use of android.view.animation.Animation in project android_frameworks_base by DirtyUnicorns.
the class View method draw.
/**
* This method is called by ViewGroup.drawChild() to have each child view draw itself.
*
* This is where the View specializes rendering behavior based on layer type,
* and hardware acceleration.
*/
boolean draw(Canvas canvas, ViewGroup parent, long drawingTime) {
final boolean hardwareAcceleratedCanvas = canvas.isHardwareAccelerated();
/* If an attached view draws to a HW canvas, it may use its RenderNode + DisplayList.
*
* If a view is dettached, its DisplayList shouldn't exist. If the canvas isn't
* HW accelerated, it can't handle drawing RenderNodes.
*/
boolean drawingWithRenderNode = mAttachInfo != null && mAttachInfo.mHardwareAccelerated && hardwareAcceleratedCanvas;
boolean more = false;
final boolean childHasIdentityMatrix = hasIdentityMatrix();
final int parentFlags = parent.mGroupFlags;
if ((parentFlags & ViewGroup.FLAG_CLEAR_TRANSFORMATION) != 0) {
parent.getChildTransformation().clear();
parent.mGroupFlags &= ~ViewGroup.FLAG_CLEAR_TRANSFORMATION;
}
Transformation transformToApply = null;
boolean concatMatrix = false;
final boolean scalingRequired = mAttachInfo != null && mAttachInfo.mScalingRequired;
final Animation a = getAnimation();
if (a != null) {
more = applyLegacyAnimation(parent, drawingTime, a, scalingRequired);
concatMatrix = a.willChangeTransformationMatrix();
if (concatMatrix) {
mPrivateFlags3 |= PFLAG3_VIEW_IS_ANIMATING_TRANSFORM;
}
transformToApply = parent.getChildTransformation();
} else {
if ((mPrivateFlags3 & PFLAG3_VIEW_IS_ANIMATING_TRANSFORM) != 0) {
// No longer animating: clear out old animation matrix
mRenderNode.setAnimationMatrix(null);
mPrivateFlags3 &= ~PFLAG3_VIEW_IS_ANIMATING_TRANSFORM;
}
if (!drawingWithRenderNode && (parentFlags & ViewGroup.FLAG_SUPPORT_STATIC_TRANSFORMATIONS) != 0) {
final Transformation t = parent.getChildTransformation();
final boolean hasTransform = parent.getChildStaticTransformation(this, t);
if (hasTransform) {
final int transformType = t.getTransformationType();
transformToApply = transformType != Transformation.TYPE_IDENTITY ? t : null;
concatMatrix = (transformType & Transformation.TYPE_MATRIX) != 0;
}
}
}
concatMatrix |= !childHasIdentityMatrix;
// Sets the flag as early as possible to allow draw() implementations
// to call invalidate() successfully when doing animations
mPrivateFlags |= PFLAG_DRAWN;
if (!concatMatrix && (parentFlags & (ViewGroup.FLAG_SUPPORT_STATIC_TRANSFORMATIONS | ViewGroup.FLAG_CLIP_CHILDREN)) == ViewGroup.FLAG_CLIP_CHILDREN && canvas.quickReject(mLeft, mTop, mRight, mBottom, Canvas.EdgeType.BW) && (mPrivateFlags & PFLAG_DRAW_ANIMATION) == 0) {
mPrivateFlags2 |= PFLAG2_VIEW_QUICK_REJECTED;
return more;
}
mPrivateFlags2 &= ~PFLAG2_VIEW_QUICK_REJECTED;
if (hardwareAcceleratedCanvas) {
// Clear INVALIDATED flag to allow invalidation to occur during rendering, but
// retain the flag's value temporarily in the mRecreateDisplayList flag
mRecreateDisplayList = (mPrivateFlags & PFLAG_INVALIDATED) != 0;
mPrivateFlags &= ~PFLAG_INVALIDATED;
}
RenderNode renderNode = null;
Bitmap cache = null;
// TODO: signify cache state with just 'cache' local
int layerType = getLayerType();
if (layerType == LAYER_TYPE_SOFTWARE || !drawingWithRenderNode) {
if (layerType != LAYER_TYPE_NONE) {
// If not drawing with RenderNode, treat HW layers as SW
layerType = LAYER_TYPE_SOFTWARE;
buildDrawingCache(true);
}
cache = getDrawingCache(true);
}
if (drawingWithRenderNode) {
// Delay getting the display list until animation-driven alpha values are
// set up and possibly passed on to the view
renderNode = updateDisplayListIfDirty();
if (!renderNode.isValid()) {
// Uncommon, but possible. If a view is removed from the hierarchy during the call
// to getDisplayList(), the display list will be marked invalid and we should not
// try to use it again.
renderNode = null;
drawingWithRenderNode = false;
}
}
int sx = 0;
int sy = 0;
if (!drawingWithRenderNode) {
computeScroll();
sx = mScrollX;
sy = mScrollY;
}
final boolean drawingWithDrawingCache = cache != null && !drawingWithRenderNode;
final boolean offsetForScroll = cache == null && !drawingWithRenderNode;
int restoreTo = -1;
if (!drawingWithRenderNode || transformToApply != null) {
restoreTo = canvas.save();
}
if (offsetForScroll) {
canvas.translate(mLeft - sx, mTop - sy);
} else {
if (!drawingWithRenderNode) {
canvas.translate(mLeft, mTop);
}
if (scalingRequired) {
if (drawingWithRenderNode) {
// TODO: Might not need this if we put everything inside the DL
restoreTo = canvas.save();
}
// mAttachInfo cannot be null, otherwise scalingRequired == false
final float scale = 1.0f / mAttachInfo.mApplicationScale;
canvas.scale(scale, scale);
}
}
float alpha = drawingWithRenderNode ? 1 : (getAlpha() * getTransitionAlpha());
if (transformToApply != null || alpha < 1 || !hasIdentityMatrix() || (mPrivateFlags3 & PFLAG3_VIEW_IS_ANIMATING_ALPHA) != 0) {
if (transformToApply != null || !childHasIdentityMatrix) {
int transX = 0;
int transY = 0;
if (offsetForScroll) {
transX = -sx;
transY = -sy;
}
if (transformToApply != null) {
if (concatMatrix) {
if (drawingWithRenderNode) {
renderNode.setAnimationMatrix(transformToApply.getMatrix());
} else {
// Undo the scroll translation, apply the transformation matrix,
// then redo the scroll translate to get the correct result.
canvas.translate(-transX, -transY);
canvas.concat(transformToApply.getMatrix());
canvas.translate(transX, transY);
}
parent.mGroupFlags |= ViewGroup.FLAG_CLEAR_TRANSFORMATION;
}
float transformAlpha = transformToApply.getAlpha();
if (transformAlpha < 1) {
alpha *= transformAlpha;
parent.mGroupFlags |= ViewGroup.FLAG_CLEAR_TRANSFORMATION;
}
}
if (!childHasIdentityMatrix && !drawingWithRenderNode) {
canvas.translate(-transX, -transY);
canvas.concat(getMatrix());
canvas.translate(transX, transY);
}
}
// Deal with alpha if it is or used to be <1
if (alpha < 1 || (mPrivateFlags3 & PFLAG3_VIEW_IS_ANIMATING_ALPHA) != 0) {
if (alpha < 1) {
mPrivateFlags3 |= PFLAG3_VIEW_IS_ANIMATING_ALPHA;
} else {
mPrivateFlags3 &= ~PFLAG3_VIEW_IS_ANIMATING_ALPHA;
}
parent.mGroupFlags |= ViewGroup.FLAG_CLEAR_TRANSFORMATION;
if (!drawingWithDrawingCache) {
final int multipliedAlpha = (int) (255 * alpha);
if (!onSetAlpha(multipliedAlpha)) {
if (drawingWithRenderNode) {
renderNode.setAlpha(alpha * getAlpha() * getTransitionAlpha());
} else if (layerType == LAYER_TYPE_NONE) {
canvas.saveLayerAlpha(sx, sy, sx + getWidth(), sy + getHeight(), multipliedAlpha);
}
} else {
// Alpha is handled by the child directly, clobber the layer's alpha
mPrivateFlags |= PFLAG_ALPHA_SET;
}
}
}
} else if ((mPrivateFlags & PFLAG_ALPHA_SET) == PFLAG_ALPHA_SET) {
onSetAlpha(255);
mPrivateFlags &= ~PFLAG_ALPHA_SET;
}
if (!drawingWithRenderNode) {
// apply clips directly, since RenderNode won't do it for this draw
if ((parentFlags & ViewGroup.FLAG_CLIP_CHILDREN) != 0 && cache == null) {
if (offsetForScroll) {
canvas.clipRect(sx, sy, sx + getWidth(), sy + getHeight());
} else {
if (!scalingRequired || cache == null) {
canvas.clipRect(0, 0, getWidth(), getHeight());
} else {
canvas.clipRect(0, 0, cache.getWidth(), cache.getHeight());
}
}
}
if (mClipBounds != null) {
// clip bounds ignore scroll
canvas.clipRect(mClipBounds);
}
}
if (!drawingWithDrawingCache) {
if (drawingWithRenderNode) {
mPrivateFlags &= ~PFLAG_DIRTY_MASK;
((DisplayListCanvas) canvas).drawRenderNode(renderNode);
} else {
// Fast path for layouts with no backgrounds
if ((mPrivateFlags & PFLAG_SKIP_DRAW) == PFLAG_SKIP_DRAW) {
mPrivateFlags &= ~PFLAG_DIRTY_MASK;
dispatchDraw(canvas);
} else {
draw(canvas);
}
}
} else if (cache != null) {
mPrivateFlags &= ~PFLAG_DIRTY_MASK;
if (layerType == LAYER_TYPE_NONE || mLayerPaint == null) {
// no layer paint, use temporary paint to draw bitmap
Paint cachePaint = parent.mCachePaint;
if (cachePaint == null) {
cachePaint = new Paint();
cachePaint.setDither(false);
parent.mCachePaint = cachePaint;
}
cachePaint.setAlpha((int) (alpha * 255));
canvas.drawBitmap(cache, 0.0f, 0.0f, cachePaint);
} else {
// use layer paint to draw the bitmap, merging the two alphas, but also restore
int layerPaintAlpha = mLayerPaint.getAlpha();
if (alpha < 1) {
mLayerPaint.setAlpha((int) (alpha * layerPaintAlpha));
}
canvas.drawBitmap(cache, 0.0f, 0.0f, mLayerPaint);
if (alpha < 1) {
mLayerPaint.setAlpha(layerPaintAlpha);
}
}
}
if (restoreTo >= 0) {
canvas.restoreToCount(restoreTo);
}
if (a != null && !more) {
if (!hardwareAcceleratedCanvas && !a.getFillAfter()) {
onSetAlpha(255);
}
parent.finishAnimatingView(this, a);
}
if (more && hardwareAcceleratedCanvas) {
if (a.hasAlpha() && (mPrivateFlags & PFLAG_ALPHA_SET) == PFLAG_ALPHA_SET) {
// alpha animations should cause the child to recreate its display list
invalidate(true);
}
}
mRecreateDisplayList = false;
return more;
}
use of android.view.animation.Animation in project android_frameworks_base by DirtyUnicorns.
the class MarqueeActivity method onCreate.
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
final LinearLayout linearLayout = new LinearLayout(this);
linearLayout.setOrientation(LinearLayout.VERTICAL);
final TextView text1 = new TextView(this);
text1.setText("This is a marquee inside a TextView");
text1.setSingleLine(true);
text1.setHorizontalFadingEdgeEnabled(true);
text1.setEllipsize(TextUtils.TruncateAt.MARQUEE);
linearLayout.addView(text1, new LinearLayout.LayoutParams(100, LinearLayout.LayoutParams.WRAP_CONTENT));
final TextView text2 = new TextView(this);
text2.setText("This is a marquee inside a TextView");
text2.setSingleLine(true);
text2.setHorizontalFadingEdgeEnabled(true);
text2.setEllipsize(TextUtils.TruncateAt.MARQUEE);
LinearLayout.LayoutParams params = new LinearLayout.LayoutParams(100, LinearLayout.LayoutParams.WRAP_CONTENT);
linearLayout.addView(text2, params);
setContentView(linearLayout);
getWindow().getDecorView().postDelayed(new Runnable() {
@Override
public void run() {
text2.setVisibility(View.INVISIBLE);
Animation animation = AnimationUtils.loadAnimation(text2.getContext(), R.anim.slide_off_left);
animation.setFillEnabled(true);
animation.setFillAfter(true);
text2.startAnimation(animation);
}
}, 1000);
}
use of android.view.animation.Animation in project android_frameworks_base by DirtyUnicorns.
the class PhoneWindowManager method createForceHideEnterAnimation.
@Override
public Animation createForceHideEnterAnimation(boolean onWallpaper, boolean goingToNotificationShade) {
if (goingToNotificationShade) {
return AnimationUtils.loadAnimation(mContext, R.anim.lock_screen_behind_enter_fade_in);
}
AnimationSet set = (AnimationSet) AnimationUtils.loadAnimation(mContext, onWallpaper ? R.anim.lock_screen_behind_enter_wallpaper : R.anim.lock_screen_behind_enter);
// TODO: Use XML interpolators when we have log interpolators available in XML.
final List<Animation> animations = set.getAnimations();
for (int i = animations.size() - 1; i >= 0; --i) {
animations.get(i).setInterpolator(mLogDecelerateInterpolator);
}
return set;
}
use of android.view.animation.Animation in project android_frameworks_base by DirtyUnicorns.
the class ListWithDisappearingItemBug method onCreate.
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
Toast.makeText(this, "Make sure you rotate screen to see bug", Toast.LENGTH_LONG).show();
// Get a cursor with all people
Cursor c = getContentResolver().query(People.CONTENT_URI, null, null, null, null);
startManagingCursor(c);
ListAdapter adapter = new SimpleCursorAdapter(this, // Use a template that displays a text view
R.layout.list_with_disappearing_item_bug_item, // Give the cursor to the list adatper
c, // Map the NAME column in the people database to...
new String[] { People.NAME }, // The "text1" view defined in the XML template
new int[] { R.id.text1 });
setListAdapter(adapter);
AnimationSet set = new AnimationSet(true);
Animation animation = new AlphaAnimation(0.0f, 1.0f);
animation.setDuration(50);
set.addAnimation(animation);
animation = new TranslateAnimation(Animation.RELATIVE_TO_SELF, 0.0f, Animation.RELATIVE_TO_SELF, 0.0f, Animation.RELATIVE_TO_SELF, -1.0f, Animation.RELATIVE_TO_SELF, 0.0f);
animation.setDuration(100);
set.addAnimation(animation);
LayoutAnimationController controller = new LayoutAnimationController(set, 0.5f);
ListView listView = getListView();
listView.setLayoutAnimation(controller);
}
use of android.view.animation.Animation in project UltimateAndroid by cymcsg.
the class UiUtils method expandViews.
/**
* Expand a view which has already collapsed
*
* @param v
*/
public static void expandViews(final View v) {
v.measure(RelativeLayout.LayoutParams.MATCH_PARENT, RelativeLayout.LayoutParams.WRAP_CONTENT);
final int targtetHeight = v.getMeasuredHeight();
v.getLayoutParams().height = 0;
v.setVisibility(View.VISIBLE);
Animation a = new Animation() {
@Override
protected void applyTransformation(float interpolatedTime, Transformation t) {
v.getLayoutParams().height = interpolatedTime == 1 ? RelativeLayout.LayoutParams.WRAP_CONTENT : (int) (targtetHeight * interpolatedTime);
v.requestLayout();
}
@Override
public boolean willChangeBounds() {
return true;
}
};
// 1dp/ms
a.setDuration((int) (targtetHeight / v.getContext().getResources().getDisplayMetrics().density));
v.startAnimation(a);
}
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