use of android.media.AudioAttributes in project xDrip-plus by jamorham.
the class NotificationChannels method getChan.
@TargetApi(26)
public static NotificationChannel getChan(NotificationCompat.Builder wip) {
final Notification temp = wip.build();
if (temp.getChannelId() == null)
return null;
// create generic audio attributes
final AudioAttributes generic_audio = new AudioAttributes.Builder().setUsage(AudioAttributes.USAGE_NOTIFICATION).setContentType(AudioAttributes.CONTENT_TYPE_UNKNOWN).build();
// create notification channel for hashing purposes from the existing notification builder
NotificationChannel template = new NotificationChannel(temp.getChannelId(), getString(temp.getChannelId()), NotificationManager.IMPORTANCE_DEFAULT);
// mirror the notification parameters in the channel
template.setGroup(temp.getChannelId());
template.setVibrationPattern(wip.mNotification.vibrate);
template.setSound(wip.mNotification.sound, generic_audio);
template.setLightColor(wip.mNotification.ledARGB);
if ((wip.mNotification.ledOnMS != 0) && (wip.mNotification.ledOffMS != 0))
// weird how this doesn't work like vibration pattern
template.enableLights(true);
template.setDescription(temp.getChannelId() + " " + wip.hashCode());
// get a nice string to identify the hash
final String mhash = my_text_hash(template);
// create another notification channel using the hash because id is immutable
final NotificationChannel channel = new NotificationChannel(template.getId() + mhash, getString(temp.getChannelId()) + mhash, NotificationManager.IMPORTANCE_DEFAULT);
// mirror the settings from the previous channel
channel.setSound(template.getSound(), generic_audio);
if (addChannelGroup()) {
channel.setGroup(template.getGroup());
} else {
channel.setGroup(channel.getId());
}
channel.setDescription(template.getDescription());
channel.setVibrationPattern(template.getVibrationPattern());
template.setLightColor(wip.mNotification.ledARGB);
if ((wip.mNotification.ledOnMS != 0) && (wip.mNotification.ledOffMS != 0))
// weird how this doesn't work like vibration pattern
template.enableLights(true);
template.setDescription(temp.getChannelId() + " " + wip.hashCode());
// create a group to hold this channel if one doesn't exist or update text
getNotifManager().createNotificationChannelGroup(new NotificationChannelGroup(channel.getGroup(), getString(channel.getGroup())));
// create this channel if it doesn't exist or update text
getNotifManager().createNotificationChannel(channel);
return channel;
}
use of android.media.AudioAttributes in project xDrip-plus by jamorham.
the class NotificationChannels method getChan.
@TargetApi(26)
public static NotificationChannel getChan(Notification.Builder wip) {
final Notification temp = wip.build();
if (temp.getChannelId() == null)
return null;
// create generic audio attributes
final AudioAttributes generic_audio = new AudioAttributes.Builder().setUsage(AudioAttributes.USAGE_NOTIFICATION).setContentType(AudioAttributes.CONTENT_TYPE_UNKNOWN).build();
// create notification channel for hashing purposes from the existing notification builder
NotificationChannel template = new NotificationChannel(temp.getChannelId(), getString(temp.getChannelId()), NotificationManager.IMPORTANCE_DEFAULT);
// mirror the notification parameters in the channel
template.setGroup(temp.getChannelId());
template.setVibrationPattern(temp.vibrate);
template.setSound(temp.sound, generic_audio);
template.setLightColor(temp.ledARGB);
if ((temp.ledOnMS != 0) && (temp.ledOffMS != 0))
// weird how this doesn't work like vibration pattern
template.enableLights(true);
template.setDescription(temp.getChannelId() + " " + wip.hashCode());
// get a nice string to identify the hash
final String mhash = my_text_hash(template);
// create another notification channel using the hash because id is immutable
final NotificationChannel channel = new NotificationChannel(template.getId() + mhash, getString(temp.getChannelId()) + mhash, NotificationManager.IMPORTANCE_DEFAULT);
// mirror the settings from the previous channel
channel.setSound(template.getSound(), generic_audio);
if (addChannelGroup()) {
channel.setGroup(template.getGroup());
} else {
channel.setGroup(channel.getId());
}
channel.setDescription(template.getDescription());
channel.setVibrationPattern(template.getVibrationPattern());
template.setLightColor(temp.ledARGB);
if ((temp.ledOnMS != 0) && (temp.ledOffMS != 0))
// weird how this doesn't work like vibration pattern
template.enableLights(true);
template.setDescription(temp.getChannelId() + " " + wip.hashCode());
// create a group to hold this channel if one doesn't exist or update text
getNotifManager().createNotificationChannelGroup(new NotificationChannelGroup(channel.getGroup(), getString(channel.getGroup())));
// create this channel if it doesn't exist or update text
getNotifManager().createNotificationChannel(channel);
return channel;
}
use of android.media.AudioAttributes in project ExoPlayer by google.
the class AudioTrack method createHwAvSyncAudioTrackV21.
/**
* Instantiates an {@link android.media.AudioTrack} to be used with tunneling video playback.
*/
@TargetApi(21)
private static android.media.AudioTrack createHwAvSyncAudioTrackV21(int sampleRate, int channelConfig, int encoding, int bufferSize, int sessionId) {
AudioAttributes attributesBuilder = new AudioAttributes.Builder().setUsage(AudioAttributes.USAGE_MEDIA).setContentType(AudioAttributes.CONTENT_TYPE_MOVIE).setFlags(AudioAttributes.FLAG_HW_AV_SYNC).build();
AudioFormat format = new AudioFormat.Builder().setChannelMask(channelConfig).setEncoding(encoding).setSampleRate(sampleRate).build();
return new android.media.AudioTrack(attributesBuilder, format, bufferSize, MODE_STREAM, sessionId);
}
use of android.media.AudioAttributes in project platform_frameworks_base by android.
the class NotificationManagerService method buzzBeepBlinkLocked.
@VisibleForTesting
void buzzBeepBlinkLocked(NotificationRecord record) {
boolean buzz = false;
boolean beep = false;
boolean blink = false;
final Notification notification = record.sbn.getNotification();
final String key = record.getKey();
// Should this notification make noise, vibe, or use the LED?
final boolean aboveThreshold = record.getImportance() >= IMPORTANCE_DEFAULT;
final boolean canInterrupt = aboveThreshold && !record.isIntercepted();
if (DBG || record.isIntercepted())
Slog.v(TAG, "pkg=" + record.sbn.getPackageName() + " canInterrupt=" + canInterrupt + " intercept=" + record.isIntercepted());
final int currentUser;
final long token = Binder.clearCallingIdentity();
try {
currentUser = ActivityManager.getCurrentUser();
} finally {
Binder.restoreCallingIdentity(token);
}
// If we're not supposed to beep, vibrate, etc. then don't.
final String disableEffects = disableNotificationEffects(record);
if (disableEffects != null) {
ZenLog.traceDisableEffects(record, disableEffects);
}
// Remember if this notification already owns the notification channels.
boolean wasBeep = key != null && key.equals(mSoundNotificationKey);
boolean wasBuzz = key != null && key.equals(mVibrateNotificationKey);
// These are set inside the conditional if the notification is allowed to make noise.
boolean hasValidVibrate = false;
boolean hasValidSound = false;
if (disableEffects == null && (record.getUserId() == UserHandle.USER_ALL || record.getUserId() == currentUser || mUserProfiles.isCurrentProfile(record.getUserId())) && canInterrupt && mSystemReady && mAudioManager != null) {
if (DBG)
Slog.v(TAG, "Interrupting!");
// should we use the default notification sound? (indicated either by
// DEFAULT_SOUND or because notification.sound is pointing at
// Settings.System.NOTIFICATION_SOUND)
final boolean useDefaultSound = (notification.defaults & Notification.DEFAULT_SOUND) != 0 || Settings.System.DEFAULT_NOTIFICATION_URI.equals(notification.sound);
Uri soundUri = null;
if (useDefaultSound) {
soundUri = Settings.System.DEFAULT_NOTIFICATION_URI;
// check to see if the default notification sound is silent
hasValidSound = mSystemNotificationSound != null;
} else if (notification.sound != null) {
soundUri = notification.sound;
hasValidSound = (soundUri != null);
}
// Does the notification want to specify its own vibration?
final boolean hasCustomVibrate = notification.vibrate != null;
// new in 4.2: if there was supposed to be a sound and we're in vibrate
// mode, and no other vibration is specified, we fall back to vibration
final boolean convertSoundToVibration = !hasCustomVibrate && hasValidSound && (mAudioManager.getRingerModeInternal() == AudioManager.RINGER_MODE_VIBRATE);
// The DEFAULT_VIBRATE flag trumps any custom vibration AND the fallback.
final boolean useDefaultVibrate = (notification.defaults & Notification.DEFAULT_VIBRATE) != 0;
hasValidVibrate = useDefaultVibrate || convertSoundToVibration || hasCustomVibrate;
// it once, and we already have, then don't.
if (!(record.isUpdate && (notification.flags & Notification.FLAG_ONLY_ALERT_ONCE) != 0)) {
sendAccessibilityEvent(notification, record.sbn.getPackageName());
if (hasValidSound) {
boolean looping = (notification.flags & Notification.FLAG_INSISTENT) != 0;
AudioAttributes audioAttributes = audioAttributesForNotification(notification);
mSoundNotificationKey = key;
// ringer mode is silent) or if there is a user of exclusive audio focus
if ((mAudioManager.getStreamVolume(AudioAttributes.toLegacyStreamType(audioAttributes)) != 0) && !mAudioManager.isAudioFocusExclusive()) {
final long identity = Binder.clearCallingIdentity();
try {
final IRingtonePlayer player = mAudioManager.getRingtonePlayer();
if (player != null) {
if (DBG)
Slog.v(TAG, "Playing sound " + soundUri + " with attributes " + audioAttributes);
player.playAsync(soundUri, record.sbn.getUser(), looping, audioAttributes);
beep = true;
}
} catch (RemoteException e) {
} finally {
Binder.restoreCallingIdentity(identity);
}
}
}
if (hasValidVibrate && !(mAudioManager.getRingerModeInternal() == AudioManager.RINGER_MODE_SILENT)) {
mVibrateNotificationKey = key;
if (useDefaultVibrate || convertSoundToVibration) {
// Escalate privileges so we can use the vibrator even if the
// notifying app does not have the VIBRATE permission.
long identity = Binder.clearCallingIdentity();
try {
mVibrator.vibrate(record.sbn.getUid(), record.sbn.getOpPkg(), useDefaultVibrate ? mDefaultVibrationPattern : mFallbackVibrationPattern, ((notification.flags & Notification.FLAG_INSISTENT) != 0) ? 0 : -1, audioAttributesForNotification(notification));
buzz = true;
} finally {
Binder.restoreCallingIdentity(identity);
}
} else if (notification.vibrate.length > 1) {
// If you want your own vibration pattern, you need the VIBRATE
// permission
mVibrator.vibrate(record.sbn.getUid(), record.sbn.getOpPkg(), notification.vibrate, ((notification.flags & Notification.FLAG_INSISTENT) != 0) ? 0 : -1, audioAttributesForNotification(notification));
buzz = true;
}
}
}
}
// cancel that feedback now
if (wasBeep && !hasValidSound) {
clearSoundLocked();
}
if (wasBuzz && !hasValidVibrate) {
clearVibrateLocked();
}
// light
// release the light
boolean wasShowLights = mLights.remove(key);
if ((notification.flags & Notification.FLAG_SHOW_LIGHTS) != 0 && aboveThreshold && ((record.getSuppressedVisualEffects() & NotificationListenerService.SUPPRESSED_EFFECT_SCREEN_OFF) == 0)) {
mLights.add(key);
updateLightsLocked();
if (mUseAttentionLight) {
mAttentionLight.pulse();
}
blink = true;
} else if (wasShowLights) {
updateLightsLocked();
}
if (buzz || beep || blink) {
if (((record.getSuppressedVisualEffects() & NotificationListenerService.SUPPRESSED_EFFECT_SCREEN_OFF) != 0)) {
if (DBG)
Slog.v(TAG, "Suppressed SystemUI from triggering screen on");
} else {
EventLogTags.writeNotificationAlert(key, buzz ? 1 : 0, beep ? 1 : 0, blink ? 1 : 0);
mHandler.post(mBuzzBeepBlinked);
}
}
}
use of android.media.AudioAttributes in project platform_frameworks_base by android.
the class VibratorService method doVibratorOn.
private void doVibratorOn(long millis, int uid, int usageHint) {
synchronized (mInputDeviceVibrators) {
if (DEBUG) {
Slog.d(TAG, "Turning vibrator on for " + millis + " ms.");
}
try {
mBatteryStatsService.noteVibratorOn(uid, millis);
mCurVibUid = uid;
} catch (RemoteException e) {
}
final int vibratorCount = mInputDeviceVibrators.size();
if (vibratorCount != 0) {
final AudioAttributes attributes = new AudioAttributes.Builder().setUsage(usageHint).build();
for (int i = 0; i < vibratorCount; i++) {
mInputDeviceVibrators.get(i).vibrate(millis, attributes);
}
} else {
vibratorOn(millis);
}
}
}
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