use of com.android.tools.idea.uibuilder.scene.target.Target in project android by JetBrains.
the class SceneComponent method addHit.
public void addHit(@NotNull SceneContext sceneTransform, @NotNull ScenePicker picker) {
if (myDrawState == DrawState.HOVER) {
myDrawState = DrawState.NORMAL;
}
picker.addRect(this, 0, sceneTransform.getSwingX(myCurrentLeft), sceneTransform.getSwingY(myCurrentTop), sceneTransform.getSwingX(myCurrentRight), sceneTransform.getSwingY(myCurrentBottom));
int num = myTargets.size();
for (int i = 0; i < num; i++) {
Target target = myTargets.get(i);
target.addHit(sceneTransform, picker);
}
int childCount = myChildren.size();
for (int i = 0; i < childCount; i++) {
SceneComponent child = myChildren.get(i);
child.addHit(sceneTransform, picker);
}
}
use of com.android.tools.idea.uibuilder.scene.target.Target in project android by JetBrains.
the class SceneComponent method setExpandTargetArea.
public void setExpandTargetArea(boolean expandArea) {
int count = myTargets.size();
for (int i = 0; i < count; i++) {
Target target = myTargets.get(i);
if (target instanceof AnchorTarget) {
AnchorTarget anchor = (AnchorTarget) target;
anchor.setExpandSize(expandArea);
}
}
myScene.needsRebuildList();
}
use of com.android.tools.idea.uibuilder.scene.target.Target in project android by JetBrains.
the class SceneMouseInteraction method mouseDown.
/**
* Simulate a click on a given resize handle of the component with componentId
*
* @param componentId the id of the component we want to click on
* @param targetClass the class of target we want to click on
* @param pos which target to click on
*/
public void mouseDown(String componentId, Class targetClass, int pos) {
SceneComponent component = myScene.getSceneComponent(componentId);
if (component != null) {
ArrayList<Target> targets = component.getTargets();
int n = 0;
for (Target target : targets) {
if (targetClass.isInstance(target)) {
if (pos == n) {
mouseDown(target.getCenterX(), target.getCenterY());
return;
}
n++;
}
}
}
}
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