use of android.view.accessibility.AccessibilityNodeInfo in project android_frameworks_base by DirtyUnicorns.
the class UiScrollable method scrollForward.
/**
* Performs a forward scroll. If the swipe direction is set to vertical,
* then the swipes will be performed from bottom to top. If the swipe
* direction is set to horizontal, then the swipes will be performed from
* right to left. Make sure to take into account devices configured with
* right-to-left languages like Arabic and Hebrew.
*
* @param steps number of steps. Use this to control the speed of the scroll action
* @return true if scrolled, false if can't scroll anymore
* @since API Level 16
*/
public boolean scrollForward(int steps) throws UiObjectNotFoundException {
Tracer.trace(steps);
Log.d(LOG_TAG, "scrollForward() on selector = " + getSelector());
AccessibilityNodeInfo node = findAccessibilityNodeInfo(WAIT_FOR_SELECTOR_TIMEOUT);
if (node == null) {
throw new UiObjectNotFoundException(getSelector().toString());
}
Rect rect = new Rect();
node.getBoundsInScreen(rect);
int downX = 0;
int downY = 0;
int upX = 0;
int upY = 0;
// set otherwise by setAsHorizontalContainer()
if (mIsVerticalList) {
int swipeAreaAdjust = (int) (rect.height() * getSwipeDeadZonePercentage());
// scroll vertically: swipe down -> up
downX = rect.centerX();
downY = rect.bottom - swipeAreaAdjust;
upX = rect.centerX();
upY = rect.top + swipeAreaAdjust;
} else {
int swipeAreaAdjust = (int) (rect.width() * getSwipeDeadZonePercentage());
// scroll horizontally: swipe right -> left
// TODO: Assuming device is not in right to left language
downX = rect.right - swipeAreaAdjust;
downY = rect.centerY();
upX = rect.left + swipeAreaAdjust;
upY = rect.centerY();
}
return getInteractionController().scrollSwipe(downX, downY, upX, upY, steps);
}
use of android.view.accessibility.AccessibilityNodeInfo in project android_frameworks_base by DirtyUnicorns.
the class UiObject method longClickBottomRight.
/**
* Long clicks bottom and right corner of the UI element
*
* @return true if operation was successful
* @throws UiObjectNotFoundException
* @since API Level 16
*/
public boolean longClickBottomRight() throws UiObjectNotFoundException {
Tracer.trace();
AccessibilityNodeInfo node = findAccessibilityNodeInfo(mConfig.getWaitForSelectorTimeout());
if (node == null) {
throw new UiObjectNotFoundException(getSelector().toString());
}
Rect rect = getVisibleBounds(node);
return getInteractionController().longTapNoSync(rect.right - 5, rect.bottom - 5);
}
use of android.view.accessibility.AccessibilityNodeInfo in project android_frameworks_base by DirtyUnicorns.
the class UiObject method clickTopLeft.
/**
* Clicks the top and left corner of the UI element
*
* @return true on success
* @throws UiObjectNotFoundException
* @since API Level 16
*/
public boolean clickTopLeft() throws UiObjectNotFoundException {
Tracer.trace();
AccessibilityNodeInfo node = findAccessibilityNodeInfo(mConfig.getWaitForSelectorTimeout());
if (node == null) {
throw new UiObjectNotFoundException(getSelector().toString());
}
Rect rect = getVisibleBounds(node);
return getInteractionController().clickNoSync(rect.left + 5, rect.top + 5);
}
use of android.view.accessibility.AccessibilityNodeInfo in project android_frameworks_base by DirtyUnicorns.
the class UiObject method getPackageName.
/**
* Reads the view's <code>package</code> property
*
* @return true if it is else false
* @throws UiObjectNotFoundException
* @since API Level 16
*/
public String getPackageName() throws UiObjectNotFoundException {
Tracer.trace();
AccessibilityNodeInfo node = findAccessibilityNodeInfo(mConfig.getWaitForSelectorTimeout());
if (node == null) {
throw new UiObjectNotFoundException(getSelector().toString());
}
return safeStringReturn(node.getPackageName());
}
use of android.view.accessibility.AccessibilityNodeInfo in project android_frameworks_base by DirtyUnicorns.
the class UiObject method pinchOut.
/**
* Performs a two-pointer gesture, where each pointer moves diagonally
* opposite across the other, from the center out towards the edges of the
* this UiObject.
* @param percent percentage of the object's diagonal length for the pinch gesture
* @param steps the number of steps for the gesture. Steps are injected
* about 5 milliseconds apart, so 100 steps may take around 0.5 seconds to complete.
* @return <code>true</code> if all touch events for this gesture are injected successfully,
* <code>false</code> otherwise
* @throws UiObjectNotFoundException
* @since API Level 18
*/
public boolean pinchOut(int percent, int steps) throws UiObjectNotFoundException {
// make value between 1 and 100
percent = (percent < 0) ? 1 : (percent > 100) ? 100 : percent;
float percentage = percent / 100f;
AccessibilityNodeInfo node = findAccessibilityNodeInfo(mConfig.getWaitForSelectorTimeout());
if (node == null) {
throw new UiObjectNotFoundException(getSelector().toString());
}
Rect rect = getVisibleBounds(node);
if (rect.width() <= FINGER_TOUCH_HALF_WIDTH * 2)
throw new IllegalStateException("Object width is too small for operation");
// start from the same point at the center of the control
Point startPoint1 = new Point(rect.centerX() - FINGER_TOUCH_HALF_WIDTH, rect.centerY());
Point startPoint2 = new Point(rect.centerX() + FINGER_TOUCH_HALF_WIDTH, rect.centerY());
// End at the top-left and bottom-right corners of the control
Point endPoint1 = new Point(rect.centerX() - (int) ((rect.width() / 2) * percentage), rect.centerY());
Point endPoint2 = new Point(rect.centerX() + (int) ((rect.width() / 2) * percentage), rect.centerY());
return performTwoPointerGesture(startPoint1, startPoint2, endPoint1, endPoint2, steps);
}
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