use of com.github.stefvanschie.inventoryframework.gui.GuiItem in project Nodewar by Rosstail.
the class TerritoryEmpireGUIs method initGUI.
public static void initGUI(Player player, Nodewar plugin, ChestGui previousGui, Territory territory) {
int invSize = 6;
String display = territory.getDisplay() + "'s Empires - Page 1";
ChestGui gui = new ChestGui(invSize, AdaptMessage.playerMessage(player, display));
PaginatedPane paginatedPane = new PaginatedPane(0, 0, 9, invSize);
OutlinePane background = new OutlinePane(0, 0, 9, gui.getRows(), Pane.Priority.LOWEST);
background.addItem(new GuiItem(new ItemStack(Material.BLACK_STAINED_GLASS_PANE)));
background.setRepeat(true);
gui.addPane(background);
int page = 0;
while (true) {
StaticPane staticPane = initPane(player, plugin, gui, previousGui, paginatedPane, territory, page);
paginatedPane.addPane(page, staticPane);
if (staticPane.getItems().size() < 47) {
// 9 * 5 lines + 2 buttons
break;
}
page++;
}
gui.setOnGlobalClick(event -> {
event.setCancelled(true);
});
gui.addPane(paginatedPane);
gui.show(player);
}
use of com.github.stefvanschie.inventoryframework.gui.GuiItem in project Nodewar by Rosstail.
the class TerritoryEmpireGUIs method initPane.
private static StaticPane initPane(Player player, Nodewar plugin, ChestGui gui, ChestGui previousGui, PaginatedPane paginatedPane, Territory territory, int page) {
StaticPane staticPane = new StaticPane(0, 0, 9, 6);
ArrayList<Empire> empires = new ArrayList<>(EmpireManager.getEmpireManager().getEmpires().values());
int index = 45 * page;
int posY = 0;
int posX = 0;
staticPane.addItem(new GuiItem(GUIs.createGuiItem(player, plugin, null, Material.BARRIER, "&9Previous Menu", null, GUIs.adaptLore(player, null)), event -> {
previousGui.show(player);
}), 4, 5);
if (page > 0) {
staticPane.addItem(new GuiItem(GUIs.createGuiItem(player, plugin, null, Material.ARROW, "&9Previous page", null, GUIs.adaptLore(player, null)), event -> {
paginatedPane.setPage(page - 1);
gui.setTitle(AdaptMessage.playerMessage(player, territory.getDisplay() + "'s Empire - Page " + (page)));
gui.update();
}), 0, 5);
}
while (posY != 5) {
while (posX != 9) {
if (empires.size() - 1 < index) {
return staticPane;
}
Empire empire = empires.get(index);
staticPane.addItem(new GuiItem(GUIs.createGuiItem(player, plugin, null, Material.RED_BANNER, empire.getDisplay(), null, GUIs.adaptLore(player, null)), event -> {
Objective objective = territory.getObjective();
if (objective != null) {
objective.reset();
}
if (empire != EmpireManager.getEmpireManager().getNoEmpire()) {
AdaptMessage.playerMessage(player, AdaptMessage.territoryMessage(territory, LangManager.getMessage(LangMessage.TERRITORY_SET_EMPIRE)));
} else {
AdaptMessage.playerMessage(player, AdaptMessage.territoryMessage(territory, LangManager.getMessage(LangMessage.TERRITORY_NEUTRALIZE)));
}
previousGui.show(player);
}), posX, posY);
posX++;
index++;
}
posX = 0;
posY++;
}
if (empires.size() > index) {
staticPane.addItem(new GuiItem(GUIs.createGuiItem(player, plugin, null, Material.SPECTRAL_ARROW, "&Next page", null, GUIs.adaptLore(player, null)), event -> {
paginatedPane.setPage(page + 1);
gui.setTitle(AdaptMessage.playerMessage(player, territory.getDisplay() + "'s Empire - Page " + (page + 1)));
gui.update();
}), 8, 5);
}
return staticPane;
}
use of com.github.stefvanschie.inventoryframework.gui.GuiItem in project Nodewar by Rosstail.
the class TerritoryGUIs method initPane.
private static StaticPane initPane(Player player, Nodewar plugin, ChestGui gui, ChestGui previousGui, Territory territory) {
StaticPane staticPane = new StaticPane(0, 0, 9, 2);
vulnerabilityButton(player, plugin, territory, gui, staticPane);
staticPane.addItem(new GuiItem(GUIs.createGuiItem(player, plugin, null, Material.RED_BANNER, "&9Empire", null, GUIs.adaptLore(player, null)), event -> {
if (event.isRightClick()) {
Objective objective = territory.getObjective();
if (objective != null) {
objective.reset();
}
player.sendMessage(AdaptMessage.playerMessage(player, AdaptMessage.territoryMessage(territory, LangManager.getMessage(LangMessage.TERRITORY_NEUTRALIZE))));
} else {
TerritoryEmpireGUIs.initGUI(player, plugin, gui, territory);
}
}), 4, 0);
staticPane.addItem(new GuiItem(GUIs.createGuiItem(player, plugin, null, Material.BEACON, "&9Capture points", null, GUIs.adaptLore(player, null)), event -> {
TerritoryPointsGUIs.initGUI(player, plugin, territory, gui);
}), 7, 0);
staticPane.addItem(new GuiItem(GUIs.createGuiItem(player, plugin, null, Material.BARRIER, "&9Previous Menu", null, GUIs.adaptLore(player, null)), event -> {
previousGui.show(player);
}), 4, 1);
return staticPane;
}
use of com.github.stefvanschie.inventoryframework.gui.GuiItem in project Nodewar by Rosstail.
the class TerritoryGUIs method initGUI.
public static void initGUI(Player player, Nodewar plugin, Territory territory, ChestGui previousGui) {
int invSize = 2;
ChestGui gui = new ChestGui(invSize, AdaptMessage.playerMessage(player, territory.getDisplay()));
StaticPane staticPane = initPane(player, plugin, gui, previousGui, territory);
OutlinePane background = new OutlinePane(0, 0, 9, gui.getRows(), Pane.Priority.LOWEST);
background.addItem(new GuiItem(new ItemStack(Material.BLACK_STAINED_GLASS_PANE)));
background.setRepeat(true);
gui.addPane(background);
gui.setOnGlobalClick(event -> {
event.setCancelled(true);
});
gui.addPane(staticPane);
gui.show(player);
}
use of com.github.stefvanschie.inventoryframework.gui.GuiItem in project Nodewar by Rosstail.
the class TerritoryGUIs method vulnerabilityButton.
private static void vulnerabilityButton(Player player, Nodewar plugin, Territory territory, ChestGui gui, StaticPane staticPane) {
Material vulnerableMaterial;
if (territory.isVulnerable()) {
vulnerableMaterial = Material.REDSTONE_TORCH;
} else {
vulnerableMaterial = Material.LEVER;
}
staticPane.addItem(new GuiItem(GUIs.createGuiItem(player, plugin, null, vulnerableMaterial, "&9Vulnerability", null, GUIs.adaptLore(player, null)), event -> {
TerritoryVulnerabilityToggleEvent toggleEvent = new TerritoryVulnerabilityToggleEvent(territory, !territory.isVulnerable());
Bukkit.getPluginManager().callEvent(toggleEvent);
if (!toggleEvent.isCancelled()) {
vulnerabilityButton(player, plugin, territory, gui, staticPane);
if (territory.isVulnerable()) {
player.sendMessage(AdaptMessage.playerMessage(player, AdaptMessage.territoryMessage(territory, LangManager.getMessage(LangMessage.TERRITORY_VULNERABLE))));
} else {
player.sendMessage(AdaptMessage.playerMessage(player, AdaptMessage.territoryMessage(territory, LangManager.getMessage(LangMessage.TERRITORY_INVULNERABLE))));
}
}
gui.update();
}), 1, 0);
}
Aggregations