use of android.graphics.Shader in project muzei by romannurik.
the class ScrimUtil method makeCubicGradientScrimDrawable.
/**
* Creates an approximated cubic gradient using a multi-stop linear gradient. See
* <a href="https://plus.google.com/+RomanNurik/posts/2QvHVFWrHZf">this post</a> for more
* details.
*/
public static Drawable makeCubicGradientScrimDrawable(int baseColor, int numStops, int gravity) {
// Generate a cache key by hashing together the inputs, based on the method described in the Effective Java book
int cacheKeyHash = baseColor;
cacheKeyHash = 31 * cacheKeyHash + numStops;
cacheKeyHash = 31 * cacheKeyHash + gravity;
Drawable cachedGradient = cubicGradientScrimCache.get(cacheKeyHash);
if (cachedGradient != null) {
return cachedGradient;
}
numStops = Math.max(numStops, 2);
PaintDrawable paintDrawable = new PaintDrawable();
paintDrawable.setShape(new RectShape());
final int[] stopColors = new int[numStops];
int red = Color.red(baseColor);
int green = Color.green(baseColor);
int blue = Color.blue(baseColor);
int alpha = Color.alpha(baseColor);
for (int i = 0; i < numStops; i++) {
float x = i * 1f / (numStops - 1);
float opacity = MathUtil.constrain(0, 1, (float) Math.pow(x, 3));
stopColors[i] = Color.argb((int) (alpha * opacity), red, green, blue);
}
final float x0, x1, y0, y1;
switch(gravity & Gravity.HORIZONTAL_GRAVITY_MASK) {
case Gravity.LEFT:
x0 = 1;
x1 = 0;
break;
case Gravity.RIGHT:
x0 = 0;
x1 = 1;
break;
default:
x0 = 0;
x1 = 0;
break;
}
switch(gravity & Gravity.VERTICAL_GRAVITY_MASK) {
case Gravity.TOP:
y0 = 1;
y1 = 0;
break;
case Gravity.BOTTOM:
y0 = 0;
y1 = 1;
break;
default:
y0 = 0;
y1 = 0;
break;
}
paintDrawable.setShaderFactory(new ShapeDrawable.ShaderFactory() {
@Override
public Shader resize(int width, int height) {
return new LinearGradient(width * x0, height * y0, width * x1, height * y1, stopColors, null, Shader.TileMode.CLAMP);
}
});
cubicGradientScrimCache.put(cacheKeyHash, paintDrawable);
return paintDrawable;
}
use of android.graphics.Shader in project platform_frameworks_base by android.
the class BitmapDrawable method onBoundsChange.
@Override
protected void onBoundsChange(Rect bounds) {
mDstRectAndInsetsDirty = true;
final Bitmap bitmap = mBitmapState.mBitmap;
final Shader shader = mBitmapState.mPaint.getShader();
if (bitmap != null && shader != null) {
updateShaderMatrix(bitmap, mBitmapState.mPaint, shader, needMirroring());
}
}
use of android.graphics.Shader in project platform_frameworks_base by android.
the class BitmapDrawable method draw.
@Override
public void draw(Canvas canvas) {
final Bitmap bitmap = mBitmapState.mBitmap;
if (bitmap == null) {
return;
}
final BitmapState state = mBitmapState;
final Paint paint = state.mPaint;
if (state.mRebuildShader) {
final Shader.TileMode tmx = state.mTileModeX;
final Shader.TileMode tmy = state.mTileModeY;
if (tmx == null && tmy == null) {
paint.setShader(null);
} else {
paint.setShader(new BitmapShader(bitmap, tmx == null ? Shader.TileMode.CLAMP : tmx, tmy == null ? Shader.TileMode.CLAMP : tmy));
}
state.mRebuildShader = false;
}
final int restoreAlpha;
if (state.mBaseAlpha != 1.0f) {
final Paint p = getPaint();
restoreAlpha = p.getAlpha();
p.setAlpha((int) (restoreAlpha * state.mBaseAlpha + 0.5f));
} else {
restoreAlpha = -1;
}
final boolean clearColorFilter;
if (mTintFilter != null && paint.getColorFilter() == null) {
paint.setColorFilter(mTintFilter);
clearColorFilter = true;
} else {
clearColorFilter = false;
}
updateDstRectAndInsetsIfDirty();
final Shader shader = paint.getShader();
final boolean needMirroring = needMirroring();
if (shader == null) {
if (needMirroring) {
canvas.save();
// Mirror the bitmap
canvas.translate(mDstRect.right - mDstRect.left, 0);
canvas.scale(-1.0f, 1.0f);
}
canvas.drawBitmap(bitmap, null, mDstRect, paint);
if (needMirroring) {
canvas.restore();
}
} else {
updateShaderMatrix(bitmap, paint, shader, needMirroring);
canvas.drawRect(mDstRect, paint);
}
if (clearColorFilter) {
paint.setColorFilter(null);
}
if (restoreAlpha >= 0) {
paint.setAlpha(restoreAlpha);
}
}
use of android.graphics.Shader in project ListenerMusicPlayer by hefuyicoder.
the class ScrimUtil method makeCubicGradientScrimDrawable.
/**
* Creates an approximated cubic gradient using a multi-stop linear gradient. See
* <a href="https://plus.google.com/+RomanNurik/posts/2QvHVFWrHZf">this post</a> for more
* details.
*/
public static Drawable makeCubicGradientScrimDrawable(int baseColor, int numStops, final int gravity) {
// Generate a cache key by hashing together the inputs, based on the method described in the Effective Java book
int cacheKeyHash = baseColor;
cacheKeyHash = 31 * cacheKeyHash + numStops;
cacheKeyHash = 31 * cacheKeyHash + gravity;
Drawable cachedGradient = cubicGradientScrimCache.get(cacheKeyHash);
if (cachedGradient != null) {
return cachedGradient;
}
numStops = Math.max(numStops, 2);
PaintDrawable paintDrawable = new PaintDrawable();
paintDrawable.setShape(new RectShape());
final int[] stopColors = new int[numStops];
int red = Color.red(baseColor);
int green = Color.green(baseColor);
int blue = Color.blue(baseColor);
int alpha = Color.alpha(baseColor);
for (int i = 0; i < numStops; i++) {
float x = i * 1f / (numStops - 1);
float opacity = MathUtil.constrain(0, 1, (float) Math.pow(x, 3));
stopColors[i] = Color.argb((int) (alpha * opacity), red, green, blue);
}
final float x0, x1, y0, y1;
switch(gravity & Gravity.HORIZONTAL_GRAVITY_MASK) {
case Gravity.LEFT:
x0 = 1;
x1 = 0;
break;
case Gravity.RIGHT:
x0 = 0;
x1 = 1;
break;
case Gravity.CENTER_HORIZONTAL:
default:
x0 = 0;
x1 = 0;
break;
}
switch(gravity & Gravity.VERTICAL_GRAVITY_MASK) {
case Gravity.TOP:
y0 = 1;
y1 = 0;
break;
case Gravity.BOTTOM:
y0 = 0;
y1 = 1;
break;
case Gravity.CENTER_VERTICAL:
default:
y0 = 0;
y1 = 0;
break;
}
paintDrawable.setShaderFactory(new ShapeDrawable.ShaderFactory() {
@Override
public Shader resize(int width, int height) {
return new LinearGradient(width * x0, height * y0, gravity == Gravity.CENTER_VERTICAL ? width : width * x1, gravity == Gravity.CENTER_HORIZONTAL ? height : height * y1, gravity == Gravity.CENTER_HORIZONTAL || gravity == Gravity.CENTER_VERTICAL ? makeDoubleStopColors(stopColors) : stopColors, null, Shader.TileMode.CLAMP);
}
});
cubicGradientScrimCache.put(cacheKeyHash, paintDrawable);
return paintDrawable;
}
use of android.graphics.Shader in project shimmer-android by facebook.
the class ShimmerFrameLayout method getMaskBitmap.
// Return the mask bitmap, creating it if necessary.
private Bitmap getMaskBitmap() {
if (mMaskBitmap != null) {
return mMaskBitmap;
}
int width = mMask.maskWidth(getWidth());
int height = mMask.maskHeight(getHeight());
mMaskBitmap = createBitmapAndGcIfNecessary(width, height);
Canvas canvas = new Canvas(mMaskBitmap);
Shader gradient;
switch(mMask.shape) {
default:
case LINEAR:
{
int x1, y1;
int x2, y2;
switch(mMask.angle) {
default:
case CW_0:
x1 = 0;
y1 = 0;
x2 = width;
y2 = 0;
break;
case CW_90:
x1 = 0;
y1 = 0;
x2 = 0;
y2 = height;
break;
case CW_180:
x1 = width;
y1 = 0;
x2 = 0;
y2 = 0;
break;
case CW_270:
x1 = 0;
y1 = height;
x2 = 0;
y2 = 0;
break;
}
gradient = new LinearGradient(x1, y1, x2, y2, mMask.getGradientColors(), mMask.getGradientPositions(), Shader.TileMode.REPEAT);
break;
}
case RADIAL:
{
int x = width / 2;
int y = height / 2;
gradient = new RadialGradient(x, y, (float) (Math.max(width, height) / Math.sqrt(2)), mMask.getGradientColors(), mMask.getGradientPositions(), Shader.TileMode.REPEAT);
break;
}
}
canvas.rotate(mMask.tilt, width / 2, height / 2);
Paint paint = new Paint();
paint.setShader(gradient);
// We need to increase the rect size to account for the tilt
int padding = (int) (Math.sqrt(2) * Math.max(width, height)) / 2;
canvas.drawRect(-padding, -padding, width + padding, height + padding, paint);
return mMaskBitmap;
}
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