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Example 11 with GL20

use of com.badlogic.gdx.graphics.GL20 in project libgdx by libgdx.

the class ShaderProgram method setVertexAttribute.

/** Sets the vertex attribute with the given name. The {@link ShaderProgram} must be bound for this to work.
	 * 
	 * @param name the attribute name
	 * @param size the number of components, must be >= 1 and <= 4
	 * @param type the type, must be one of GL20.GL_BYTE, GL20.GL_UNSIGNED_BYTE, GL20.GL_SHORT,
	 *           GL20.GL_UNSIGNED_SHORT,GL20.GL_FIXED, or GL20.GL_FLOAT. GL_FIXED will not work on the desktop
	 * @param normalize whether fixed point data should be normalized. Will not work on the desktop
	 * @param stride the stride in bytes between successive attributes
	 * @param buffer the buffer containing the vertex attributes. */
public void setVertexAttribute(String name, int size, int type, boolean normalize, int stride, Buffer buffer) {
    GL20 gl = Gdx.gl20;
    checkManaged();
    int location = fetchAttributeLocation(name);
    if (location == -1)
        return;
    gl.glVertexAttribPointer(location, size, type, normalize, stride, buffer);
}
Also used : GL20(com.badlogic.gdx.graphics.GL20)

Example 12 with GL20

use of com.badlogic.gdx.graphics.GL20 in project libgdx by libgdx.

the class PathTest method render.

@Override
public void render() {
    GL20 gl = Gdx.gl20;
    gl.glClearColor(0.7f, 0.7f, 0.7f, 1);
    gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
    if (wait > 0)
        wait -= Gdx.graphics.getDeltaTime();
    else {
        t += speed * Gdx.graphics.getDeltaTime();
        zt += zspeed * Gdx.graphics.getDeltaTime();
        while (t >= 1f) {
            currentPath = (currentPath + 1) % paths.size;
            pathLength = paths.get(currentPath).approxLength(500);
            if (currentPath > 2) {
                avg_speed = speed * pathLength / 8.0f;
            } else {
                avg_speed = speed * pathLength;
            }
            if (currentPath == 0) {
                zigzag = !zigzag;
                zt = 0;
            }
            t -= 1f;
            t2 = 0f;
        }
        paths.get(currentPath).valueAt(tmpV, t);
        paths.get(currentPath).derivativeAt(tmpV2, t);
        paths.get(currentPath).derivativeAt(tmpV3, t2);
        t2 += avg_speed * Gdx.graphics.getDeltaTime() / tmpV3.len();
        paths.get(currentPath).valueAt(tmpV4, t2);
        if (zigzag) {
            tmpV2.nor();
            tmpV2.set(-tmpV2.y, tmpV2.x);
            tmpV2.scl((float) Math.sin(zt) * ZIGZAG_SCALE);
            tmpV.add(tmpV2);
        }
        obj.setPosition(tmpV.x, tmpV.y);
        obj2.setPosition(tmpV4.x, tmpV4.y);
    }
    renderer.begin(spriteBatch.getProjectionMatrix(), GL20.GL_LINE_STRIP);
    float val = 0f;
    while (val <= 1f) {
        renderer.color(0f, 0f, 0f, 1f);
        paths.get(currentPath).valueAt(/* out: */
        tmpV, val);
        renderer.vertex(tmpV.x, tmpV.y, 0);
        val += SAMPLE_POINT_DISTANCE;
    }
    renderer.end();
    spriteBatch.begin();
    obj.draw(spriteBatch);
    obj2.draw(spriteBatch);
    spriteBatch.end();
}
Also used : GL20(com.badlogic.gdx.graphics.GL20)

Example 13 with GL20

use of com.badlogic.gdx.graphics.GL20 in project libgdx by libgdx.

the class IndexBufferObject method dispose.

/** Disposes this IndexBufferObject and all its associated OpenGL resources. */
public void dispose() {
    GL20 gl = Gdx.gl20;
    gl.glBindBuffer(GL20.GL_ELEMENT_ARRAY_BUFFER, 0);
    gl.glDeleteBuffer(bufferHandle);
    bufferHandle = 0;
}
Also used : GL20(com.badlogic.gdx.graphics.GL20)

Example 14 with GL20

use of com.badlogic.gdx.graphics.GL20 in project libgdx by libgdx.

the class PolygonSpriteBatch method end.

@Override
public void end() {
    if (!drawing)
        throw new IllegalStateException("PolygonSpriteBatch.begin must be called before end.");
    if (vertexIndex > 0)
        flush();
    lastTexture = null;
    drawing = false;
    GL20 gl = Gdx.gl;
    gl.glDepthMask(true);
    if (isBlendingEnabled())
        gl.glDisable(GL20.GL_BLEND);
    if (customShader != null)
        customShader.end();
    else
        shader.end();
}
Also used : GL20(com.badlogic.gdx.graphics.GL20)

Example 15 with GL20

use of com.badlogic.gdx.graphics.GL20 in project libgdx by libgdx.

the class ShaderProgram method setVertexAttribute.

public void setVertexAttribute(int location, int size, int type, boolean normalize, int stride, int offset) {
    GL20 gl = Gdx.gl20;
    checkManaged();
    gl.glVertexAttribPointer(location, size, type, normalize, stride, offset);
}
Also used : GL20(com.badlogic.gdx.graphics.GL20)

Aggregations

GL20 (com.badlogic.gdx.graphics.GL20)52 IntBuffer (java.nio.IntBuffer)3 VertexAttribute (com.badlogic.gdx.graphics.VertexAttribute)2 Cubemap (com.badlogic.gdx.graphics.Cubemap)1 ByteBuffer (java.nio.ByteBuffer)1