use of com.badlogic.gdx.graphics.g3d.ModelInstance in project bladecoder-adventure-engine by bladecoder.
the class Sprite3DRenderer method retrieveSource.
private void retrieveSource(String source) {
ModelCacheEntry entry = (ModelCacheEntry) sourceCache.get(source);
if (entry == null || entry.refCounter < 1) {
loadSource(source);
EngineAssetManager.getInstance().finishLoading();
entry = (ModelCacheEntry) sourceCache.get(source);
}
if (entry.modelInstance == null) {
Model model3d = EngineAssetManager.getInstance().getModel3D(source);
entry.modelInstance = new ModelInstance(model3d);
entry.controller = new AnimationController(entry.modelInstance);
entry.camera3d = getCamera(entry.modelInstance);
}
}
use of com.badlogic.gdx.graphics.g3d.ModelInstance in project bladecoder-adventure-engine by bladecoder.
the class Utils3D method createFloor.
public static void createFloor() {
ModelBuilder modelBuilder = new ModelBuilder();
modelBuilder.begin();
MeshPartBuilder mpb = modelBuilder.part("parts", GL20.GL_TRIANGLES, Usage.Position | Usage.Normal | Usage.ColorUnpacked, new Material(ColorAttribute.createDiffuse(Color.WHITE)));
mpb.setColor(1f, 1f, 1f, 1f);
// mpb.box(0, -0.1f, 0, 10, .2f, 10);
mpb.rect(-10, 0, -10, -10, 0, 10, 10, 0, 10, 10, 0, -10, 0, 1, 0);
floorModel = modelBuilder.end();
floorInstance = new ModelInstance(floorModel);
// TODO Set only when FBO is active
floorInstance.materials.get(0).set(new BlendingAttribute(GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA));
}
use of com.badlogic.gdx.graphics.g3d.ModelInstance in project bladecoder-adventure-engine by bladecoder.
the class Utils3D method createAxes.
private static void createAxes() {
ModelBuilder modelBuilder = new ModelBuilder();
modelBuilder.begin();
MeshPartBuilder builder = modelBuilder.part("grid", GL20.GL_LINES, Usage.Position | Usage.ColorUnpacked, new Material());
builder.setColor(Color.LIGHT_GRAY);
for (float t = GRID_MIN; t <= GRID_MAX; t += GRID_STEP) {
builder.line(t, 0, GRID_MIN, t, 0, GRID_MAX);
builder.line(GRID_MIN, 0, t, GRID_MAX, 0, t);
}
builder = modelBuilder.part("axes", GL20.GL_LINES, Usage.Position | Usage.ColorUnpacked, new Material());
builder.setColor(Color.RED);
builder.line(0, 0, 0, 10, 0, 0);
builder.setColor(Color.GREEN);
builder.line(0, 0, 0, 0, 10, 0);
builder.setColor(Color.BLUE);
builder.line(0, 0, 0, 0, 0, 10);
axesModel = modelBuilder.end();
axesInstance = new ModelInstance(axesModel);
}
use of com.badlogic.gdx.graphics.g3d.ModelInstance in project ultimate-java by pantinor.
the class DungeonScreen method endCombat.
@Override
public void endCombat(boolean isWon, BaseMap combatMap, boolean wounded) {
mainGame.setScreen(this);
if (isWon) {
if (currentEncounter != null) {
log("Victory!");
context.getParty().adjustKarma(KarmaAction.KILLED_EVIL);
int x = (Math.round(currentPos.x) - 1);
int y = (Math.round(currentPos.z) - 1);
/* add a chest, if the creature leaves one */
if (!currentEncounter.getNochest() && dungeonTiles[currentLevel][x][y] == DungeonTile.NOTHING) {
ModelInstance instance = new ModelInstance(chestModel, x + .5f, 0, y + .5f);
instance.nodes.get(0).scale.set(.010f, .010f, .010f);
instance.calculateTransforms();
DungeonTileModelInstance in = new DungeonTileModelInstance(instance, DungeonTile.CHEST, currentLevel);
in.x = x;
in.y = y;
modelInstances.add(in);
dungeonTiles[currentLevel][x][y] = DungeonTile.CHEST;
}
}
} else {
if (combatMap.getType() == MapType.combat && context.getParty().didAnyoneFlee()) {
log("Battle is lost!");
// no flee penalty in dungeons
} else if (!context.getParty().isAnyoneAlive()) {
partyDeath();
}
}
if (currentEncounter != null) {
dngMap.getMap().removeCreature(currentEncounter);
currentEncounter = null;
}
// if exiting dungeon rooms, move out of the room with orientation to next coordinate
if (combatMap.getType() == MapType.dungeon) {
Direction exitDirection = context.getParty().getActivePartyMember().combatMapExitDirection;
if (exitDirection != null) {
currentDir = exitDirection;
int x = (Math.round(currentPos.x) - 1);
int y = (Math.round(currentPos.z) - 1);
// check for portal to another dungeon
for (Portal p : combatMap.getPortals()) {
if (p.getX() == x && p.getY() == y && p.getExitDirection() == exitDirection) {
Maps m = Maps.get(p.getDestmapid());
if (m == dngMap) {
break;
}
log("Entering " + m.getLabel() + "!");
DungeonScreen sc = new DungeonScreen(this.gameScreen, this.context, m);
sc.restoreSaveGameLocation(p.getStartx(), p.getStarty(), p.getStartlevel(), currentDir);
mainGame.setScreen(sc);
this.gameScreen.newMapPixelCoords = this.gameScreen.getMapPixelCoords(p.getRetroActiveDest().getX(), p.getRetroActiveDest().getY());
return;
}
}
if (exitDirection == Direction.EAST) {
x = x + 1;
if (x > 7) {
x = 0;
}
} else if (exitDirection == Direction.WEST) {
x = x - 1;
if (x < 0) {
x = 7;
}
} else if (exitDirection == Direction.NORTH) {
y = y - 1;
if (y < 0) {
y = 7;
}
} else if (exitDirection == Direction.SOUTH) {
y = y + 1;
if (y > 7) {
y = 0;
}
}
DungeonTile tile = dungeonTiles[currentLevel][x][y];
try {
if (tile != DungeonTile.WALL) {
currentPos = new Vector3(x + .5f, .5f, y + .5f);
camera.position.set(currentPos);
if (currentDir == Direction.EAST) {
camera.lookAt(currentPos.x + 1, currentPos.y, currentPos.z);
} else if (currentDir == Direction.WEST) {
camera.lookAt(currentPos.x - 1, currentPos.y, currentPos.z);
} else if (currentDir == Direction.NORTH) {
camera.lookAt(currentPos.x, currentPos.y, currentPos.z - 1);
} else if (currentDir == Direction.SOUTH) {
camera.lookAt(currentPos.x, currentPos.y, currentPos.z + 1);
}
checkTileAffects(tile, x, y);
moveMiniMapIcon();
}
} catch (PartyDeathException e) {
partyDeath();
}
if (tile.getValue() >= 208 && tile.getValue() <= 223) {
RoomLocater loc = null;
for (RoomLocater r : locaters) {
if (r.z == currentLevel && r.x == x && r.y == y) {
loc = r;
break;
}
}
enterRoom(loc, Direction.reverse(currentDir));
}
}
}
}
use of com.badlogic.gdx.graphics.g3d.ModelInstance in project ultimate-java by pantinor.
the class DungeonScreen method addBlock.
public void addBlock(int level, DungeonTile tile, float tx, float ty, float tz) {
ModelBuilder builder = new ModelBuilder();
if (tile == DungeonTile.WALL) {
Model model = builder.createBox(1, 1, 1, new Material(TextureAttribute.createDiffuse(assets.get("assets/graphics/mortar.png", Texture.class))), Usage.Position | Usage.Normal | Usage.TextureCoordinates);
ModelInstance instance = new ModelInstance(model, tx, ty, tz);
// rotate so the texture is aligned right
instance.transform.setFromEulerAngles(0, 0, 90).trn(tx, ty, tz);
DungeonTileModelInstance in = new DungeonTileModelInstance(instance, tile, level);
modelInstances.add(in);
} else if (tile.getValue() >= 144 && tile.getValue() <= 148) {
ModelInstance instance = new ModelInstance(fountainModel, tx - .15f, 0, tz + .2f);
instance.nodes.get(0).scale.set(.010f, .010f, .010f);
instance.calculateTransforms();
DungeonTileModelInstance in = new DungeonTileModelInstance(instance, tile, level);
modelInstances.add(in);
} else if (tile.getValue() >= 10 && tile.getValue() <= 48) {
ModelInstance instance = new ModelInstance(ladderModel, tx, 0, tz);
instance.nodes.get(0).scale.set(.060f, .060f, .060f);
instance.calculateTransforms();
DungeonTileModelInstance in = new DungeonTileModelInstance(instance, tile, level);
modelInstances.add(in);
Model manhole = builder.createCylinder(.75f, .02f, .75f, 32, new Material(ColorAttribute.createDiffuse(Color.DARK_GRAY)), Usage.Position | Usage.Normal);
if (tile == DungeonTile.LADDER_DOWN) {
instance = new ModelInstance(manhole, tx, 0, tz);
modelInstances.add(new DungeonTileModelInstance(instance, tile, level));
} else if (tile == DungeonTile.LADDER_UP) {
instance = new ModelInstance(manhole, tx, 1, tz);
modelInstances.add(new DungeonTileModelInstance(instance, tile, level));
} else if (tile == DungeonTile.LADDER_UP_DOWN) {
instance = new ModelInstance(manhole, tx, 0, tz);
modelInstances.add(new DungeonTileModelInstance(instance, tile, level));
instance = new ModelInstance(manhole, tx, 1, tz);
modelInstances.add(new DungeonTileModelInstance(instance, tile, level));
}
} else if (tile == DungeonTile.CHEST) {
ModelInstance instance = new ModelInstance(chestModel, tx, 0, tz);
instance.nodes.get(0).scale.set(.010f, .010f, .010f);
instance.calculateTransforms();
DungeonTileModelInstance in = new DungeonTileModelInstance(instance, tile, level);
modelInstances.add(in);
in.x = (int) tx;
in.y = (int) tz;
} else if (tile == DungeonTile.ORB) {
ModelInstance instance = new ModelInstance(orbModel, tx, .5f, tz);
instance.nodes.get(0).scale.set(.0025f, .0025f, .0025f);
instance.calculateTransforms();
DungeonTileModelInstance in = new DungeonTileModelInstance(instance, tile, level);
in.x = (int) tx;
in.y = (int) tz;
modelInstances.add(in);
} else if (tile == DungeonTile.ALTAR) {
ModelInstance instance = new ModelInstance(altarModel, tx, 0, tz);
instance.nodes.get(0).scale.set(.0040f, .0040f, .0040f);
instance.calculateTransforms();
DungeonTileModelInstance in = new DungeonTileModelInstance(instance, tile, level);
in.x = (int) tx;
in.y = (int) tz;
modelInstances.add(in);
} else if (tile.getValue() >= 160 && tile.getValue() <= 163) {
Color c = Color.GREEN;
if (tile == DungeonTile.FIELD_ENERGY) {
c = Color.BLUE;
}
if (tile == DungeonTile.FIELD_FIRE) {
c = Color.RED;
}
if (tile == DungeonTile.FIELD_SLEEP) {
c = Color.PURPLE;
}
Model model = builder.createBox(1, 1, 1, new Material(ColorAttribute.createDiffuse(c), ColorAttribute.createSpecular(c), new BlendingAttribute(0.7f)), Usage.Position | Usage.Normal);
ModelInstance instance = new ModelInstance(model, tx, .5f, tz);
DungeonTileModelInstance in = new DungeonTileModelInstance(instance, tile, level);
modelInstances.add(in);
in.x = (int) tx;
in.y = (int) tz;
} else if (tile.getValue() >= 208 && tile.getValue() <= 223) {
// room indicator
Model model = builder.createBox(1, 1, 1, new Material(ColorAttribute.createDiffuse(Color.DARK_GRAY), ColorAttribute.createSpecular(Color.DARK_GRAY), new BlendingAttribute(0.6f)), Usage.Position | Usage.Normal);
ModelInstance instance = new ModelInstance(model, tx, .5f, tz);
DungeonTileModelInstance in = new DungeonTileModelInstance(instance, tile, level);
modelInstances.add(in);
} else if (tile == DungeonTile.DOOR || tile == DungeonTile.SECRET_DOOR) {
Model model = builder.createBox(1, 1, 1, new Material(TextureAttribute.createDiffuse(assets.get("assets/graphics/mortar.png", Texture.class))), Usage.Position | Usage.TextureCoordinates | Usage.Normal);
ModelInstance instance = new ModelInstance(model, tx, ty, tz);
instance.transform.setFromEulerAngles(0, 0, 90).trn(tx, ty, tz);
DungeonTileModelInstance in = new DungeonTileModelInstance(instance, tile, level);
modelInstances.add(in);
Material matDoor = null;
if (tile == DungeonTile.DOOR) {
matDoor = new Material(TextureAttribute.createDiffuse(assets.get("assets/graphics/door.png", Texture.class)));
} else {
matDoor = new Material(new Material(ColorAttribute.createDiffuse(Color.DARK_GRAY), ColorAttribute.createSpecular(Color.DARK_GRAY), new BlendingAttribute(0.3f)));
}
model = builder.createBox(1.04f, .85f, .6f, matDoor, Usage.Position | Usage.TextureCoordinates | Usage.Normal);
instance = new ModelInstance(model, tx, .4f, tz);
in = new DungeonTileModelInstance(instance, tile, level);
modelInstances.add(in);
model = builder.createBox(.6f, .85f, 1.04f, matDoor, Usage.Position | Usage.TextureCoordinates | Usage.Normal);
instance = new ModelInstance(model, tx, .4f, tz);
in = new DungeonTileModelInstance(instance, tile, level);
modelInstances.add(in);
}
}
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