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Example 46 with Pane

use of com.ldtteam.blockout.Pane in project minecolonies by Minecolonies.

the class AbstractWindowWorkerModuleBuilding method onOpened.

@Override
public void onOpened() {
    super.onOpened();
    final List<Tuple<String, Integer>> workers = new ArrayList<>();
    for (final WorkerBuildingModuleView module : buildingView.getModuleViews(WorkerBuildingModuleView.class)) {
        for (final int worker : module.getAssignedCitizens()) {
            workers.add(new Tuple<>(new TranslationTextComponent(module.getJobEntry().getTranslationKey()).getString(), worker));
        }
    }
    if (findPaneByID(LIST_WORKERS) != null) {
        ScrollingList workerList = findPaneOfTypeByID(LIST_WORKERS, ScrollingList.class);
        workerList.setDataProvider(new ScrollingList.DataProvider() {

            @Override
            public int getElementCount() {
                return workers.size();
            }

            @Override
            public void updateElement(final int index, @NotNull final Pane rowPane) {
                final ICitizenDataView worker = building.getColony().getCitizen(workers.get(index).getB());
                if (worker != null) {
                    rowPane.findPaneOfTypeByID(LABEL_WORKERNAME, Text.class).setText(new TranslationTextComponent(workers.get(index).getA()).getString() + ": " + worker.getName());
                }
            }
        });
    }
    updatePriorityLabel();
}
Also used : ArrayList(java.util.ArrayList) TranslationTextComponent(net.minecraft.util.text.TranslationTextComponent) ICitizenDataView(com.minecolonies.api.colony.ICitizenDataView) WorkerBuildingModuleView(com.minecolonies.coremod.colony.buildings.moduleviews.WorkerBuildingModuleView) ScrollingList(com.ldtteam.blockout.views.ScrollingList) Pane(com.ldtteam.blockout.Pane) Tuple(com.minecolonies.api.util.Tuple)

Example 47 with Pane

use of com.ldtteam.blockout.Pane in project minecolonies by Minecolonies.

the class WindowAssignCitizen method onOpened.

@Override
public void onOpened() {
    super.onOpened();
    updateCitizens();
    citizenList.enable();
    citizenList.show();
    // Creates a dataProvider for the homeless citizenList.
    citizenList.setDataProvider(new ScrollingList.DataProvider() {

        /**
         * The number of rows of the list.
         * @return the number.
         */
        @Override
        public int getElementCount() {
            return citizens.size();
        }

        /**
         * Inserts the elements into each row.
         * @param index the index of the row/list element.
         * @param rowPane the parent Pane for the row, containing the elements to update.
         */
        @Override
        public void updateElement(final int index, @NotNull final Pane rowPane) {
            @NotNull final ICitizenDataView citizen = citizens.get(index);
            final Button done = rowPane.findPaneOfTypeByID(CITIZEN_DONE, Button.class);
            final BlockPos home = citizen.getHomeBuilding();
            final BlockPos work = citizen.getWorkBuilding();
            boolean assign = false;
            if (home != null && home.equals(building.getPosition())) {
                done.setText(new TranslationTextComponent("com.minecolonies.coremod.gui.hiring.buttonunassign"));
            } else {
                assign = true;
                done.setText(new TranslationTextComponent("com.minecolonies.coremod.gui.hiring.buttonassign"));
            }
            final Text citizenLabel = rowPane.findPaneOfTypeByID(CITIZEN_LABEL, Text.class);
            citizenLabel.setText(citizen.getName());
            if (assign) {
                citizenLabel.setColors(YELLOW);
            } else {
                citizenLabel.setColors(DARKGREEN);
            }
            String workString = "";
            double newDistance = 0;
            if (work != null) {
                newDistance = BlockPosUtil.getDistance2D(work, building.getPosition());
                workString = " " + new TranslationTextComponent("com.minecolonies.coremod.gui.home.new", newDistance).getString();
            }
            String homeString = new TranslationTextComponent("com.minecolonies.coremod.gui.home.homeless").getString();
            boolean better = false;
            boolean badCurrentLiving = true;
            if (home != null) {
                if (work != null) {
                    final double oldDistance = BlockPosUtil.getDistance2D(work, home);
                    homeString = new TranslationTextComponent("com.minecolonies.coremod.gui.home.currently", oldDistance).getString();
                    better = newDistance < oldDistance;
                    if (oldDistance < FAR_DISTANCE_THRESHOLD) {
                        badCurrentLiving = false;
                    }
                } else {
                    homeString = new TranslationTextComponent("com.minecolonies.coremod.gui.home.currently", home.getX(), home.getY(), home.getZ()).getString();
                }
            }
            final Text newLivingLabel = rowPane.findPaneOfTypeByID(CITIZEN_JOB, Text.class);
            if (citizen.getJobView() != null) {
                newLivingLabel.setText(new TranslationTextComponent(citizen.getJobView().getEntry().getTranslationKey()).getString() + ":" + workString);
                if (better) {
                    newLivingLabel.setColors(DARKGREEN);
                }
            }
            final Text currentLivingLabel = rowPane.findPaneOfTypeByID(CITIZEN_LIVING, Text.class);
            if (assign) {
                currentLivingLabel.setText(homeString);
                if (badCurrentLiving) {
                    currentLivingLabel.setColors(RED);
                }
            } else {
                currentLivingLabel.setText(new TranslationTextComponent("com.minecolonies.coremod.gui.home.liveshere"));
            }
            if ((colony.isManualHousing() || building.getHiringMode() == HiringMode.MANUAL) && !(building.getHiringMode() == HiringMode.AUTO) && (!assign || building.getResidents().size() < building.getMax())) {
                done.enable();
            } else {
                done.disable();
            }
        }
    });
}
Also used : Button(com.ldtteam.blockout.controls.Button) TranslationTextComponent(net.minecraft.util.text.TranslationTextComponent) BlockPos(net.minecraft.util.math.BlockPos) Text(com.ldtteam.blockout.controls.Text) ICitizenDataView(com.minecolonies.api.colony.ICitizenDataView) ScrollingList(com.ldtteam.blockout.views.ScrollingList) Pane(com.ldtteam.blockout.Pane)

Example 48 with Pane

use of com.ldtteam.blockout.Pane in project minecolonies by Minecolonies.

the class CitizenWindowUtils method createSkillContent.

/**
 * Fills the citizen gui with it's skill values.
 *  @param citizen the citizen to use.
 * @param window  the window to fill.
 */
public static void createSkillContent(final ICitizenDataView citizen, final AbstractWindowSkeleton window) {
    final boolean isCreative = Minecraft.getInstance().player.isCreative();
    for (final Map.Entry<Skill, Tuple<Integer, Double>> entry : citizen.getCitizenSkillHandler().getSkills().entrySet()) {
        final String id = entry.getKey().name().toLowerCase(Locale.US);
        window.findPaneOfTypeByID(id, Text.class).setText(new StringTextComponent(Integer.toString(entry.getValue().getA())));
        final Pane buttons = window.findPaneByID(id + "_bts");
        if (buttons != null) {
            buttons.setEnabled(isCreative);
        }
    }
}
Also used : Skill(com.minecolonies.api.entity.citizen.Skill) Text(com.ldtteam.blockout.controls.Text) StringTextComponent(net.minecraft.util.text.StringTextComponent) Map(java.util.Map) Pane(com.ldtteam.blockout.Pane) Tuple(net.minecraft.util.Tuple)

Example 49 with Pane

use of com.ldtteam.blockout.Pane in project minecolonies by Minecolonies.

the class WindowSettingsPage method onUpdate.

@Override
public void onUpdate() {
    super.onUpdate();
    final Pane pane = findPaneByID(DROPDOWN_TEXT_ID);
    if (isFeatureUnlocked.get()) {
        pane.enable();
    } else {
        pane.disable();
        AbstractTextBuilder.TooltipBuilder hoverText = PaneBuilders.tooltipBuilder().hoverPane(pane);
        hoverText.append(new TranslationTextComponent("com.minecolonies.core.townhall.patreon")).paragraphBreak();
        hoverText.build();
    }
}
Also used : AbstractTextBuilder(com.ldtteam.blockout.controls.AbstractTextBuilder) TranslationTextComponent(net.minecraft.util.text.TranslationTextComponent) Pane(com.ldtteam.blockout.Pane)

Example 50 with Pane

use of com.ldtteam.blockout.Pane in project minecolonies by Minecolonies.

the class GuardTaskSetting method render.

@Override
public void render(final ISettingKey<?> key, final Pane pane, final ISettingsModuleView settingsModuleView, final IBuildingView building, final Window window) {
    final String setting = getSettings().get(getCurrentIndex());
    final ButtonImage targetButton = pane.findPaneOfTypeByID("setTarget", ButtonImage.class);
    final Text mineLabel = pane.findPaneOfTypeByID("minePos", Text.class);
    if (setting.equals(PATROL_MINE) && building instanceof AbstractBuildingGuards.View) {
        mineLabel.setVisible(true);
        if (((AbstractBuildingGuards.View) building).getMinePos() != null) {
            mineLabel.setText(new TranslationTextComponent("com.minecolonies.coremod.gui.worherhuts.patrollingmine", ((AbstractBuildingGuards.View) building).getMinePos().toShortString()));
        } else {
            mineLabel.setText(new TranslationTextComponent("com.minecolonies.coremod.job.guard.assignmine"));
        }
        targetButton.setVisible(false);
    } else if (!setting.equals(FOLLOW)) {
        mineLabel.setVisible(false);
        targetButton.setVisible(true);
        if (setting.equals(PATROL)) {
            if (!settingsModuleView.getSetting(AbstractBuildingGuards.PATROL_MODE).getValue().equals(PatrolModeSetting.MANUAL)) {
                targetButton.setVisible(false);
            } else {
                targetButton.setText(new TranslationTextComponent("com.minecolonies.coremod.gui.workerhuts.targetpatrol"));
            }
        } else {
            targetButton.setText(new TranslationTextComponent("com.minecolonies.coremod.gui.workerhuts.targetguard"));
        }
        targetButton.setHandler(button -> building.getModuleView(ToolModuleView.class).getWindow().open());
    } else {
        mineLabel.setVisible(false);
        targetButton.setVisible(false);
    }
    pane.findPaneOfTypeByID("trigger", ButtonImage.class).setText(new TranslationTextComponent(setting));
}
Also used : ISettingsModuleView(com.minecolonies.api.colony.buildings.modules.settings.ISettingsModuleView) Window(com.ldtteam.blockout.views.Window) AbstractBuildingGuards(com.minecolonies.coremod.colony.buildings.AbstractBuildingGuards) OnlyIn(net.minecraftforge.api.distmarker.OnlyIn) IBuildingView(com.minecolonies.api.colony.buildings.views.IBuildingView) ISettingKey(com.minecolonies.api.colony.buildings.modules.settings.ISettingKey) Pane(com.ldtteam.blockout.Pane) View(com.ldtteam.blockout.views.View) Text(com.ldtteam.blockout.controls.Text) TranslationTextComponent(net.minecraft.util.text.TranslationTextComponent) Dist(net.minecraftforge.api.distmarker.Dist) Loader(com.ldtteam.blockout.Loader) List(java.util.List) IBuilding(com.minecolonies.api.colony.buildings.IBuilding) ButtonImage(com.ldtteam.blockout.controls.ButtonImage) ToolModuleView(com.minecolonies.coremod.colony.buildings.moduleviews.ToolModuleView) ServerPlayerEntity(net.minecraft.entity.player.ServerPlayerEntity) AbstractBuildingGuards(com.minecolonies.coremod.colony.buildings.AbstractBuildingGuards) ButtonImage(com.ldtteam.blockout.controls.ButtonImage) TranslationTextComponent(net.minecraft.util.text.TranslationTextComponent) Text(com.ldtteam.blockout.controls.Text)

Aggregations

Pane (com.ldtteam.blockout.Pane)64 ScrollingList (com.ldtteam.blockout.views.ScrollingList)40 Text (com.ldtteam.blockout.controls.Text)26 TranslationTextComponent (net.minecraft.util.text.TranslationTextComponent)25 ICitizenDataView (com.minecolonies.api.colony.ICitizenDataView)20 ItemStack (net.minecraft.item.ItemStack)13 Button (com.ldtteam.blockout.controls.Button)10 IBuildingView (com.minecolonies.api.colony.buildings.views.IBuildingView)10 NotNull (org.jetbrains.annotations.NotNull)9 WorkerBuildingModuleView (com.minecolonies.coremod.colony.buildings.moduleviews.WorkerBuildingModuleView)8 ArrayList (java.util.ArrayList)8 ItemStorage (com.minecolonies.api.crafting.ItemStorage)6 Tuple (com.minecolonies.api.util.Tuple)6 BlockPos (net.minecraft.util.math.BlockPos)6 List (java.util.List)5 StringTextComponent (net.minecraft.util.text.StringTextComponent)5 Skill (com.minecolonies.api.entity.citizen.Skill)4 AbstractBuildingGuards (com.minecolonies.coremod.colony.buildings.AbstractBuildingGuards)4 MarkBuildingDirtyMessage (com.minecolonies.coremod.network.messages.server.colony.building.MarkBuildingDirtyMessage)4 TileEntity (net.minecraft.tileentity.TileEntity)4