use of android.filterfw.core.ShaderProgram in project android_frameworks_base by ResurrectionRemix.
the class CropFilter method process.
@Override
public void process(FilterContext env) {
// Get input frame
Frame imageFrame = pullInput("image");
Frame boxFrame = pullInput("box");
createProgram(env, imageFrame.getFormat());
// Get the box
Quad box = (Quad) boxFrame.getObjectValue();
// Create output format
MutableFrameFormat outputFormat = imageFrame.getFormat().mutableCopy();
outputFormat.setDimensions(mOutputWidth == -1 ? outputFormat.getWidth() : mOutputWidth, mOutputHeight == -1 ? outputFormat.getHeight() : mOutputHeight);
// Create output frame
Frame output = env.getFrameManager().newFrame(outputFormat);
// Set the program parameters
if (mProgram instanceof ShaderProgram) {
ShaderProgram shaderProgram = (ShaderProgram) mProgram;
shaderProgram.setSourceRegion(box);
}
mProgram.process(imageFrame, output);
// Push output
pushOutput("image", output);
// Release pushed frame
output.release();
}
use of android.filterfw.core.ShaderProgram in project android_frameworks_base by ResurrectionRemix.
the class MediaSource method prepare.
@Override
protected void prepare(FilterContext context) {
if (mLogVerbose)
Log.v(TAG, "Preparing MediaSource");
mFrameExtractor = new ShaderProgram(context, mFrameShader);
// SurfaceTexture defines (0,0) to be bottom-left. The filter framework
// defines (0,0) as top-left, so do the flip here.
mFrameExtractor.setSourceRect(0, 1, 1, -1);
createFormats();
}
use of android.filterfw.core.ShaderProgram in project android_frameworks_base by DirtyUnicorns.
the class MediaSource method prepare.
@Override
protected void prepare(FilterContext context) {
if (mLogVerbose)
Log.v(TAG, "Preparing MediaSource");
mFrameExtractor = new ShaderProgram(context, mFrameShader);
// SurfaceTexture defines (0,0) to be bottom-left. The filter framework
// defines (0,0) as top-left, so do the flip here.
mFrameExtractor.setSourceRect(0, 1, 1, -1);
createFormats();
}
use of android.filterfw.core.ShaderProgram in project android_frameworks_base by DirtyUnicorns.
the class ImageSlicer method process.
@Override
public void process(FilterContext context) {
// Get input frame
if (mSliceIndex == 0) {
mOriginalFrame = pullInput("image");
calcOutputFormatForInput(mOriginalFrame);
}
FrameFormat inputFormat = mOriginalFrame.getFormat();
MutableFrameFormat outputFormat = inputFormat.mutableCopy();
outputFormat.setDimensions(mOutputWidth, mOutputHeight);
// Create output frame
Frame output = context.getFrameManager().newFrame(outputFormat);
// Create the program if not created already
if (mProgram == null) {
mProgram = ShaderProgram.createIdentity(context);
}
// Calculate the four corner of the source region
int xSliceIndex = mSliceIndex % mXSlices;
int ySliceIndex = mSliceIndex / mXSlices;
// TODO(rslin) : not sure shifting by 0.5 is needed.
float x0 = (xSliceIndex * mSliceWidth - mPadSize) / ((float) mInputWidth);
float y0 = (ySliceIndex * mSliceHeight - mPadSize) / ((float) mInputHeight);
((ShaderProgram) mProgram).setSourceRect(x0, y0, ((float) mOutputWidth) / mInputWidth, ((float) mOutputHeight) / mInputHeight);
// Process
mProgram.process(mOriginalFrame, output);
mSliceIndex++;
if (mSliceIndex == mXSlices * mYSlices) {
mSliceIndex = 0;
mOriginalFrame.release();
setWaitsOnInputPort("image", true);
} else {
// Retain the original frame so it can be used next time.
mOriginalFrame.retain();
setWaitsOnInputPort("image", false);
}
// Push output
pushOutput("image", output);
// Release pushed frame
output.release();
}
use of android.filterfw.core.ShaderProgram in project android_frameworks_base by DirtyUnicorns.
the class ImageStitcher method process.
@Override
public void process(FilterContext context) {
// Get input frame
Frame input = pullInput("image");
FrameFormat format = input.getFormat();
// Create output frame
if (mSliceIndex == 0) {
mOutputFrame = context.getFrameManager().newFrame(calcOutputFormatForInput(format));
} else {
if ((format.getWidth() != mInputWidth) || (format.getHeight() != mInputHeight)) {
// CHECK input format here
throw new RuntimeException("Image size should not change.");
}
}
// Create the program if not created already
if (mProgram == null) {
mProgram = ShaderProgram.createIdentity(context);
}
// TODO(rslin) : not sure shifting by 0.5 is needed.
float x0 = ((float) mPadSize) / mInputWidth;
float y0 = ((float) mPadSize) / mInputHeight;
int outputOffsetX = (mSliceIndex % mXSlices) * mSliceWidth;
int outputOffsetY = (mSliceIndex / mXSlices) * mSliceHeight;
float outputWidth = (float) Math.min(mSliceWidth, mImageWidth - outputOffsetX);
float outputHeight = (float) Math.min(mSliceHeight, mImageHeight - outputOffsetY);
// We need to set the source rect as well because the input are padded images.
((ShaderProgram) mProgram).setSourceRect(x0, y0, outputWidth / mInputWidth, outputHeight / mInputHeight);
((ShaderProgram) mProgram).setTargetRect(((float) outputOffsetX) / mImageWidth, ((float) outputOffsetY) / mImageHeight, outputWidth / mImageWidth, outputHeight / mImageHeight);
// Process this tile
mProgram.process(input, mOutputFrame);
mSliceIndex++;
// Push output
if (mSliceIndex == mXSlices * mYSlices) {
pushOutput("image", mOutputFrame);
mOutputFrame.release();
mSliceIndex = 0;
}
}
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