use of android.graphics.drawable.AnimationDrawable in project little-bear-dictionary by daimajia.
the class IcsProgressBar method tileifyIndeterminate.
/**
* Convert a AnimationDrawable for use as a barberpole animation.
* Each frame of the animation is wrapped in a ClipDrawable and
* given a tiling BitmapShader.
*/
private Drawable tileifyIndeterminate(Drawable drawable) {
if (drawable instanceof AnimationDrawable) {
AnimationDrawable background = (AnimationDrawable) drawable;
final int N = background.getNumberOfFrames();
AnimationDrawable newBg = new AnimationDrawable();
newBg.setOneShot(background.isOneShot());
for (int i = 0; i < N; i++) {
Drawable frame = tileify(background.getFrame(i), true);
frame.setLevel(10000);
newBg.addFrame(frame, background.getDuration(i));
}
newBg.setLevel(10000);
drawable = newBg;
}
return drawable;
}
use of android.graphics.drawable.AnimationDrawable in project platform_frameworks_base by android.
the class NotificationColorUtil method isGrayscaleIcon.
/**
* Checks whether a Drawable is a small grayscale icon.
* Grayscale here means "very close to a perfect gray"; icon means "no larger than 64dp".
*
* @param d The drawable to test.
* @return True if the bitmap is grayscale; false if it is color or too large to examine.
*/
public boolean isGrayscaleIcon(Drawable d) {
if (d == null) {
return false;
} else if (d instanceof BitmapDrawable) {
BitmapDrawable bd = (BitmapDrawable) d;
return bd.getBitmap() != null && isGrayscaleIcon(bd.getBitmap());
} else if (d instanceof AnimationDrawable) {
AnimationDrawable ad = (AnimationDrawable) d;
int count = ad.getNumberOfFrames();
return count > 0 && isGrayscaleIcon(ad.getFrame(0));
} else if (d instanceof VectorDrawable) {
// We just assume you're doing the right thing if using vectors
return true;
} else {
return false;
}
}
use of android.graphics.drawable.AnimationDrawable in project XobotOS by xamarin.
the class ProgressBar method tileifyIndeterminate.
/**
* Convert a AnimationDrawable for use as a barberpole animation.
* Each frame of the animation is wrapped in a ClipDrawable and
* given a tiling BitmapShader.
*/
private Drawable tileifyIndeterminate(Drawable drawable) {
if (drawable instanceof AnimationDrawable) {
AnimationDrawable background = (AnimationDrawable) drawable;
final int N = background.getNumberOfFrames();
AnimationDrawable newBg = new AnimationDrawable();
newBg.setOneShot(background.isOneShot());
for (int i = 0; i < N; i++) {
Drawable frame = tileify(background.getFrame(i), true);
frame.setLevel(10000);
newBg.addFrame(frame, background.getDuration(i));
}
newBg.setLevel(10000);
drawable = newBg;
}
return drawable;
}
use of android.graphics.drawable.AnimationDrawable in project android_frameworks_base by DirtyUnicorns.
the class NotificationColorUtil method isGrayscaleIcon.
/**
* Checks whether a Drawable is a small grayscale icon.
* Grayscale here means "very close to a perfect gray"; icon means "no larger than 64dp".
*
* @param d The drawable to test.
* @return True if the bitmap is grayscale; false if it is color or too large to examine.
*/
public boolean isGrayscaleIcon(Drawable d) {
if (d == null) {
return false;
} else if (d instanceof BitmapDrawable) {
BitmapDrawable bd = (BitmapDrawable) d;
return bd.getBitmap() != null && isGrayscaleIcon(bd.getBitmap());
} else if (d instanceof AnimationDrawable) {
AnimationDrawable ad = (AnimationDrawable) d;
int count = ad.getNumberOfFrames();
return count > 0 && isGrayscaleIcon(ad.getFrame(0));
} else if (d instanceof VectorDrawable) {
// We just assume you're doing the right thing if using vectors
return true;
} else {
return false;
}
}
use of android.graphics.drawable.AnimationDrawable in project android_frameworks_base by AOSPA.
the class ProgressBar method tileifyIndeterminate.
/**
* Convert a AnimationDrawable for use as a barberpole animation.
* Each frame of the animation is wrapped in a ClipDrawable and
* given a tiling BitmapShader.
*/
private Drawable tileifyIndeterminate(Drawable drawable) {
if (drawable instanceof AnimationDrawable) {
AnimationDrawable background = (AnimationDrawable) drawable;
final int N = background.getNumberOfFrames();
AnimationDrawable newBg = new AnimationDrawable();
newBg.setOneShot(background.isOneShot());
for (int i = 0; i < N; i++) {
Drawable frame = tileify(background.getFrame(i), true);
frame.setLevel(10000);
newBg.addFrame(frame, background.getDuration(i));
}
newBg.setLevel(10000);
drawable = newBg;
}
return drawable;
}
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