Search in sources :

Example 16 with BaseActor

use of com.bladecoder.engine.model.BaseActor in project bladecoder-adventure-engine by bladecoder.

the class EditActorDialog method inputsToModel.

@Override
protected void inputsToModel(boolean create) {
    String type = typePanel.getText();
    boolean typeChanged = false;
    BaseActor oldElement = e;
    String oldId = null;
    boolean isPlayer = false;
    if (!create) {
        typeChanged = (type.equals(CHARACTER_TYPE_STR) && !(e instanceof CharacterActor)) || (type.equals(SPRITE_TYPE_STR) && (!(e instanceof SpriteActor) || e instanceof CharacterActor)) || (type.equals(BACKGROUND_TYPE_STR) && (!(e instanceof InteractiveActor) || e instanceof SpriteActor)) || (type.equals(OBSTACLE_TYPE_STR) && !(e instanceof ObstacleActor)) || (type.equals(ANCHOR_TYPE_STR) && !(e instanceof AnchorActor));
        isPlayer = parent.getPlayer() == e;
        // remove to allow id, zindex and layer change
        parent.removeActor(e);
        oldId = e.getId();
    }
    if (create || typeChanged) {
        if (type.equals(BACKGROUND_TYPE_STR)) {
            e = new InteractiveActor();
        } else if (type.equals(SPRITE_TYPE_STR)) {
            e = new SpriteActor();
        } else if (type.equals(CHARACTER_TYPE_STR)) {
            e = new CharacterActor();
        } else if (type.equals(OBSTACLE_TYPE_STR)) {
            e = new ObstacleActor();
        } else if (type.equals(ANCHOR_TYPE_STR)) {
            e = new AnchorActor();
        }
        if (!(e instanceof SpriteActor) && !(e instanceof AnchorActor)) {
            Polygon bbox = e.getBBox();
            bbox.setVertices(new float[8]);
            float[] verts = bbox.getVertices();
            verts[0] = -DEFAULT_DIM / 2;
            verts[1] = 0f;
            verts[2] = -DEFAULT_DIM / 2;
            verts[3] = DEFAULT_DIM;
            verts[4] = DEFAULT_DIM / 2;
            verts[5] = DEFAULT_DIM;
            verts[6] = DEFAULT_DIM / 2;
            verts[7] = 0f;
            bbox.dirty();
        }
    }
    if (typeChanged) {
        if (oldElement instanceof InteractiveActor && e instanceof InteractiveActor) {
            HashMap<String, Verb> verbs = ((InteractiveActor) e).getVerbManager().getVerbs();
            HashMap<String, Verb> oldVerbs = ((InteractiveActor) oldElement).getVerbManager().getVerbs();
            for (String k : oldVerbs.keySet()) {
                Verb v = oldVerbs.get(k);
                verbs.put(k, v);
            }
        }
        if (oldElement instanceof SpriteActor && e instanceof SpriteActor) {
            ((SpriteActor) e).setRenderer(((SpriteActor) oldElement).getRenderer());
        }
    }
    e.setId(ElementUtils.getCheckedId(id.getText(), parent.getActors().keySet().toArray(new String[0])));
    e.setVisible(Boolean.parseBoolean(visible.getText()));
    Vector2 p = Param.parseVector2(pos.getText());
    e.setPosition(p.x, p.y);
    if (e instanceof InteractiveActor) {
        InteractiveActor ia = (InteractiveActor) e;
        ia.setLayer(layer.getText());
        ia.setInteraction(Boolean.parseBoolean(interaction.getText()));
        Vector2 rp = Param.parseVector2(refPoint.getText());
        ia.setRefPoint(rp.x, rp.y);
        String key = ia.getDesc();
        if (key == null || key.isEmpty() || key.charAt(0) != I18N.PREFIX || !e.getId().equals(oldId))
            key = Ctx.project.getI18N().genKey(parent.getId(), e.getId(), "desc");
        Ctx.project.getI18N().setTranslation(key, desc.getText());
        if (desc.getText() != null)
            ia.setDesc(key);
        else
            ia.setDesc(null);
        ia.setState(state.getText());
        ia.setZIndex(Float.parseFloat(zIndex.getText()));
        if (e instanceof SpriteActor) {
            SpriteActor sa = (SpriteActor) e;
            String rendererType = renderer.getText();
            if (Project.ATLAS_RENDERER_STRING.equals(rendererType)) {
                if (sa.getRenderer() == null || !(sa.getRenderer() instanceof AtlasRenderer))
                    sa.setRenderer(new AtlasRenderer());
            } else if (Project.IMAGE_RENDERER_STRING.equals(rendererType)) {
                if (sa.getRenderer() == null || !(sa.getRenderer() instanceof ImageRenderer))
                    sa.setRenderer(new ImageRenderer());
            } else if (Project.S3D_RENDERER_STRING.equals(rendererType)) {
                Sprite3DRenderer r;
                if (sa.getRenderer() == null || !(sa.getRenderer() instanceof Sprite3DRenderer)) {
                    r = new Sprite3DRenderer();
                    sa.setRenderer(r);
                } else {
                    r = (Sprite3DRenderer) sa.getRenderer();
                }
                r.setCameraFOV(Float.parseFloat(fov.getText()));
                r.setCameraName(cameraName.getText());
                r.setSpriteSize(Param.parseVector2(spriteSize.getText()));
            } else if (Project.PARTICLE_RENDERER_STRING.equals(rendererType)) {
                ParticleRenderer r;
                if (sa.getRenderer() == null || !(sa.getRenderer() instanceof ParticleRenderer)) {
                    r = new ParticleRenderer();
                    sa.setRenderer(r);
                } else {
                    r = (ParticleRenderer) sa.getRenderer();
                }
                r.setParticleName(particleName.getText());
                r.setAtlasName(particleAtlas.getText());
            } else if (Project.TEXT_RENDERER_STRING.equals(rendererType)) {
                TextRenderer r;
                if (sa.getRenderer() == null || !(sa.getRenderer() instanceof TextRenderer)) {
                    r = new TextRenderer();
                    sa.setRenderer(r);
                } else {
                    r = (TextRenderer) sa.getRenderer();
                }
                key = text.getText();
                if (key == null || key.isEmpty() || key.charAt(0) != I18N.PREFIX || !e.getId().equals(oldId))
                    key = Ctx.project.getI18N().genKey(parent.getId(), e.getId(), "text");
                Ctx.project.getI18N().setTranslation(key, text.getText());
                if (text.getText() != null)
                    r.setText(key, text.getText());
                else
                    r.setText(null, null);
                r.setFontSize(Integer.parseInt(size.getText()));
                r.setFontName(font.getText());
                r.setAlign(AlignUtils.getAlign(textAlign.getText()));
                r.setBorderWidth(Integer.parseInt(borderWidth.getText()));
                r.setBorderColor(Param.parseColor(borderColor.getText()));
                r.setBorderStraight(Boolean.parseBoolean(borderStraight.getText()));
                r.setShadowOffsetX(Integer.parseInt(shadowOffsetX.getText()));
                r.setShadowOffsetY(Integer.parseInt(shadowOffsetY.getText()));
                r.setShadowColor(Param.parseColor(shadowColor.getText()));
                // dispose to force reload the text attributes
                sa.dispose();
            } else if (Project.SPINE_RENDERER_STRING.equals(rendererType)) {
                SpineRenderer r;
                if (sa.getRenderer() == null || !(sa.getRenderer() instanceof SpineRenderer)) {
                    r = new SpineRenderer();
                    sa.setRenderer(r);
                } else {
                    r = (SpineRenderer) sa.getRenderer();
                }
                r.setSkin(spineSkin.getText());
            }
            boolean bbfr = Boolean.parseBoolean(bboxFromRenderer.getText());
            if (bbfr != sa.isBboxFromRenderer())
                sa.setBboxFromRenderer(bbfr);
            sa.setFakeDepth(Boolean.parseBoolean(fakeDepth.getText()));
            sa.setScale(Float.parseFloat(scale.getText()));
            sa.setRot(Float.parseFloat(rot.getText()));
            sa.getRenderer().setOrgAlign(AlignUtils.getAlign(orgAlign.getText()));
            sa.setTint(Param.parseColor(tint.getText()));
            if (e instanceof CharacterActor) {
                CharacterActor ca = (CharacterActor) e;
                ca.setWalkingSpeed(Float.parseFloat(walkingSpeed.getText()));
                ca.setTextColor(Param.parseColor(textColor.getText()));
                ca.setTextStyle(textStyle.getText());
            }
        }
    }
    parent.addActor(e);
    if (isPlayer && !typeChanged)
        parent.setPlayer((CharacterActor) e);
    if (e instanceof InteractiveActor) {
        SceneLayer l = parent.getLayer(((InteractiveActor) e).getLayer());
        l.orderByZIndex();
    }
    if (e instanceof SpriteActor)
        ((SpriteActor) e).retrieveAssets();
    // TODO UNDO OP
    // UndoOp undoOp = new UndoAddElement(doc, e);
    // Ctx.project.getUndoStack().add(undoOp);
    Ctx.project.setModified();
}
Also used : AtlasRenderer(com.bladecoder.engine.model.AtlasRenderer) SceneLayer(com.bladecoder.engine.model.SceneLayer) InteractiveActor(com.bladecoder.engine.model.InteractiveActor) ParticleRenderer(com.bladecoder.engine.model.ParticleRenderer) SpineRenderer(com.bladecoder.engine.spine.SpineRenderer) CharacterActor(com.bladecoder.engine.model.CharacterActor) AnchorActor(com.bladecoder.engine.model.AnchorActor) ImageRenderer(com.bladecoder.engine.model.ImageRenderer) ObstacleActor(com.bladecoder.engine.model.ObstacleActor) Vector2(com.badlogic.gdx.math.Vector2) Verb(com.bladecoder.engine.model.Verb) Sprite3DRenderer(com.bladecoder.engine.model.Sprite3DRenderer) BaseActor(com.bladecoder.engine.model.BaseActor) SpriteActor(com.bladecoder.engine.model.SpriteActor) Polygon(com.badlogic.gdx.math.Polygon) TextRenderer(com.bladecoder.engine.model.TextRenderer)

Example 17 with BaseActor

use of com.bladecoder.engine.model.BaseActor in project bladecoder-adventure-engine by bladecoder.

the class ScnWidget method act.

@Override
public void act(float delta) {
    if (projectLoadedFlag) {
        projectLoadedFlag = false;
        if (scn != null) {
            scn.dispose();
            scn = null;
        }
        setSelectedScene(Ctx.project.getSelectedScene());
        setSelectedActor(Ctx.project.getSelectedActor());
        setSelectedFA(Ctx.project.getSelectedFA());
    }
    if (scn != null && !loading && !loadingError) {
        if (!inScene)
            faRenderer.update(delta);
        for (SceneLayer layer : scn.getLayers()) layer.update();
        if (animation) {
            for (BaseActor a : scn.getActors().values()) {
                boolean v = a.isVisible();
                a.setVisible(true);
                a.update(delta);
                a.setVisible(v);
            }
        }
        handleKeyPositioning();
    }
}
Also used : SceneLayer(com.bladecoder.engine.model.SceneLayer) BaseActor(com.bladecoder.engine.model.BaseActor)

Example 18 with BaseActor

use of com.bladecoder.engine.model.BaseActor in project bladecoder-adventure-engine by bladecoder.

the class ScnWidget method setSelectedActor.

public void setSelectedActor(BaseActor actor) {
    BaseActor a = null;
    if (scn != null && actor != null) {
        a = actor;
    }
    selectedActor = a;
    // faRenderer.setActor(a);
    setAnimationRenderer(null, null);
}
Also used : BaseActor(com.bladecoder.engine.model.BaseActor)

Example 19 with BaseActor

use of com.bladecoder.engine.model.BaseActor in project bladecoder-adventure-engine by bladecoder.

the class ActorInputPanel method getValues.

private static String[] getValues(boolean mandatory, Param.Type type) {
    Map<String, BaseActor> actors = Ctx.project.getSelectedScene().getActors();
    ArrayList<BaseActor> filteredActors = new ArrayList<BaseActor>();
    for (BaseActor a : actors.values()) {
        if (type == Param.Type.CHARACTER_ACTOR) {
            if (a instanceof CharacterActor)
                filteredActors.add(a);
        } else if (type == Param.Type.INTERACTIVE_ACTOR) {
            if (a instanceof InteractiveActor)
                filteredActors.add(a);
        } else if (type == Param.Type.SPRITE_ACTOR) {
            if (a instanceof SpriteActor)
                filteredActors.add(a);
        } else {
            filteredActors.add(a);
        }
    }
    String[] result = new String[filteredActors.size() + 1];
    // Add player variable to the list
    result[0] = Scene.VAR_PLAYER;
    for (int i = 0; i < filteredActors.size(); i++) {
        result[i + 1] = filteredActors.get(i).getId();
    }
    Arrays.sort(result);
    return result;
}
Also used : InteractiveActor(com.bladecoder.engine.model.InteractiveActor) ArrayList(java.util.ArrayList) BaseActor(com.bladecoder.engine.model.BaseActor) SpriteActor(com.bladecoder.engine.model.SpriteActor) CharacterActor(com.bladecoder.engine.model.CharacterActor)

Example 20 with BaseActor

use of com.bladecoder.engine.model.BaseActor in project bladecoder-adventure-engine by bladecoder.

the class CanvasDrawer method drawBBoxActors.

public void drawBBoxActors(Scene scn) {
    drawer.setProjectionMatrix(camera.combined);
    drawer.setTransformMatrix(new Matrix4());
    drawer.begin(ShapeType.Line);
    for (BaseActor a : scn.getActors().values()) {
        Polygon p = a.getBBox();
        if (p == null) {
            EditorLogger.error("ERROR DRAWING BBOX FOR: " + a.getId());
        }
        if (a instanceof ObstacleActor) {
            drawer.setColor(Scene.OBSTACLE_COLOR);
            drawer.polygon(p.getTransformedVertices());
        } else if (a instanceof InteractiveActor) {
            InteractiveActor iActor = (InteractiveActor) a;
            if (!scn.getLayer(iActor.getLayer()).isVisible())
                continue;
            drawer.setColor(Scene.ACTOR_BBOX_COLOR);
            if (p.getTransformedVertices().length > 2)
                drawer.polygon(p.getTransformedVertices());
        } else if (a instanceof AnchorActor) {
            drawer.setColor(Scene.ANCHOR_COLOR);
            drawer.line(p.getX() - Scene.ANCHOR_RADIUS, p.getY(), p.getX() + Scene.ANCHOR_RADIUS, p.getY());
            drawer.line(p.getX(), p.getY() - Scene.ANCHOR_RADIUS, p.getX(), p.getY() + Scene.ANCHOR_RADIUS);
        }
    // drawer.rect(r.getX(), r.getY(), r.getWidth(), r.getHeight());
    }
    drawer.end();
}
Also used : AnchorActor(com.bladecoder.engine.model.AnchorActor) ObstacleActor(com.bladecoder.engine.model.ObstacleActor) InteractiveActor(com.bladecoder.engine.model.InteractiveActor) BaseActor(com.bladecoder.engine.model.BaseActor) Polygon(com.badlogic.gdx.math.Polygon) Matrix4(com.badlogic.gdx.math.Matrix4)

Aggregations

BaseActor (com.bladecoder.engine.model.BaseActor)40 InteractiveActor (com.bladecoder.engine.model.InteractiveActor)26 Scene (com.bladecoder.engine.model.Scene)16 SpriteActor (com.bladecoder.engine.model.SpriteActor)13 CharacterActor (com.bladecoder.engine.model.CharacterActor)12 Vector2 (com.badlogic.gdx.math.Vector2)8 Verb (com.bladecoder.engine.model.Verb)8 Polygon (com.badlogic.gdx.math.Polygon)7 World (com.bladecoder.engine.model.World)7 Rectangle (com.badlogic.gdx.math.Rectangle)5 Action (com.bladecoder.engine.actions.Action)5 AnchorActor (com.bladecoder.engine.model.AnchorActor)5 LookAtAction (com.bladecoder.engine.actions.LookAtAction)4 SayAction (com.bladecoder.engine.actions.SayAction)4 SetCutmodeAction (com.bladecoder.engine.actions.SetCutmodeAction)4 Dialog (com.bladecoder.engine.model.Dialog)4 DialogOption (com.bladecoder.engine.model.DialogOption)4 ObstacleActor (com.bladecoder.engine.model.ObstacleActor)4 SceneLayer (com.bladecoder.engine.model.SceneLayer)4 Color (com.badlogic.gdx.graphics.Color)3