use of com.badlogic.gdx.graphics.g2d.ParticleEmitter in project libgdx by libgdx.
the class EffectPanel method openEffect.
void openEffect(boolean mergeIntoCurrent) {
FileDialog dialog = new FileDialog(editor, "Open Effect", FileDialog.LOAD);
if (lastDir != null)
dialog.setDirectory(lastDir);
dialog.setVisible(true);
final String file = dialog.getFile();
final String dir = dialog.getDirectory();
if (dir == null || file == null || file.trim().length() == 0)
return;
lastDir = dir;
ParticleEffect effect = new ParticleEffect();
try {
File effectFile = new File(dir, file);
effect.loadEmitters(Gdx.files.absolute(effectFile.getAbsolutePath()));
if (mergeIntoCurrent) {
for (ParticleEmitter emitter : effect.getEmitters()) {
addEmitter(emitter.getName(), false, emitter);
}
} else {
editor.effect = effect;
editor.effectFile = effectFile;
}
emitterTableModel.getDataVector().removeAllElements();
editor.particleData.clear();
} catch (Exception ex) {
System.out.println("Error loading effect: " + new File(dir, file).getAbsolutePath());
ex.printStackTrace();
JOptionPane.showMessageDialog(editor, "Error opening effect.");
return;
}
for (ParticleEmitter emitter : editor.effect.getEmitters()) {
emitter.setPosition(editor.worldCamera.viewportWidth / 2, editor.worldCamera.viewportHeight / 2);
emitterTableModel.addRow(new Object[] { emitter.getName(), true });
}
editIndex = 0;
emitterTable.getSelectionModel().setSelectionInterval(editIndex, editIndex);
editor.reloadRows();
}
use of com.badlogic.gdx.graphics.g2d.ParticleEmitter in project libgdx by libgdx.
the class ParticleEmitterTest method create.
@Override
public void create() {
spriteBatch = new SpriteBatch();
effect = new ParticleEffect();
effect.load(Gdx.files.internal("data/test.p"), Gdx.files.internal("data"));
effect.setPosition(Gdx.graphics.getWidth() / 2, Gdx.graphics.getHeight() / 2);
// Of course, a ParticleEffect is normally just used, without messing around with its emitters.
emitters = new Array(effect.getEmitters());
effect.getEmitters().clear();
effect.getEmitters().add(emitters.get(0));
inputProcessor = new InputProcessor() {
public boolean touchUp(int x, int y, int pointer, int button) {
return false;
}
public boolean touchDragged(int x, int y, int pointer) {
effect.setPosition(x, Gdx.graphics.getHeight() - y);
return false;
}
public boolean touchDown(int x, int y, int pointer, int newParam) {
// effect.setPosition(x, Gdx.graphics.getHeight() - y);
ParticleEmitter emitter = emitters.get(emitterIndex);
particleCount += 100;
System.out.println(particleCount);
particleCount = Math.max(0, particleCount);
if (particleCount > emitter.getMaxParticleCount())
emitter.setMaxParticleCount(particleCount * 2);
emitter.getEmission().setHigh(particleCount / emitter.getLife().getHighMax() * 1000);
effect.getEmitters().clear();
effect.getEmitters().add(emitter);
return false;
}
public boolean keyUp(int keycode) {
return false;
}
public boolean keyTyped(char character) {
return false;
}
public boolean keyDown(int keycode) {
ParticleEmitter emitter = emitters.get(emitterIndex);
if (keycode == Input.Keys.DPAD_UP)
particleCount += 5;
else if (keycode == Input.Keys.DPAD_DOWN)
particleCount -= 5;
else if (keycode == Input.Keys.SPACE) {
emitterIndex = (emitterIndex + 1) % emitters.size;
emitter = emitters.get(emitterIndex);
// if we've previously stopped the emitter reset it
if (emitter.isComplete())
emitter.reset();
particleCount = (int) (emitter.getEmission().getHighMax() * emitter.getLife().getHighMax() / 1000f);
} else if (keycode == Input.Keys.ENTER) {
emitter = emitters.get(emitterIndex);
if (emitter.isComplete())
emitter.reset();
else
emitter.allowCompletion();
} else
return false;
particleCount = Math.max(0, particleCount);
if (particleCount > emitter.getMaxParticleCount())
emitter.setMaxParticleCount(particleCount * 2);
emitter.getEmission().setHigh(particleCount / emitter.getLife().getHighMax() * 1000);
effect.getEmitters().clear();
effect.getEmitters().add(emitter);
return false;
}
@Override
public boolean mouseMoved(int x, int y) {
return false;
}
@Override
public boolean scrolled(int amount) {
return false;
}
};
Gdx.input.setInputProcessor(inputProcessor);
}
use of com.badlogic.gdx.graphics.g2d.ParticleEmitter in project libgdx by libgdx.
the class EffectPanel method move.
void move(int direction) {
if (direction < 0 && editIndex == 0)
return;
Array<ParticleEmitter> emitters = editor.effect.getEmitters();
if (direction > 0 && editIndex == emitters.size - 1)
return;
int insertIndex = editIndex + direction;
Object name = emitterTableModel.getValueAt(editIndex, 0);
emitterTableModel.removeRow(editIndex);
ParticleEmitter emitter = emitters.removeIndex(editIndex);
emitterTableModel.insertRow(insertIndex, new Object[] { name });
emitters.insert(insertIndex, emitter);
editIndex = insertIndex;
emitterTable.getSelectionModel().setSelectionInterval(editIndex, editIndex);
}
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