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Example 11 with StackList

use of com.minecolonies.api.colony.requestsystem.requestable.StackList in project minecolonies by ldtteam.

the class EntityAIWorkFarmer method prepareForFarming.

/**
 * Prepares the farmer for farming. Also requests the tools and checks if the farmer has sufficient fields.
 *
 * @return the next IAIState
 */
@NotNull
private IAIState prepareForFarming() {
    @Nullable final BuildingFarmer building = getOwnBuilding();
    if (building == null || building.getBuildingLevel() < 1) {
        return PREPARING;
    }
    if (!job.getTaskQueue().isEmpty() || getActionsDoneUntilDumping() <= job.getActionsDone()) {
        return START_WORKING;
    }
    worker.getCitizenData().setVisibleStatus(VisibleCitizenStatus.WORKING);
    final FarmerFieldModule module = building.getFirstModuleOccurance(FarmerFieldModule.class);
    module.syncWithColony(world);
    if (module.getFarmerFields().size() < getOwnBuilding().getBuildingLevel() && !module.assignManually()) {
        searchAndAddFields();
    }
    if (module.getFarmerFields().size() == getOwnBuilding().getMaxBuildingLevel()) {
        AdvancementUtils.TriggerAdvancementPlayersForColony(building.getColony(), AdvancementTriggers.MAX_FIELDS::trigger);
    }
    final int amountOfCompostInBuilding = InventoryUtils.getCountFromBuilding(getOwnBuilding(), this::isCompost);
    final int amountOfCompostInInv = InventoryUtils.getItemCountInItemHandler(worker.getInventoryCitizen(), this::isCompost);
    if (amountOfCompostInBuilding + amountOfCompostInInv <= 0) {
        if (getOwnBuilding().requestFertilizer() && !getOwnBuilding().hasWorkerOpenRequestsOfType(worker.getCitizenData().getId(), TypeToken.of(StackList.class))) {
            final List<ItemStack> compostAbleItems = new ArrayList<>();
            compostAbleItems.add(new ItemStack(ModItems.compost, 1));
            compostAbleItems.add(new ItemStack(Items.BONE_MEAL, 1));
            worker.getCitizenData().createRequestAsync(new StackList(compostAbleItems, FERTLIZER, STACKSIZE, 1));
        }
    } else if (amountOfCompostInInv <= 0 && amountOfCompostInBuilding > 0) {
        needsCurrently = new Tuple<>(this::isCompost, STACKSIZE);
        return GATHERING_REQUIRED_MATERIALS;
    }
    if (module.hasNoFields()) {
        if (worker.getCitizenData() != null) {
            worker.getCitizenData().triggerInteraction(new StandardInteraction(new TranslationTextComponent(NO_FREE_FIELDS), ChatPriority.BLOCKING));
        }
        worker.getCitizenData().setIdleAtJob(true);
        return PREPARING;
    }
    worker.getCitizenData().setIdleAtJob(false);
    // If the farmer has no currentField and there is no field which needs work, check fields.
    if (module.getCurrentField() == null && module.getFieldToWorkOn(world) == null) {
        module.resetFields();
        return IDLE;
    }
    @Nullable final BlockPos currentField = module.getCurrentField();
    final TileEntity entity = world.getBlockEntity(currentField);
    if (entity instanceof ScarecrowTileEntity && ((ScarecrowTileEntity) entity).needsWork()) {
        if (((ScarecrowTileEntity) entity).getFieldStage() == ScarecrowFieldStage.PLANTED && checkIfShouldExecute((ScarecrowTileEntity) entity, this::shouldHarvest)) {
            return FARMER_HARVEST;
        } else if (((ScarecrowTileEntity) entity).getFieldStage() == ScarecrowFieldStage.HOED) {
            return canGoPlanting((ScarecrowTileEntity) entity, building);
        } else if (((ScarecrowTileEntity) entity).getFieldStage() == ScarecrowFieldStage.EMPTY && checkIfShouldExecute((ScarecrowTileEntity) entity, pos -> this.shouldHoe(pos, (ScarecrowTileEntity) entity))) {
            return FARMER_HOE;
        }
        ((ScarecrowTileEntity) entity).nextState();
    } else {
        module.setCurrentField(null);
    }
    return PREPARING;
}
Also used : Tags(net.minecraftforge.common.Tags) ServerWorld(net.minecraft.world.server.ServerWorld) StackList(com.minecolonies.api.colony.requestsystem.requestable.StackList) Item(net.minecraft.item.Item) FarmerFieldModule(com.minecolonies.coremod.colony.buildings.modules.FarmerFieldModule) Compatibility(com.minecolonies.api.compatibility.Compatibility) AdvancementUtils(com.minecolonies.coremod.util.AdvancementUtils) Direction(net.minecraft.util.Direction) TranslationTextComponent(net.minecraft.util.text.TranslationTextComponent) PacketDistributor(net.minecraftforge.fml.network.PacketDistributor) Tuple(com.minecolonies.api.util.Tuple) IAIState(com.minecolonies.api.entity.ai.statemachine.states.IAIState) ModItems(com.minecolonies.api.items.ModItems) AITarget(com.minecolonies.api.entity.ai.statemachine.AITarget) Network(com.minecolonies.coremod.Network) NonNullList(net.minecraft.util.NonNullList) TICKS_SECOND(com.minecolonies.api.util.constant.Constants.TICKS_SECOND) Constants(com.minecolonies.api.util.constant.Constants) TranslationConstants(com.minecolonies.api.util.constant.TranslationConstants) STACKSIZE(com.minecolonies.api.util.constant.Constants.STACKSIZE) TOOL_LEVEL_WOOD_OR_GOLD(com.minecolonies.api.util.constant.ToolLevelConstants.TOOL_LEVEL_WOOD_OR_GOLD) JobFarmer(com.minecolonies.coremod.colony.jobs.JobFarmer) Predicate(java.util.function.Predicate) LootParameters(net.minecraft.loot.LootParameters) ChatPriority(com.minecolonies.api.colony.interactionhandling.ChatPriority) StandardInteraction(com.minecolonies.coremod.colony.interactionhandling.StandardInteraction) CompostParticleMessage(com.minecolonies.coremod.network.messages.client.CompostParticleMessage) Objects(java.util.Objects) Nullable(org.jetbrains.annotations.Nullable) AbstractEntityCitizen(com.minecolonies.api.entity.citizen.AbstractEntityCitizen) List(java.util.List) BlockItem(net.minecraft.item.BlockItem) BlockScarecrow(com.minecolonies.coremod.blocks.BlockScarecrow) NotNull(org.jetbrains.annotations.NotNull) ScarecrowTileEntity(com.minecolonies.coremod.tileentities.ScarecrowTileEntity) BLOCK_BREAK_SOUND_RANGE(com.minecolonies.api.util.constant.CitizenConstants.BLOCK_BREAK_SOUND_RANGE) BuildingFarmer(com.minecolonies.coremod.colony.buildings.workerbuildings.BuildingFarmer) ItemStackUtils(com.minecolonies.api.util.ItemStackUtils) TypeToken(com.google.common.reflect.TypeToken) PosBasedInteraction(com.minecolonies.coremod.colony.interactionhandling.PosBasedInteraction) ArrayList(java.util.ArrayList) ScarecrowFieldStage(com.minecolonies.api.tileentities.ScarecrowFieldStage) ItemStack(net.minecraft.item.ItemStack) LootContext(net.minecraft.loot.LootContext) net.minecraft.block(net.minecraft.block) AbstractEntityAICrafting(com.minecolonies.coremod.entity.ai.basic.AbstractEntityAICrafting) Hand(net.minecraft.util.Hand) VisibleCitizenStatus(com.minecolonies.api.entity.citizen.VisibleCitizenStatus) AbstractScarecrowTileEntity(com.minecolonies.api.tileentities.AbstractScarecrowTileEntity) BlockPos(net.minecraft.util.math.BlockPos) Items(net.minecraft.item.Items) AIWorkerState(com.minecolonies.api.entity.ai.statemachine.states.AIWorkerState) FARMING(com.minecolonies.api.research.util.ResearchConstants.FARMING) AdvancementTriggers(com.minecolonies.api.advancements.AdvancementTriggers) InventoryUtils(com.minecolonies.api.util.InventoryUtils) ResourceLocation(net.minecraft.util.ResourceLocation) IColony(com.minecolonies.api.colony.IColony) TileEntity(net.minecraft.tileentity.TileEntity) ToolType(com.minecolonies.api.util.constant.ToolType) StandardInteraction(com.minecolonies.coremod.colony.interactionhandling.StandardInteraction) ArrayList(java.util.ArrayList) StackList(com.minecolonies.api.colony.requestsystem.requestable.StackList) FarmerFieldModule(com.minecolonies.coremod.colony.buildings.modules.FarmerFieldModule) ScarecrowTileEntity(com.minecolonies.coremod.tileentities.ScarecrowTileEntity) AbstractScarecrowTileEntity(com.minecolonies.api.tileentities.AbstractScarecrowTileEntity) ScarecrowTileEntity(com.minecolonies.coremod.tileentities.ScarecrowTileEntity) AbstractScarecrowTileEntity(com.minecolonies.api.tileentities.AbstractScarecrowTileEntity) TileEntity(net.minecraft.tileentity.TileEntity) TranslationTextComponent(net.minecraft.util.text.TranslationTextComponent) BlockPos(net.minecraft.util.math.BlockPos) BuildingFarmer(com.minecolonies.coremod.colony.buildings.workerbuildings.BuildingFarmer) ItemStack(net.minecraft.item.ItemStack) Nullable(org.jetbrains.annotations.Nullable) Tuple(com.minecolonies.api.util.Tuple) NotNull(org.jetbrains.annotations.NotNull)

Example 12 with StackList

use of com.minecolonies.api.colony.requestsystem.requestable.StackList in project minecolonies by ldtteam.

the class EntityAIWorkComposter method getMaterials.

/**
 * Method for the AI to try to get the materials needed for the task he's doing. Will request if there are no materials
 *
 * @return the new IAIState after doing this
 */
private IAIState getMaterials() {
    if (walkToBuilding()) {
        setDelay(2);
        return getState();
    }
    final List<ItemStorage> list = getOwnBuilding().getModuleMatching(ItemListModule.class, m -> m.getId().equals(COMPOSTABLE_LIST)).getList();
    if (list.isEmpty()) {
        complain();
        return getState();
    }
    if (InventoryUtils.hasItemInProvider(getOwnBuilding(), stack -> list.contains(new ItemStorage(stack)))) {
        InventoryUtils.transferItemStackIntoNextFreeSlotFromProvider(getOwnBuilding(), InventoryUtils.findFirstSlotInProviderNotEmptyWith(getOwnBuilding(), stack -> list.contains(new ItemStorage(stack))), worker.getInventoryCitizen());
    }
    final int slot = InventoryUtils.findFirstSlotInItemHandlerWith(worker.getInventoryCitizen(), stack -> list.contains(new ItemStorage(stack)));
    if (slot >= 0) {
        worker.setItemInHand(Hand.MAIN_HAND, worker.getInventoryCitizen().getStackInSlot(slot));
        return START_WORKING;
    }
    worker.setItemInHand(Hand.MAIN_HAND, ItemStack.EMPTY);
    if (!getOwnBuilding().hasWorkerOpenRequests(worker.getCitizenData().getId())) {
        final ArrayList<ItemStack> itemList = new ArrayList<>();
        for (final ItemStorage item : list) {
            final ItemStack itemStack = item.getItemStack();
            itemStack.setCount(itemStack.getMaxStackSize());
            itemList.add(itemStack);
        }
        if (!itemList.isEmpty()) {
            worker.getCitizenData().createRequestAsync(new StackList(itemList, COM_MINECOLONIES_REQUESTS_COMPOSTABLE, Constants.STACKSIZE * getOwnBuilding().getBarrels().size(), 1, getOwnBuilding().getSetting(BuildingComposter.MIN).getValue()));
        }
    }
    setDelay(2);
    return START_WORKING;
}
Also used : ItemListModule(com.minecolonies.coremod.colony.buildings.modules.ItemListModule) StackList(com.minecolonies.api.colony.requestsystem.requestable.StackList) ItemStackUtils(com.minecolonies.api.util.ItemStackUtils) Random(java.util.Random) TranslationTextComponent(net.minecraft.util.text.TranslationTextComponent) ArrayList(java.util.ArrayList) ItemStack(net.minecraft.item.ItemStack) JobComposter(com.minecolonies.coremod.colony.jobs.JobComposter) IAIState(com.minecolonies.api.entity.ai.statemachine.states.IAIState) Hand(net.minecraft.util.Hand) AITarget(com.minecolonies.api.entity.ai.statemachine.AITarget) TICKS_SECOND(com.minecolonies.api.util.constant.Constants.TICKS_SECOND) Constants(com.minecolonies.api.util.constant.Constants) ItemListModule(com.minecolonies.coremod.colony.buildings.modules.ItemListModule) BuildingComposter(com.minecolonies.coremod.colony.buildings.workerbuildings.BuildingComposter) AbstractEntityAIInteract(com.minecolonies.coremod.entity.ai.basic.AbstractEntityAIInteract) TranslationConstants(com.minecolonies.api.util.constant.TranslationConstants) AIEventTarget(com.minecolonies.api.entity.ai.statemachine.AIEventTarget) PlayerEntity(net.minecraft.entity.player.PlayerEntity) World(net.minecraft.world.World) VisibleCitizenStatus(com.minecolonies.api.entity.citizen.VisibleCitizenStatus) AIBlockingEventType(com.minecolonies.api.entity.ai.statemachine.states.AIBlockingEventType) BlockPos(net.minecraft.util.math.BlockPos) DOUBLE(com.minecolonies.api.util.constant.Constants.DOUBLE) AIWorkerState(com.minecolonies.api.entity.ai.statemachine.states.AIWorkerState) Blocks(net.minecraft.block.Blocks) List(java.util.List) MineColonies(com.minecolonies.coremod.MineColonies) InventoryUtils(com.minecolonies.api.util.InventoryUtils) ResourceLocation(net.minecraft.util.ResourceLocation) TileEntityBarrel(com.minecolonies.coremod.tileentities.TileEntityBarrel) TileEntity(net.minecraft.tileentity.TileEntity) ItemStorage(com.minecolonies.api.crafting.ItemStorage) WorldUtil(com.minecolonies.api.util.WorldUtil) NotNull(org.jetbrains.annotations.NotNull) PODZOL_CHANCE(com.minecolonies.api.research.util.ResearchConstants.PODZOL_CHANCE) ArrayList(java.util.ArrayList) StackList(com.minecolonies.api.colony.requestsystem.requestable.StackList) ItemStack(net.minecraft.item.ItemStack) ItemStorage(com.minecolonies.api.crafting.ItemStorage)

Aggregations

StackList (com.minecolonies.api.colony.requestsystem.requestable.StackList)12 BlockPos (net.minecraft.util.math.BlockPos)11 IAIState (com.minecolonies.api.entity.ai.statemachine.states.IAIState)9 ItemStack (net.minecraft.item.ItemStack)8 TranslationTextComponent (net.minecraft.util.text.TranslationTextComponent)8 ItemStorage (com.minecolonies.api.crafting.ItemStorage)7 AITarget (com.minecolonies.api.entity.ai.statemachine.AITarget)7 AIWorkerState (com.minecolonies.api.entity.ai.statemachine.states.AIWorkerState)7 InventoryUtils (com.minecolonies.api.util.InventoryUtils)7 ItemStackUtils (com.minecolonies.api.util.ItemStackUtils)7 ItemListModule (com.minecolonies.coremod.colony.buildings.modules.ItemListModule)7 NotNull (org.jetbrains.annotations.NotNull)7 TICKS_SECOND (com.minecolonies.api.util.constant.Constants.TICKS_SECOND)6 TranslationConstants (com.minecolonies.api.util.constant.TranslationConstants)6 StandardInteraction (com.minecolonies.coremod.colony.interactionhandling.StandardInteraction)6 Hand (net.minecraft.util.Hand)6 World (net.minecraft.world.World)6 TypeToken (com.google.common.reflect.TypeToken)5 ToolType (com.minecolonies.api.util.constant.ToolType)5 TileEntity (net.minecraft.tileentity.TileEntity)5