use of android.graphics.PorterDuffXfermode in project android_frameworks_base by ParanoidAndroid.
the class BaseStatusBar method prepareHaloNotification.
public void prepareHaloNotification(NotificationData.Entry entry, StatusBarNotification notification, boolean update) {
Notification notif = notification.getNotification();
// Get the remote view
try {
if (!update) {
ViewGroup mainView = (ViewGroup) notif.contentView.apply(mContext, null, mOnClickHandler);
if (mainView instanceof FrameLayout) {
entry.haloContent = mainView.getChildAt(1);
mainView.removeViewAt(1);
} else {
entry.haloContent = mainView;
}
} else {
notif.contentView.reapply(mContext, entry.haloContent, mOnClickHandler);
}
} catch (Exception e) {
// Non uniform content?
android.util.Log.d("PARANOID", " Non uniform content?");
}
// Construct the round icon
final float haloSize = Settings.System.getFloat(mContext.getContentResolver(), Settings.System.HALO_SIZE, 1.0f);
int iconSize = (int) (mContext.getResources().getDimensionPixelSize(R.dimen.halo_bubble_size) * haloSize);
int smallIconSize = (int) (mContext.getResources().getDimensionPixelSize(R.dimen.status_bar_icon_size) * haloSize);
int largeIconWidth = notif.largeIcon != null ? (int) (notif.largeIcon.getWidth() * haloSize) : 0;
int largeIconHeight = notif.largeIcon != null ? (int) (notif.largeIcon.getHeight() * haloSize) : 0;
Bitmap roundIcon = Bitmap.createBitmap(iconSize, iconSize, Bitmap.Config.ARGB_8888);
Canvas canvas = new Canvas(roundIcon);
canvas.drawARGB(0, 0, 0, 0);
// halo-bubble, we'll use that one and cut it round
if (notif.largeIcon != null && largeIconWidth >= iconSize / 2) {
Paint smoothingPaint = new Paint();
smoothingPaint.setAntiAlias(true);
smoothingPaint.setFilterBitmap(true);
smoothingPaint.setDither(true);
canvas.drawCircle(iconSize / 2, iconSize / 2, iconSize / 2.3f, smoothingPaint);
smoothingPaint.setXfermode(new PorterDuffXfermode(Mode.SRC_IN));
final int newWidth = iconSize;
final int newHeight = iconSize * largeIconWidth / largeIconHeight;
Bitmap scaledBitmap = Bitmap.createScaledBitmap(notif.largeIcon, newWidth, newHeight, true);
canvas.drawBitmap(scaledBitmap, null, new Rect(0, 0, iconSize, iconSize), smoothingPaint);
} else {
try {
Drawable icon = StatusBarIconView.getIcon(mContext, new StatusBarIcon(notification.getPackageName(), notification.getUser(), notif.icon, notif.iconLevel, notif.number, notif.tickerText));
if (icon == null)
icon = mContext.getPackageManager().getApplicationIcon(notification.getPackageName());
int margin = (iconSize - smallIconSize) / 2;
icon.setBounds(margin, margin, iconSize - margin, iconSize - margin);
icon.draw(canvas);
} catch (Exception e) {
// NameNotFoundException
}
}
entry.roundIcon = roundIcon;
}
use of android.graphics.PorterDuffXfermode in project MaterialDesignLibrary by navasmdc.
the class ProgressBarCircularIndeterminate method drawFirstAnimation.
/**
* Draw first animation of view
* @param canvas
*/
private void drawFirstAnimation(Canvas canvas) {
if (radius1 < getWidth() / 2) {
Paint paint = new Paint();
paint.setAntiAlias(true);
paint.setColor(makePressColor());
radius1 = (radius1 >= getWidth() / 2) ? (float) getWidth() / 2 : radius1 + 1;
canvas.drawCircle(getWidth() / 2, getHeight() / 2, radius1, paint);
} else {
Bitmap bitmap = Bitmap.createBitmap(canvas.getWidth(), canvas.getHeight(), Bitmap.Config.ARGB_8888);
Canvas temp = new Canvas(bitmap);
Paint paint = new Paint();
paint.setAntiAlias(true);
paint.setColor(makePressColor());
temp.drawCircle(getWidth() / 2, getHeight() / 2, getHeight() / 2, paint);
Paint transparentPaint = new Paint();
transparentPaint.setAntiAlias(true);
transparentPaint.setColor(getResources().getColor(android.R.color.transparent));
transparentPaint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.CLEAR));
if (cont >= 50) {
radius2 = (radius2 >= getWidth() / 2) ? (float) getWidth() / 2 : radius2 + 1;
} else {
radius2 = (radius2 >= getWidth() / 2 - Utils.dpToPx(4, getResources())) ? (float) getWidth() / 2 - Utils.dpToPx(4, getResources()) : radius2 + 1;
}
temp.drawCircle(getWidth() / 2, getHeight() / 2, radius2, transparentPaint);
canvas.drawBitmap(bitmap, 0, 0, new Paint());
if (radius2 >= getWidth() / 2 - Utils.dpToPx(4, getResources()))
cont++;
if (radius2 >= getWidth() / 2)
firstAnimationOver = true;
}
}
use of android.graphics.PorterDuffXfermode in project MaterialShowcaseView by deano2390.
the class MaterialShowcaseView method onDraw.
/**
* Interesting drawing stuff.
* We draw a block of semi transparent colour to fill the whole screen then we draw of transparency
* to create a circular "viewport" through to the underlying content
*
* @param canvas
*/
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
// don't bother drawing if we're not ready
if (!mShouldRender)
return;
// get current dimensions
final int width = getMeasuredWidth();
final int height = getMeasuredHeight();
// don't bother drawing if there is nothing to draw on
if (width <= 0 || height <= 0)
return;
// build a new canvas if needed i.e first pass or new dimensions
if (mBitmap == null || mCanvas == null || mOldHeight != height || mOldWidth != width) {
if (mBitmap != null)
mBitmap.recycle();
mBitmap = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888);
mCanvas = new Canvas(mBitmap);
}
// save our 'old' dimensions
mOldWidth = width;
mOldHeight = height;
// clear canvas
mCanvas.drawColor(Color.TRANSPARENT, PorterDuff.Mode.CLEAR);
// draw solid background
mCanvas.drawColor(mMaskColour);
// Prepare eraser Paint if needed
if (mEraser == null) {
mEraser = new Paint();
mEraser.setColor(0xFFFFFFFF);
mEraser.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.CLEAR));
mEraser.setFlags(Paint.ANTI_ALIAS_FLAG);
}
// draw (erase) shape
mShape.draw(mCanvas, mEraser, mXPosition, mYPosition, mShapePadding);
// Draw the bitmap on our views canvas.
canvas.drawBitmap(mBitmap, 0, 0, null);
}
use of android.graphics.PorterDuffXfermode in project UltimateAndroid by cymcsg.
the class RippleDrawable method draw.
@Override
public void draw(Canvas canvas) {
final boolean hasMask = mMask != null;
//TODO if contentDrawable is not null
final boolean drawNonMaskContent = mContent != null;
final boolean drawMask = hasMask && mMask.getOpacity() != PixelFormat.OPAQUE;
final Rect bounds = getDirtyBounds();
final int saveCount = canvas.save(Canvas.CLIP_SAVE_FLAG);
canvas.clipRect(bounds);
// If we have content, draw it into a layer first.
if (drawNonMaskContent) {
drawContentLayer(canvas, bounds, SRC_OVER);
}
// Next, try to draw the ripples (into a layer if necessary). If we need
// to mask against the underlying content, set the xfermode to SRC_ATOP.
final PorterDuffXfermode xfermode = (hasMask || !drawNonMaskContent) ? SRC_OVER : SRC_ATOP;
// If we have a background and a non-opaque mask, draw the masking layer.
final int backgroundLayer = drawBackgroundLayer(canvas, bounds, xfermode, drawMask);
if (backgroundLayer >= 0) {
if (drawMask) {
drawMaskingLayer(canvas, bounds, DST_IN);
}
canvas.restoreToCount(backgroundLayer);
}
// If we have ripples and a non-opaque mask, draw the masking layer.
final int rippleLayer = drawRippleLayer(canvas, bounds, xfermode);
if (rippleLayer >= 0) {
if (drawMask) {
drawMaskingLayer(canvas, bounds, DST_IN);
}
canvas.restoreToCount(rippleLayer);
}
// least draw a color so that hardware invalidation works correctly.
if (mNeedsDraw) {
canvas.drawColor(Color.TRANSPARENT);
// Request another draw so we can avoid adding a transparent layer
// during the next display list refresh.
invalidateSelf();
}
mNeedsDraw = false;
canvas.restoreToCount(saveCount);
}
use of android.graphics.PorterDuffXfermode in project phonegap-plugin-push by phonegap.
the class GCMIntentService method getCircleBitmap.
private Bitmap getCircleBitmap(Bitmap bitmap) {
final Bitmap output = Bitmap.createBitmap(bitmap.getWidth(), bitmap.getHeight(), Bitmap.Config.ARGB_8888);
final Canvas canvas = new Canvas(output);
final int color = Color.RED;
final Paint paint = new Paint();
final Rect rect = new Rect(0, 0, bitmap.getWidth(), bitmap.getHeight());
final RectF rectF = new RectF(rect);
paint.setAntiAlias(true);
canvas.drawARGB(0, 0, 0, 0);
paint.setColor(color);
float cx = bitmap.getWidth() / 2;
float cy = bitmap.getHeight() / 2;
float radius = cx < cy ? cx : cy;
canvas.drawCircle(cx, cy, radius, paint);
paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC_IN));
canvas.drawBitmap(bitmap, rect, rect, paint);
bitmap.recycle();
return output;
}
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