use of android.content.res.ResourcesKey in project platform_frameworks_base by android.
the class ResourcesManager method createBaseActivityResources.
/**
* Creates base resources for an Activity. Calls to
* {@link #getResources(IBinder, String, String[], String[], String[], int, Configuration,
* CompatibilityInfo, ClassLoader)} with the same activityToken will have their override
* configurations merged with the one specified here.
*
* @param activityToken Represents an Activity.
* @param resDir The base resource path. Can be null (only framework resources will be loaded).
* @param splitResDirs An array of split resource paths. Can be null.
* @param overlayDirs An array of overlay paths. Can be null.
* @param libDirs An array of resource library paths. Can be null.
* @param displayId The ID of the display for which to create the resources.
* @param overrideConfig The configuration to apply on top of the base configuration. Can be
* null. This provides the base override for this Activity.
* @param compatInfo The compatibility settings to use. Cannot be null. A default to use is
* {@link CompatibilityInfo#DEFAULT_COMPATIBILITY_INFO}.
* @param classLoader The class loader to use when inflating Resources. If null, the
* {@link ClassLoader#getSystemClassLoader()} is used.
* @return a Resources object from which to access resources.
*/
@Nullable
public Resources createBaseActivityResources(@NonNull IBinder activityToken, @Nullable String resDir, @Nullable String[] splitResDirs, @Nullable String[] overlayDirs, @Nullable String[] libDirs, int displayId, @Nullable Configuration overrideConfig, @NonNull CompatibilityInfo compatInfo, @Nullable ClassLoader classLoader) {
try {
Trace.traceBegin(Trace.TRACE_TAG_RESOURCES, "ResourcesManager#createBaseActivityResources");
final ResourcesKey key = new ResourcesKey(resDir, splitResDirs, overlayDirs, libDirs, displayId, // Copy
overrideConfig != null ? new Configuration(overrideConfig) : null, compatInfo);
classLoader = classLoader != null ? classLoader : ClassLoader.getSystemClassLoader();
if (DEBUG) {
Slog.d(TAG, "createBaseActivityResources activity=" + activityToken + " with key=" + key);
}
synchronized (this) {
// Force the creation of an ActivityResourcesStruct.
getOrCreateActivityResourcesStructLocked(activityToken);
}
// Update any existing Activity Resources references.
updateResourcesForActivity(activityToken, overrideConfig);
// Now request an actual Resources object.
return getOrCreateResources(activityToken, key, classLoader);
} finally {
Trace.traceEnd(Trace.TRACE_TAG_RESOURCES);
}
}
use of android.content.res.ResourcesKey in project android_frameworks_base by DirtyUnicorns.
the class ResourcesManager method createBaseActivityResources.
/**
* Creates base resources for an Activity. Calls to
* {@link #getResources(IBinder, String, String[], String[], String[], int, Configuration,
* CompatibilityInfo, ClassLoader)} with the same activityToken will have their override
* configurations merged with the one specified here.
*
* @param activityToken Represents an Activity.
* @param resDir The base resource path. Can be null (only framework resources will be loaded).
* @param splitResDirs An array of split resource paths. Can be null.
* @param overlayDirs An array of overlay paths. Can be null.
* @param libDirs An array of resource library paths. Can be null.
* @param displayId The ID of the display for which to create the resources.
* @param overrideConfig The configuration to apply on top of the base configuration. Can be
* null. This provides the base override for this Activity.
* @param compatInfo The compatibility settings to use. Cannot be null. A default to use is
* {@link CompatibilityInfo#DEFAULT_COMPATIBILITY_INFO}.
* @param classLoader The class loader to use when inflating Resources. If null, the
* {@link ClassLoader#getSystemClassLoader()} is used.
* @return a Resources object from which to access resources.
*/
@Nullable
public Resources createBaseActivityResources(@NonNull IBinder activityToken, @Nullable String resDir, @Nullable String[] splitResDirs, @Nullable String[] overlayDirs, @Nullable String[] libDirs, int displayId, @Nullable Configuration overrideConfig, @NonNull CompatibilityInfo compatInfo, @Nullable ClassLoader classLoader) {
try {
Trace.traceBegin(Trace.TRACE_TAG_RESOURCES, "ResourcesManager#createBaseActivityResources");
final ResourcesKey key = new ResourcesKey(resDir, splitResDirs, overlayDirs, libDirs, displayId, // Copy
overrideConfig != null ? new Configuration(overrideConfig) : null, compatInfo);
classLoader = classLoader != null ? classLoader : ClassLoader.getSystemClassLoader();
if (DEBUG) {
Slog.d(TAG, "createBaseActivityResources activity=" + activityToken + " with key=" + key);
}
synchronized (this) {
// Force the creation of an ActivityResourcesStruct.
getOrCreateActivityResourcesStructLocked(activityToken);
}
// Update any existing Activity Resources references.
updateResourcesForActivity(activityToken, overrideConfig);
// Now request an actual Resources object.
return getOrCreateResources(activityToken, key, classLoader);
} finally {
Trace.traceEnd(Trace.TRACE_TAG_RESOURCES);
}
}
use of android.content.res.ResourcesKey in project android_frameworks_base by DirtyUnicorns.
the class ResourcesManager method applyNewResourceDirsLocked.
final void applyNewResourceDirsLocked(@NonNull final String baseCodePath, @NonNull final String[] newResourceDirs) {
try {
Trace.traceBegin(Trace.TRACE_TAG_RESOURCES, "ResourcesManager#applyNewResourceDirsLocked");
ApplicationPackageManager.configurationChanged();
if (Process.myUid() == Process.SYSTEM_UID) {
// Resources.getSystem() will *not* use overlays for applications.)
if (FRAMEWORK_RESOURCES_PATH.equals(baseCodePath)) {
final ResourcesKey key = new ResourcesKey(FRAMEWORK_RESOURCES_PATH, null, newResourceDirs, null, Display.DEFAULT_DISPLAY, null, null);
final ResourcesImpl impl = createResourcesImpl(key);
Resources.getSystem().setImpl(impl);
}
}
final ArrayMap<ResourcesImpl, ResourcesKey> updatedResourceKeys = new ArrayMap<>();
final int implCount = mResourceImpls.size();
for (int i = 0; i < implCount; i++) {
final ResourcesImpl impl = mResourceImpls.valueAt(i).get();
final ResourcesKey key = mResourceImpls.keyAt(i);
if (impl != null && key.mResDir != null && key.mResDir.equals(baseCodePath)) {
updatedResourceKeys.put(impl, new ResourcesKey(key.mResDir, key.mSplitResDirs, newResourceDirs, key.mLibDirs, key.mDisplayId, key.mOverrideConfiguration, key.mCompatInfo));
}
}
invalidatePath("/");
redirectResourcesToNewImplLocked(updatedResourceKeys);
} finally {
Trace.traceEnd(Trace.TRACE_TAG_RESOURCES);
}
}
use of android.content.res.ResourcesKey in project android_frameworks_base by DirtyUnicorns.
the class ResourcesManager method redirectResourcesToNewImplLocked.
private void redirectResourcesToNewImplLocked(@NonNull final ArrayMap<ResourcesImpl, ResourcesKey> updatedResourceKeys) {
// Bail early if there is no work to do.
if (updatedResourceKeys.isEmpty()) {
return;
}
// Update any references to ResourcesImpl that require reloading.
final int resourcesCount = mResourceReferences.size();
for (int i = 0; i < resourcesCount; i++) {
final Resources r = mResourceReferences.get(i).get();
if (r != null) {
final ResourcesKey key = updatedResourceKeys.get(r.getImpl());
if (key != null) {
final ResourcesImpl impl = findOrCreateResourcesImplForKeyLocked(key);
if (impl == null) {
throw new Resources.NotFoundException("failed to load");
}
r.setImpl(impl);
}
}
}
// Update any references to ResourcesImpl that require reloading for each Activity.
for (final ActivityResources activityResources : mActivityResourceReferences.values()) {
final int resCount = activityResources.activityResources.size();
for (int i = 0; i < resCount; i++) {
final Resources r = activityResources.activityResources.get(i).get();
if (r != null) {
final ResourcesKey key = updatedResourceKeys.get(r.getImpl());
if (key != null) {
final ResourcesImpl impl = findOrCreateResourcesImplForKeyLocked(key);
if (impl == null) {
throw new Resources.NotFoundException("failed to load");
}
r.setImpl(impl);
}
}
}
}
}
use of android.content.res.ResourcesKey in project android_frameworks_base by DirtyUnicorns.
the class ResourcesManager method invalidatePath.
/**
* Invalidate and destroy any resources that reference content under the
* given filesystem path. Typically used when unmounting a storage device to
* try as hard as possible to release any open FDs.
*/
public void invalidatePath(String path) {
synchronized (this) {
int count = 0;
for (int i = 0; i < mResourceImpls.size(); ) {
final ResourcesKey key = mResourceImpls.keyAt(i);
if (key.isPathReferenced(path)) {
final ResourcesImpl res = mResourceImpls.removeAt(i).get();
if (res != null) {
res.flushLayoutCache();
}
count++;
} else {
i++;
}
}
Log.i(TAG, "Invalidated " + count + " asset managers that referenced " + path);
}
}
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