use of android.graphics.Path in project ZI by yixia.
the class CropImage method onSaveClicked.
private void onSaveClicked() {
// bitmap doesn't have to be read into memory
if (mSaving)
return;
if (mCrop == null) {
return;
}
mSaving = true;
Rect r = mCrop.getCropRect();
int width = r.width();
int height = r.height();
// If we are circle cropping, we want alpha channel, which is the
// third param here.
Bitmap croppedImage = Bitmap.createBitmap(width, height, mCircleCrop ? Bitmap.Config.ARGB_8888 : Bitmap.Config.RGB_565);
{
Canvas canvas = new Canvas(croppedImage);
Rect dstRect = new Rect(0, 0, width, height);
canvas.drawBitmap(mBitmap, r, dstRect, null);
}
if (mCircleCrop) {
// OK, so what's all this about?
// Bitmaps are inherently rectangular but we want to return
// something that's basically a circle. So we fill in the
// area around the circle with alpha. Note the all important
// PortDuff.Mode.CLEAR.
Canvas c = new Canvas(croppedImage);
Path p = new Path();
p.addCircle(width / 2F, height / 2F, width / 2F, Path.Direction.CW);
c.clipPath(p, Region.Op.DIFFERENCE);
c.drawColor(0x00000000, PorterDuff.Mode.CLEAR);
}
/* If the output is required to a specific size then scale or fill */
if (mOutputX != 0 && mOutputY != 0) {
if (mScale) {
/* Scale the image to the required dimensions */
Bitmap old = croppedImage;
croppedImage = BitmapUtils.transform(new Matrix(), croppedImage, mOutputX, mOutputY, mScaleUp);
if (old != croppedImage) {
old.recycle();
}
} else {
/* Don't scale the image crop it to the size requested.
* Create an new image with the cropped image in the center and
* the extra space filled.
*/
// Don't scale the image but instead fill it so it's the
// required dimension
Bitmap b = Bitmap.createBitmap(mOutputX, mOutputY, Bitmap.Config.RGB_565);
Canvas canvas = new Canvas(b);
Rect srcRect = mCrop.getCropRect();
Rect dstRect = new Rect(0, 0, mOutputX, mOutputY);
int dx = (srcRect.width() - dstRect.width()) / 2;
int dy = (srcRect.height() - dstRect.height()) / 2;
/* If the srcRect is too big, use the center part of it. */
srcRect.inset(Math.max(0, dx), Math.max(0, dy));
/* If the dstRect is too big, use the center part of it. */
dstRect.inset(Math.max(0, -dx), Math.max(0, -dy));
/* Draw the cropped bitmap in the center */
canvas.drawBitmap(mBitmap, srcRect, dstRect, null);
/* Set the cropped bitmap as the new bitmap */
croppedImage.recycle();
croppedImage = b;
}
}
// Return the cropped image directly or save it to the specified URI.
Bundle myExtras = getIntent().getExtras();
if (myExtras != null && (myExtras.getParcelable("data") != null || myExtras.getBoolean("return-data"))) {
Bundle extras = new Bundle();
extras.putParcelable("data", croppedImage);
setResult(RESULT_OK, (new Intent()).setAction("inline-data").putExtras(extras));
finish();
} else if (myExtras != null && myExtras.getBoolean("set-wallpaper")) {
final ProgressDialog dialog = new ProgressDialog(this);
dialog.setMessage(getString(R.string.cropimage_wallpaper_is_setting));
dialog.setIndeterminate(true);
dialog.setCancelable(false);
new AsyncTask<Bitmap, Void, Boolean>() {
protected void onPreExecute() {
dialog.show();
}
protected void onPostExecute(Boolean result) {
reset();
if (result)
showToast(R.string.cropimage_wallpaper_success);
else
showToast(R.string.cropimage_wallpaper_failed);
CropImage.this.finish();
}
protected void onCancelled() {
reset();
}
@Override
protected Boolean doInBackground(Bitmap... image) {
WallpaperManager myWallpaperManager = WallpaperManager.getInstance(CropImage.this);
if (image != null && image[0] != null) {
try {
myWallpaperManager.setBitmap(image[0]);
} catch (IOException e) {
return false;
}
} else {
return false;
}
return true;
}
private void reset() {
dialog.dismiss();
}
private void showToast(int resID) {
Toast.makeText(CropImage.this, getString(resID), Toast.LENGTH_SHORT).show();
}
}.execute(croppedImage);
} else {
final Bitmap b = croppedImage;
BitmapUtils.startBackgroundJob(this, null, getString(R.string.cropimage_image_saving), new Runnable() {
public void run() {
saveOutput(b);
}
}, mHandler);
}
}
use of android.graphics.Path in project PhotoNoter by yydcdut.
the class MaterialRippleLayout method draw.
/*
* Drawing
*/
@Override
public void draw(Canvas canvas) {
final boolean positionChanged = adapterPositionChanged();
if (rippleOverlay) {
if (!positionChanged) {
rippleBackground.draw(canvas);
}
super.draw(canvas);
if (!positionChanged) {
if (rippleRoundedCorners != 0) {
Path clipPath = new Path();
RectF rect = new RectF(0, 0, canvas.getWidth(), canvas.getHeight());
clipPath.addRoundRect(rect, rippleRoundedCorners, rippleRoundedCorners, Path.Direction.CW);
canvas.clipPath(clipPath);
}
canvas.drawCircle(currentCoords.x, currentCoords.y, radius, paint);
}
} else {
if (!positionChanged) {
rippleBackground.draw(canvas);
canvas.drawCircle(currentCoords.x, currentCoords.y, radius, paint);
}
super.draw(canvas);
}
}
use of android.graphics.Path in project XobotOS by xamarin.
the class LockPatternView method onDraw.
@Override
protected void onDraw(Canvas canvas) {
final ArrayList<Cell> pattern = mPattern;
final int count = pattern.size();
final boolean[][] drawLookup = mPatternDrawLookup;
if (mPatternDisplayMode == DisplayMode.Animate) {
// figure out which circles to draw
// + 1 so we pause on complete pattern
final int oneCycle = (count + 1) * MILLIS_PER_CIRCLE_ANIMATING;
final int spotInCycle = (int) (SystemClock.elapsedRealtime() - mAnimatingPeriodStart) % oneCycle;
final int numCircles = spotInCycle / MILLIS_PER_CIRCLE_ANIMATING;
clearPatternDrawLookup();
for (int i = 0; i < numCircles; i++) {
final Cell cell = pattern.get(i);
drawLookup[cell.getRow()][cell.getColumn()] = true;
}
// figure out in progress portion of ghosting line
final boolean needToUpdateInProgressPoint = numCircles > 0 && numCircles < count;
if (needToUpdateInProgressPoint) {
final float percentageOfNextCircle = ((float) (spotInCycle % MILLIS_PER_CIRCLE_ANIMATING)) / MILLIS_PER_CIRCLE_ANIMATING;
final Cell currentCell = pattern.get(numCircles - 1);
final float centerX = getCenterXForColumn(currentCell.column);
final float centerY = getCenterYForRow(currentCell.row);
final Cell nextCell = pattern.get(numCircles);
final float dx = percentageOfNextCircle * (getCenterXForColumn(nextCell.column) - centerX);
final float dy = percentageOfNextCircle * (getCenterYForRow(nextCell.row) - centerY);
mInProgressX = centerX + dx;
mInProgressY = centerY + dy;
}
// TODO: Infinite loop here...
invalidate();
}
final float squareWidth = mSquareWidth;
final float squareHeight = mSquareHeight;
float radius = (squareWidth * mDiameterFactor * 0.5f);
mPathPaint.setStrokeWidth(radius);
final Path currentPath = mCurrentPath;
currentPath.rewind();
// draw the circles
final int paddingTop = mPaddingTop;
final int paddingLeft = mPaddingLeft;
for (int i = 0; i < 3; i++) {
float topY = paddingTop + i * squareHeight;
//float centerY = mPaddingTop + i * mSquareHeight + (mSquareHeight / 2);
for (int j = 0; j < 3; j++) {
float leftX = paddingLeft + j * squareWidth;
drawCircle(canvas, (int) leftX, (int) topY, drawLookup[i][j]);
}
}
// TODO: the path should be created and cached every time we hit-detect a cell
// only the last segment of the path should be computed here
// draw the path of the pattern (unless the user is in progress, and
// we are in stealth mode)
final boolean drawPath = (!mInStealthMode || mPatternDisplayMode == DisplayMode.Wrong);
// draw the arrows associated with the path (unless the user is in progress, and
// we are in stealth mode)
boolean oldFlag = (mPaint.getFlags() & Paint.FILTER_BITMAP_FLAG) != 0;
// draw with higher quality since we render with transforms
mPaint.setFilterBitmap(true);
if (drawPath) {
for (int i = 0; i < count - 1; i++) {
Cell cell = pattern.get(i);
Cell next = pattern.get(i + 1);
// of animation).
if (!drawLookup[next.row][next.column]) {
break;
}
float leftX = paddingLeft + cell.column * squareWidth;
float topY = paddingTop + cell.row * squareHeight;
drawArrow(canvas, leftX, topY, cell, next);
}
}
if (drawPath) {
boolean anyCircles = false;
for (int i = 0; i < count; i++) {
Cell cell = pattern.get(i);
// of animation).
if (!drawLookup[cell.row][cell.column]) {
break;
}
anyCircles = true;
float centerX = getCenterXForColumn(cell.column);
float centerY = getCenterYForRow(cell.row);
if (i == 0) {
currentPath.moveTo(centerX, centerY);
} else {
currentPath.lineTo(centerX, centerY);
}
}
// add last in progress section
if ((mPatternInProgress || mPatternDisplayMode == DisplayMode.Animate) && anyCircles) {
currentPath.lineTo(mInProgressX, mInProgressY);
}
canvas.drawPath(currentPath, mPathPaint);
}
// restore default flag
mPaint.setFilterBitmap(oldFlag);
}
use of android.graphics.Path in project Transitions-Everywhere by andkulikov.
the class PathParser method createPathFromPathData.
/**
* @param pathData The string representing a path, the same as "d" string in svg file.
* @return the generated Path object.
*/
public static Path createPathFromPathData(String pathData) {
Path path = new Path();
PathDataNode[] nodes = createNodesFromPathData(pathData);
if (nodes != null) {
try {
PathDataNode.nodesToPath(nodes, path);
} catch (RuntimeException e) {
throw new RuntimeException("Error in parsing " + pathData, e);
}
return path;
}
return null;
}
use of android.graphics.Path in project Transitions-Everywhere by andkulikov.
the class PatternPathMotion method getPath.
@Override
public Path getPath(float startX, float startY, float endX, float endY) {
double dx = endX - startX;
double dy = endY - startY;
float length = (float) Math.hypot(dx, dy);
double angle = Math.atan2(dy, dx);
mTempMatrix.setScale(length, length);
mTempMatrix.postRotate((float) Math.toDegrees(angle));
mTempMatrix.postTranslate(startX, startY);
Path path = new Path();
mPatternPath.transform(mTempMatrix, path);
return path;
}
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