use of android.graphics.drawable.PaintDrawable in project ADWLauncher2 by boombuler.
the class Utilities method createIconBitmap.
/**
* Returns a bitmap suitable for the all apps view. The bitmap will be a power
* of two sized ARGB_8888 bitmap that can be used as a gl texture.
*/
public static Bitmap createIconBitmap(Drawable icon, Context context) {
synchronized (sCanvas) {
// we share the statics :-(
if (sIconWidth == -1) {
initStatics(context);
}
int width = sIconWidth;
int height = sIconHeight;
if (icon instanceof PaintDrawable) {
PaintDrawable painter = (PaintDrawable) icon;
painter.setIntrinsicWidth(width);
painter.setIntrinsicHeight(height);
} else if (icon instanceof BitmapDrawable) {
// Ensure the bitmap has a density.
BitmapDrawable bitmapDrawable = (BitmapDrawable) icon;
Bitmap bitmap = bitmapDrawable.getBitmap();
if (bitmap.getDensity() == Bitmap.DENSITY_NONE) {
bitmapDrawable.setTargetDensity(context.getResources().getDisplayMetrics());
}
}
int sourceWidth = icon.getIntrinsicWidth();
int sourceHeight = icon.getIntrinsicHeight();
if (sourceWidth > 0 && sourceWidth > 0) {
// There are intrinsic sizes.
if (width < sourceWidth || height < sourceHeight) {
// It's too big, scale it down.
final float ratio = (float) sourceWidth / sourceHeight;
if (sourceWidth > sourceHeight) {
height = (int) (width / ratio);
} else if (sourceHeight > sourceWidth) {
width = (int) (height * ratio);
}
} else if (sourceWidth < width && sourceHeight < height) {
// It's small, use the size they gave us.
width = sourceWidth;
height = sourceHeight;
}
}
// no intrinsic size --> use default size
int textureWidth = sIconTextureWidth;
int textureHeight = sIconTextureHeight;
final Bitmap bitmap = Bitmap.createBitmap(textureWidth, textureHeight, Bitmap.Config.ARGB_8888);
final Canvas canvas = sCanvas;
canvas.setBitmap(bitmap);
final int left = (textureWidth - width) / 2;
final int top = (textureHeight - height) / 2;
sOldBounds.set(icon.getBounds());
icon.setBounds(left, top, left + width, top + height);
icon.draw(canvas);
icon.setBounds(sOldBounds);
return bitmap;
}
}
use of android.graphics.drawable.PaintDrawable in project Launcher3 by chislon.
the class Utilities method createIconBitmap.
/**
* Returns a bitmap suitable for the all apps view.
*/
static Bitmap createIconBitmap(Drawable icon, Context context) {
synchronized (sCanvas) {
// we share the statics :-(
if (sIconWidth == -1) {
initStatics(context);
}
int width = sIconWidth;
int height = sIconHeight;
if (icon instanceof PaintDrawable) {
PaintDrawable painter = (PaintDrawable) icon;
painter.setIntrinsicWidth(width);
painter.setIntrinsicHeight(height);
} else if (icon instanceof BitmapDrawable) {
// Ensure the bitmap has a density.
BitmapDrawable bitmapDrawable = (BitmapDrawable) icon;
Bitmap bitmap = bitmapDrawable.getBitmap();
if (bitmap.getDensity() == Bitmap.DENSITY_NONE) {
bitmapDrawable.setTargetDensity(context.getResources().getDisplayMetrics());
}
}
int sourceWidth = icon.getIntrinsicWidth();
int sourceHeight = icon.getIntrinsicHeight();
if (sourceWidth > 0 && sourceHeight > 0) {
// Scale the icon proportionally to the icon dimensions
final float ratio = (float) sourceWidth / sourceHeight;
if (sourceWidth > sourceHeight) {
height = (int) (width / ratio);
} else if (sourceHeight > sourceWidth) {
width = (int) (height * ratio);
}
}
// no intrinsic size --> use default size
int textureWidth = sIconTextureWidth;
int textureHeight = sIconTextureHeight;
final Bitmap bitmap = Bitmap.createBitmap(textureWidth, textureHeight, Bitmap.Config.ARGB_8888);
final Canvas canvas = sCanvas;
canvas.setBitmap(bitmap);
final int left = (textureWidth - width) / 2;
final int top = (textureHeight - height) / 2;
// suppress dead code warning
@SuppressWarnings("all") final boolean debug = false;
if (debug) {
// draw a big box for the icon for debugging
canvas.drawColor(sColors[sColorIndex]);
if (++sColorIndex >= sColors.length)
sColorIndex = 0;
Paint debugPaint = new Paint();
debugPaint.setColor(0xffcccc00);
canvas.drawRect(left, top, left + width, top + height, debugPaint);
}
sOldBounds.set(icon.getBounds());
icon.setBounds(left, top, left + width, top + height);
icon.draw(canvas);
icon.setBounds(sOldBounds);
canvas.setBitmap(null);
return bitmap;
}
}
use of android.graphics.drawable.PaintDrawable in project iosched by google.
the class UIUtils method makeCubicGradientScrimDrawable.
// private static final float[] mAlphaMatrixValues = {
// 0, 0, 0, 0, 0,
// 0, 0, 0, 0, 0,
// 0, 0, 0, 0, 0,
// 0, 0, 0, 1, 0
// };
// private static final ColorMatrix mMultiplyBlendMatrix = new ColorMatrix();
// private static final float[] mMultiplyBlendMatrixValues = {
// 0, 0, 0, 0, 0,
// 0, 0, 0, 0, 0,
// 0, 0, 0, 0, 0,
// 0, 0, 0, 1, 0
// };
// private static final ColorMatrix mWhitenessColorMatrix = new ColorMatrix();
//
// /**
// * Simulates alpha blending an image with {@param color}.
// */
// private static ColorMatrix alphaMatrix(float alpha, int color) {
// mAlphaMatrixValues[0] = 255 * alpha / 255;
// mAlphaMatrixValues[6] = Color.green(color) * alpha / 255;
// mAlphaMatrixValues[12] = Color.blue(color) * alpha / 255;
// mAlphaMatrixValues[4] = 255 * (1 - alpha);
// mAlphaMatrixValues[9] = 255 * (1 - alpha);
// mAlphaMatrixValues[14] = 255 * (1 - alpha);
// mWhitenessColorMatrix.set(mAlphaMatrixValues);
// return mWhitenessColorMatrix;
// }
// /**
// * Simulates multiply blending an image with a single {@param color}.
// *
// * Multiply blending is [Sa * Da, Sc * Dc]. See {@link android.graphics.PorterDuff}.
// */
// private static ColorMatrix multiplyBlendMatrix(int color, float alpha) {
// mMultiplyBlendMatrixValues[0] = multiplyBlend(Color.red(color), alpha);
// mMultiplyBlendMatrixValues[6] = multiplyBlend(Color.green(color), alpha);
// mMultiplyBlendMatrixValues[12] = multiplyBlend(Color.blue(color), alpha);
// mMultiplyBlendMatrix.set(mMultiplyBlendMatrixValues);
// return mMultiplyBlendMatrix;
// }
//
// private static float multiplyBlend(int color, float alpha) {
// return color * alpha / 255.0f + (1 - alpha);
// }
/**
* This helper method creates a 'nice' scrim or background protection for layering text over an
* image. This non-linear scrim is less noticable than a linear or constant one.
* <p/>
* Borrowed from github.com/romannurik/muzei
* <p/>
* Creates an approximated cubic gradient using a multi-stop linear gradient. See <a
* href="https://plus.google.com/+RomanNurik/posts/2QvHVFWrHZf">this post</a> for more details.
*/
public static Drawable makeCubicGradientScrimDrawable(int baseColor, int numStops, int gravity) {
numStops = Math.max(numStops, 2);
PaintDrawable paintDrawable = new PaintDrawable();
paintDrawable.setShape(new RectShape());
final int[] stopColors = new int[numStops];
int alpha = Color.alpha(baseColor);
for (int i = 0; i < numStops; i++) {
double x = i * 1f / (numStops - 1);
double opacity = Math.max(0, Math.min(1, Math.pow(x, 3)));
stopColors[i] = (baseColor & 0x00ffffff) | ((int) (alpha * opacity) << 24);
}
final float x0, x1, y0, y1;
switch(gravity & Gravity.HORIZONTAL_GRAVITY_MASK) {
case Gravity.LEFT:
x0 = 1;
x1 = 0;
break;
case Gravity.RIGHT:
x0 = 0;
x1 = 1;
break;
default:
x0 = 0;
x1 = 0;
break;
}
switch(gravity & Gravity.VERTICAL_GRAVITY_MASK) {
case Gravity.TOP:
y0 = 1;
y1 = 0;
break;
case Gravity.BOTTOM:
y0 = 0;
y1 = 1;
break;
default:
y0 = 0;
y1 = 0;
break;
}
paintDrawable.setShaderFactory(new ShapeDrawable.ShaderFactory() {
@Override
public Shader resize(int width, int height) {
LinearGradient linearGradient = new LinearGradient(width * x0, height * y0, width * x1, height * y1, stopColors, null, Shader.TileMode.CLAMP);
return linearGradient;
}
});
return paintDrawable;
}
use of android.graphics.drawable.PaintDrawable in project plaid by nickbutcher.
the class ScrimUtil method makeCubicGradientScrimDrawable.
/**
* Creates an approximated cubic gradient using a multi-stop linear gradient. See
* <a href="https://plus.google.com/+RomanNurik/posts/2QvHVFWrHZf">this post</a> for more
* details.
*/
public static Drawable makeCubicGradientScrimDrawable(@ColorInt int baseColor, int numStops, int gravity) {
numStops = Math.max(numStops, 2);
PaintDrawable paintDrawable = new PaintDrawable();
paintDrawable.setShape(new RectShape());
final int[] stopColors = new int[numStops];
int alpha = Color.alpha(baseColor);
for (int i = 0; i < numStops; i++) {
float x = i * 1f / (numStops - 1);
float opacity = MathUtils.constrain(0, 1, (float) Math.pow(x, 3));
stopColors[i] = ColorUtils.modifyAlpha(baseColor, (int) (alpha * opacity));
}
final float x0, x1, y0, y1;
switch(gravity & Gravity.HORIZONTAL_GRAVITY_MASK) {
case Gravity.LEFT:
x0 = 1;
x1 = 0;
break;
case Gravity.RIGHT:
x0 = 0;
x1 = 1;
break;
default:
x0 = 0;
x1 = 0;
break;
}
switch(gravity & Gravity.VERTICAL_GRAVITY_MASK) {
case Gravity.TOP:
y0 = 1;
y1 = 0;
break;
case Gravity.BOTTOM:
y0 = 0;
y1 = 1;
break;
default:
y0 = 0;
y1 = 0;
break;
}
paintDrawable.setShaderFactory(new ShapeDrawable.ShaderFactory() {
@Override
public Shader resize(int width, int height) {
LinearGradient linearGradient = new LinearGradient(width * x0, height * y0, width * x1, height * y1, stopColors, null, Shader.TileMode.CLAMP);
return linearGradient;
}
});
return paintDrawable;
}
use of android.graphics.drawable.PaintDrawable in project platform_frameworks_base by android.
the class IconUtilities method createIconBitmap.
/**
* Returns a bitmap suitable for the all apps view. The bitmap will be a power
* of two sized ARGB_8888 bitmap that can be used as a gl texture.
*/
public Bitmap createIconBitmap(Drawable icon) {
int width = mIconWidth;
int height = mIconHeight;
if (icon instanceof PaintDrawable) {
PaintDrawable painter = (PaintDrawable) icon;
painter.setIntrinsicWidth(width);
painter.setIntrinsicHeight(height);
} else if (icon instanceof BitmapDrawable) {
// Ensure the bitmap has a density.
BitmapDrawable bitmapDrawable = (BitmapDrawable) icon;
Bitmap bitmap = bitmapDrawable.getBitmap();
if (bitmap.getDensity() == Bitmap.DENSITY_NONE) {
bitmapDrawable.setTargetDensity(mDisplayMetrics);
}
}
int sourceWidth = icon.getIntrinsicWidth();
int sourceHeight = icon.getIntrinsicHeight();
if (sourceWidth > 0 && sourceHeight > 0) {
// There are intrinsic sizes.
if (width < sourceWidth || height < sourceHeight) {
// It's too big, scale it down.
final float ratio = (float) sourceWidth / sourceHeight;
if (sourceWidth > sourceHeight) {
height = (int) (width / ratio);
} else if (sourceHeight > sourceWidth) {
width = (int) (height * ratio);
}
} else if (sourceWidth < width && sourceHeight < height) {
// It's small, use the size they gave us.
width = sourceWidth;
height = sourceHeight;
}
}
// no intrinsic size --> use default size
int textureWidth = mIconTextureWidth;
int textureHeight = mIconTextureHeight;
final Bitmap bitmap = Bitmap.createBitmap(textureWidth, textureHeight, Bitmap.Config.ARGB_8888);
final Canvas canvas = mCanvas;
canvas.setBitmap(bitmap);
final int left = (textureWidth - width) / 2;
final int top = (textureHeight - height) / 2;
if (false) {
// draw a big box for the icon for debugging
canvas.drawColor(sColors[mColorIndex]);
if (++mColorIndex >= sColors.length)
mColorIndex = 0;
Paint debugPaint = new Paint();
debugPaint.setColor(0xffcccc00);
canvas.drawRect(left, top, left + width, top + height, debugPaint);
}
mOldBounds.set(icon.getBounds());
icon.setBounds(left, top, left + width, top + height);
icon.draw(canvas);
icon.setBounds(mOldBounds);
return bitmap;
}
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