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Example 26 with Text

use of com.ldtteam.blockout.controls.Text in project minecolonies by ldtteam.

the class WindowBuildDecoration method updateResourceList.

public void updateResourceList() {
    final ScrollingList recourseList = findPaneOfTypeByID(LIST_RESOURCES, ScrollingList.class);
    recourseList.enable();
    recourseList.show();
    final List<ItemStorage> tempRes = new ArrayList<>(resources.values());
    // Creates a dataProvider for the unemployed recourseList.
    recourseList.setDataProvider(new ScrollingList.DataProvider() {

        /**
         * The number of rows of the list.
         * @return the number.
         */
        @Override
        public int getElementCount() {
            return tempRes.size();
        }

        /**
         * Inserts the elements into each row.
         * @param index the index of the row/list element.
         * @param rowPane the parent Pane for the row, containing the elements to update.
         */
        @Override
        public void updateElement(final int index, @NotNull final Pane rowPane) {
            final ItemStorage resource = tempRes.get(index);
            final Text resourceLabel = rowPane.findPaneOfTypeByID(RESOURCE_NAME, Text.class);
            final Text quantityLabel = rowPane.findPaneOfTypeByID(RESOURCE_QUANTITY_MISSING, Text.class);
            resourceLabel.setText(resource.getItemStack().getHoverName().getString());
            quantityLabel.setText(Integer.toString(resource.getAmount()));
            resourceLabel.setColors(WHITE);
            quantityLabel.setColors(WHITE);
            final ItemStack itemIcon = new ItemStack(resource.getItem(), 1);
            itemIcon.setTag(resource.getItemStack().getTag());
            rowPane.findPaneOfTypeByID(RESOURCE_ICON, ItemIcon.class).setItem(itemIcon);
        }
    });
}
Also used : Text(com.ldtteam.blockout.controls.Text) ItemStack(net.minecraft.item.ItemStack) ScrollingList(com.ldtteam.blockout.views.ScrollingList) Pane(com.ldtteam.blockout.Pane) ItemStorage(com.minecolonies.api.crafting.ItemStorage)

Example 27 with Text

use of com.ldtteam.blockout.controls.Text in project minecolonies by ldtteam.

the class WindowAssignCitizen method onOpened.

@Override
public void onOpened() {
    super.onOpened();
    updateCitizens();
    citizenList.enable();
    citizenList.show();
    // Creates a dataProvider for the homeless citizenList.
    citizenList.setDataProvider(new ScrollingList.DataProvider() {

        /**
         * The number of rows of the list.
         * @return the number.
         */
        @Override
        public int getElementCount() {
            return citizens.size();
        }

        /**
         * Inserts the elements into each row.
         * @param index the index of the row/list element.
         * @param rowPane the parent Pane for the row, containing the elements to update.
         */
        @Override
        public void updateElement(final int index, @NotNull final Pane rowPane) {
            @NotNull final ICitizenDataView citizen = citizens.get(index);
            final Button done = rowPane.findPaneOfTypeByID(CITIZEN_DONE, Button.class);
            final BlockPos home = citizen.getHomeBuilding();
            final BlockPos work = citizen.getWorkBuilding();
            boolean assign = false;
            if (home != null && home.equals(building.getPosition())) {
                done.setText(new TranslationTextComponent("com.minecolonies.coremod.gui.hiring.buttonunassign"));
            } else {
                assign = true;
                done.setText(new TranslationTextComponent("com.minecolonies.coremod.gui.hiring.buttonassign"));
            }
            final Text citizenLabel = rowPane.findPaneOfTypeByID(CITIZEN_LABEL, Text.class);
            citizenLabel.setText(citizen.getName());
            if (assign) {
                citizenLabel.setColors(YELLOW);
            } else {
                citizenLabel.setColors(DARKGREEN);
            }
            String workString = "";
            double newDistance = 0;
            if (work != null) {
                newDistance = BlockPosUtil.getDistance2D(work, building.getPosition());
                workString = " " + new TranslationTextComponent("com.minecolonies.coremod.gui.home.new", newDistance).getString();
            }
            String homeString = new TranslationTextComponent("com.minecolonies.coremod.gui.home.homeless").getString();
            boolean better = false;
            boolean badCurrentLiving = true;
            if (home != null) {
                if (work != null) {
                    final double oldDistance = BlockPosUtil.getDistance2D(work, home);
                    homeString = new TranslationTextComponent("com.minecolonies.coremod.gui.home.currently", oldDistance).getString();
                    better = newDistance < oldDistance;
                    if (oldDistance < FAR_DISTANCE_THRESHOLD) {
                        badCurrentLiving = false;
                    }
                } else {
                    homeString = new TranslationTextComponent("com.minecolonies.coremod.gui.home.currently", home.getX(), home.getY(), home.getZ()).getString();
                }
            }
            final Text newLivingLabel = rowPane.findPaneOfTypeByID(CITIZEN_JOB, Text.class);
            if (citizen.getJobView() != null) {
                newLivingLabel.setText(new TranslationTextComponent(citizen.getJobView().getEntry().getTranslationKey()).getString() + ":" + workString);
                if (better) {
                    newLivingLabel.setColors(DARKGREEN);
                }
            }
            final Text currentLivingLabel = rowPane.findPaneOfTypeByID(CITIZEN_LIVING, Text.class);
            if (assign) {
                currentLivingLabel.setText(homeString);
                if (badCurrentLiving) {
                    currentLivingLabel.setColors(RED);
                }
            } else {
                currentLivingLabel.setText(new TranslationTextComponent("com.minecolonies.coremod.gui.home.liveshere"));
            }
            if ((colony.isManualHousing() || building.getHiringMode() == HiringMode.MANUAL) && !(building.getHiringMode() == HiringMode.AUTO) && (!assign || building.getResidents().size() < building.getMax())) {
                done.enable();
            } else {
                done.disable();
            }
        }
    });
}
Also used : Button(com.ldtteam.blockout.controls.Button) TranslationTextComponent(net.minecraft.util.text.TranslationTextComponent) BlockPos(net.minecraft.util.math.BlockPos) Text(com.ldtteam.blockout.controls.Text) ICitizenDataView(com.minecolonies.api.colony.ICitizenDataView) ScrollingList(com.ldtteam.blockout.views.ScrollingList) Pane(com.ldtteam.blockout.Pane)

Example 28 with Text

use of com.ldtteam.blockout.controls.Text in project minecolonies by ldtteam.

the class WarehouseOptionsModuleWindow method updateResourcePane.

/**
 * Update one row pad with its resource informations.
 */
private void updateResourcePane() {
    final BuildingBuilderResource resource = new BuildingBuilderResource(new ItemStack(Blocks.EMERALD_BLOCK, 1), 1);
    final int amountToSet;
    final PlayerInventory inventory = this.mc.player.inventory;
    final boolean isCreative = this.mc.player.isCreative();
    if (isCreative) {
        amountToSet = resource.getAmount();
    } else {
        amountToSet = InventoryUtils.getItemCountInItemHandler(new InvWrapper(inventory), resource.getItem());
    }
    resource.setPlayerAmount(amountToSet);
    final Text resourceLabel = findPaneOfTypeByID(RESOURCE_NAME, Text.class);
    final Text resourceMissingLabel = findPaneOfTypeByID(RESOURCE_MISSING, Text.class);
    final Text neededLabel = findPaneOfTypeByID(RESOURCE_AVAILABLE_NEEDED, Text.class);
    final Button addButton = findPaneOfTypeByID(RESOURCE_ADD, Button.class);
    BuildingBuilderResource.RessourceAvailability availability = resource.getAvailabilityStatus();
    if (module.getStorageUpgradeLevel() >= BuildingWareHouse.MAX_STORAGE_UPGRADE || buildingView.getBuildingLevel() < buildingView.getBuildingMaxLevel() || lockUpgrade) {
        availability = BuildingBuilderResource.RessourceAvailability.NOT_NEEDED;
    }
    findPaneOfTypeByID(UPGRADE_PROGRESS_LABEL, Text.class).setText(LanguageHandler.format("com.minecolonies.coremod.gui.xofz", module.getStorageUpgradeLevel(), BuildingWareHouse.MAX_STORAGE_UPGRADE));
    switch(availability) {
        case DONT_HAVE:
            addButton.disable();
            resourceLabel.setColors(RED);
            resourceMissingLabel.setColors(RED);
            neededLabel.setColors(RED);
            break;
        case NEED_MORE:
            addButton.enable();
            resourceLabel.setColors(RED);
            resourceMissingLabel.setColors(RED);
            neededLabel.setColors(RED);
            break;
        case HAVE_ENOUGH:
            addButton.enable();
            resourceLabel.setColors(DARKGREEN);
            resourceMissingLabel.setColors(DARKGREEN);
            neededLabel.setColors(DARKGREEN);
            break;
        case NOT_NEEDED:
        default:
            addButton.disable();
            resourceLabel.setColors(BLACK);
            resourceMissingLabel.setColors(BLACK);
            neededLabel.setColors(BLACK);
            if (buildingView.getBuildingLevel() < buildingView.getBuildingMaxLevel()) {
                resourceLabel.hide();
                resourceMissingLabel.hide();
                neededLabel.hide();
                addButton.setText(new StringTextComponent("X").setStyle(Style.EMPTY.withColor(TextFormatting.DARK_RED)));
                PaneBuilders.tooltipBuilder().append(new TranslationTextComponent("com.minecolonies.coremod.gui.warehouse.upgrade.disabled.1", buildingView.getBuildingMaxLevel())).appendNL(new TranslationTextComponent("com.minecolonies.coremod.gui.warehouse.upgrade.disabled.2", buildingView.getBuildingMaxLevel())).hoverPane(addButton).build();
            }
            break;
    }
    resourceLabel.setText(resource.getName());
    final int missing = resource.getMissingFromPlayer();
    if (missing < 0) {
        resourceMissingLabel.setText(Integer.toString(missing));
    } else {
        resourceMissingLabel.clearText();
    }
    neededLabel.setText(resource.getAvailable() + " / " + resource.getAmount());
    findPaneOfTypeByID(RESOURCE_QUANTITY_MISSING, Text.class).setText(Integer.toString(resource.getAmount() - resource.getAvailable()));
    if (buildingView.getBuildingLevel() >= buildingView.getBuildingMaxLevel()) {
        final ItemStack resourceStackOfOne = new ItemStack(resource.getItem(), 1);
        resourceStackOfOne.setTag(resource.getItemStack().getTag());
        findPaneOfTypeByID(RESOURCE_ICON, ItemIcon.class).setItem(resourceStackOfOne);
    }
}
Also used : Button(com.ldtteam.blockout.controls.Button) InvWrapper(net.minecraftforge.items.wrapper.InvWrapper) ItemIcon(com.ldtteam.blockout.controls.ItemIcon) TranslationTextComponent(net.minecraft.util.text.TranslationTextComponent) Text(com.ldtteam.blockout.controls.Text) StringTextComponent(net.minecraft.util.text.StringTextComponent) PlayerInventory(net.minecraft.entity.player.PlayerInventory) BuildingBuilderResource(com.minecolonies.coremod.colony.buildings.utils.BuildingBuilderResource) ItemStack(net.minecraft.item.ItemStack)

Example 29 with Text

use of com.ldtteam.blockout.controls.Text in project minecolonies by ldtteam.

the class WindowBuilderResModule method updateResourcePane.

/**
 * Update one row pad with its resource informations.
 *
 * @param index   index in the list of resources.
 * @param rowPane The Pane to use to display the information.
 */
private void updateResourcePane(final int index, @NotNull final Pane rowPane) {
    final BuildingBuilderResource resource = resources.get(index);
    final Text resourceLabel = rowPane.findPaneOfTypeByID(RESOURCE_NAME, Text.class);
    final Text resourceMissingLabel = rowPane.findPaneOfTypeByID(RESOURCE_MISSING, Text.class);
    final Text neededLabel = rowPane.findPaneOfTypeByID(RESOURCE_AVAILABLE_NEEDED, Text.class);
    final Button addButton = rowPane.findPaneOfTypeByID(RESOURCE_ADD, Button.class);
    switch(resource.getAvailabilityStatus()) {
        case DONT_HAVE:
            addButton.disable();
            resourceLabel.setColors(RED);
            resourceMissingLabel.setColors(RED);
            neededLabel.setColors(RED);
            break;
        case NEED_MORE:
            addButton.enable();
            resourceLabel.setColors(ORANGE);
            resourceMissingLabel.setColors(ORANGE);
            neededLabel.setColors(ORANGE);
            break;
        case HAVE_ENOUGH:
            addButton.enable();
            resourceLabel.setColors(DARKGREEN);
            resourceMissingLabel.setColors(DARKGREEN);
            neededLabel.setColors(DARKGREEN);
            break;
        case NOT_NEEDED:
        default:
            addButton.disable();
            resourceLabel.setColors(BLACK);
            resourceMissingLabel.setColors(BLACK);
            neededLabel.setColors(BLACK);
            break;
    }
    // position the addResource Button to the right
    final int buttonX = rowPane.getWidth() - addButton.getWidth() - (rowPane.getHeight() - addButton.getHeight()) / 2;
    final int buttonY = rowPane.getHeight() - addButton.getHeight() - 2;
    addButton.setPosition(buttonX, buttonY);
    resourceLabel.setText(resource.getName());
    final int missing = resource.getMissingFromPlayer();
    if (missing < 0) {
        resourceMissingLabel.setText(Integer.toString(missing));
    } else {
        resourceMissingLabel.clearText();
    }
    neededLabel.setText(resource.getAvailable() + " / " + resource.getAmount());
    rowPane.findPaneOfTypeByID(RESOURCE_ID, Text.class).setText(Integer.toString(index));
    rowPane.findPaneOfTypeByID(RESOURCE_QUANTITY_MISSING, Text.class).setText(Integer.toString(resource.getAmount() - resource.getAvailable()));
    final ItemStack stack = new ItemStack(resource.getItem(), 1);
    stack.setTag(resource.getItemStack().getTag());
    rowPane.findPaneOfTypeByID(RESOURCE_ICON, ItemIcon.class).setItem(stack);
}
Also used : Button(com.ldtteam.blockout.controls.Button) ItemIcon(com.ldtteam.blockout.controls.ItemIcon) Text(com.ldtteam.blockout.controls.Text) BuildingBuilderResource(com.minecolonies.coremod.colony.buildings.utils.BuildingBuilderResource) ItemStack(net.minecraft.item.ItemStack)

Example 30 with Text

use of com.ldtteam.blockout.controls.Text in project minecolonies by ldtteam.

the class WindowPermissionsPage method addRank.

/**
 * Read the text input with the name of the rank to be added
 * If the chosen name is valid, send a message to the server, hide the error label and empty the input
 * else show the error label
 */
private void addRank() {
    final Text label = findPaneOfTypeByID(TOWNHALL_ADD_RANK_ERROR, Text.class);
    final TextField input = findPaneOfTypeByID(INPUT_ADDRANK_NAME, TextField.class);
    if (isValidRankname(input.getText())) {
        Network.getNetwork().sendToServer(new PermissionsMessage.AddRank(building.getColony(), input.getText()));
        input.setText("");
        label.hide();
    } else {
        label.show();
    }
}
Also used : PermissionsMessage(com.minecolonies.coremod.network.messages.PermissionsMessage) TextField(com.ldtteam.blockout.controls.TextField) Text(com.ldtteam.blockout.controls.Text)

Aggregations

Text (com.ldtteam.blockout.controls.Text)31 Pane (com.ldtteam.blockout.Pane)15 TranslationTextComponent (net.minecraft.util.text.TranslationTextComponent)13 ItemStack (net.minecraft.item.ItemStack)12 ScrollingList (com.ldtteam.blockout.views.ScrollingList)11 Button (com.ldtteam.blockout.controls.Button)9 BuildingBuilderResource (com.minecolonies.coremod.colony.buildings.utils.BuildingBuilderResource)8 ItemIcon (com.ldtteam.blockout.controls.ItemIcon)6 ICitizenDataView (com.minecolonies.api.colony.ICitizenDataView)6 StringTextComponent (net.minecraft.util.text.StringTextComponent)6 ButtonImage (com.ldtteam.blockout.controls.ButtonImage)5 Image (com.ldtteam.blockout.controls.Image)5 IBuildingView (com.minecolonies.api.colony.buildings.views.IBuildingView)4 ItemStorage (com.minecolonies.api.crafting.ItemStorage)4 View (com.ldtteam.blockout.views.View)3 ITextComponent (net.minecraft.util.text.ITextComponent)3 NotNull (org.jetbrains.annotations.NotNull)3 Loader (com.ldtteam.blockout.Loader)2 TextField (com.ldtteam.blockout.controls.TextField)2 Box (com.ldtteam.blockout.views.Box)2