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Example 91 with ResponseVo

use of com.code.server.constant.response.ResponseVo in project summer by foxsugar.

the class GameInfoHM method mopai.

/**
 * 摸牌
 *
 * @param userId
 */
protected void mopai(long userId, String... wz) {
    System.err.println("摸牌===============================userId : " + userId);
    noCanHuList.remove(userId);
    PlayerCardsInfoMj playerCardsInfo = playerCardsInfos.get(userId);
    playerCardsInfo.setGuoHu(false);
    if (isHuangzhuang(playerCardsInfo)) {
        handleHuangzhuang(userId);
        return;
    }
    if (playerCardsInfo.isMoreOneCard()) {
        if (wz.length > 0) {
            logger.info("======1操作后的摸牌 : " + wz[0]);
        }
        logger.info("userId : " + userId + " ===1 more one card 抓牌时多一张牌");
        logger.info("操作列表: " + playerCardsInfo.operateList.toString());
        logger.info("所有操作: " + userOperateList.toString());
    }
    // 拿出一张
    String card = getMoPaiCard(playerCardsInfo);
    // 有换牌需求
    // if (isTest && playerCardsInfo.nextNeedCard != -1) {
    // String needCard = getCardByTypeFromRemainCards(playerCardsInfo.nextNeedCard);
    // playerCardsInfo.nextNeedCard = -1;
    // if (needCard != null) {
    // card = needCard;
    // remainCards.remove(needCard);
    // } else {
    // card = remainCards.remove(0);
    // }
    // } else {
    // card = remainCards.remove(0);
    // }
    playerCardsInfo.mopai(card);
    // 
    turnId = userId;
    this.lastMoPaiUserId = userId;
    lastOperateUserId = userId;
    this.catchCard = card;
    // 把摸到的牌 推给摸牌的玩家
    int remainSize = remainCards.size();
    for (long user : users) {
        GetCardResp getCardResp = new GetCardResp();
        getCardResp.setRemainNum(remainSize);
        getCardResp.setUserId(userId);
        if (user == userId) {
            getCardResp.setCard(card);
        }
        ResponseVo responseVo = new ResponseVo(ResponseType.SERVICE_TYPE_GAMELOGIC, ResponseType.METHOD_TYPE_GET_CARD, getCardResp);
        MsgSender.sendMsg2Player(responseVo, user);
        // 能做的操作全置成不能
        PlayerCardsInfoMj other = playerCardsInfos.get(user);
        resetCanBeOperate(other);
    }
    boolean isCanGang = playerCardsInfo.isHasGang();
    // 多一张
    boolean isCanTing = playerCardsInfo.isCanTing(playerCardsInfo.cards);
    boolean isCanHu = playerCardsInfo.isCanHu_zimo(catchCard);
    // 能做的操作
    playerCardsInfo.setCanBeGang(isCanGang);
    playerCardsInfo.setCanBePeng(false);
    playerCardsInfo.setCanBeHu(isCanHu);
    playerCardsInfo.setCanBeTing(isCanTing);
    OperateResp resp = new OperateResp();
    resp.setIsCanGang(isCanGang);
    resp.setIsCanHu(isCanHu);
    resp.setIsCanTing(isCanTing);
    // 回放 抓牌
    OperateReqResp operateReqResp = new OperateReqResp();
    operateReqResp.setCard(card);
    operateReqResp.setUserId(userId);
    operateReqResp.setOperateType(OperateReqResp.type_mopai);
    replay.getOperate().add(operateReqResp);
    // 可能的操作
    ResponseVo OperateResponseVo = new ResponseVo(ResponseType.SERVICE_TYPE_GAMELOGIC, ResponseType.METHOD_TYPE_OPERATE, resp);
    MsgSender.sendMsg2Player(OperateResponseVo, userId);
}
Also used : ResponseVo(com.code.server.constant.response.ResponseVo)

Example 92 with ResponseVo

use of com.code.server.constant.response.ResponseVo in project summer by foxsugar.

the class GameInfoHasChi method pushTing.

private void pushTing(int userId) {
    // 通知其他玩家
    OperateReqResp operateReqResp = new OperateReqResp();
    operateReqResp.setOperateType(OperateReqResp.type_peng_ting);
    operateReqResp.setCard(disCard);
    operateReqResp.setFromUserId(lastPlayUserId);
    operateReqResp.setUserId(userId);
    // 通知其他人
    ResponseVo vo = new ResponseVo(ResponseType.SERVICE_TYPE_GAMELOGIC, ResponseType.METHOD_TYPE_OTHER_OPERATE, operateReqResp);
    MsgSender.sendMsg2Player(vo, users);
}
Also used : ResponseVo(com.code.server.constant.response.ResponseVo)

Example 93 with ResponseVo

use of com.code.server.constant.response.ResponseVo in project summer by foxsugar.

the class GameInfoHasChi method chuPai_ting.

private int chuPai_ting(long userId, String card) {
    // 出牌的玩家
    PlayerCardsInfoMj chupaiPlayerCardsInfo = playerCardsInfos.get(userId);
    if (this.turnId != userId || isAlreadyHu) {
        return ErrorCode.CAN_NOT_PLAYCARD;
    }
    playCards.add(card);
    // 上个出牌的人
    this.lastPlayUserId = userId;
    // 上个操作的人
    lastOperateUserId = userId;
    // 出的牌
    this.disCard = card;
    chupaiPlayerCardsInfo.chupai(card);
    // 通知其他玩家出牌信息
    PlayCardResp playCardResp = new PlayCardResp();
    playCardResp.setUserId(userId);
    playCardResp.setCard(this.disCard);
    ResponseVo vo = new ResponseVo(ResponseType.SERVICE_TYPE_GAMELOGIC, ResponseType.METHOD_TYPE_PLAY_CARD, playCardResp);
    MsgSender.sendMsg2Player(vo, users);
    // 其他人能做的操作
    for (Map.Entry<Long, PlayerCardsInfoMj> entry : playerCardsInfos.entrySet()) {
        OperateResp operateResp = new OperateResp();
        // 其他玩家的处理 碰杠等 如果有加入等待列表(要等待这些玩家"过")
        if (userId != entry.getKey()) {
            // 通知其他玩家出了什么牌 自己能有什么操作
            PlayerCardsInfoMj playerCardsInfo = entry.getValue();
            boolean isCanGang = playerCardsInfo.isCanGangAddThisCard(card);
            boolean isCanPeng = playerCardsInfo.isCanPengAddThisCard(card);
            boolean isCanHu = playerCardsInfo.isCanHu_dianpao(card);
            boolean isNext = nextTurnId(chupaiPlayerCardsInfo.getUserId()) == playerCardsInfo.getUserId();
            boolean isCanChi = isNext && playerCardsInfo.isHasChi(card);
            boolean isCanChiTing = playerCardsInfo.isCanChiTing(card);
            boolean isCanPengTing = playerCardsInfo.isCanPengTing(card);
            // 设置返回结果
            operateResp.setCanBeOperate(isCanChi, isCanPeng, isCanGang, false, isCanHu, isCanChiTing, isCanPengTing);
            // 设置自己能做的操作
            playerCardsInfo.setCanBeOperate(isCanChi, isCanPeng, isCanGang, false, isCanHu, isCanChiTing, isCanPengTing);
            boolean isWait = isCanGang || isCanPeng || isCanHu || isCanChi || isCanChiTing || isCanPengTing;
            if (isWait) {
                // this.waitingforList.add(new WaitDetail(entry.getKey(), isCanHu, isCanGang, isCanPeng, isCanChi, isCanChiTing, isCanPengTing));
                add2WaitingList(entry.getKey(), isCanHu, isCanGang, isCanPeng, isCanChi, isCanChiTing, isCanPengTing);
            }
        }
        // 可能的操作
        ResponseVo OperateVo = new ResponseVo(ResponseType.SERVICE_TYPE_GAMELOGIC, ResponseType.METHOD_TYPE_OPERATE, operateResp);
        MsgSender.sendMsg2Player(OperateVo, entry.getKey());
    }
    resetCanBeOperate(chupaiPlayerCardsInfo);
    // 如果等待列表为空 就轮到下个人摸牌
    if (this.waitingforList.size() == 0) {
        pushAllPass();
        long nextId = nextTurnId(turnId);
        mopai(nextId, "听后出牌");
    } else {
        // 比较
        compare(waitingforList);
    }
    return 0;
}
Also used : ResponseVo(com.code.server.constant.response.ResponseVo)

Example 94 with ResponseVo

use of com.code.server.constant.response.ResponseVo in project summer by foxsugar.

the class GameInfoHasChi method doGang.

protected void doGang(PlayerCardsInfoMj playerCardsInfo, long userId) {
    OperateReqResp operateReqResp = new OperateReqResp();
    operateReqResp.setOperateType(OperateReqResp.type_gang);
    ResponseVo vo = new ResponseVo(ResponseType.SERVICE_TYPE_GAMELOGIC, ResponseType.METHOD_TYPE_OTHER_OPERATE, operateReqResp);
    // 删除弃牌
    deleteDisCard(lastPlayUserId, disCard);
    playerCardsInfo.gang_discard(room, this, lastPlayUserId, disCard);
    // 谁出的牌
    operateReqResp.setFromUserId(lastPlayUserId);
    operateReqResp.setUserId(userId);
    operateReqResp.setCard(disCard);
    operateReqResp.setIsMing(true);
    // 通知所有人有杠
    MsgSender.sendMsg2Player(vo, users);
    mopai(userId, "杠后摸牌 点杠");
    turnId = userId;
    this.disCard = null;
    lastOperateUserId = userId;
    resetOtherOperate(userId);
}
Also used : ResponseVo(com.code.server.constant.response.ResponseVo)

Example 95 with ResponseVo

use of com.code.server.constant.response.ResponseVo in project summer by foxsugar.

the class GameInfoHasChi method doPengTing.

protected void doPengTing(PlayerCardsInfoMj playerCardsInfo, long userId) {
    playerCardsInfo.peng(disCard, lastPlayUserId);
    lastOperateUserId = userId;
    // 删除弃牌
    deleteDisCard(lastPlayUserId, disCard);
    // 通知其他玩家
    OperateReqResp operateReqResp = new OperateReqResp();
    operateReqResp.setOperateType(OperateReqResp.type_peng_ting);
    operateReqResp.setCard(disCard);
    operateReqResp.setFromUserId(lastPlayUserId);
    operateReqResp.setUserId(userId);
    // 通知其他人
    ResponseVo vo = new ResponseVo(ResponseType.SERVICE_TYPE_GAMELOGIC, ResponseType.METHOD_TYPE_OTHER_OPERATE, operateReqResp);
    MsgSender.sendMsg2Player(vo, users);
    // 碰完能听,杠,不能胡
    turnId = userId;
    // 通知客户端 操作
    OperateResp operateResp = new OperateResp();
    // 客户端特殊处理
    operateResp.setIsCanTing(false);
    operateResp.setIsCanGang(false);
    ResponseVo operateVo = new ResponseVo(ResponseType.SERVICE_TYPE_GAMELOGIC, ResponseType.METHOD_TYPE_OPERATE, operateResp);
    MsgSender.sendMsg2Player(operateVo, userId);
    this.disCard = null;
    // 自己将能做的处理
    playerCardsInfo.canBePeng = false;
    playerCardsInfo.canBeTing = true;
    playerCardsInfo.canBePengTing = false;
    playerCardsInfo.canBeGang = false;
    resetOtherOperate(userId);
}
Also used : ResponseVo(com.code.server.constant.response.ResponseVo)

Aggregations

ResponseVo (com.code.server.constant.response.ResponseVo)125 Club (com.code.server.db.model.Club)17 HashMap (java.util.HashMap)15 UserBean (com.code.server.constant.game.UserBean)8 IdWorker (com.code.server.util.IdWorker)8 ServerConfig (com.code.server.game.poker.config.ServerConfig)7 ArrayList (java.util.ArrayList)7 JsonNode (com.fasterxml.jackson.databind.JsonNode)6 ClubMember (com.code.server.constant.club.ClubMember)5 Charge (com.code.server.db.model.Charge)5 User (com.code.server.db.model.User)5 GameOfResult (com.code.server.constant.response.GameOfResult)4 UserOfResult (com.code.server.constant.response.UserOfResult)4 TimerNode (com.code.server.util.timer.TimerNode)4 RoomModel (com.code.server.constant.club.RoomModel)3 KafkaMsgKey (com.code.server.constant.kafka.KafkaMsgKey)3 com.code.server.game.mahjong.response (com.code.server.game.mahjong.response)3 MsgSender (com.code.server.game.room.kafka.MsgSender)3 MsgProducer (com.code.server.kafka.MsgProducer)3 Map (java.util.Map)3