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Example 6 with RenderSession

use of com.android.ide.common.rendering.api.RenderSession in project android_frameworks_base by AOSPA.

the class Main method renderAndVerify.

/**
     * Create a new rendering session and test that rendering the given layout doesn't throw any
     * exceptions and matches the provided image.
     * <p>
     * If frameTimeNanos is >= 0 a frame will be executed during the rendering. The time indicates
     * how far in the future is.
     */
@Nullable
private RenderResult renderAndVerify(SessionParams params, String goldenFileName, long frameTimeNanos) throws ClassNotFoundException {
    // TODO: Set up action bar handler properly to test menu rendering.
    // Create session params.
    RenderSession session = sBridge.createSession(params);
    if (frameTimeNanos != -1) {
        session.setElapsedFrameTimeNanos(frameTimeNanos);
    }
    if (!session.getResult().isSuccess()) {
        getLogger().error(session.getResult().getException(), session.getResult().getErrorMessage());
    }
    // Render the session with a timeout of 50s.
    Result renderResult = session.render(50000);
    if (!renderResult.isSuccess()) {
        getLogger().error(session.getResult().getException(), session.getResult().getErrorMessage());
    }
    try {
        String goldenImagePath = APP_TEST_DIR + "/golden/" + goldenFileName;
        ImageUtils.requireSimilar(goldenImagePath, session.getImage());
        return RenderResult.getFromSession(session);
    } catch (IOException e) {
        getLogger().error(e, e.getMessage());
    } finally {
        session.dispose();
    }
    return null;
}
Also used : RenderSession(com.android.ide.common.rendering.api.RenderSession) IOException(java.io.IOException) Result(com.android.ide.common.rendering.api.Result) Nullable(android.annotation.Nullable)

Example 7 with RenderSession

use of com.android.ide.common.rendering.api.RenderSession in project android_frameworks_base by DirtyUnicorns.

the class AnimationThread method run.

@Override
public void run() {
    Bridge.prepareThread();
    try {
        /* FIXME: The ANIMATION_FRAME message no longer exists.  Instead, the
             * animation timing loop is completely based on a Choreographer objects
             * that schedules animation and drawing frames.  The animation handler is
             * no longer even a handler; it is just a Runnable enqueued on the Choreographer.
            Handler_Delegate.setCallback(new IHandlerCallback() {
                @Override
                public void sendMessageAtTime(Handler handler, Message msg, long uptimeMillis) {
                    if (msg.what == ValueAnimator.ANIMATION_START ||
                            msg.what == ValueAnimator.ANIMATION_FRAME) {
                        mQueue.add(new MessageBundle(handler, msg, uptimeMillis));
                    } else {
                        // just ignore.
                    }
                }
            });
            */
        // call out to the pre-animation work, which should start an animation or more.
        Result result = preAnimation();
        if (result.isSuccess() == false) {
            mListener.done(result);
        }
        // loop the animation
        RenderSession session = mSession.getSession();
        do {
            // check early.
            if (mListener.isCanceled()) {
                break;
            }
            // get the next message.
            MessageBundle bundle = mQueue.poll();
            if (bundle == null) {
                break;
            }
            // sleep enough for this bundle to be on time
            long currentTime = System.currentTimeMillis();
            if (currentTime < bundle.mUptimeMillis) {
                try {
                    sleep(bundle.mUptimeMillis - currentTime);
                } catch (InterruptedException e) {
                    // FIXME log/do something/sleep again?
                    e.printStackTrace();
                }
            }
            // check after sleeping.
            if (mListener.isCanceled()) {
                break;
            }
            // ready to do the work, acquire the scene.
            result = mSession.acquire(250);
            if (result.isSuccess() == false) {
                mListener.done(result);
                return;
            }
            // the next message, so mQueue will have another one.
            try {
                // check after acquiring in case it took a while.
                if (mListener.isCanceled()) {
                    break;
                }
                bundle.mTarget.handleMessage(bundle.mMessage);
                if (mSession.render(false).isSuccess()) {
                    mListener.onNewFrame(session);
                }
            } finally {
                mSession.release();
            }
        } while (mListener.isCanceled() == false && mQueue.size() > 0);
        mListener.done(Status.SUCCESS.createResult());
    } catch (Throwable throwable) {
        // can't use Bridge.getLog() as the exception might be thrown outside
        // of an acquire/release block.
        mListener.done(Status.ERROR_UNKNOWN.createResult("Error playing animation", throwable));
    } finally {
        postAnimation();
        Handler_Delegate.setCallback(null);
        Bridge.cleanupThread();
    }
}
Also used : RenderSession(com.android.ide.common.rendering.api.RenderSession) Result(com.android.ide.common.rendering.api.Result)

Example 8 with RenderSession

use of com.android.ide.common.rendering.api.RenderSession in project android_frameworks_base by ResurrectionRemix.

the class AnimationThread method run.

@Override
public void run() {
    Bridge.prepareThread();
    try {
        /* FIXME: The ANIMATION_FRAME message no longer exists.  Instead, the
             * animation timing loop is completely based on a Choreographer objects
             * that schedules animation and drawing frames.  The animation handler is
             * no longer even a handler; it is just a Runnable enqueued on the Choreographer.
            Handler_Delegate.setCallback(new IHandlerCallback() {
                @Override
                public void sendMessageAtTime(Handler handler, Message msg, long uptimeMillis) {
                    if (msg.what == ValueAnimator.ANIMATION_START ||
                            msg.what == ValueAnimator.ANIMATION_FRAME) {
                        mQueue.add(new MessageBundle(handler, msg, uptimeMillis));
                    } else {
                        // just ignore.
                    }
                }
            });
            */
        // call out to the pre-animation work, which should start an animation or more.
        Result result = preAnimation();
        if (result.isSuccess() == false) {
            mListener.done(result);
        }
        // loop the animation
        RenderSession session = mSession.getSession();
        do {
            // check early.
            if (mListener.isCanceled()) {
                break;
            }
            // get the next message.
            MessageBundle bundle = mQueue.poll();
            if (bundle == null) {
                break;
            }
            // sleep enough for this bundle to be on time
            long currentTime = System.currentTimeMillis();
            if (currentTime < bundle.mUptimeMillis) {
                try {
                    sleep(bundle.mUptimeMillis - currentTime);
                } catch (InterruptedException e) {
                    // FIXME log/do something/sleep again?
                    e.printStackTrace();
                }
            }
            // check after sleeping.
            if (mListener.isCanceled()) {
                break;
            }
            // ready to do the work, acquire the scene.
            result = mSession.acquire(250);
            if (result.isSuccess() == false) {
                mListener.done(result);
                return;
            }
            // the next message, so mQueue will have another one.
            try {
                // check after acquiring in case it took a while.
                if (mListener.isCanceled()) {
                    break;
                }
                bundle.mTarget.handleMessage(bundle.mMessage);
                if (mSession.render(false).isSuccess()) {
                    mListener.onNewFrame(session);
                }
            } finally {
                mSession.release();
            }
        } while (mListener.isCanceled() == false && mQueue.size() > 0);
        mListener.done(Status.SUCCESS.createResult());
    } catch (Throwable throwable) {
        // can't use Bridge.getLog() as the exception might be thrown outside
        // of an acquire/release block.
        mListener.done(Status.ERROR_UNKNOWN.createResult("Error playing animation", throwable));
    } finally {
        postAnimation();
        Handler_Delegate.setCallback(null);
        Bridge.cleanupThread();
    }
}
Also used : RenderSession(com.android.ide.common.rendering.api.RenderSession) Result(com.android.ide.common.rendering.api.Result)

Example 9 with RenderSession

use of com.android.ide.common.rendering.api.RenderSession in project android_frameworks_base by crdroidandroid.

the class AnimationThread method run.

@Override
public void run() {
    Bridge.prepareThread();
    try {
        /* FIXME: The ANIMATION_FRAME message no longer exists.  Instead, the
             * animation timing loop is completely based on a Choreographer objects
             * that schedules animation and drawing frames.  The animation handler is
             * no longer even a handler; it is just a Runnable enqueued on the Choreographer.
            Handler_Delegate.setCallback(new IHandlerCallback() {
                @Override
                public void sendMessageAtTime(Handler handler, Message msg, long uptimeMillis) {
                    if (msg.what == ValueAnimator.ANIMATION_START ||
                            msg.what == ValueAnimator.ANIMATION_FRAME) {
                        mQueue.add(new MessageBundle(handler, msg, uptimeMillis));
                    } else {
                        // just ignore.
                    }
                }
            });
            */
        // call out to the pre-animation work, which should start an animation or more.
        Result result = preAnimation();
        if (result.isSuccess() == false) {
            mListener.done(result);
        }
        // loop the animation
        RenderSession session = mSession.getSession();
        do {
            // check early.
            if (mListener.isCanceled()) {
                break;
            }
            // get the next message.
            MessageBundle bundle = mQueue.poll();
            if (bundle == null) {
                break;
            }
            // sleep enough for this bundle to be on time
            long currentTime = System.currentTimeMillis();
            if (currentTime < bundle.mUptimeMillis) {
                try {
                    sleep(bundle.mUptimeMillis - currentTime);
                } catch (InterruptedException e) {
                    // FIXME log/do something/sleep again?
                    e.printStackTrace();
                }
            }
            // check after sleeping.
            if (mListener.isCanceled()) {
                break;
            }
            // ready to do the work, acquire the scene.
            result = mSession.acquire(250);
            if (result.isSuccess() == false) {
                mListener.done(result);
                return;
            }
            // the next message, so mQueue will have another one.
            try {
                // check after acquiring in case it took a while.
                if (mListener.isCanceled()) {
                    break;
                }
                bundle.mTarget.handleMessage(bundle.mMessage);
                if (mSession.render(false).isSuccess()) {
                    mListener.onNewFrame(session);
                }
            } finally {
                mSession.release();
            }
        } while (mListener.isCanceled() == false && mQueue.size() > 0);
        mListener.done(Status.SUCCESS.createResult());
    } catch (Throwable throwable) {
        // can't use Bridge.getLog() as the exception might be thrown outside
        // of an acquire/release block.
        mListener.done(Status.ERROR_UNKNOWN.createResult("Error playing animation", throwable));
    } finally {
        postAnimation();
        Handler_Delegate.setCallback(null);
        Bridge.cleanupThread();
    }
}
Also used : RenderSession(com.android.ide.common.rendering.api.RenderSession) Result(com.android.ide.common.rendering.api.Result)

Example 10 with RenderSession

use of com.android.ide.common.rendering.api.RenderSession in project android_frameworks_base by crdroidandroid.

the class Main method renderAndVerify.

/**
     * Create a new rendering session and test that rendering the given layout doesn't throw any
     * exceptions and matches the provided image.
     * <p>
     * If frameTimeNanos is >= 0 a frame will be executed during the rendering. The time indicates
     * how far in the future is.
     */
@Nullable
private RenderResult renderAndVerify(SessionParams params, String goldenFileName, long frameTimeNanos) throws ClassNotFoundException {
    // TODO: Set up action bar handler properly to test menu rendering.
    // Create session params.
    RenderSession session = sBridge.createSession(params);
    if (frameTimeNanos != -1) {
        session.setElapsedFrameTimeNanos(frameTimeNanos);
    }
    if (!session.getResult().isSuccess()) {
        getLogger().error(session.getResult().getException(), session.getResult().getErrorMessage());
    }
    // Render the session with a timeout of 50s.
    Result renderResult = session.render(50000);
    if (!renderResult.isSuccess()) {
        getLogger().error(session.getResult().getException(), session.getResult().getErrorMessage());
    }
    try {
        String goldenImagePath = APP_TEST_DIR + "/golden/" + goldenFileName;
        ImageUtils.requireSimilar(goldenImagePath, session.getImage());
        return RenderResult.getFromSession(session);
    } catch (IOException e) {
        getLogger().error(e, e.getMessage());
    } finally {
        session.dispose();
    }
    return null;
}
Also used : RenderSession(com.android.ide.common.rendering.api.RenderSession) IOException(java.io.IOException) Result(com.android.ide.common.rendering.api.Result) Nullable(android.annotation.Nullable)

Aggregations

RenderSession (com.android.ide.common.rendering.api.RenderSession)10 Result (com.android.ide.common.rendering.api.Result)10 Nullable (android.annotation.Nullable)5 IOException (java.io.IOException)5