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Example 91 with LayerDrawable

use of android.graphics.drawable.LayerDrawable in project Ushahidi_Android by ushahidi.

the class IcsProgressBar method tileify.

/**
     * Converts a drawable to a tiled version of itself. It will recursively
     * traverse layer and state list drawables.
     */
private Drawable tileify(Drawable drawable, boolean clip) {
    if (drawable instanceof LayerDrawable) {
        LayerDrawable background = (LayerDrawable) drawable;
        final int N = background.getNumberOfLayers();
        Drawable[] outDrawables = new Drawable[N];
        for (int i = 0; i < N; i++) {
            int id = background.getId(i);
            outDrawables[i] = tileify(background.getDrawable(i), (id == android.R.id.progress || id == android.R.id.secondaryProgress));
        }
        LayerDrawable newBg = new LayerDrawable(outDrawables);
        for (int i = 0; i < N; i++) {
            newBg.setId(i, background.getId(i));
        }
        return newBg;
    } else /* else if (drawable instanceof StateListDrawable) {
            StateListDrawable in = (StateListDrawable) drawable;
            StateListDrawable out = new StateListDrawable();
            int numStates = in.getStateCount();
            for (int i = 0; i < numStates; i++) {
                out.addState(in.getStateSet(i), tileify(in.getStateDrawable(i), clip));
            }
            return out;

        }*/
    if (drawable instanceof BitmapDrawable) {
        final Bitmap tileBitmap = ((BitmapDrawable) drawable).getBitmap();
        if (mSampleTile == null) {
            mSampleTile = tileBitmap;
        }
        final ShapeDrawable shapeDrawable = new ShapeDrawable(getDrawableShape());
        final BitmapShader bitmapShader = new BitmapShader(tileBitmap, Shader.TileMode.REPEAT, Shader.TileMode.CLAMP);
        shapeDrawable.getPaint().setShader(bitmapShader);
        return (clip) ? new ClipDrawable(shapeDrawable, Gravity.LEFT, ClipDrawable.HORIZONTAL) : shapeDrawable;
    }
    return drawable;
}
Also used : Bitmap(android.graphics.Bitmap) LayerDrawable(android.graphics.drawable.LayerDrawable) LayerDrawable(android.graphics.drawable.LayerDrawable) AnimationDrawable(android.graphics.drawable.AnimationDrawable) Drawable(android.graphics.drawable.Drawable) ClipDrawable(android.graphics.drawable.ClipDrawable) ShapeDrawable(android.graphics.drawable.ShapeDrawable) BitmapDrawable(android.graphics.drawable.BitmapDrawable) ShapeDrawable(android.graphics.drawable.ShapeDrawable) BitmapDrawable(android.graphics.drawable.BitmapDrawable) BitmapShader(android.graphics.BitmapShader) ClipDrawable(android.graphics.drawable.ClipDrawable)

Example 92 with LayerDrawable

use of android.graphics.drawable.LayerDrawable in project android_frameworks_base by ParanoidAndroid.

the class ProgressBar method tileify.

/**
     * Converts a drawable to a tiled version of itself. It will recursively
     * traverse layer and state list drawables.
     */
private Drawable tileify(Drawable drawable, boolean clip) {
    if (drawable instanceof LayerDrawable) {
        LayerDrawable background = (LayerDrawable) drawable;
        final int N = background.getNumberOfLayers();
        Drawable[] outDrawables = new Drawable[N];
        for (int i = 0; i < N; i++) {
            int id = background.getId(i);
            outDrawables[i] = tileify(background.getDrawable(i), (id == R.id.progress || id == R.id.secondaryProgress));
        }
        LayerDrawable newBg = new LayerDrawable(outDrawables);
        for (int i = 0; i < N; i++) {
            newBg.setId(i, background.getId(i));
        }
        return newBg;
    } else if (drawable instanceof StateListDrawable) {
        StateListDrawable in = (StateListDrawable) drawable;
        StateListDrawable out = new StateListDrawable();
        int numStates = in.getStateCount();
        for (int i = 0; i < numStates; i++) {
            out.addState(in.getStateSet(i), tileify(in.getStateDrawable(i), clip));
        }
        return out;
    } else if (drawable instanceof BitmapDrawable) {
        final Bitmap tileBitmap = ((BitmapDrawable) drawable).getBitmap();
        if (mSampleTile == null) {
            mSampleTile = tileBitmap;
        }
        final ShapeDrawable shapeDrawable = new ShapeDrawable(getDrawableShape());
        final BitmapShader bitmapShader = new BitmapShader(tileBitmap, Shader.TileMode.REPEAT, Shader.TileMode.CLAMP);
        shapeDrawable.getPaint().setShader(bitmapShader);
        return (clip) ? new ClipDrawable(shapeDrawable, Gravity.LEFT, ClipDrawable.HORIZONTAL) : shapeDrawable;
    }
    return drawable;
}
Also used : Bitmap(android.graphics.Bitmap) LayerDrawable(android.graphics.drawable.LayerDrawable) LayerDrawable(android.graphics.drawable.LayerDrawable) AnimationDrawable(android.graphics.drawable.AnimationDrawable) Drawable(android.graphics.drawable.Drawable) StateListDrawable(android.graphics.drawable.StateListDrawable) ClipDrawable(android.graphics.drawable.ClipDrawable) ShapeDrawable(android.graphics.drawable.ShapeDrawable) BitmapDrawable(android.graphics.drawable.BitmapDrawable) ShapeDrawable(android.graphics.drawable.ShapeDrawable) BitmapDrawable(android.graphics.drawable.BitmapDrawable) StateListDrawable(android.graphics.drawable.StateListDrawable) BitmapShader(android.graphics.BitmapShader) ClipDrawable(android.graphics.drawable.ClipDrawable)

Example 93 with LayerDrawable

use of android.graphics.drawable.LayerDrawable in project AndroidTraining by mixi-inc.

the class IcsProgressBar method doRefreshProgress.

private synchronized void doRefreshProgress(int id, int progress, boolean fromUser, boolean callBackToApp) {
    float scale = mMax > 0 ? (float) progress / (float) mMax : 0;
    final Drawable d = mCurrentDrawable;
    if (d != null) {
        Drawable progressDrawable = null;
        if (d instanceof LayerDrawable) {
            progressDrawable = ((LayerDrawable) d).findDrawableByLayerId(id);
        }
        final int level = (int) (scale * MAX_LEVEL);
        (progressDrawable != null ? progressDrawable : d).setLevel(level);
    } else {
        invalidate();
    }
    if (callBackToApp && id == android.R.id.progress) {
        onProgressRefresh(scale, fromUser);
    }
}
Also used : LayerDrawable(android.graphics.drawable.LayerDrawable) LayerDrawable(android.graphics.drawable.LayerDrawable) AnimationDrawable(android.graphics.drawable.AnimationDrawable) Drawable(android.graphics.drawable.Drawable) ClipDrawable(android.graphics.drawable.ClipDrawable) ShapeDrawable(android.graphics.drawable.ShapeDrawable) BitmapDrawable(android.graphics.drawable.BitmapDrawable)

Example 94 with LayerDrawable

use of android.graphics.drawable.LayerDrawable in project AndroidTraining by mixi-inc.

the class IcsProgressBar method tileify.

/**
     * Converts a drawable to a tiled version of itself. It will recursively
     * traverse layer and state list drawables.
     */
private Drawable tileify(Drawable drawable, boolean clip) {
    if (drawable instanceof LayerDrawable) {
        LayerDrawable background = (LayerDrawable) drawable;
        final int N = background.getNumberOfLayers();
        Drawable[] outDrawables = new Drawable[N];
        for (int i = 0; i < N; i++) {
            int id = background.getId(i);
            outDrawables[i] = tileify(background.getDrawable(i), (id == android.R.id.progress || id == android.R.id.secondaryProgress));
        }
        LayerDrawable newBg = new LayerDrawable(outDrawables);
        for (int i = 0; i < N; i++) {
            newBg.setId(i, background.getId(i));
        }
        return newBg;
    } else /* else if (drawable instanceof StateListDrawable) {
            StateListDrawable in = (StateListDrawable) drawable;
            StateListDrawable out = new StateListDrawable();
            int numStates = in.getStateCount();
            for (int i = 0; i < numStates; i++) {
                out.addState(in.getStateSet(i), tileify(in.getStateDrawable(i), clip));
            }
            return out;

        }*/
    if (drawable instanceof BitmapDrawable) {
        final Bitmap tileBitmap = ((BitmapDrawable) drawable).getBitmap();
        if (mSampleTile == null) {
            mSampleTile = tileBitmap;
        }
        final ShapeDrawable shapeDrawable = new ShapeDrawable(getDrawableShape());
        final BitmapShader bitmapShader = new BitmapShader(tileBitmap, Shader.TileMode.REPEAT, Shader.TileMode.CLAMP);
        shapeDrawable.getPaint().setShader(bitmapShader);
        return (clip) ? new ClipDrawable(shapeDrawable, Gravity.LEFT, ClipDrawable.HORIZONTAL) : shapeDrawable;
    }
    return drawable;
}
Also used : Bitmap(android.graphics.Bitmap) LayerDrawable(android.graphics.drawable.LayerDrawable) LayerDrawable(android.graphics.drawable.LayerDrawable) AnimationDrawable(android.graphics.drawable.AnimationDrawable) Drawable(android.graphics.drawable.Drawable) ClipDrawable(android.graphics.drawable.ClipDrawable) ShapeDrawable(android.graphics.drawable.ShapeDrawable) BitmapDrawable(android.graphics.drawable.BitmapDrawable) ShapeDrawable(android.graphics.drawable.ShapeDrawable) BitmapDrawable(android.graphics.drawable.BitmapDrawable) BitmapShader(android.graphics.BitmapShader) ClipDrawable(android.graphics.drawable.ClipDrawable)

Example 95 with LayerDrawable

use of android.graphics.drawable.LayerDrawable in project material-components-android by material-components.

the class FloatingActionButtonGingerbread method setBackgroundDrawable.

@Override
void setBackgroundDrawable(ColorStateList backgroundTint, PorterDuff.Mode backgroundTintMode, int rippleColor, int borderWidth) {
    // Now we need to tint the original background with the tint, using
    // an InsetDrawable if we have a border width
    mShapeDrawable = DrawableCompat.wrap(createShapeDrawable());
    DrawableCompat.setTintList(mShapeDrawable, backgroundTint);
    if (backgroundTintMode != null) {
        DrawableCompat.setTintMode(mShapeDrawable, backgroundTintMode);
    }
    // Now we created a mask Drawable which will be used for touch feedback.
    GradientDrawable touchFeedbackShape = createShapeDrawable();
    // We'll now wrap that touch feedback mask drawable with a ColorStateList. We do not need
    // to inset for any border here as LayerDrawable will nest the padding for us
    mRippleDrawable = DrawableCompat.wrap(touchFeedbackShape);
    DrawableCompat.setTintList(mRippleDrawable, createColorStateList(rippleColor));
    final Drawable[] layers;
    if (borderWidth > 0) {
        mBorderDrawable = createBorderDrawable(borderWidth, backgroundTint);
        layers = new Drawable[] { mBorderDrawable, mShapeDrawable, mRippleDrawable };
    } else {
        mBorderDrawable = null;
        layers = new Drawable[] { mShapeDrawable, mRippleDrawable };
    }
    mContentBackground = new LayerDrawable(layers);
    mShadowDrawable = new ShadowDrawableWrapper(mView.getContext(), mContentBackground, mShadowViewDelegate.getRadius(), mElevation, mElevation + mPressedTranslationZ);
    mShadowDrawable.setAddPaddingForCorners(false);
    mShadowViewDelegate.setBackgroundDrawable(mShadowDrawable);
}
Also used : LayerDrawable(android.graphics.drawable.LayerDrawable) LayerDrawable(android.graphics.drawable.LayerDrawable) Drawable(android.graphics.drawable.Drawable) GradientDrawable(android.graphics.drawable.GradientDrawable) GradientDrawable(android.graphics.drawable.GradientDrawable)

Aggregations

LayerDrawable (android.graphics.drawable.LayerDrawable)133 Drawable (android.graphics.drawable.Drawable)91 BitmapDrawable (android.graphics.drawable.BitmapDrawable)61 StateListDrawable (android.graphics.drawable.StateListDrawable)45 AnimationDrawable (android.graphics.drawable.AnimationDrawable)42 ClipDrawable (android.graphics.drawable.ClipDrawable)42 ShapeDrawable (android.graphics.drawable.ShapeDrawable)39 Paint (android.graphics.Paint)25 SuppressLint (android.annotation.SuppressLint)21 GradientDrawable (android.graphics.drawable.GradientDrawable)19 Bitmap (android.graphics.Bitmap)14 ColorDrawable (android.graphics.drawable.ColorDrawable)14 BitmapShader (android.graphics.BitmapShader)13 AnimatedVectorDrawable (android.graphics.drawable.AnimatedVectorDrawable)8 OvalShape (android.graphics.drawable.shapes.OvalShape)8 TypedArray (android.content.res.TypedArray)7 Nullable (android.annotation.Nullable)5 Resources (android.content.res.Resources)5 InsetDrawable (android.graphics.drawable.InsetDrawable)5 TransitionDrawable (android.graphics.drawable.TransitionDrawable)5