use of com.builtbroken.mc.lib.transform.vector.Point in project Engine by VoltzEngine-Project.
the class RectangleTest method testIsWithin.
/**
* Checks if the basic version of the point bounding box check is working
*/
public void testIsWithin() {
Rectangle rect = new Rectangle(new Point(0, 0), new Point(2, 2));
List<Point> points_inside = new LinkedList();
points_inside.add(rect.cornerA());
points_inside.add(rect.cornerB());
points_inside.add(rect.cornerC());
points_inside.add(rect.cornerD());
points_inside.add(new Point(1, 1));
List<Point> points_outside = new LinkedList();
points_outside.add(new Point(-1, -1));
points_outside.add(new Point(0, -1));
points_outside.add(new Point(-1, 0));
points_outside.add(new Point(3, 0));
points_outside.add(new Point(0, 3));
for (int i = 0; i < 4; i++) {
// First two runs are inside checks
boolean inside = i <= 1;
boolean rotated = (i == 1 || i == 3);
List<Point> l = inside ? points_inside : points_outside;
for (Point vec : l) {
boolean flag = !rotated ? rect.isWithin(vec) : rect.isWithin_rotated(vec);
// Debug for when the checks fail and we need to know why
if (flag != inside) {
System.out.println("=== Debug ===");
if (!rotated) {
System.out.println("isWithinX: " + (vec.x() >= rect.min().x() && vec.x() <= rect.max().x()));
System.out.println("isWithinY: " + (vec.y() >= rect.min().y() && vec.y() <= rect.max().y()));
} else {
double ab = new Triangle(rect.cornerA(), rect.cornerB(), vec).getArea();
double bc = new Triangle(rect.cornerB(), rect.cornerC(), vec).getArea();
double cd = new Triangle(rect.cornerC(), rect.cornerD(), vec).getArea();
double da = new Triangle(rect.cornerD(), rect.cornerA(), vec).getArea();
System.out.println("TriABP Area: " + ab);
System.out.println("TriBCP Area: " + bc);
System.out.println("TriCBP Area: " + cd);
System.out.println("TriDAP Area: " + da);
System.out.println("Total Area: " + (ab + bc + cd + da));
System.out.println("Rect Area: " + rect.getArea());
}
System.out.println("==================");
// Failure message
String msg = "Failed for ";
msg += (!rotated ? "Normal Test " : "Rotated Test ");
msg += vec + " ";
msg += (inside ? " should be inside the rect!" : " should be outside the rect!");
fail(msg);
}
}
}
}
use of com.builtbroken.mc.lib.transform.vector.Point in project Engine by VoltzEngine-Project.
the class GuiContainerBase method drawTextWithTooltip.
// TODO update and docs
protected void drawTextWithTooltip(String textName, String format, int x, int y, int mouseX, int mouseY, int color) {
String name = LanguageUtility.getLocal("gui." + textName + ".name");
String text = format.replaceAll("%1", name);
fontRendererObj.drawString(text, x, y, color);
String tooltip = LanguageUtility.getLocal("gui." + textName + ".tooltip");
if (tooltip != null && tooltip != "") {
if (new Rectangle(x, y, (int) (text.length() * 4.8), 12).isWithin(new Point(mouseX, mouseY))) {
this.tooltip = tooltip;
}
}
}
use of com.builtbroken.mc.lib.transform.vector.Point in project Engine by VoltzEngine-Project.
the class GuiContainerBase method renderUniversalDisplay.
// TODO update and docs
public void renderUniversalDisplay(int x, int y, double energy, double maxEnergy, int mouseX, int mouseY, Unit unit, boolean symbol) {
String displaySuffix = "";
if (unit == Unit.WATT) {
displaySuffix = "/s";
}
String display = new UnitDisplay(unit, energy).symbol(symbol) + "/" + new UnitDisplay(unit, maxEnergy).symbol(symbol);
// TODO: Check if this rect works.
if (new Rectangle(x, y, x + display.length() * 5, y + 9).isWithin(new Point(mouseX, mouseY))) {
if (Mouse.isButtonDown(0) && this.lastChangeFrameTime <= 0) {
energyType = (energyType + 1) % 4;
this.lastChangeFrameTime = 60;
} else {
this.drawTooltip(mouseX - this.guiLeft, mouseY - this.guiTop + 10, "Click to change unit.");
}
}
this.lastChangeFrameTime--;
fontRendererObj.drawString(display, x, y, 4210752);
}
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