use of android.inputmethodservice.Keyboard.Key in project XobotOS by xamarin.
the class KeyboardView method computeProximityThreshold.
/**
* Compute the average distance between adjacent keys (horizontally and vertically)
* and square it to get the proximity threshold. We use a square here and in computing
* the touch distance from a key's center to avoid taking a square root.
* @param keyboard
*/
private void computeProximityThreshold(Keyboard keyboard) {
if (keyboard == null)
return;
final Key[] keys = mKeys;
if (keys == null)
return;
int length = keys.length;
int dimensionSum = 0;
for (int i = 0; i < length; i++) {
Key key = keys[i];
dimensionSum += Math.min(key.width, key.height) + key.gap;
}
if (dimensionSum < 0 || length == 0)
return;
mProximityThreshold = (int) (dimensionSum * 1.4f / length);
// Square it
mProximityThreshold *= mProximityThreshold;
}
use of android.inputmethodservice.Keyboard.Key in project XobotOS by xamarin.
the class KeyboardView method detectAndSendKey.
private void detectAndSendKey(int index, int x, int y, long eventTime) {
if (index != NOT_A_KEY && index < mKeys.length) {
final Key key = mKeys[index];
if (key.text != null) {
mKeyboardActionListener.onText(key.text);
mKeyboardActionListener.onRelease(NOT_A_KEY);
} else {
int code = key.codes[0];
//TextEntryState.keyPressedAt(key, x, y);
int[] codes = new int[MAX_NEARBY_KEYS];
Arrays.fill(codes, NOT_A_KEY);
getKeyIndices(x, y, codes);
// Multi-tap
if (mInMultiTap) {
if (mTapCount != -1) {
mKeyboardActionListener.onKey(Keyboard.KEYCODE_DELETE, KEY_DELETE);
} else {
mTapCount = 0;
}
code = key.codes[mTapCount];
}
mKeyboardActionListener.onKey(code, codes);
mKeyboardActionListener.onRelease(code);
}
mLastSentIndex = index;
mLastTapTime = eventTime;
}
}
use of android.inputmethodservice.Keyboard.Key in project android_frameworks_base by ParanoidAndroid.
the class KeyboardView method onBufferDraw.
private void onBufferDraw() {
if (mBuffer == null || mKeyboardChanged) {
if (mBuffer == null || mKeyboardChanged && (mBuffer.getWidth() != getWidth() || mBuffer.getHeight() != getHeight())) {
// Make sure our bitmap is at least 1x1
final int width = Math.max(1, getWidth());
final int height = Math.max(1, getHeight());
mBuffer = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888);
mCanvas = new Canvas(mBuffer);
}
invalidateAllKeys();
mKeyboardChanged = false;
}
final Canvas canvas = mCanvas;
canvas.clipRect(mDirtyRect, Op.REPLACE);
if (mKeyboard == null)
return;
final Paint paint = mPaint;
final Drawable keyBackground = mKeyBackground;
final Rect clipRegion = mClipRegion;
final Rect padding = mPadding;
final int kbdPaddingLeft = mPaddingLeft;
final int kbdPaddingTop = mPaddingTop;
final Key[] keys = mKeys;
final Key invalidKey = mInvalidatedKey;
paint.setColor(mKeyTextColor);
boolean drawSingleKey = false;
if (invalidKey != null && canvas.getClipBounds(clipRegion)) {
// Is clipRegion completely contained within the invalidated key?
if (invalidKey.x + kbdPaddingLeft - 1 <= clipRegion.left && invalidKey.y + kbdPaddingTop - 1 <= clipRegion.top && invalidKey.x + invalidKey.width + kbdPaddingLeft + 1 >= clipRegion.right && invalidKey.y + invalidKey.height + kbdPaddingTop + 1 >= clipRegion.bottom) {
drawSingleKey = true;
}
}
canvas.drawColor(0x00000000, PorterDuff.Mode.CLEAR);
final int keyCount = keys.length;
for (int i = 0; i < keyCount; i++) {
final Key key = keys[i];
if (drawSingleKey && invalidKey != key) {
continue;
}
int[] drawableState = key.getCurrentDrawableState();
keyBackground.setState(drawableState);
// Switch the character to uppercase if shift is pressed
String label = key.label == null ? null : adjustCase(key.label).toString();
final Rect bounds = keyBackground.getBounds();
if (key.width != bounds.right || key.height != bounds.bottom) {
keyBackground.setBounds(0, 0, key.width, key.height);
}
canvas.translate(key.x + kbdPaddingLeft, key.y + kbdPaddingTop);
keyBackground.draw(canvas);
if (label != null) {
// For characters, use large font. For labels like "Done", use small font.
if (label.length() > 1 && key.codes.length < 2) {
paint.setTextSize(mLabelTextSize);
paint.setTypeface(Typeface.DEFAULT_BOLD);
} else {
paint.setTextSize(mKeyTextSize);
paint.setTypeface(Typeface.DEFAULT);
}
// Draw a drop shadow for the text
paint.setShadowLayer(mShadowRadius, 0, 0, mShadowColor);
// Draw the text
canvas.drawText(label, (key.width - padding.left - padding.right) / 2 + padding.left, (key.height - padding.top - padding.bottom) / 2 + (paint.getTextSize() - paint.descent()) / 2 + padding.top, paint);
// Turn off drop shadow
paint.setShadowLayer(0, 0, 0, 0);
} else if (key.icon != null) {
final int drawableX = (key.width - padding.left - padding.right - key.icon.getIntrinsicWidth()) / 2 + padding.left;
final int drawableY = (key.height - padding.top - padding.bottom - key.icon.getIntrinsicHeight()) / 2 + padding.top;
canvas.translate(drawableX, drawableY);
key.icon.setBounds(0, 0, key.icon.getIntrinsicWidth(), key.icon.getIntrinsicHeight());
key.icon.draw(canvas);
canvas.translate(-drawableX, -drawableY);
}
canvas.translate(-key.x - kbdPaddingLeft, -key.y - kbdPaddingTop);
}
mInvalidatedKey = null;
// Overlay a dark rectangle to dim the keyboard
if (mMiniKeyboardOnScreen) {
paint.setColor((int) (mBackgroundDimAmount * 0xFF) << 24);
canvas.drawRect(0, 0, getWidth(), getHeight(), paint);
}
if (DEBUG && mShowTouchPoints) {
paint.setAlpha(128);
paint.setColor(0xFFFF0000);
canvas.drawCircle(mStartX, mStartY, 3, paint);
canvas.drawLine(mStartX, mStartY, mLastX, mLastY, paint);
paint.setColor(0xFF0000FF);
canvas.drawCircle(mLastX, mLastY, 3, paint);
paint.setColor(0xFF00FF00);
canvas.drawCircle((mStartX + mLastX) / 2, (mStartY + mLastY) / 2, 2, paint);
}
mDrawPending = false;
mDirtyRect.setEmpty();
}
use of android.inputmethodservice.Keyboard.Key in project android_frameworks_base by ParanoidAndroid.
the class KeyboardView method showPreview.
private void showPreview(int keyIndex) {
int oldKeyIndex = mCurrentKeyIndex;
final PopupWindow previewPopup = mPreviewPopup;
mCurrentKeyIndex = keyIndex;
// Release the old key and press the new key
final Key[] keys = mKeys;
if (oldKeyIndex != mCurrentKeyIndex) {
if (oldKeyIndex != NOT_A_KEY && keys.length > oldKeyIndex) {
Key oldKey = keys[oldKeyIndex];
oldKey.onReleased(mCurrentKeyIndex == NOT_A_KEY);
invalidateKey(oldKeyIndex);
final int keyCode = oldKey.codes[0];
sendAccessibilityEventForUnicodeCharacter(AccessibilityEvent.TYPE_VIEW_HOVER_EXIT, keyCode);
// TODO: We need to implement AccessibilityNodeProvider for this view.
sendAccessibilityEventForUnicodeCharacter(AccessibilityEvent.TYPE_VIEW_ACCESSIBILITY_FOCUS_CLEARED, keyCode);
}
if (mCurrentKeyIndex != NOT_A_KEY && keys.length > mCurrentKeyIndex) {
Key newKey = keys[mCurrentKeyIndex];
newKey.onPressed();
invalidateKey(mCurrentKeyIndex);
final int keyCode = newKey.codes[0];
sendAccessibilityEventForUnicodeCharacter(AccessibilityEvent.TYPE_VIEW_HOVER_ENTER, keyCode);
// TODO: We need to implement AccessibilityNodeProvider for this view.
sendAccessibilityEventForUnicodeCharacter(AccessibilityEvent.TYPE_VIEW_ACCESSIBILITY_FOCUSED, keyCode);
}
}
// If key changed and preview is on ...
if (oldKeyIndex != mCurrentKeyIndex && mShowPreview) {
mHandler.removeMessages(MSG_SHOW_PREVIEW);
if (previewPopup.isShowing()) {
if (keyIndex == NOT_A_KEY) {
mHandler.sendMessageDelayed(mHandler.obtainMessage(MSG_REMOVE_PREVIEW), DELAY_AFTER_PREVIEW);
}
}
if (keyIndex != NOT_A_KEY) {
if (previewPopup.isShowing() && mPreviewText.getVisibility() == VISIBLE) {
// Show right away, if it's already visible and finger is moving around
showKey(keyIndex);
} else {
mHandler.sendMessageDelayed(mHandler.obtainMessage(MSG_SHOW_PREVIEW, keyIndex, 0), DELAY_BEFORE_PREVIEW);
}
}
}
}
use of android.inputmethodservice.Keyboard.Key in project android_frameworks_base by ParanoidAndroid.
the class KeyboardView method computeProximityThreshold.
/**
* Compute the average distance between adjacent keys (horizontally and vertically)
* and square it to get the proximity threshold. We use a square here and in computing
* the touch distance from a key's center to avoid taking a square root.
* @param keyboard
*/
private void computeProximityThreshold(Keyboard keyboard) {
if (keyboard == null)
return;
final Key[] keys = mKeys;
if (keys == null)
return;
int length = keys.length;
int dimensionSum = 0;
for (int i = 0; i < length; i++) {
Key key = keys[i];
dimensionSum += Math.min(key.width, key.height) + key.gap;
}
if (dimensionSum < 0 || length == 0)
return;
mProximityThreshold = (int) (dimensionSum * 1.4f / length);
// Square it
mProximityThreshold *= mProximityThreshold;
}
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