use of blue.soundObject.Instance in project blue by kunstmusik.
the class PasteSoundObjectAction method actionPerformed.
@Override
public void actionPerformed(ActionEvent e) {
double start = (double) p.x / timeState.getPixelSecond();
if (timeState.isSnapEnabled()) {
start = ScoreUtilities.getSnapValueStart(start, timeState.getSnapValue());
}
ScoreController.ScoreObjectBuffer buffer = ScoreController.getInstance().getScoreObjectBuffer();
List<Layer> allLayers = scorePath.getAllLayers();
int selectedLayerIndex = scorePath.getGlobalLayerIndexForY(p.y);
int minLayer = Integer.MAX_VALUE;
int maxLayer = Integer.MIN_VALUE;
double bufferStart = Double.POSITIVE_INFINITY;
for (int i = 0; i < buffer.scoreObjects.size(); i++) {
ScoreObject scoreObj = buffer.scoreObjects.get(i);
int layer = buffer.layerIndexes.get(i);
if (scoreObj.getStartTime() < bufferStart) {
bufferStart = scoreObj.getStartTime();
}
if (layer < minLayer) {
minLayer = layer;
}
if (layer > maxLayer) {
maxLayer = layer;
}
}
int layerTranslation = selectedLayerIndex - minLayer;
double startTranslation = start - bufferStart;
if ((maxLayer + layerTranslation) >= allLayers.size()) {
JOptionPane.showMessageDialog(null, "Not Enough Layers to Paste");
return;
}
for (int i = 0; i < buffer.scoreObjects.size(); i++) {
ScoreObject scoreObj = buffer.scoreObjects.get(i);
int index = buffer.layerIndexes.get(i);
Layer layer = allLayers.get(index + layerTranslation);
if (!layer.accepts(scoreObj)) {
JOptionPane.showMessageDialog(null, "Unable to paste due to target layers not " + "accepting types of objects within the copy buffer (i.e. trying to " + "paste a SoundObject into an AudioLayer");
return;
}
}
BlueData data = BlueProjectManager.getInstance().getCurrentBlueData();
SoundObjectLibrary sObjLib = data.getSoundObjectLibrary();
AddScoreObjectEdit undoEdit = null;
// FIXME - Need a generic way to handle shadow objects; perhaps need to
// deal with this in the model...
List<Instance> instanceSoundObjects = new ArrayList<>();
for (int i = 0; i < buffer.scoreObjects.size(); i++) {
ScoreObject sObj = buffer.scoreObjects.get(i).deepCopy();
int newLayerIndex = buffer.layerIndexes.get(i) + layerTranslation;
if (sObj instanceof Instance) {
instanceSoundObjects.add((Instance) sObj);
} else if (sObj instanceof PolyObject) {
PolyObject pObj = (PolyObject) sObj;
getInstancesFromPolyObject(instanceSoundObjects, pObj);
}
sObj.setStartTime(sObj.getStartTime() + startTranslation);
ScoreObjectLayer<ScoreObject> layer = (ScoreObjectLayer<ScoreObject>) allLayers.get(newLayerIndex);
layer.add(sObj);
AddScoreObjectEdit tempEdit = new AddScoreObjectEdit(layer, sObj);
if (undoEdit == null) {
undoEdit = tempEdit;
} else {
undoEdit.addSubEdit(tempEdit);
}
}
checkAndAddInstanceSoundObjects(sObjLib, instanceSoundObjects);
BlueUndoManager.setUndoManager("score");
BlueUndoManager.addEdit(undoEdit);
}
use of blue.soundObject.Instance in project blue by kunstmusik.
the class PasteSoundObjectAction method getInstancesFromPolyObject.
private void getInstancesFromPolyObject(List<Instance> instanceSoundObjects, PolyObject pObj) {
for (SoundLayer layer : pObj) {
for (SoundObject sObj : layer) {
if (sObj instanceof Instance) {
Instance instance = (Instance) sObj;
instanceSoundObjects.add(instance);
} else if (sObj instanceof PolyObject) {
getInstancesFromPolyObject(instanceSoundObjects, (PolyObject) sObj);
}
}
}
}
use of blue.soundObject.Instance in project blue by kunstmusik.
the class SoundObjectLibraryUtils method removeSoundObjectInstances.
protected static void removeSoundObjectInstances(PolyObject polyObject, SoundObject sObj) {
for (int i = 0; i < polyObject.size(); i++) {
SoundLayer layer = polyObject.get(i);
ArrayList<SoundObject> instances = new ArrayList<>();
for (SoundObject tempObject : layer) {
if (tempObject instanceof Instance) {
Instance instance = (Instance) tempObject;
if (instance.getSoundObject() == sObj) {
instances.add(instance);
}
} else if (tempObject instanceof PolyObject) {
removeSoundObjectInstances((PolyObject) tempObject, sObj);
}
}
for (SoundObject tempObject : instances) {
layer.remove(tempObject);
}
}
}
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