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Example 21 with SweepGradient

use of android.graphics.SweepGradient in project android_frameworks_base by crdroidandroid.

the class GradientDrawable method ensureValidRect.

/**
     * This checks mGradientIsDirty, and if it is true, recomputes both our drawing
     * rectangle (mRect) and the gradient itself, since it depends on our
     * rectangle too.
     * @return true if the resulting rectangle is not empty, false otherwise
     */
private boolean ensureValidRect() {
    if (mGradientIsDirty) {
        mGradientIsDirty = false;
        Rect bounds = getBounds();
        float inset = 0;
        if (mStrokePaint != null) {
            inset = mStrokePaint.getStrokeWidth() * 0.5f;
        }
        final GradientState st = mGradientState;
        mRect.set(bounds.left + inset, bounds.top + inset, bounds.right - inset, bounds.bottom - inset);
        final int[] gradientColors = st.mGradientColors;
        if (gradientColors != null) {
            final RectF r = mRect;
            final float x0, x1, y0, y1;
            if (st.mGradient == LINEAR_GRADIENT) {
                final float level = st.mUseLevel ? getLevel() / 10000.0f : 1.0f;
                switch(st.mOrientation) {
                    case TOP_BOTTOM:
                        x0 = r.left;
                        y0 = r.top;
                        x1 = x0;
                        y1 = level * r.bottom;
                        break;
                    case TR_BL:
                        x0 = r.right;
                        y0 = r.top;
                        x1 = level * r.left;
                        y1 = level * r.bottom;
                        break;
                    case RIGHT_LEFT:
                        x0 = r.right;
                        y0 = r.top;
                        x1 = level * r.left;
                        y1 = y0;
                        break;
                    case BR_TL:
                        x0 = r.right;
                        y0 = r.bottom;
                        x1 = level * r.left;
                        y1 = level * r.top;
                        break;
                    case BOTTOM_TOP:
                        x0 = r.left;
                        y0 = r.bottom;
                        x1 = x0;
                        y1 = level * r.top;
                        break;
                    case BL_TR:
                        x0 = r.left;
                        y0 = r.bottom;
                        x1 = level * r.right;
                        y1 = level * r.top;
                        break;
                    case LEFT_RIGHT:
                        x0 = r.left;
                        y0 = r.top;
                        x1 = level * r.right;
                        y1 = y0;
                        break;
                    default:
                        /* TL_BR */
                        x0 = r.left;
                        y0 = r.top;
                        x1 = level * r.right;
                        y1 = level * r.bottom;
                        break;
                }
                mFillPaint.setShader(new LinearGradient(x0, y0, x1, y1, gradientColors, st.mPositions, Shader.TileMode.CLAMP));
            } else if (st.mGradient == RADIAL_GRADIENT) {
                x0 = r.left + (r.right - r.left) * st.mCenterX;
                y0 = r.top + (r.bottom - r.top) * st.mCenterY;
                float radius = st.mGradientRadius;
                if (st.mGradientRadiusType == RADIUS_TYPE_FRACTION) {
                    // Fall back to parent width or height if intrinsic
                    // size is not specified.
                    final float width = st.mWidth >= 0 ? st.mWidth : r.width();
                    final float height = st.mHeight >= 0 ? st.mHeight : r.height();
                    radius *= Math.min(width, height);
                } else if (st.mGradientRadiusType == RADIUS_TYPE_FRACTION_PARENT) {
                    radius *= Math.min(r.width(), r.height());
                }
                if (st.mUseLevel) {
                    radius *= getLevel() / 10000.0f;
                }
                mGradientRadius = radius;
                if (radius <= 0) {
                    // We can't have a shader with non-positive radius, so
                    // let's have a very, very small radius.
                    radius = 0.001f;
                }
                mFillPaint.setShader(new RadialGradient(x0, y0, radius, gradientColors, null, Shader.TileMode.CLAMP));
            } else if (st.mGradient == SWEEP_GRADIENT) {
                x0 = r.left + (r.right - r.left) * st.mCenterX;
                y0 = r.top + (r.bottom - r.top) * st.mCenterY;
                int[] tempColors = gradientColors;
                float[] tempPositions = null;
                if (st.mUseLevel) {
                    tempColors = st.mTempColors;
                    final int length = gradientColors.length;
                    if (tempColors == null || tempColors.length != length + 1) {
                        tempColors = st.mTempColors = new int[length + 1];
                    }
                    System.arraycopy(gradientColors, 0, tempColors, 0, length);
                    tempColors[length] = gradientColors[length - 1];
                    tempPositions = st.mTempPositions;
                    final float fraction = 1.0f / (length - 1);
                    if (tempPositions == null || tempPositions.length != length + 1) {
                        tempPositions = st.mTempPositions = new float[length + 1];
                    }
                    final float level = getLevel() / 10000.0f;
                    for (int i = 0; i < length; i++) {
                        tempPositions[i] = i * fraction * level;
                    }
                    tempPositions[length] = 1.0f;
                }
                mFillPaint.setShader(new SweepGradient(x0, y0, tempColors, tempPositions));
            }
            // maxed out so that alpha modulation works correctly.
            if (st.mSolidColors == null) {
                mFillPaint.setColor(Color.BLACK);
            }
        }
    }
    return !mRect.isEmpty();
}
Also used : RectF(android.graphics.RectF) LinearGradient(android.graphics.LinearGradient) Rect(android.graphics.Rect) RadialGradient(android.graphics.RadialGradient) SweepGradient(android.graphics.SweepGradient) Paint(android.graphics.Paint)

Aggregations

SweepGradient (android.graphics.SweepGradient)21 Paint (android.graphics.Paint)14 RadialGradient (android.graphics.RadialGradient)14 LinearGradient (android.graphics.LinearGradient)12 Rect (android.graphics.Rect)7 RectF (android.graphics.RectF)7 SuppressLint (android.annotation.SuppressLint)4 Bitmap (android.graphics.Bitmap)2 Canvas (android.graphics.Canvas)2 ComposeShader (android.graphics.ComposeShader)2 TypedArray (android.content.res.TypedArray)1 Matrix (android.graphics.Matrix)1 Path (android.graphics.Path)1 Shader (android.graphics.Shader)1