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Example 26 with Sprite

use of com.badlogic.gdx.graphics.g2d.Sprite in project commons-gdx by gemserk.

the class LibgdxResourceBuilder method animation.

public void animation(final String id, final String textureAtlasId, final String prefix, final int sf, final int ef, final boolean loop, final boolean removeAlias, final float time, final float... times) {
    resourceManager.addVolatile(id, new DataLoader<Animation>() {

        class DuplicatedSpritesRemover {

            float[] times;

            Sprite[] frames;

            public void removeDuplicates(Sprite[] frames, float[] times) {
                ArrayList<Sprite> newSprites = new ArrayList<Sprite>();
                ArrayList<FloatValue> newTimes = new ArrayList<FloatValue>();
                Sprite lastSprite = null;
                int i = 0;
                FloatValue frameTime = null;
                do {
                    Sprite sprite = frames[i];
                    if (SpriteUtils.isAliasSprite(lastSprite, sprite)) {
                        frameTime.value += times[i];
                    } else {
                        newSprites.add(sprite);
                        lastSprite = sprite;
                        frameTime = new FloatValue(times[i]);
                        newTimes.add(frameTime);
                    }
                    i++;
                } while (i < frames.length);
                this.frames = new Sprite[newSprites.size()];
                this.times = new float[newTimes.size()];
                newSprites.toArray(this.frames);
                for (i = 0; i < newTimes.size(); i++) this.times[i] = newTimes.get(i).value;
            }
        }

        FrameAnimationImpl cachedFrameAnimation = null;

        Animation cachedAnimation = null;

        @Override
        public Animation load() {
            if (cachedAnimation == null) {
                TextureAtlas textureAtlas = resourceManager.getResourceValue(textureAtlasId);
                Array<Sprite> sprites = null;
                try {
                    sprites = textureAtlas.createSprites(prefix);
                } catch (GdxRuntimeException e) {
                    throw new RuntimeException("Failed to create animation " + id + " from texture atlas " + textureAtlasId, e);
                }
                if (sprites.size == 0)
                    throw new IllegalArgumentException("Failed to create animation " + id + ", no regions found for prefix " + prefix);
                int endFrame = ef;
                int startFrame = sf;
                if (endFrame == -1)
                    endFrame = sprites.size - 1;
                if (startFrame == -1)
                    startFrame = 0;
                Sprite[] frames = new Sprite[endFrame - startFrame + 1];
                int frameNumber = startFrame;
                if (endFrame >= sprites.size) {
                    throw new IllegalArgumentException("Failed to create animation " + id + ", end frame " + endFrame + " couldn't be greater than sprites quantity " + sprites.size);
                }
                int framesCount = frames.length;
                float[] newTimes = new float[framesCount];
                // newTimes[0] = 0.001f * (float) time;
                newTimes[0] = time;
                float lastTime = newTimes[0];
                for (int i = 1; i < framesCount; i++) {
                    if (i < times.length) {
                        // newTimes[i] = ((float) times[i]) * 0.001f;
                        newTimes[i] = times[i];
                        lastTime = newTimes[i];
                    } else
                        newTimes[i] = lastTime;
                }
                for (int i = 0; i < frames.length; i++) {
                    Sprite sprite = sprites.get(frameNumber);
                    if (sprite instanceof AtlasSprite)
                        frames[i] = new AtlasSprite(((AtlasSprite) sprite).getAtlasRegion());
                    else
                        frames[i] = new Sprite(sprite);
                    frameNumber++;
                }
                if (removeAlias) {
                    int framesBeforeRemoval = frames.length;
                    DuplicatedSpritesRemover duplicatedSpritesRemover = new DuplicatedSpritesRemover();
                    duplicatedSpritesRemover.removeDuplicates(frames, newTimes);
                    frames = duplicatedSpritesRemover.frames;
                    newTimes = duplicatedSpritesRemover.times;
                    Gdx.app.log("commons-gdx", "[" + id + "] frames removed: " + (framesBeforeRemoval - frames.length));
                }
                cachedFrameAnimation = new FrameAnimationImpl(newTimes);
                cachedFrameAnimation.setLoop(loop);
                cachedAnimation = new Animation(frames, cachedFrameAnimation);
            }
            Sprite[] frames = new Sprite[cachedAnimation.getFramesCount()];
            for (int i = 0; i < frames.length; i++) {
                Sprite sprite = cachedAnimation.getFrame(i);
                if (sprite instanceof AtlasSprite)
                    frames[i] = new AtlasSprite(((AtlasSprite) sprite).getAtlasRegion());
                else
                    frames[i] = new Sprite(sprite);
            }
            return new Animation(frames, new FrameAnimationImpl(cachedFrameAnimation));
        }
    });
}
Also used : AtlasSprite(com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasSprite) Sprite(com.badlogic.gdx.graphics.g2d.Sprite) ArrayList(java.util.ArrayList) AtlasSprite(com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasSprite) Array(com.badlogic.gdx.utils.Array) GdxRuntimeException(com.badlogic.gdx.utils.GdxRuntimeException) FrameAnimationImpl(com.gemserk.animation4j.FrameAnimationImpl) GdxRuntimeException(com.badlogic.gdx.utils.GdxRuntimeException) TextureAtlas(com.badlogic.gdx.graphics.g2d.TextureAtlas) Animation(com.gemserk.animation4j.gdx.Animation) FloatValue(com.gemserk.commons.values.FloatValue)

Example 27 with Sprite

use of com.badlogic.gdx.graphics.g2d.Sprite in project commons-gdx by gemserk.

the class SpriteResourceBuilder method build.

@Override
public Sprite build() {
    if (textureId != null) {
        Texture texture = resourceManager.getResourceValue(textureId);
        int w = width != 0 ? width : texture.getWidth();
        int h = height != 0 ? height : texture.getHeight();
        Sprite sprite = new Sprite(texture, x, y, w, h);
        SpriteUtils.transformSprite(sprite, scale, cx, cy, flop, flip, rotate90, clockwise);
        return sprite;
    } else if (textureAtlasId != null) {
        if (spriteRegion == null) {
            TextureAtlas textureAtlas = resourceManager.getResourceValue(textureAtlasId);
            try {
                spriteRegion = textureAtlas.createSprite(regionId, regionIndex);
            } catch (Exception e) {
                throw new RuntimeException("Failed to load AtlasRegion " + regionId + " with index " + regionIndex + " from TextureAtlas " + textureAtlasId, e);
            }
            if (spriteRegion == null)
                throw new RuntimeException("AtlasRegion " + regionId + " with index " + regionIndex + " from TextureAtlas " + textureAtlasId + " not found");
        }
        // note that this resource will not be updated if the resource of the texture atlas changed...
        Sprite sprite = null;
        if (trySpriteAtlas) {
            if (spriteRegion instanceof AtlasSprite)
                sprite = new AtlasSprite(((AtlasSprite) spriteRegion).getAtlasRegion());
            else
                sprite = new Sprite(spriteRegion);
        } else {
            sprite = new Sprite(spriteRegion);
        }
        SpriteUtils.transformSprite(sprite, scale, cx, cy, flop, flip, rotate90, clockwise);
        return sprite;
    }
    throw new RuntimeException("failed to create sprite neither textureId nor textureAtlasId specified");
}
Also used : AtlasSprite(com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasSprite) Sprite(com.badlogic.gdx.graphics.g2d.Sprite) TextureAtlas(com.badlogic.gdx.graphics.g2d.TextureAtlas) AtlasSprite(com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasSprite) Texture(com.badlogic.gdx.graphics.Texture)

Example 28 with Sprite

use of com.badlogic.gdx.graphics.g2d.Sprite in project commons-gdx by gemserk.

the class AnimationResourceBuilder method build.

@Override
public Animation build() {
    Texture spriteSheet = resourceManager.getResourceValue(spriteSheetId);
    Sprite[] frames = new Sprite[this.frames.size()];
    float[] times = new float[this.frames.size()];
    for (int i = 0; i < frames.length; i++) {
        Frame frame = this.frames.get(i);
        frames[i] = new Sprite(spriteSheet, frame.x, frame.y, frame.w, frame.h);
        // convert time from milliseconds to seconds
        times[i] = (float) frame.time * 0.001f;
    }
    return new Animation(frames, new FrameAnimationImpl(loop, times));
}
Also used : FrameAnimationImpl(com.gemserk.animation4j.FrameAnimationImpl) Sprite(com.badlogic.gdx.graphics.g2d.Sprite) Animation(com.gemserk.animation4j.gdx.Animation) Texture(com.badlogic.gdx.graphics.Texture)

Example 29 with Sprite

use of com.badlogic.gdx.graphics.g2d.Sprite in project commons-gdx by gemserk.

the class SpriteUtilsTest method shouldReturnIsAliasWhenSameRegion.

@Test
public void shouldReturnIsAliasWhenSameRegion() {
    TextureRegion region1 = new TextureRegion(texture512x512, 50, 30, 40f, 40f);
    Sprite sprite1 = new Sprite(region1);
    Sprite sprite2 = new Sprite(region1);
    assertTrue(SpriteUtils.isAliasSprite(sprite1, sprite2));
}
Also used : TextureRegion(com.badlogic.gdx.graphics.g2d.TextureRegion) AtlasSprite(com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasSprite) Sprite(com.badlogic.gdx.graphics.g2d.Sprite) Test(org.junit.Test)

Example 30 with Sprite

use of com.badlogic.gdx.graphics.g2d.Sprite in project commons-gdx by gemserk.

the class SpriteUtilsTest method shouldReturnIsAliasWhenSameSprite.

@Test
public void shouldReturnIsAliasWhenSameSprite() {
    TextureRegion region1 = new TextureRegion(texture512x512, 50, 30, 40f, 40f);
    Sprite sprite1 = new Sprite(region1);
    assertTrue(SpriteUtils.isAliasSprite(sprite1, sprite1));
}
Also used : TextureRegion(com.badlogic.gdx.graphics.g2d.TextureRegion) AtlasSprite(com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasSprite) Sprite(com.badlogic.gdx.graphics.g2d.Sprite) Test(org.junit.Test)

Aggregations

Sprite (com.badlogic.gdx.graphics.g2d.Sprite)40 AtlasSprite (com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasSprite)19 Texture (com.badlogic.gdx.graphics.Texture)17 TextureRegion (com.badlogic.gdx.graphics.g2d.TextureRegion)13 SpriteBatch (com.badlogic.gdx.graphics.g2d.SpriteBatch)11 AtlasRegion (com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasRegion)10 BitmapFont (com.badlogic.gdx.graphics.g2d.BitmapFont)8 GdxRuntimeException (com.badlogic.gdx.utils.GdxRuntimeException)8 Test (org.junit.Test)8 SpriteDrawable (com.badlogic.gdx.scenes.scene2d.utils.SpriteDrawable)7 TextureAtlas (com.badlogic.gdx.graphics.g2d.TextureAtlas)6 Pixmap (com.badlogic.gdx.graphics.Pixmap)5 NinePatch (com.badlogic.gdx.graphics.g2d.NinePatch)4 Drawable (com.badlogic.gdx.scenes.scene2d.utils.Drawable)4 TextureRegionDrawable (com.badlogic.gdx.scenes.scene2d.utils.TextureRegionDrawable)4 InputAdapter (com.badlogic.gdx.InputAdapter)3 Matrix4 (com.badlogic.gdx.math.Matrix4)3 Vector2 (com.badlogic.gdx.math.Vector2)3 Label (com.badlogic.gdx.scenes.scene2d.ui.Label)3 NinePatchDrawable (com.badlogic.gdx.scenes.scene2d.utils.NinePatchDrawable)3