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Example 46 with RenderScript

use of android.renderscript.RenderScript in project Timber by naman14.

the class ImageUtils method createBlurredImageFromBitmap.

public static Drawable createBlurredImageFromBitmap(Bitmap bitmap, Context context, int inSampleSize) {
    RenderScript rs = RenderScript.create(context);
    final BitmapFactory.Options options = new BitmapFactory.Options();
    options.inSampleSize = inSampleSize;
    ByteArrayOutputStream stream = new ByteArrayOutputStream();
    bitmap.compress(Bitmap.CompressFormat.JPEG, 100, stream);
    byte[] imageInByte = stream.toByteArray();
    ByteArrayInputStream bis = new ByteArrayInputStream(imageInByte);
    Bitmap blurTemplate = BitmapFactory.decodeStream(bis, null, options);
    final Allocation input = Allocation.createFromBitmap(rs, blurTemplate);
    final Allocation output = Allocation.createTyped(rs, input.getType());
    final ScriptIntrinsicBlur script = ScriptIntrinsicBlur.create(rs, Element.U8_4(rs));
    script.setRadius(8f);
    script.setInput(input);
    script.forEach(output);
    output.copyTo(blurTemplate);
    return new BitmapDrawable(context.getResources(), blurTemplate);
}
Also used : DisplayImageOptions(com.nostra13.universalimageloader.core.DisplayImageOptions) RenderScript(android.renderscript.RenderScript) Bitmap(android.graphics.Bitmap) Allocation(android.renderscript.Allocation) ScriptIntrinsicBlur(android.renderscript.ScriptIntrinsicBlur) ByteArrayInputStream(java.io.ByteArrayInputStream) BitmapFactory(android.graphics.BitmapFactory) ByteArrayOutputStream(java.io.ByteArrayOutputStream) BitmapDrawable(android.graphics.drawable.BitmapDrawable)

Example 47 with RenderScript

use of android.renderscript.RenderScript in project AndroidSweetSheet by zzz40500.

the class Blur method fastblur.

@SuppressLint("NewApi")
public static Bitmap fastblur(Context context, Bitmap sentBitmap, int radius) {
    if (VERSION.SDK_INT > 16) {
        Bitmap bitmap = sentBitmap.copy(sentBitmap.getConfig(), true);
        final RenderScript rs = RenderScript.create(context);
        final Allocation input = Allocation.createFromBitmap(rs, sentBitmap, Allocation.MipmapControl.MIPMAP_NONE, Allocation.USAGE_SCRIPT);
        final Allocation output = Allocation.createTyped(rs, input.getType());
        final ScriptIntrinsicBlur script = ScriptIntrinsicBlur.create(rs, Element.U8_4(rs));
        script.setRadius(radius);
        script.setInput(input);
        script.forEach(output);
        output.copyTo(bitmap);
        return bitmap;
    }
    // Stack Blur v1.0 from
    // http://www.quasimondo.com/StackBlurForCanvas/StackBlurDemo.html
    // 
    // Java Author: Mario Klingemann <mario at quasimondo.com>
    // http://incubator.quasimondo.com
    // created Feburary 29, 2004
    // Android port : Yahel Bouaziz <yahel at kayenko.com>
    // http://www.kayenko.com
    // ported april 5th, 2012
    // This is a compromise between Gaussian Blur and Box blur
    // It creates much better looking blurs than Box Blur, but is
    // 7x faster than my Gaussian Blur implementation.
    // 
    // I called it Stack Blur because this describes best how this
    // filter works internally: it creates a kind of moving stack
    // of colors whilst scanning through the image. Thereby it
    // just has to add one new block of color to the right side
    // of the stack and remove the leftmost color. The remaining
    // colors on the topmost layer of the stack are either added on
    // or reduced by one, depending on if they are on the right or
    // on the left side of the stack.
    // 
    // If you are using this algorithm in your code please add
    // the following line:
    // 
    // Stack Blur Algorithm by Mario Klingemann <mario@quasimondo.com>
    Bitmap bitmap = sentBitmap.copy(sentBitmap.getConfig(), true);
    if (radius < 1) {
        return (null);
    }
    int w = bitmap.getWidth();
    int h = bitmap.getHeight();
    int[] pix = new int[w * h];
    Log.e("pix", w + " " + h + " " + pix.length);
    bitmap.getPixels(pix, 0, w, 0, 0, w, h);
    int wm = w - 1;
    int hm = h - 1;
    int wh = w * h;
    int div = radius + radius + 1;
    int[] r = new int[wh];
    int[] g = new int[wh];
    int[] b = new int[wh];
    int rsum, gsum, bsum, x, y, i, p, yp, yi, yw;
    int[] vmin = new int[Math.max(w, h)];
    int divsum = (div + 1) >> 1;
    divsum *= divsum;
    int[] dv = new int[256 * divsum];
    for (i = 0; i < 256 * divsum; i++) {
        dv[i] = (i / divsum);
    }
    yw = yi = 0;
    int[][] stack = new int[div][3];
    int stackpointer;
    int stackstart;
    int[] sir;
    int rbs;
    int r1 = radius + 1;
    int routsum, goutsum, boutsum;
    int rinsum, ginsum, binsum;
    for (y = 0; y < h; y++) {
        rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0;
        for (i = -radius; i <= radius; i++) {
            p = pix[yi + Math.min(wm, Math.max(i, 0))];
            sir = stack[i + radius];
            sir[0] = (p & 0xff0000) >> 16;
            sir[1] = (p & 0x00ff00) >> 8;
            sir[2] = (p & 0x0000ff);
            rbs = r1 - Math.abs(i);
            rsum += sir[0] * rbs;
            gsum += sir[1] * rbs;
            bsum += sir[2] * rbs;
            if (i > 0) {
                rinsum += sir[0];
                ginsum += sir[1];
                binsum += sir[2];
            } else {
                routsum += sir[0];
                goutsum += sir[1];
                boutsum += sir[2];
            }
        }
        stackpointer = radius;
        for (x = 0; x < w; x++) {
            r[yi] = dv[rsum];
            g[yi] = dv[gsum];
            b[yi] = dv[bsum];
            rsum -= routsum;
            gsum -= goutsum;
            bsum -= boutsum;
            stackstart = stackpointer - radius + div;
            sir = stack[stackstart % div];
            routsum -= sir[0];
            goutsum -= sir[1];
            boutsum -= sir[2];
            if (y == 0) {
                vmin[x] = Math.min(x + radius + 1, wm);
            }
            p = pix[yw + vmin[x]];
            sir[0] = (p & 0xff0000) >> 16;
            sir[1] = (p & 0x00ff00) >> 8;
            sir[2] = (p & 0x0000ff);
            rinsum += sir[0];
            ginsum += sir[1];
            binsum += sir[2];
            rsum += rinsum;
            gsum += ginsum;
            bsum += binsum;
            stackpointer = (stackpointer + 1) % div;
            sir = stack[(stackpointer) % div];
            routsum += sir[0];
            goutsum += sir[1];
            boutsum += sir[2];
            rinsum -= sir[0];
            ginsum -= sir[1];
            binsum -= sir[2];
            yi++;
        }
        yw += w;
    }
    for (x = 0; x < w; x++) {
        rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0;
        yp = -radius * w;
        for (i = -radius; i <= radius; i++) {
            yi = Math.max(0, yp) + x;
            sir = stack[i + radius];
            sir[0] = r[yi];
            sir[1] = g[yi];
            sir[2] = b[yi];
            rbs = r1 - Math.abs(i);
            rsum += r[yi] * rbs;
            gsum += g[yi] * rbs;
            bsum += b[yi] * rbs;
            if (i > 0) {
                rinsum += sir[0];
                ginsum += sir[1];
                binsum += sir[2];
            } else {
                routsum += sir[0];
                goutsum += sir[1];
                boutsum += sir[2];
            }
            if (i < hm) {
                yp += w;
            }
        }
        yi = x;
        stackpointer = radius;
        for (y = 0; y < h; y++) {
            // Preserve alpha channel: ( 0xff000000 & pix[yi] )
            pix[yi] = (0xff000000 & pix[yi]) | (dv[rsum] << 16) | (dv[gsum] << 8) | dv[bsum];
            rsum -= routsum;
            gsum -= goutsum;
            bsum -= boutsum;
            stackstart = stackpointer - radius + div;
            sir = stack[stackstart % div];
            routsum -= sir[0];
            goutsum -= sir[1];
            boutsum -= sir[2];
            if (x == 0) {
                vmin[y] = Math.min(y + r1, hm) * w;
            }
            p = x + vmin[y];
            sir[0] = r[p];
            sir[1] = g[p];
            sir[2] = b[p];
            rinsum += sir[0];
            ginsum += sir[1];
            binsum += sir[2];
            rsum += rinsum;
            gsum += ginsum;
            bsum += binsum;
            stackpointer = (stackpointer + 1) % div;
            sir = stack[stackpointer];
            routsum += sir[0];
            goutsum += sir[1];
            boutsum += sir[2];
            rinsum -= sir[0];
            ginsum -= sir[1];
            binsum -= sir[2];
            yi += w;
        }
    }
    Log.e("pix", w + " " + h + " " + pix.length);
    bitmap.setPixels(pix, 0, w, 0, 0, w, h);
    return (bitmap);
}
Also used : Bitmap(android.graphics.Bitmap) RenderScript(android.renderscript.RenderScript) Allocation(android.renderscript.Allocation) ScriptIntrinsicBlur(android.renderscript.ScriptIntrinsicBlur) SuppressLint(android.annotation.SuppressLint) SuppressLint(android.annotation.SuppressLint)

Example 48 with RenderScript

use of android.renderscript.RenderScript in project HL4A by HL4A.

the class 图片 method 模糊.

public static Bitmap 模糊(Bitmap $图片, int $半径) {
    if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.JELLY_BEAN_MR1) {
        Bitmap bitmap = $图片.copy($图片.getConfig(), true);
        final RenderScript rs = RenderScript.create(环境.取应用());
        final Allocation input = Allocation.createFromBitmap(rs, $图片, Allocation.MipmapControl.MIPMAP_NONE, Allocation.USAGE_SCRIPT);
        final Allocation output = Allocation.createTyped(rs, input.getType());
        ScriptIntrinsicBlur script = ScriptIntrinsicBlur.create(rs, Element.U8_4(rs));
        script.setRadius($半径);
        script.setInput(input);
        script.forEach(output);
        output.copyTo(bitmap);
        // clean up renderscript resources
        rs.destroy();
        input.destroy();
        output.destroy();
        script.destroy();
        return bitmap;
    }
    return null;
}
Also used : Bitmap(android.graphics.Bitmap) RenderScript(android.renderscript.RenderScript) Allocation(android.renderscript.Allocation) ScriptIntrinsicBlur(android.renderscript.ScriptIntrinsicBlur)

Example 49 with RenderScript

use of android.renderscript.RenderScript in project glide-transformations by wasabeef.

the class RSBlur method blur.

public static Bitmap blur(Context context, Bitmap bitmap, int radius) throws RSRuntimeException {
    RenderScript rs = null;
    Allocation input = null;
    Allocation output = null;
    ScriptIntrinsicBlur blur = null;
    try {
        rs = RenderScript.create(context);
        rs.setMessageHandler(new RenderScript.RSMessageHandler());
        input = Allocation.createFromBitmap(rs, bitmap, Allocation.MipmapControl.MIPMAP_NONE, Allocation.USAGE_SCRIPT);
        output = Allocation.createTyped(rs, input.getType());
        blur = ScriptIntrinsicBlur.create(rs, Element.U8_4(rs));
        blur.setInput(input);
        blur.setRadius(radius);
        blur.forEach(output);
        output.copyTo(bitmap);
    } finally {
        if (rs != null) {
            if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.M) {
                RenderScript.releaseAllContexts();
            } else {
                rs.destroy();
            }
        }
        if (input != null) {
            input.destroy();
        }
        if (output != null) {
            output.destroy();
        }
        if (blur != null) {
            blur.destroy();
        }
    }
    return bitmap;
}
Also used : RenderScript(android.renderscript.RenderScript) Allocation(android.renderscript.Allocation) ScriptIntrinsicBlur(android.renderscript.ScriptIntrinsicBlur)

Example 50 with RenderScript

use of android.renderscript.RenderScript in project Blurry by wasabeef.

the class Blur method rs.

@TargetApi(Build.VERSION_CODES.JELLY_BEAN_MR2)
private static Bitmap rs(Context context, Bitmap bitmap, int radius) throws RSRuntimeException {
    RenderScript rs = null;
    Allocation input = null;
    Allocation output = null;
    ScriptIntrinsicBlur blur = null;
    try {
        rs = RenderScript.create(context);
        rs.setMessageHandler(new RenderScript.RSMessageHandler());
        input = Allocation.createFromBitmap(rs, bitmap, Allocation.MipmapControl.MIPMAP_NONE, Allocation.USAGE_SCRIPT);
        output = Allocation.createTyped(rs, input.getType());
        blur = ScriptIntrinsicBlur.create(rs, Element.U8_4(rs));
        blur.setInput(input);
        blur.setRadius(radius);
        blur.forEach(output);
        output.copyTo(bitmap);
    } finally {
        if (rs != null) {
            rs.destroy();
        }
        if (input != null) {
            input.destroy();
        }
        if (output != null) {
            output.destroy();
        }
        if (blur != null) {
            blur.destroy();
        }
    }
    return bitmap;
}
Also used : RenderScript(android.renderscript.RenderScript) Allocation(android.renderscript.Allocation) ScriptIntrinsicBlur(android.renderscript.ScriptIntrinsicBlur) TargetApi(android.annotation.TargetApi)

Aggregations

RenderScript (android.renderscript.RenderScript)52 Allocation (android.renderscript.Allocation)45 ScriptIntrinsicBlur (android.renderscript.ScriptIntrinsicBlur)42 Bitmap (android.graphics.Bitmap)38 SuppressLint (android.annotation.SuppressLint)12 TargetApi (android.annotation.TargetApi)10 BitmapDrawable (android.graphics.drawable.BitmapDrawable)4 Type (android.renderscript.Type)4 BitmapFactory (android.graphics.BitmapFactory)3 Paint (android.graphics.Paint)3 RequiresApi (android.support.annotation.RequiresApi)3 ByteArrayInputStream (java.io.ByteArrayInputStream)3 ByteArrayOutputStream (java.io.ByteArrayOutputStream)3 Canvas (android.graphics.Canvas)2 Point (android.graphics.Point)2 ScriptIntrinsicYuvToRGB (android.renderscript.ScriptIntrinsicYuvToRGB)2 NonNull (androidx.annotation.NonNull)2 RSRuntimeException (android.renderscript.RSRuntimeException)1 Script (android.renderscript.Script)1 RequiresApi (androidx.annotation.RequiresApi)1