use of com.almasb.fxgl.physics.box2d.collision.AABB in project FXGL by AlmasB.
the class DefaultBroadPhaseBuffer method testOverlap.
@Override
public boolean testOverlap(int proxyIdA, int proxyIdB) {
AABB a = tree.getFatAABB(proxyIdA);
AABB b = tree.getFatAABB(proxyIdB);
return AABB.testOverlap(a, b);
}
use of com.almasb.fxgl.physics.box2d.collision.AABB in project FXGL by AlmasB.
the class DynamicTree method validateMetrics.
private void validateMetrics(DynamicTreeNode node) {
if (node == null) {
return;
}
DynamicTreeNode child1 = node.child1;
DynamicTreeNode child2 = node.child2;
if (node.child1 == null) {
assert (child1 == null);
assert (child2 == null);
assert (node.height == 0);
return;
}
assert (child1 != null && 0 <= child1.id && child1.id < m_nodeCapacity);
assert (child2 != null && 0 <= child2.id && child2.id < m_nodeCapacity);
int height1 = child1.height;
int height2 = child2.height;
int height;
height = 1 + JBoxUtils.max(height1, height2);
assert (node.height == height);
AABB aabb = new AABB();
aabb.combine(child1.aabb, child2.aabb);
assert (aabb.lowerBound.equals(node.aabb.lowerBound));
assert (aabb.upperBound.equals(node.aabb.upperBound));
validateMetrics(child1);
validateMetrics(child2);
}
use of com.almasb.fxgl.physics.box2d.collision.AABB in project FXGL by AlmasB.
the class ParticleSystem method createParticleGroup.
@SuppressWarnings("PMD.DontUseFloatTypeForLoopIndices")
public ParticleGroup createParticleGroup(ParticleGroupDef groupDef) {
float stride = getParticleStride();
final Transform identity = tempTransform;
identity.setIdentity();
Transform transform = tempTransform2;
transform.setIdentity();
int firstIndex = m_count;
if (groupDef.getShape() != null) {
final ParticleDef particleDef = tempParticleDef;
particleDef.setTypeFlags(groupDef.getTypeFlags());
particleDef.color = groupDef.getColor();
particleDef.setUserData(groupDef.getUserData());
Shape shape = groupDef.getShape();
transform.set(groupDef.getPosition(), groupDef.getAngle());
AABB aabb = temp;
int childCount = shape.getChildCount();
for (int childIndex = 0; childIndex < childCount; childIndex++) {
if (childIndex == 0) {
shape.computeAABB(aabb, identity, childIndex);
} else {
AABB childAABB = temp2;
shape.computeAABB(childAABB, identity, childIndex);
aabb.combine(childAABB);
}
}
final float upperBoundY = aabb.upperBound.y;
final float upperBoundX = aabb.upperBound.x;
for (float y = FXGLMath.floor(aabb.lowerBound.y / stride) * stride; y < upperBoundY; y += stride) {
for (float x = FXGLMath.floor(aabb.lowerBound.x / stride) * stride; x < upperBoundX; x += stride) {
Vec2 p = tempVec;
p.x = x;
p.y = y;
if (shape.containsPoint(identity, p)) {
Transform.mulToOut(transform, p, p);
particleDef.position.x = p.x;
particleDef.position.y = p.y;
p.subLocal(groupDef.getPosition());
Vec2.crossToOutUnsafe(groupDef.getAngularVelocity(), p, particleDef.velocity);
particleDef.velocity.addLocal(groupDef.getLinearVelocity());
createParticle(particleDef);
}
}
}
}
int lastIndex = m_count;
ParticleGroup group = new ParticleGroup();
group.m_system = this;
group.m_firstIndex = firstIndex;
group.m_lastIndex = lastIndex;
group.m_groupFlags = groupDef.getGroupFlags();
group.m_strength = groupDef.getStrength();
group.m_userData = groupDef.getUserData();
group.m_transform.set(transform);
group.m_destroyAutomatically = groupDef.isDestroyAutomatically();
group.m_prev = null;
group.m_next = m_groupList;
if (m_groupList != null) {
m_groupList.m_prev = group;
}
m_groupList = group;
++m_groupCount;
for (int i = firstIndex; i < lastIndex; i++) {
m_groupBuffer[i] = group;
}
updateContacts(true);
if ((groupDef.getTypeFlags() & k_pairFlags) != 0) {
for (int k = 0; k < m_contactCount; k++) {
ParticleContact contact = m_contactBuffer[k];
int a = contact.indexA;
int b = contact.indexB;
if (a > b) {
int temp = a;
a = b;
b = temp;
}
if (firstIndex <= a && b < lastIndex) {
if (m_pairCount >= m_pairCapacity) {
int oldCapacity = m_pairCapacity;
int newCapacity = m_pairCount != 0 ? 2 * m_pairCount : JBoxSettings.minParticleBufferCapacity;
m_pairBuffer = reallocateBuffer(Pair.class, m_pairBuffer, oldCapacity, newCapacity);
m_pairCapacity = newCapacity;
}
Pair pair = m_pairBuffer[m_pairCount];
pair.indexA = a;
pair.indexB = b;
pair.flags = contact.flags;
pair.strength = groupDef.getStrength();
pair.distance = m_positionBuffer.data[a].distanceF(m_positionBuffer.data[b]);
m_pairCount++;
}
}
}
if ((groupDef.getTypeFlags() & k_triadFlags) != 0) {
VoronoiDiagram diagram = new VoronoiDiagram(lastIndex - firstIndex);
for (int i = firstIndex; i < lastIndex; i++) {
diagram.addGenerator(m_positionBuffer.data[i], i);
}
diagram.generate(stride / 2);
createParticleGroupCallback.system = this;
createParticleGroupCallback.def = groupDef;
createParticleGroupCallback.firstIndex = firstIndex;
diagram.getNodes(createParticleGroupCallback);
}
if ((groupDef.getGroupFlags() & ParticleGroupType.b2_solidParticleGroup) != 0) {
computeDepthForGroup(group);
}
return group;
}
use of com.almasb.fxgl.physics.box2d.collision.AABB in project FXGL by AlmasB.
the class ParticleSystem method solveCollision.
private void solveCollision(TimeStep step) {
final AABB aabb = temp;
final Vec2 lowerBound = aabb.lowerBound;
final Vec2 upperBound = aabb.upperBound;
lowerBound.x = Float.MAX_VALUE;
lowerBound.y = Float.MAX_VALUE;
upperBound.x = -Float.MAX_VALUE;
upperBound.y = -Float.MAX_VALUE;
for (int i = 0; i < m_count; i++) {
final Vec2 v = m_velocityBuffer.data[i];
final Vec2 p1 = m_positionBuffer.data[i];
final float p1x = p1.x;
final float p1y = p1.y;
final float p2x = p1x + step.dt * v.x;
final float p2y = p1y + step.dt * v.y;
final float bx = p1x < p2x ? p1x : p2x;
final float by = p1y < p2y ? p1y : p2y;
lowerBound.x = lowerBound.x < bx ? lowerBound.x : bx;
lowerBound.y = lowerBound.y < by ? lowerBound.y : by;
final float b1x = p1x > p2x ? p1x : p2x;
final float b1y = p1y > p2y ? p1y : p2y;
upperBound.x = upperBound.x > b1x ? upperBound.x : b1x;
upperBound.y = upperBound.y > b1y ? upperBound.y : b1y;
}
sccallback.step = step;
sccallback.system = this;
m_world.queryAABB(sccallback, aabb);
}
use of com.almasb.fxgl.physics.box2d.collision.AABB in project FXGL by AlmasB.
the class DefaultBroadPhaseBuffer method updatePairs.
@Override
public void updatePairs(PairCallback callback) {
// Reset pair buffer
pairCount = 0;
// Perform tree queries for all moving proxies.
for (int i = 0; i < moveCount; ++i) {
m_queryProxyId = moveBuffer[i];
if (m_queryProxyId == NULL_PROXY) {
continue;
}
// We have to query the tree with the fat AABB so that
// we don't fail to create a pair that may touch later.
final AABB fatAABB = tree.getFatAABB(m_queryProxyId);
// Query tree, create pairs and add them pair buffer.
tree.query(this, fatAABB);
}
// Reset move buffer
moveCount = 0;
// Sort the pair buffer to expose duplicates.
Arrays.sort(pairBuffer, 0, pairCount);
// Send the pairs back to the client.
int i = 0;
while (i < pairCount) {
Pair primaryPair = pairBuffer[i];
Object userDataA = tree.getUserData(primaryPair.proxyIdA);
Object userDataB = tree.getUserData(primaryPair.proxyIdB);
callback.addPair(userDataA, userDataB);
++i;
// Skip any duplicate pairs.
while (i < pairCount) {
Pair pair = pairBuffer[i];
if (pair.proxyIdA != primaryPair.proxyIdA || pair.proxyIdB != primaryPair.proxyIdB) {
break;
}
++i;
}
}
}