use of android.view.ViewOverlay in project Transitions-Everywhere by andkulikov.
the class Crossfade method createAnimator.
@Nullable
@Override
public Animator createAnimator(@NonNull ViewGroup sceneRoot, @Nullable TransitionValues startValues, @Nullable TransitionValues endValues) {
if (startValues == null || endValues == null || Build.VERSION.SDK_INT < Build.VERSION_CODES.JELLY_BEAN_MR2) {
return null;
}
if (sRectEvaluator == null) {
sRectEvaluator = new RectEvaluator();
}
final boolean useParentOverlay = mFadeBehavior != FADE_BEHAVIOR_REVEAL;
final View view = endValues.view;
Map<String, Object> startVals = startValues.values;
Map<String, Object> endVals = endValues.values;
Rect startBounds = (Rect) startVals.get(PROPNAME_BOUNDS);
Rect endBounds = (Rect) endVals.get(PROPNAME_BOUNDS);
if (startBounds == null || endBounds == null) {
return null;
}
Bitmap startBitmap = (Bitmap) startVals.get(PROPNAME_BITMAP);
Bitmap endBitmap = (Bitmap) endVals.get(PROPNAME_BITMAP);
final BitmapDrawable startDrawable = (BitmapDrawable) startVals.get(PROPNAME_DRAWABLE);
final BitmapDrawable endDrawable = (BitmapDrawable) endVals.get(PROPNAME_DRAWABLE);
if (startDrawable != null && endDrawable != null && !startBitmap.sameAs(endBitmap)) {
ViewOverlay overlay = useParentOverlay ? ((ViewGroup) view.getParent()).getOverlay() : view.getOverlay();
if (mFadeBehavior == FADE_BEHAVIOR_REVEAL) {
overlay.add(endDrawable);
}
overlay.add(startDrawable);
// The transition works by placing the end drawable under the start drawable and
// gradually fading out the start drawable. So it's not really a cross-fade, but rather
// a reveal of the end scene over time. Also, animate the bounds of both drawables
// to mimic the change in the size of the view itself between scenes.
ObjectAnimator anim;
if (mFadeBehavior == FADE_BEHAVIOR_OUT_IN) {
// Fade out completely halfway through the transition
anim = ObjectAnimator.ofInt(startDrawable, "alpha", 255, 0, 0);
} else {
anim = ObjectAnimator.ofInt(startDrawable, "alpha", 0);
}
anim.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
@Override
public void onAnimationUpdate(ValueAnimator animation) {
// TODO: some way to auto-invalidate views based on drawable changes? callbacks?
view.invalidate(startDrawable.getBounds());
}
});
ObjectAnimator anim1 = null;
if (mFadeBehavior == FADE_BEHAVIOR_OUT_IN) {
// start fading in halfway through the transition
anim1 = ObjectAnimator.ofFloat(view, View.ALPHA, 0, 0, 1);
} else if (mFadeBehavior == FADE_BEHAVIOR_CROSSFADE) {
anim1 = ObjectAnimator.ofFloat(view, View.ALPHA, 0, 1);
}
anim.addListener(new AnimatorListenerAdapter() {
@Override
public void onAnimationEnd(Animator animation) {
ViewOverlay overlay = useParentOverlay ? ((ViewGroup) view.getParent()).getOverlay() : view.getOverlay();
overlay.remove(startDrawable);
if (mFadeBehavior == FADE_BEHAVIOR_REVEAL) {
overlay.remove(endDrawable);
}
}
});
AnimatorSet set = new AnimatorSet();
set.playTogether(anim);
if (anim1 != null) {
set.playTogether(anim1);
}
if (mResizeBehavior == RESIZE_BEHAVIOR_SCALE && !startBounds.equals(endBounds)) {
Animator anim2 = ObjectAnimator.ofObject(startDrawable, "bounds", sRectEvaluator, startBounds, endBounds);
set.playTogether(anim2);
if (mResizeBehavior == RESIZE_BEHAVIOR_SCALE) {
// TODO: How to handle resizing with a CROSSFADE (vs. REVEAL) effect
// when we are animating the view directly?
Animator anim3 = ObjectAnimator.ofObject(endDrawable, "bounds", sRectEvaluator, startBounds, endBounds);
set.playTogether(anim3);
}
}
return set;
} else {
return null;
}
}
use of android.view.ViewOverlay in project platform_frameworks_base by android.
the class Crossfade method createAnimator.
@Override
public Animator createAnimator(ViewGroup sceneRoot, TransitionValues startValues, TransitionValues endValues) {
if (startValues == null || endValues == null) {
return null;
}
final boolean useParentOverlay = mFadeBehavior != FADE_BEHAVIOR_REVEAL;
final View view = endValues.view;
Map<String, Object> startVals = startValues.values;
Map<String, Object> endVals = endValues.values;
Rect startBounds = (Rect) startVals.get(PROPNAME_BOUNDS);
Rect endBounds = (Rect) endVals.get(PROPNAME_BOUNDS);
Bitmap startBitmap = (Bitmap) startVals.get(PROPNAME_BITMAP);
Bitmap endBitmap = (Bitmap) endVals.get(PROPNAME_BITMAP);
final BitmapDrawable startDrawable = (BitmapDrawable) startVals.get(PROPNAME_DRAWABLE);
final BitmapDrawable endDrawable = (BitmapDrawable) endVals.get(PROPNAME_DRAWABLE);
if (Transition.DBG) {
Log.d(LOG_TAG, "StartBitmap.sameAs(endBitmap) = " + startBitmap.sameAs(endBitmap) + " for start, end: " + startBitmap + ", " + endBitmap);
}
if (startDrawable != null && endDrawable != null && !startBitmap.sameAs(endBitmap)) {
ViewOverlay overlay = useParentOverlay ? ((ViewGroup) view.getParent()).getOverlay() : view.getOverlay();
if (mFadeBehavior == FADE_BEHAVIOR_REVEAL) {
overlay.add(endDrawable);
}
overlay.add(startDrawable);
// The transition works by placing the end drawable under the start drawable and
// gradually fading out the start drawable. So it's not really a cross-fade, but rather
// a reveal of the end scene over time. Also, animate the bounds of both drawables
// to mimic the change in the size of the view itself between scenes.
ObjectAnimator anim;
if (mFadeBehavior == FADE_BEHAVIOR_OUT_IN) {
// Fade out completely halfway through the transition
anim = ObjectAnimator.ofInt(startDrawable, "alpha", 255, 0, 0);
} else {
anim = ObjectAnimator.ofInt(startDrawable, "alpha", 0);
}
anim.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
@Override
public void onAnimationUpdate(ValueAnimator animation) {
// TODO: some way to auto-invalidate views based on drawable changes? callbacks?
view.invalidate(startDrawable.getBounds());
}
});
ObjectAnimator anim1 = null;
if (mFadeBehavior == FADE_BEHAVIOR_OUT_IN) {
// start fading in halfway through the transition
anim1 = ObjectAnimator.ofFloat(view, View.ALPHA, 0, 0, 1);
} else if (mFadeBehavior == FADE_BEHAVIOR_CROSSFADE) {
anim1 = ObjectAnimator.ofFloat(view, View.ALPHA, 0, 1);
}
if (Transition.DBG) {
Log.d(LOG_TAG, "Crossfade: created anim " + anim + " for start, end values " + startValues + ", " + endValues);
}
anim.addListener(new AnimatorListenerAdapter() {
@Override
public void onAnimationEnd(Animator animation) {
ViewOverlay overlay = useParentOverlay ? ((ViewGroup) view.getParent()).getOverlay() : view.getOverlay();
overlay.remove(startDrawable);
if (mFadeBehavior == FADE_BEHAVIOR_REVEAL) {
overlay.remove(endDrawable);
}
}
});
AnimatorSet set = new AnimatorSet();
set.playTogether(anim);
if (anim1 != null) {
set.playTogether(anim1);
}
if (mResizeBehavior == RESIZE_BEHAVIOR_SCALE && !startBounds.equals(endBounds)) {
if (Transition.DBG) {
Log.d(LOG_TAG, "animating from startBounds to endBounds: " + startBounds + ", " + endBounds);
}
Animator anim2 = ObjectAnimator.ofObject(startDrawable, "bounds", sRectEvaluator, startBounds, endBounds);
set.playTogether(anim2);
if (mResizeBehavior == RESIZE_BEHAVIOR_SCALE) {
// TODO: How to handle resizing with a CROSSFADE (vs. REVEAL) effect
// when we are animating the view directly?
Animator anim3 = ObjectAnimator.ofObject(endDrawable, "bounds", sRectEvaluator, startBounds, endBounds);
set.playTogether(anim3);
}
}
return set;
} else {
return null;
}
}
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