), re);
}
if (info != null) {
mCachedInfo = info;
}
return mCachedInfo;
}
use of android.annotation.MainThread in project android_frameworks_base by crdroidandroid.
the class Activity method onCreate.
/**
* Called when the activity is starting. This is where most initialization
* should go: calling {@link #setContentView(int)} to inflate the
* activity's UI, using {@link #findViewById} to programmatically interact
* with widgets in the UI, calling
* {@link #managedQuery(android.net.Uri , String[], String, String[], String)} to retrieve
* cursors for data being displayed, etc.
*
* <p>You can call {@link #finish} from within this function, in
* which case onDestroy() will be immediately called without any of the rest
* of the activity lifecycle ({@link #onStart}, {@link #onResume},
* {@link #onPause}, etc) executing.
*
* <p><em>Derived classes must call through to the super class's
* implementation of this method. If they do not, an exception will be
* thrown.</em></p>
*
* @param savedInstanceState If the activity is being re-initialized after
* previously being shut down then this Bundle contains the data it most
* recently supplied in {@link #onSaveInstanceState}. <b><i>Note: Otherwise it is null.</i></b>
*
* @see #onStart
* @see #onSaveInstanceState
* @see #onRestoreInstanceState
* @see #onPostCreate
*/
@MainThread
@CallSuper
protected void onCreate(@Nullable Bundle savedInstanceState) {
if (DEBUG_LIFECYCLE)
Slog.v(TAG, "onCreate " + this + ": " + savedInstanceState);
if (mLastNonConfigurationInstances != null) {
mFragments.restoreLoaderNonConfig(mLastNonConfigurationInstances.loaders);
}
if (mActivityInfo.parentActivityName != null) {
if (mActionBar == null) {
mEnableDefaultActionBarUp = true;
} else {
mActionBar.setDefaultDisplayHomeAsUpEnabled(true);
}
}
if (savedInstanceState != null) {
Parcelable p = savedInstanceState.getParcelable(FRAGMENTS_TAG);
mFragments.restoreAllState(p, mLastNonConfigurationInstances != null ? mLastNonConfigurationInstances.fragments : null);
}
mFragments.dispatchCreate();
getApplication().dispatchActivityCreated(this, savedInstanceState);
if (mVoiceInteractor != null) {
mVoiceInteractor.attachActivity(this);
}
mCalled = true;
}
use of android.annotation.MainThread in project android_frameworks_base by crdroidandroid.
the class PrintJob method block.
/**
* Blocks the print job. You should call this method if {@link #isStarted()} returns true and
* you need to block the print job. For example, the user has to add some paper to continue
* printing. To resume the print job call {@link #start()}. To change the reason call
* {@link #setStatus(CharSequence)}.
*
* @param reason The human readable, short, and translated reason why the print job is blocked.
* @return Whether the job was blocked.
*
* @see #isStarted()
* @see #isBlocked()
*/
@MainThread
public boolean block(@Nullable String reason) {
PrintService.throwIfNotCalledOnMainThread();
PrintJobInfo info = getInfo();
final int state = info.getState();
if (state == PrintJobInfo.STATE_STARTED || state == PrintJobInfo.STATE_BLOCKED) {
return setState(PrintJobInfo.STATE_BLOCKED, reason);
}
return false;
}
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