use of android.graphics.drawable.shapes.RectShape in project ActionBar-PullToRefresh by chrisbanes.
the class DefaultHeaderTransformer method applyProgressBarSettings.
private void applyProgressBarSettings() {
if (mHeaderProgressBar != null) {
ShapeDrawable shape = new ShapeDrawable();
shape.setShape(new RectShape());
shape.getPaint().setColor(mProgressDrawableColor);
ClipDrawable clipDrawable = new ClipDrawable(shape, Gravity.CENTER, ClipDrawable.HORIZONTAL);
mHeaderProgressBar.setProgressDrawable(clipDrawable);
}
}
use of android.graphics.drawable.shapes.RectShape in project iosched by google.
the class UIUtils method makeCubicGradientScrimDrawable.
// private static final float[] mAlphaMatrixValues = {
// 0, 0, 0, 0, 0,
// 0, 0, 0, 0, 0,
// 0, 0, 0, 0, 0,
// 0, 0, 0, 1, 0
// };
// private static final ColorMatrix mMultiplyBlendMatrix = new ColorMatrix();
// private static final float[] mMultiplyBlendMatrixValues = {
// 0, 0, 0, 0, 0,
// 0, 0, 0, 0, 0,
// 0, 0, 0, 0, 0,
// 0, 0, 0, 1, 0
// };
// private static final ColorMatrix mWhitenessColorMatrix = new ColorMatrix();
//
// /**
// * Simulates alpha blending an image with {@param color}.
// */
// private static ColorMatrix alphaMatrix(float alpha, int color) {
// mAlphaMatrixValues[0] = 255 * alpha / 255;
// mAlphaMatrixValues[6] = Color.green(color) * alpha / 255;
// mAlphaMatrixValues[12] = Color.blue(color) * alpha / 255;
// mAlphaMatrixValues[4] = 255 * (1 - alpha);
// mAlphaMatrixValues[9] = 255 * (1 - alpha);
// mAlphaMatrixValues[14] = 255 * (1 - alpha);
// mWhitenessColorMatrix.set(mAlphaMatrixValues);
// return mWhitenessColorMatrix;
// }
// /**
// * Simulates multiply blending an image with a single {@param color}.
// *
// * Multiply blending is [Sa * Da, Sc * Dc]. See {@link android.graphics.PorterDuff}.
// */
// private static ColorMatrix multiplyBlendMatrix(int color, float alpha) {
// mMultiplyBlendMatrixValues[0] = multiplyBlend(Color.red(color), alpha);
// mMultiplyBlendMatrixValues[6] = multiplyBlend(Color.green(color), alpha);
// mMultiplyBlendMatrixValues[12] = multiplyBlend(Color.blue(color), alpha);
// mMultiplyBlendMatrix.set(mMultiplyBlendMatrixValues);
// return mMultiplyBlendMatrix;
// }
//
// private static float multiplyBlend(int color, float alpha) {
// return color * alpha / 255.0f + (1 - alpha);
// }
/**
* This helper method creates a 'nice' scrim or background protection for layering text over an
* image. This non-linear scrim is less noticable than a linear or constant one.
* <p/>
* Borrowed from github.com/romannurik/muzei
* <p/>
* Creates an approximated cubic gradient using a multi-stop linear gradient. See <a
* href="https://plus.google.com/+RomanNurik/posts/2QvHVFWrHZf">this post</a> for more details.
*/
public static Drawable makeCubicGradientScrimDrawable(int baseColor, int numStops, int gravity) {
numStops = Math.max(numStops, 2);
PaintDrawable paintDrawable = new PaintDrawable();
paintDrawable.setShape(new RectShape());
final int[] stopColors = new int[numStops];
int alpha = Color.alpha(baseColor);
for (int i = 0; i < numStops; i++) {
double x = i * 1f / (numStops - 1);
double opacity = Math.max(0, Math.min(1, Math.pow(x, 3)));
stopColors[i] = (baseColor & 0x00ffffff) | ((int) (alpha * opacity) << 24);
}
final float x0, x1, y0, y1;
switch(gravity & Gravity.HORIZONTAL_GRAVITY_MASK) {
case Gravity.LEFT:
x0 = 1;
x1 = 0;
break;
case Gravity.RIGHT:
x0 = 0;
x1 = 1;
break;
default:
x0 = 0;
x1 = 0;
break;
}
switch(gravity & Gravity.VERTICAL_GRAVITY_MASK) {
case Gravity.TOP:
y0 = 1;
y1 = 0;
break;
case Gravity.BOTTOM:
y0 = 0;
y1 = 1;
break;
default:
y0 = 0;
y1 = 0;
break;
}
paintDrawable.setShaderFactory(new ShapeDrawable.ShaderFactory() {
@Override
public Shader resize(int width, int height) {
LinearGradient linearGradient = new LinearGradient(width * x0, height * y0, width * x1, height * y1, stopColors, null, Shader.TileMode.CLAMP);
return linearGradient;
}
});
return paintDrawable;
}
use of android.graphics.drawable.shapes.RectShape in project plaid by nickbutcher.
the class ScrimUtil method makeCubicGradientScrimDrawable.
/**
* Creates an approximated cubic gradient using a multi-stop linear gradient. See
* <a href="https://plus.google.com/+RomanNurik/posts/2QvHVFWrHZf">this post</a> for more
* details.
*/
public static Drawable makeCubicGradientScrimDrawable(@ColorInt int baseColor, int numStops, int gravity) {
numStops = Math.max(numStops, 2);
PaintDrawable paintDrawable = new PaintDrawable();
paintDrawable.setShape(new RectShape());
final int[] stopColors = new int[numStops];
int alpha = Color.alpha(baseColor);
for (int i = 0; i < numStops; i++) {
float x = i * 1f / (numStops - 1);
float opacity = MathUtils.constrain(0, 1, (float) Math.pow(x, 3));
stopColors[i] = ColorUtils.modifyAlpha(baseColor, (int) (alpha * opacity));
}
final float x0, x1, y0, y1;
switch(gravity & Gravity.HORIZONTAL_GRAVITY_MASK) {
case Gravity.LEFT:
x0 = 1;
x1 = 0;
break;
case Gravity.RIGHT:
x0 = 0;
x1 = 1;
break;
default:
x0 = 0;
x1 = 0;
break;
}
switch(gravity & Gravity.VERTICAL_GRAVITY_MASK) {
case Gravity.TOP:
y0 = 1;
y1 = 0;
break;
case Gravity.BOTTOM:
y0 = 0;
y1 = 1;
break;
default:
y0 = 0;
y1 = 0;
break;
}
paintDrawable.setShaderFactory(new ShapeDrawable.ShaderFactory() {
@Override
public Shader resize(int width, int height) {
LinearGradient linearGradient = new LinearGradient(width * x0, height * y0, width * x1, height * y1, stopColors, null, Shader.TileMode.CLAMP);
return linearGradient;
}
});
return paintDrawable;
}
use of android.graphics.drawable.shapes.RectShape in project Douya by DreaminginCodeZH.
the class DrawableUtils method makeScrimDrawable.
// From Muzei, Copyright 2014 Google Inc.
public static Drawable makeScrimDrawable(int baseColor, int numStops, int gravity) {
numStops = Math.max(numStops, 2);
PaintDrawable paintDrawable = new PaintDrawable();
paintDrawable.setShape(new RectShape());
final int[] stopColors = new int[numStops];
int red = Color.red(baseColor);
int green = Color.green(baseColor);
int blue = Color.blue(baseColor);
int alpha = Color.alpha(baseColor);
for (int i = 0; i < numStops; i++) {
float x = i * 1f / (numStops - 1);
float opacity = MathUtils.clamp((float) Math.pow(x, 3), 0, 1);
stopColors[i] = Color.argb((int) (alpha * opacity), red, green, blue);
}
final float x0, x1, y0, y1;
switch(gravity & Gravity.HORIZONTAL_GRAVITY_MASK) {
case Gravity.LEFT:
x0 = 1;
x1 = 0;
break;
case Gravity.RIGHT:
x0 = 0;
x1 = 1;
break;
default:
x0 = 0;
x1 = 0;
break;
}
switch(gravity & Gravity.VERTICAL_GRAVITY_MASK) {
case Gravity.TOP:
y0 = 1;
y1 = 0;
break;
case Gravity.BOTTOM:
y0 = 0;
y1 = 1;
break;
default:
y0 = 0;
y1 = 0;
break;
}
paintDrawable.setShaderFactory(new ShapeDrawable.ShaderFactory() {
@Override
public Shader resize(int width, int height) {
return new LinearGradient(width * x0, height * y0, width * x1, height * y1, stopColors, null, Shader.TileMode.CLAMP);
}
});
paintDrawable.setAlpha(Math.round(0.4f * 255));
return paintDrawable;
}
use of android.graphics.drawable.shapes.RectShape in project FreeFlow by Comcast.
the class DefaultSectionAdapter method getItemView.
@Override
@SuppressWarnings(value = { "deprecation" })
public View getItemView(int section, int position, View convertView, ViewGroup parent) {
TextView tv = null;
if (convertView != null) {
tv = (TextView) convertView;
} else {
tv = new TextView(context);
RectShape rs = new RectShape();
ShapeDrawable sd = new BottomBorderBackground(rs, Color.WHITE, Color.GRAY);
tv.setBackgroundDrawable(sd);
tv.setPadding(20, 0, 0, 0);
tv.setGravity(Gravity.CENTER_VERTICAL);
}
tv.setLayoutParams(new LayoutParams(300, itemHeight));
tv.setText("s" + section + " p" + position);
return tv;
}
Aggregations