use of android.view.KeyEvent in project android_frameworks_base by ParanoidAndroid.
the class Input method sendKeyEvent.
private void sendKeyEvent(int keyCode) {
long now = SystemClock.uptimeMillis();
injectKeyEvent(new KeyEvent(now, now, KeyEvent.ACTION_DOWN, keyCode, 0, 0, KeyCharacterMap.VIRTUAL_KEYBOARD, 0, 0, InputDevice.SOURCE_KEYBOARD));
injectKeyEvent(new KeyEvent(now, now, KeyEvent.ACTION_UP, keyCode, 0, 0, KeyCharacterMap.VIRTUAL_KEYBOARD, 0, 0, InputDevice.SOURCE_KEYBOARD));
}
use of android.view.KeyEvent in project android_frameworks_base by ParanoidAndroid.
the class Instrumentation method sendStringSync.
/**
* Sends the key events corresponding to the text to the app being
* instrumented.
*
* @param text The text to be sent.
*/
public void sendStringSync(String text) {
if (text == null) {
return;
}
KeyCharacterMap keyCharacterMap = KeyCharacterMap.load(KeyCharacterMap.VIRTUAL_KEYBOARD);
KeyEvent[] events = keyCharacterMap.getEvents(text.toCharArray());
if (events != null) {
for (int i = 0; i < events.length; i++) {
// We have to change the time of an event before injecting it because
// all KeyEvents returned by KeyCharacterMap.getEvents() have the same
// time stamp and the system rejects too old events. Hence, it is
// possible for an event to become stale before it is injected if it
// takes too long to inject the preceding ones.
sendKeySync(KeyEvent.changeTimeRepeat(events[i], SystemClock.uptimeMillis(), 0));
}
}
}
use of android.view.KeyEvent in project android_frameworks_base by ParanoidAndroid.
the class Instrumentation method sendKeySync.
/**
* Send a key event to the currently focused window/view and wait for it to
* be processed. Finished at some point after the recipient has returned
* from its event processing, though it may <em>not</em> have completely
* finished reacting from the event -- for example, if it needs to update
* its display as a result, it may still be in the process of doing that.
*
* @param event The event to send to the current focus.
*/
public void sendKeySync(KeyEvent event) {
validateNotAppThread();
long downTime = event.getDownTime();
long eventTime = event.getEventTime();
int action = event.getAction();
int code = event.getKeyCode();
int repeatCount = event.getRepeatCount();
int metaState = event.getMetaState();
int deviceId = event.getDeviceId();
int scancode = event.getScanCode();
int source = event.getSource();
int flags = event.getFlags();
if (source == InputDevice.SOURCE_UNKNOWN) {
source = InputDevice.SOURCE_KEYBOARD;
}
if (eventTime == 0) {
eventTime = SystemClock.uptimeMillis();
}
if (downTime == 0) {
downTime = eventTime;
}
KeyEvent newEvent = new KeyEvent(downTime, eventTime, action, code, repeatCount, metaState, deviceId, scancode, flags | KeyEvent.FLAG_FROM_SYSTEM, source);
InputManager.getInstance().injectInputEvent(newEvent, InputManager.INJECT_INPUT_EVENT_MODE_WAIT_FOR_FINISH);
}
use of android.view.KeyEvent in project android_frameworks_base by ParanoidAndroid.
the class InputMethodService method sendDownUpKeyEvents.
/**
* Send the given key event code (as defined by {@link KeyEvent}) to the
* current input connection is a key down + key up event pair. The sent
* events have {@link KeyEvent#FLAG_SOFT_KEYBOARD KeyEvent.FLAG_SOFT_KEYBOARD}
* set, so that the recipient can identify them as coming from a software
* input method, and
* {@link KeyEvent#FLAG_KEEP_TOUCH_MODE KeyEvent.FLAG_KEEP_TOUCH_MODE}, so
* that they don't impact the current touch mode of the UI.
*
* <p>Note that it's discouraged to send such key events in normal operation;
* this is mainly for use with {@link android.text.InputType#TYPE_NULL} type
* text fields, or for non-rich input methods. A reasonably capable software
* input method should use the
* {@link android.view.inputmethod.InputConnection#commitText} family of methods
* to send text to an application, rather than sending key events.</p>
*
* @param keyEventCode The raw key code to send, as defined by
* {@link KeyEvent}.
*/
public void sendDownUpKeyEvents(int keyEventCode) {
InputConnection ic = getCurrentInputConnection();
if (ic == null)
return;
long eventTime = SystemClock.uptimeMillis();
ic.sendKeyEvent(new KeyEvent(eventTime, eventTime, KeyEvent.ACTION_DOWN, keyEventCode, 0, 0, KeyCharacterMap.VIRTUAL_KEYBOARD, 0, KeyEvent.FLAG_SOFT_KEYBOARD | KeyEvent.FLAG_KEEP_TOUCH_MODE));
ic.sendKeyEvent(new KeyEvent(eventTime, SystemClock.uptimeMillis(), KeyEvent.ACTION_UP, keyEventCode, 0, 0, KeyCharacterMap.VIRTUAL_KEYBOARD, 0, KeyEvent.FLAG_SOFT_KEYBOARD | KeyEvent.FLAG_KEEP_TOUCH_MODE));
}
use of android.view.KeyEvent in project android_frameworks_base by ParanoidAndroid.
the class AccessibilityInjectorTest method sendKeyEvent.
/**
* Sends a {@link KeyEvent} (up and down) to the {@link WebView}.
*
* @param keyCode The event key code.
*/
private void sendKeyEvent(WebView webView, int keyCode, int metaState) {
webView.onKeyDown(keyCode, new KeyEvent(0, 0, KeyEvent.ACTION_DOWN, keyCode, 1, metaState));
webView.onKeyUp(keyCode, new KeyEvent(0, 0, KeyEvent.ACTION_UP, keyCode, 1, metaState));
}
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