use of com.badlogic.gdx.scenes.scene2d.ui.ScrollPane.ScrollPaneStyle in project gdx-skineditor by cobolfoo.
the class OptionsPane method updateTableFields.
/**
*/
private void updateTableFields(final String style) {
ImageButton button = (ImageButton) game.screenMain.barWidgets.group.getChecked();
String widget = button.getUserObject().toString();
Gdx.app.log("OptionsPane", "Update fields table for widget: " + widget + ", style: " + style);
tableFields.clear();
tableFields.add(new Label("Name", game.skin, "title")).left().width(170);
tableFields.add(new Label("Value", game.skin, "title")).left().width(60).padRight(50);
tableFields.row();
Field[] fields = ClassReflection.getFields(currentStyle.getClass());
for (final Field field : fields) {
try {
// Grey optional
if (game.opt.isFieldOptional(currentStyle.getClass(), field.getName())) {
tableFields.add(new Label(field.getName(), game.skin, "optional")).left();
} else {
tableFields.add(new Label(field.getName(), game.skin, "default")).left();
}
Actor actor;
// field type
String name = field.getType().getSimpleName();
Object obj = field.get(currentStyle);
if (name.equals("Drawable")) {
/**
* Handle Drawable object
*/
Drawable drawable = (Drawable) field.get(currentStyle);
String resourceName = "";
ImageTextButton.ImageTextButtonStyle buttonStyle = new ImageTextButton.ImageTextButtonStyle(game.skin.getDrawable("default-round"), game.skin.getDrawable("default-round-down"), game.skin.getDrawable("default-round"), game.skin.getFont("default-font"));
if (drawable != null) {
resourceName = game.skinProject.resolveObjectName(Drawable.class, drawable);
buttonStyle.imageUp = drawable;
} else {
buttonStyle.up = game.skinProject.getDrawable("default-rect");
buttonStyle.checked = game.skinProject.getDrawable("default-rect");
}
actor = new ImageTextButton(resourceName, buttonStyle);
((ImageTextButton) actor).setClip(true);
actor.addListener(new ChangeListener() {
@Override
public void changed(ChangeEvent event, Actor actor) {
showDrawableDialog(field);
}
});
} else if (name.equals("Color")) {
/**
* Handle Color object
*/
Color color = (Color) field.get(currentStyle);
ImageTextButton.ImageTextButtonStyle buttonStyle = new ImageTextButton.ImageTextButtonStyle(game.skin.getDrawable("default-round"), game.skin.getDrawable("default-round-down"), game.skin.getDrawable("default-round"), game.skin.getFont("default-font"));
String resourceName = "";
if (color != null) {
resourceName = game.skinProject.resolveObjectName(Color.class, color);
resourceName += " (" + color.toString() + ")";
// Create drawable on the fly
Pixmap pixmap = new Pixmap(18, 18, Pixmap.Format.RGBA8888);
pixmap.setColor(color);
pixmap.fill();
pixmap.setColor(Color.BLACK);
pixmap.drawRectangle(0, 0, 18, 18);
Texture texture = new Texture(pixmap);
buttonStyle.imageUp = new SpriteDrawable(new Sprite(texture));
pixmap.dispose();
} else {
buttonStyle.up = game.skinProject.getDrawable("default-rect");
buttonStyle.checked = game.skinProject.getDrawable("default-rect");
}
actor = new ImageTextButton(resourceName, buttonStyle);
((ImageTextButton) actor).setClip(true);
actor.addListener(new ChangeListener() {
@Override
public void changed(ChangeEvent event, Actor actor) {
showColorPickerDialog(field);
}
});
} else if (name.equals("BitmapFont")) {
/**
* Handle BitmapFont object
*/
BitmapFont font = (BitmapFont) field.get(currentStyle);
String resourceName = "";
ImageTextButton.ImageTextButtonStyle buttonStyle = new ImageTextButton.ImageTextButtonStyle(game.skin.getDrawable("default-round"), game.skin.getDrawable("default-round-down"), game.skin.getDrawable("default-round"), game.skin.getFont("default-font"));
if (font != null) {
resourceName = game.skinProject.resolveObjectName(BitmapFont.class, font);
buttonStyle.font = font;
} else {
buttonStyle.up = game.skinProject.getDrawable("default-rect");
buttonStyle.checked = game.skinProject.getDrawable("default-rect");
}
actor = new ImageTextButton(resourceName, buttonStyle);
((ImageTextButton) actor).setClip(true);
actor.addListener(new ChangeListener() {
@Override
public void changed(ChangeEvent event, Actor actor) {
showFontPickerDialog(field);
}
});
} else if (name.equals("float")) {
/**
* Handle Float object
*/
Float value = (Float) field.get(currentStyle);
String resourceName = "";
ImageTextButton.ImageTextButtonStyle buttonStyle = new ImageTextButton.ImageTextButtonStyle(game.skin.getDrawable("default-round"), game.skin.getDrawable("default-round-down"), game.skin.getDrawable("default-round"), game.skin.getFont("default-font"));
if ((value != null) && (value != 0)) {
resourceName = String.valueOf(value);
} else {
buttonStyle.up = game.skinProject.getDrawable("default-rect");
buttonStyle.checked = game.skinProject.getDrawable("default-rect");
}
actor = new ImageTextButton(resourceName, buttonStyle);
((ImageTextButton) actor).setClip(true);
actor.addListener(new ChangeListener() {
@Override
public void changed(ChangeEvent event, Actor actor) {
showFloatInputDialog(field);
}
});
} else if (name.equals("ListStyle")) {
/**
* Handle ListStyle object
*/
ListStyle listStyle = (ListStyle) field.get(currentStyle);
actor = new SelectBox<String>(game.skin, "default");
Array<String> items = new Array<String>();
final ObjectMap<String, ListStyle> values = game.skinProject.getAll(ListStyle.class);
Iterator<String> it = values.keys().iterator();
String selection = null;
while (it.hasNext()) {
String key = it.next();
items.add(key);
if (listStyle == values.get(key)) {
selection = key;
}
}
((SelectBox) actor).setItems(items);
if (selection != null) {
((SelectBox) actor).setSelected(selection);
}
actor.addListener(new ChangeListener() {
@Override
public void changed(ChangeEvent event, Actor actor) {
String selection = (String) ((SelectBox) actor).getSelected();
try {
field.set(currentStyle, values.get(selection));
} catch (Exception e) {
e.printStackTrace();
}
game.screenMain.saveToSkin();
refresh();
game.screenMain.paneOptions.updateSelectedTableFields();
game.screenMain.panePreview.refresh();
}
});
} else if (name.equals("ScrollPaneStyle")) {
/**
* Handle ListStyle object
*/
ScrollPaneStyle scrollStyle = (ScrollPaneStyle) field.get(currentStyle);
actor = new SelectBox<String>(game.skin, "default");
Array<String> items = new Array<String>();
final ObjectMap<String, ScrollPaneStyle> values = game.skinProject.getAll(ScrollPaneStyle.class);
Iterator<String> it = values.keys().iterator();
String selection = null;
while (it.hasNext()) {
String key = it.next();
items.add(key);
if (scrollStyle == values.get(key)) {
selection = key;
}
}
((SelectBox) actor).setItems(items);
if (selection != null) {
((SelectBox) actor).setSelected(selection);
}
actor.addListener(new ChangeListener() {
@Override
public void changed(ChangeEvent event, Actor actor) {
String selection = (String) ((SelectBox) actor).getSelected();
try {
field.set(currentStyle, values.get(selection));
} catch (Exception e) {
e.printStackTrace();
}
game.screenMain.saveToSkin();
refresh();
game.screenMain.paneOptions.updateSelectedTableFields();
game.screenMain.panePreview.refresh();
}
});
} else {
Gdx.app.log("OptionsPane", "Unknown type: " + name);
actor = new Label("Unknown Type", game.skin);
}
tableFields.add(actor).left().height(32).padRight(24).expandX().fillX();
tableFields.row();
} catch (Exception e) {
e.printStackTrace();
}
}
}
use of com.badlogic.gdx.scenes.scene2d.ui.ScrollPane.ScrollPaneStyle in project gdx-skineditor by cobolfoo.
the class Skin method save.
/**
* Store all resources in the specified skin JSON file.
*/
public boolean save(FileHandle skinFile) {
StringWriter jsonText = new StringWriter();
JsonWriter writer = new JsonWriter(jsonText);
Json json = new Json();
json.setWriter(writer);
json.writeObjectStart();
// Iterator it = resources.keys().iterator();
// while(it.hasNext()) {
// Object item = it.next();
// if (item instanceof com.badlogic.gdx.scenes.scene2d.utils.Drawable) {
// Drawable d = (Drawable) item;
//
// }
// }
// Sort items
Array<Class> items = new Array<Class>();
items.add(com.badlogic.gdx.graphics.Color.class);
items.add(com.badlogic.gdx.graphics.g2d.BitmapFont.class);
items.add(Skin.TintedDrawable.class);
items.add(com.badlogic.gdx.scenes.scene2d.ui.ProgressBar.ProgressBarStyle.class);
items.add(com.badlogic.gdx.scenes.scene2d.ui.TextButton.TextButtonStyle.class);
items.add(com.badlogic.gdx.scenes.scene2d.ui.ImageButton.ImageButtonStyle.class);
items.add(com.badlogic.gdx.scenes.scene2d.ui.SplitPane.SplitPaneStyle.class);
items.add(com.badlogic.gdx.scenes.scene2d.ui.Touchpad.TouchpadStyle.class);
items.add(com.badlogic.gdx.scenes.scene2d.ui.Button.ButtonStyle.class);
items.add(com.badlogic.gdx.scenes.scene2d.ui.Window.WindowStyle.class);
items.add(com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldStyle.class);
items.add(com.badlogic.gdx.scenes.scene2d.ui.ScrollPane.ScrollPaneStyle.class);
items.add(com.badlogic.gdx.scenes.scene2d.ui.Label.LabelStyle.class);
items.add(com.badlogic.gdx.scenes.scene2d.ui.List.ListStyle.class);
items.add(com.badlogic.gdx.scenes.scene2d.ui.CheckBox.CheckBoxStyle.class);
items.add(com.badlogic.gdx.scenes.scene2d.ui.Tree.TreeStyle.class);
items.add(com.badlogic.gdx.scenes.scene2d.ui.Slider.SliderStyle.class);
items.add(com.badlogic.gdx.scenes.scene2d.ui.SelectBox.SelectBoxStyle.class);
for (Class<?> item : items) {
String name = item.getName();
json.writeObjectStart(name);
ObjectMap<String, Object> typeResources = resources.get(item);
// Build a temporary array for string keys to prevent nested
// iterators with getObjetName function.
Array<String> styles = new Array<String>();
Iterator itStyles = typeResources.keys().iterator();
while (itStyles.hasNext()) {
String style = (String) itStyles.next();
styles.add(style);
}
for (String style : styles) {
json.writeObjectStart(style);
Field[] fields = ClassReflection.getFields(typeResources.get(style).getClass());
// Handle functions
if (typeResources.get(style) instanceof com.badlogic.gdx.graphics.g2d.BitmapFont) {
BitmapFont font = (BitmapFont) typeResources.get(style);
json.writeValue("file", font.getData().fontFile.name());
}
for (Field field : fields) {
try {
Object object = field.get(typeResources.get(style));
if (object != null) {
if (object instanceof BitmapFont) {
String value = resolveObjectName(BitmapFont.class, object);
if (value != null) {
json.writeValue(field.getName(), value);
}
} else if (object instanceof Float) {
if ((Float) object != 0.0f) {
json.writeValue(field.getName(), object);
}
} else if (object instanceof Color) {
if (typeResources.get(style) instanceof Color) {
// Skip sub-color
} else {
json.writeValue(field.getName(), object);
}
} else if (object instanceof Drawable) {
if (typeResources.get(style) instanceof com.badlogic.gdx.scenes.scene2d.ui.Skin.TintedDrawable) {
// Skip drawable if it is from tinted drawable
} else {
String value = null;
value = resolveObjectName(Drawable.class, object);
//
if (value != null) {
json.writeValue(field.getName(), value);
}
}
} else if (object instanceof ListStyle) {
String value = resolveObjectName(ListStyle.class, object);
if (value != null) {
json.writeValue(field.getName(), value);
}
} else if (object instanceof ScrollPaneStyle) {
String value = resolveObjectName(ScrollPaneStyle.class, object);
if (value != null) {
json.writeValue(field.getName(), value);
}
} else if (object instanceof String) {
// only used to get original drawable for tinted drawable
json.writeValue(field.getName(), object);
} else if (object instanceof char[]) {
// Don't store.
} else {
throw new IllegalArgumentException("resource object type is unknown: " + object.getClass().getCanonicalName());
}
}
} catch (Exception e) {
e.printStackTrace();
}
}
json.writeObjectEnd();
}
json.writeObjectEnd();
}
json.writeObjectEnd();
PrettyPrintSettings settings = new PrettyPrintSettings();
settings.outputType = OutputType.minimal;
settings.singleLineColumns = 100;
skinFile.writeString(json.prettyPrint(jsonText.toString(), settings), false);
return true;
}
use of com.badlogic.gdx.scenes.scene2d.ui.ScrollPane.ScrollPaneStyle in project var3dframe by Var3D.
the class VGame method getScrollPane.
/**
* 创建ScrollPane
*/
public UI<ScrollPane> getScrollPane(Actor actor, Color bg) {
ScrollPaneStyle style = new ScrollPaneStyle();
style.background = getRectColorDrawable(2, 2, bg);
return getScrollPane(actor, style);
}
use of com.badlogic.gdx.scenes.scene2d.ui.ScrollPane.ScrollPaneStyle in project var3dframe by Var3D.
the class VGame method getScrollPane.
/**
* 创建ScrollPane
*/
public UI<ScrollPane> getScrollPane(Actor actor, String background) {
ScrollPaneStyle style = new ScrollPaneStyle();
style.background = getDrawable(background);
return getScrollPane(actor, style);
}
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