use of com.infinityraider.agricraft.api.v1.plant.IAgriPlant in project AgriCraft by AgriCraft.
the class MutateStrategy method executeStrategy.
@Override
public Optional<AgriSeed> executeStrategy(IAgriCrop crop, Random rand) {
// Validate the parameters.
Objects.requireNonNull(crop, "You cannot execute a mutation on a null crop!");
Objects.requireNonNull(rand, "The random passed to a mutation strategy should not be null!");
// Fetch all neighboring crop instances.
final List<IAgriCrop> neighbors = WorldHelper.getTileNeighbors(crop.getCropWorld(), crop.getCropPos(), IAgriCrop.class);
// Determine all possible parents.
final List<IAgriPlant> parents = neighbors.stream().filter(IAgriCrop::isMature).map(IAgriCrop::getSeed).filter(Objects::nonNull).map(AgriSeed::getPlant).collect(Collectors.toList());
// If we have less than two parents, might as well as abort.
if (parents.size() < 2) {
return Optional.empty();
}
// Determine the list of possible cross-over mutations.
final List<IAgriMutation> mutations = AgriApi.getMutationRegistry().stream().filter(m -> m.areParentsIn(parents)).filter(m -> crop.isFertile(m.getChild())).collect(Collectors.toList());
// If we didn't find any valid mutations, might as well as abort.
if (mutations.isEmpty()) {
return Optional.empty();
}
// Choose a random index in the list.
final int index = rand.nextInt(mutations.size());
// Fetch the chosen mutation from the list.
final IAgriMutation mutation = mutations.get(index);
// Determine if we should actually go through with this.
if (mutation.getChance() <= rand.nextDouble()) {
return Optional.empty();
}
// Calculate the stat associated with the new plant.
Optional<IAgriStat> stat = AgriApi.getStatCalculatorRegistry().valueOf(mutation.getChild()).map(c -> c.calculateMutationStats(mutation, neighbors));
// Return the mutation result.
return stat.map(s -> new AgriSeed(mutation.getChild(), s));
}
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