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Example 11 with EGLSurface

use of android.opengl.EGLSurface in project platform_frameworks_base by android.

the class SurfaceTextureRenderer method configureSurfaces.

/**
     * Set a collection of output {@link Surface}s that can be drawn to.
     *
     * @param surfaces a {@link Collection} of surfaces.
     */
public void configureSurfaces(Collection<Pair<Surface, Size>> surfaces) {
    releaseEGLContext();
    if (surfaces == null || surfaces.size() == 0) {
        Log.w(TAG, "No output surfaces configured for GL drawing.");
        return;
    }
    for (Pair<Surface, Size> p : surfaces) {
        Surface s = p.first;
        Size surfaceSize = p.second;
        // If pixel conversions aren't handled by egl, use a pbuffer
        try {
            EGLSurfaceHolder holder = new EGLSurfaceHolder();
            holder.surface = s;
            holder.width = surfaceSize.getWidth();
            holder.height = surfaceSize.getHeight();
            if (LegacyCameraDevice.needsConversion(s)) {
                mConversionSurfaces.add(holder);
                // LegacyCameraDevice is the producer of surfaces if it's not handled by EGL,
                // so LegacyCameraDevice needs to connect to the surfaces.
                LegacyCameraDevice.connectSurface(s);
            } else {
                mSurfaces.add(holder);
            }
        } catch (LegacyExceptionUtils.BufferQueueAbandonedException e) {
            Log.w(TAG, "Surface abandoned, skipping configuration... ", e);
        }
    }
    // Set up egl display
    configureEGLContext();
    // Set up regular egl surfaces if needed
    if (mSurfaces.size() > 0) {
        configureEGLOutputSurfaces(mSurfaces);
    }
    // Set up pbuffer surface if needed
    if (mConversionSurfaces.size() > 0) {
        configureEGLPbufferSurfaces(mConversionSurfaces);
    }
    makeCurrent((mSurfaces.size() > 0) ? mSurfaces.get(0).eglSurface : mConversionSurfaces.get(0).eglSurface);
    initializeGLState();
    mSurfaceTexture = new SurfaceTexture(getTextureId());
    // Set up performance tracking if enabled
    if (SystemProperties.getBoolean(LEGACY_PERF_PROPERTY, false)) {
        setupGlTiming();
    }
}
Also used : SurfaceTexture(android.graphics.SurfaceTexture) Size(android.util.Size) EGLSurface(android.opengl.EGLSurface) Surface(android.view.Surface)

Example 12 with EGLSurface

use of android.opengl.EGLSurface in project MagicCamera by wuhaoyu1990.

the class EglCore method logCurrent.

/**
     * Writes the current display, context, and surface to the log.
     */
public static void logCurrent(String msg) {
    EGLDisplay display;
    EGLContext context;
    EGLSurface surface;
    display = EGL14.eglGetCurrentDisplay();
    context = EGL14.eglGetCurrentContext();
    surface = EGL14.eglGetCurrentSurface(EGL14.EGL_DRAW);
    Log.i(TAG, "Current EGL (" + msg + "): display=" + display + ", context=" + context + ", surface=" + surface);
}
Also used : EGLSurface(android.opengl.EGLSurface) EGLDisplay(android.opengl.EGLDisplay) EGLContext(android.opengl.EGLContext)

Example 13 with EGLSurface

use of android.opengl.EGLSurface in project android_frameworks_base by DirtyUnicorns.

the class SurfaceTextureRenderer method configureSurfaces.

/**
     * Set a collection of output {@link Surface}s that can be drawn to.
     *
     * @param surfaces a {@link Collection} of surfaces.
     */
public void configureSurfaces(Collection<Pair<Surface, Size>> surfaces) {
    releaseEGLContext();
    if (surfaces == null || surfaces.size() == 0) {
        Log.w(TAG, "No output surfaces configured for GL drawing.");
        return;
    }
    for (Pair<Surface, Size> p : surfaces) {
        Surface s = p.first;
        Size surfaceSize = p.second;
        // If pixel conversions aren't handled by egl, use a pbuffer
        try {
            EGLSurfaceHolder holder = new EGLSurfaceHolder();
            holder.surface = s;
            holder.width = surfaceSize.getWidth();
            holder.height = surfaceSize.getHeight();
            if (LegacyCameraDevice.needsConversion(s)) {
                mConversionSurfaces.add(holder);
                // LegacyCameraDevice is the producer of surfaces if it's not handled by EGL,
                // so LegacyCameraDevice needs to connect to the surfaces.
                LegacyCameraDevice.connectSurface(s);
            } else {
                mSurfaces.add(holder);
            }
        } catch (LegacyExceptionUtils.BufferQueueAbandonedException e) {
            Log.w(TAG, "Surface abandoned, skipping configuration... ", e);
        }
    }
    // Set up egl display
    configureEGLContext();
    // Set up regular egl surfaces if needed
    if (mSurfaces.size() > 0) {
        configureEGLOutputSurfaces(mSurfaces);
    }
    // Set up pbuffer surface if needed
    if (mConversionSurfaces.size() > 0) {
        configureEGLPbufferSurfaces(mConversionSurfaces);
    }
    makeCurrent((mSurfaces.size() > 0) ? mSurfaces.get(0).eglSurface : mConversionSurfaces.get(0).eglSurface);
    initializeGLState();
    mSurfaceTexture = new SurfaceTexture(getTextureId());
    // Set up performance tracking if enabled
    if (SystemProperties.getBoolean(LEGACY_PERF_PROPERTY, false)) {
        setupGlTiming();
    }
}
Also used : SurfaceTexture(android.graphics.SurfaceTexture) Size(android.util.Size) EGLSurface(android.opengl.EGLSurface) Surface(android.view.Surface)

Example 14 with EGLSurface

use of android.opengl.EGLSurface in project android_frameworks_base by crdroidandroid.

the class SurfaceTextureRenderer method configureSurfaces.

/**
     * Set a collection of output {@link Surface}s that can be drawn to.
     *
     * @param surfaces a {@link Collection} of surfaces.
     */
public void configureSurfaces(Collection<Pair<Surface, Size>> surfaces) {
    releaseEGLContext();
    if (surfaces == null || surfaces.size() == 0) {
        Log.w(TAG, "No output surfaces configured for GL drawing.");
        return;
    }
    for (Pair<Surface, Size> p : surfaces) {
        Surface s = p.first;
        Size surfaceSize = p.second;
        // If pixel conversions aren't handled by egl, use a pbuffer
        try {
            EGLSurfaceHolder holder = new EGLSurfaceHolder();
            holder.surface = s;
            holder.width = surfaceSize.getWidth();
            holder.height = surfaceSize.getHeight();
            if (LegacyCameraDevice.needsConversion(s)) {
                mConversionSurfaces.add(holder);
                // LegacyCameraDevice is the producer of surfaces if it's not handled by EGL,
                // so LegacyCameraDevice needs to connect to the surfaces.
                LegacyCameraDevice.connectSurface(s);
            } else {
                mSurfaces.add(holder);
            }
        } catch (LegacyExceptionUtils.BufferQueueAbandonedException e) {
            Log.w(TAG, "Surface abandoned, skipping configuration... ", e);
        }
    }
    // Set up egl display
    configureEGLContext();
    // Set up regular egl surfaces if needed
    if (mSurfaces.size() > 0) {
        configureEGLOutputSurfaces(mSurfaces);
    }
    // Set up pbuffer surface if needed
    if (mConversionSurfaces.size() > 0) {
        configureEGLPbufferSurfaces(mConversionSurfaces);
    }
    makeCurrent((mSurfaces.size() > 0) ? mSurfaces.get(0).eglSurface : mConversionSurfaces.get(0).eglSurface);
    initializeGLState();
    mSurfaceTexture = new SurfaceTexture(getTextureId());
    // Set up performance tracking if enabled
    if (SystemProperties.getBoolean(LEGACY_PERF_PROPERTY, false)) {
        setupGlTiming();
    }
}
Also used : SurfaceTexture(android.graphics.SurfaceTexture) Size(android.util.Size) EGLSurface(android.opengl.EGLSurface) Surface(android.view.Surface)

Aggregations

EGLSurface (android.opengl.EGLSurface)14 SurfaceTexture (android.graphics.SurfaceTexture)7 Surface (android.view.Surface)7 EGLContext (android.opengl.EGLContext)5 EGLDisplay (android.opengl.EGLDisplay)5 Size (android.util.Size)5 EGLConfig (android.opengl.EGLConfig)3 TargetApi (android.annotation.TargetApi)1