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Example 6 with Allocation

use of android.support.v8.renderscript.Allocation in project BlurKit-Android by flurgle.

the class BlurKit method blur.

public Bitmap blur(Bitmap src, int radius) {
    final Allocation input = Allocation.createFromBitmap(rs, src);
    final Allocation output = Allocation.createTyped(rs, input.getType());
    final ScriptIntrinsicBlur script = ScriptIntrinsicBlur.create(rs, Element.U8_4(rs));
    script.setRadius(radius);
    script.setInput(input);
    script.forEach(output);
    output.copyTo(src);
    return src;
}
Also used : Allocation(android.support.v8.renderscript.Allocation) ScriptIntrinsicBlur(android.support.v8.renderscript.ScriptIntrinsicBlur)

Example 7 with Allocation

use of android.support.v8.renderscript.Allocation in project android-stackblur by kikoso.

the class RSBlurProcess method blur.

@Override
public Bitmap blur(Bitmap original, float radius) {
    int width = original.getWidth();
    int height = original.getHeight();
    Bitmap blurred = original.copy(Bitmap.Config.ARGB_8888, true);
    ScriptC_blur blurScript = new ScriptC_blur(_rs, context.getResources(), R.raw.blur);
    Allocation inAllocation = Allocation.createFromBitmap(_rs, blurred, Allocation.MipmapControl.MIPMAP_NONE, Allocation.USAGE_SCRIPT);
    blurScript.set_gIn(inAllocation);
    blurScript.set_width(width);
    blurScript.set_height(height);
    blurScript.set_radius((int) radius);
    int[] row_indices = new int[height];
    for (int i = 0; i < height; i++) {
        row_indices[i] = i;
    }
    Allocation rows = Allocation.createSized(_rs, Element.U32(_rs), height, Allocation.USAGE_SCRIPT);
    rows.copyFrom(row_indices);
    row_indices = new int[width];
    for (int i = 0; i < width; i++) {
        row_indices[i] = i;
    }
    Allocation columns = Allocation.createSized(_rs, Element.U32(_rs), width, Allocation.USAGE_SCRIPT);
    columns.copyFrom(row_indices);
    blurScript.forEach_blur_h(rows);
    blurScript.forEach_blur_v(columns);
    inAllocation.copyTo(blurred);
    return blurred;
}
Also used : Bitmap(android.graphics.Bitmap) Allocation(android.support.v8.renderscript.Allocation)

Example 8 with Allocation

use of android.support.v8.renderscript.Allocation in project T-MVP by north2016.

the class BlurTransformation method transform.

/**
     * Transforms the given {@link Bitmap} based on the given dimensions and returns the transformed
     * result.
     * <p/>
     * <p>
     * The provided Bitmap, toTransform, should not be recycled or returned to the pool. Glide will automatically
     * recycle and/or reuse toTransform if the transformation returns a different Bitmap. Similarly implementations
     * should never recycle or return Bitmaps that are returned as the result of this method. Recycling or returning
     * the provided and/or the returned Bitmap to the pool will lead to a variety of runtime exceptions and drawing
     * errors. See #408 for an example. If the implementation obtains and discards intermediate Bitmaps, they may
     * safely be returned to the BitmapPool and/or recycled.
     * </p>
     * <p/>
     * <p>
     * outWidth and outHeight will never be {@link Target#SIZE_ORIGINAL}, this
     * class converts them to be the size of the Bitmap we're going to transform before calling this method.
     * </p>
     *
     * @param pool        A {@link BitmapPool} that can be used to obtain and
     *                    return intermediate {@link Bitmap}s used in this transformation. For every
     *                    {@link Bitmap} obtained from the pool during this transformation, a
     *                    {@link Bitmap} must also be returned.
     * @param toTransform The {@link Bitmap} to transform.
     * @param outWidth    The ideal width of the transformed bitmap (the transformed width does not need to match exactly).
     * @param outHeight   The ideal height of the transformed bitmap (the transformed heightdoes not need to match
     */
@Override
protected Bitmap transform(BitmapPool pool, Bitmap toTransform, int outWidth, int outHeight) {
    boolean needScaled = mSampling == DEFAULT_SAMPLING;
    int originWidth = toTransform.getWidth();
    int originHeight = toTransform.getHeight();
    int width, height;
    if (needScaled) {
        width = originWidth;
        height = originHeight;
    } else {
        width = (int) (originWidth / mSampling);
        height = (int) (originHeight / mSampling);
    }
    //find a re-use bitmap
    Bitmap bitmap = pool.get(width, height, Bitmap.Config.ARGB_8888);
    if (bitmap == null) {
        bitmap = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888);
    }
    Canvas canvas = new Canvas(bitmap);
    if (mSampling != DEFAULT_SAMPLING) {
        canvas.scale(1 / mSampling, 1 / mSampling);
    }
    Paint paint = new Paint();
    paint.setFlags(Paint.FILTER_BITMAP_FLAG | Paint.ANTI_ALIAS_FLAG);
    PorterDuffColorFilter filter = new PorterDuffColorFilter(mColor, PorterDuff.Mode.SRC_ATOP);
    paint.setColorFilter(filter);
    canvas.drawBitmap(toTransform, 0, 0, paint);
    // TIPS: Glide will take care of returning our original Bitmap to the BitmapPool for us,
    // we needn't to recycle it.
    //        toTransform.recycle();  <--- Just for tips. by Ligboy
    RenderScript rs = RenderScript.create(mContext);
    Allocation input = Allocation.createFromBitmap(rs, bitmap, Allocation.MipmapControl.MIPMAP_NONE, Allocation.USAGE_SCRIPT);
    Allocation output = Allocation.createTyped(rs, input.getType());
    ScriptIntrinsicBlur blur = ScriptIntrinsicBlur.create(rs, Element.U8_4(rs));
    blur.setInput(input);
    blur.setRadius(mRadius);
    blur.forEach(output);
    output.copyTo(bitmap);
    rs.destroy();
    if (needScaled) {
        return bitmap;
    } else {
        Bitmap scaled = Bitmap.createScaledBitmap(bitmap, originWidth, originHeight, true);
        bitmap.recycle();
        return scaled;
    }
}
Also used : Bitmap(android.graphics.Bitmap) RenderScript(android.support.v8.renderscript.RenderScript) Allocation(android.support.v8.renderscript.Allocation) ScriptIntrinsicBlur(android.support.v8.renderscript.ScriptIntrinsicBlur) Canvas(android.graphics.Canvas) PorterDuffColorFilter(android.graphics.PorterDuffColorFilter) Paint(android.graphics.Paint) Paint(android.graphics.Paint)

Example 9 with Allocation

use of android.support.v8.renderscript.Allocation in project BlurView by Dimezis.

the class RenderScriptBlur method blur.

/**
     * @param bitmap     bitmap to blur
     * @param blurRadius blur radius (1..25)
     * @return blurred bitmap
     */
@Override
public final Bitmap blur(Bitmap bitmap, float blurRadius) {
    //Allocation will use the same backing array of pixels as bitmap if created with USAGE_SHARED flag
    Allocation inAllocation = Allocation.createFromBitmap(renderScript, bitmap);
    Bitmap outputBitmap;
    if (canModifyBitmap) {
        outputBitmap = bitmap;
    } else {
        outputBitmap = Bitmap.createBitmap(bitmap.getWidth(), bitmap.getHeight(), bitmap.getConfig());
    }
    if (!canReuseAllocation(bitmap)) {
        if (outAllocation != null) {
            outAllocation.destroy();
        }
        outAllocation = Allocation.createTyped(renderScript, inAllocation.getType());
        lastBitmapWidth = bitmap.getWidth();
        lastBitmapHeight = bitmap.getHeight();
    }
    blurScript.setRadius(blurRadius);
    blurScript.setInput(inAllocation);
    //do not use inAllocation in forEach. it will cause visual artifacts on blurred Bitmap
    blurScript.forEach(outAllocation);
    outAllocation.copyTo(outputBitmap);
    inAllocation.destroy();
    return outputBitmap;
}
Also used : Bitmap(android.graphics.Bitmap) Allocation(android.support.v8.renderscript.Allocation)

Example 10 with Allocation

use of android.support.v8.renderscript.Allocation in project ngAndroid by davityle.

the class DefaultBlur method blurBitmap.

private static Bitmap blurBitmap(Bitmap src, float blurRadius, Context context) {
    RenderScript rs = RenderScript.create(context);
    Bitmap.Config conf = Bitmap.Config.ARGB_8888;
    Bitmap blurredBitmap = Bitmap.createBitmap(src.getWidth(), src.getHeight(), conf);
    final Allocation input = Allocation.createFromBitmap(rs, src, Allocation.MipmapControl.MIPMAP_NONE, Allocation.USAGE_SCRIPT);
    final Allocation output = Allocation.createTyped(rs, input.getType());
    final ScriptIntrinsicBlur script = ScriptIntrinsicBlur.create(rs, Element.U8_4(rs));
    script.setRadius(blurRadius);
    script.setInput(input);
    script.forEach(output);
    output.copyTo(blurredBitmap);
    return blurredBitmap;
}
Also used : RenderScript(android.support.v8.renderscript.RenderScript) Bitmap(android.graphics.Bitmap) Allocation(android.support.v8.renderscript.Allocation) ScriptIntrinsicBlur(android.support.v8.renderscript.ScriptIntrinsicBlur)

Aggregations

Allocation (android.support.v8.renderscript.Allocation)10 Bitmap (android.graphics.Bitmap)8 ScriptIntrinsicBlur (android.support.v8.renderscript.ScriptIntrinsicBlur)8 RenderScript (android.support.v8.renderscript.RenderScript)5 Canvas (android.graphics.Canvas)1 Paint (android.graphics.Paint)1 PorterDuffColorFilter (android.graphics.PorterDuffColorFilter)1 RSRuntimeException (android.support.v8.renderscript.RSRuntimeException)1