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Example 6 with AbstractTileEntityColonyBuilding

use of com.minecolonies.api.tileentities.AbstractTileEntityColonyBuilding in project minecolonies by ldtteam.

the class AbstractItemScroll method useOn.

@Override
@NotNull
public ActionResultType useOn(ItemUseContext ctx) {
    // Right click on block
    if (ctx.getLevel().isClientSide || !ctx.getPlayer().isShiftKeyDown() || !needsColony()) {
        return ActionResultType.PASS;
    }
    final TileEntity te = ctx.getLevel().getBlockEntity(ctx.getClickedPos());
    final ItemStack scroll = ctx.getPlayer().getItemInHand(ctx.getHand());
    final CompoundNBT compound = checkForCompound(scroll);
    if (te instanceof TileEntityColonyBuilding) {
        compound.putInt(TAG_COLONY_ID, ((AbstractTileEntityColonyBuilding) te).getColonyId());
        compound.putString(TAG_COLONY_DIM, ((AbstractTileEntityColonyBuilding) te).getColony().getWorld().dimension().location().toString());
        BlockPosUtil.write(compound, TAG_BUILDING_POS, ctx.getClickedPos());
        LanguageHandler.sendPlayerMessage(ctx.getPlayer(), "minecolonies.scroll.registered", ((AbstractTileEntityColonyBuilding) te).getColony().getName());
    }
    return ActionResultType.SUCCESS;
}
Also used : TileEntity(net.minecraft.tileentity.TileEntity) CompoundNBT(net.minecraft.nbt.CompoundNBT) AbstractTileEntityColonyBuilding(com.minecolonies.api.tileentities.AbstractTileEntityColonyBuilding) AbstractTileEntityColonyBuilding(com.minecolonies.api.tileentities.AbstractTileEntityColonyBuilding) TileEntityColonyBuilding(com.minecolonies.api.tileentities.TileEntityColonyBuilding) ItemStack(net.minecraft.item.ItemStack) NotNull(org.jetbrains.annotations.NotNull)

Example 7 with AbstractTileEntityColonyBuilding

use of com.minecolonies.api.tileentities.AbstractTileEntityColonyBuilding in project minecolonies by ldtteam.

the class AbstractBlockHut method onBlockPlacedByBuildTool.

/**
 * Event-Handler for placement of this block.
 * <p>
 * Override for custom logic.
 *
 * @param worldIn the word we are in.
 * @param pos     the position where the block was placed.
 * @param state   the state the placed block is in.
 * @param placer  the player placing the block.
 * @param stack   the itemstack from where the block was placed.
 * @param mirror  the mirror used.
 * @param style   the style of the building
 * @see Block#onPlace(BlockState, World, BlockPos, BlockState, boolean)
 */
public void onBlockPlacedByBuildTool(@NotNull final World worldIn, @NotNull final BlockPos pos, final BlockState state, final LivingEntity placer, final ItemStack stack, final boolean mirror, final String style) {
    final TileEntity tileEntity = worldIn.getBlockEntity(pos);
    if (tileEntity instanceof AbstractTileEntityColonyBuilding) {
        ((AbstractTileEntityColonyBuilding) tileEntity).setMirror(mirror);
        ((AbstractTileEntityColonyBuilding) tileEntity).setStyle(style);
    }
    setPlacedBy(worldIn, pos, state, placer, stack);
}
Also used : TileEntity(net.minecraft.tileentity.TileEntity) AbstractTileEntityColonyBuilding(com.minecolonies.api.tileentities.AbstractTileEntityColonyBuilding)

Example 8 with AbstractTileEntityColonyBuilding

use of com.minecolonies.api.tileentities.AbstractTileEntityColonyBuilding in project minecolonies by ldtteam.

the class AbstractEntityAIStructureWithWorkOrder method executeSpecificCompleteActions.

@Override
public void executeSpecificCompleteActions() {
    if (job.getBlueprint() == null && job.hasWorkOrder()) {
        // fix for bad structures
        job.complete();
    }
    if (job.getBlueprint() == null) {
        return;
    }
    final String structureName = job.getBlueprint().getName();
    final WorkOrderBuildDecoration wo = job.getWorkOrder();
    if (wo instanceof WorkOrderBuildBuilding) {
        sendCompletionMessage(wo);
        WorkOrderBuild wob = (WorkOrderBuild) wo;
        String buildingName = wo.getStructureName();
        buildingName = buildingName.substring(buildingName.indexOf('/') + 1, buildingName.lastIndexOf('/')) + " " + buildingName.substring(buildingName.lastIndexOf('/') + 1, buildingName.lastIndexOf(String.valueOf(wob.getUpgradeLevel())));
        job.getColony().getEventDescriptionManager().addEventDescription(wob.getUpgradeLevel() > 1 ? new BuildingUpgradedEvent(wo.getSchematicLocation(), buildingName, wob.getUpgradeLevel()) : new BuildingBuiltEvent(wo.getSchematicLocation(), buildingName, wob.getUpgradeLevel()));
    } else if (wo instanceof WorkOrderBuildRemoval) {
        worker.getCitizenChatHandler().sendLocalizedChat(COM_MINECOLONIES_COREMOD_ENTITY_BUILDER_DECONSTRUCTION_COMPLETE, structureName);
        WorkOrderBuild wob = (WorkOrderBuild) wo;
        String buildingName = wo.getStructureName();
        buildingName = buildingName.substring(buildingName.indexOf('/') + 1, buildingName.lastIndexOf('/')) + " " + buildingName.substring(buildingName.lastIndexOf('/') + 1, buildingName.indexOf(String.valueOf(wob.getUpgradeLevel())));
        job.getColony().getEventDescriptionManager().addEventDescription(new BuildingDeconstructedEvent(wo.getSchematicLocation(), buildingName, wob.getUpgradeLevel()));
    } else {
        sendCompletionMessage(wo);
    }
    if (wo == null) {
        Log.getLogger().error(String.format("Worker (%d:%d) ERROR - Finished, but missing work order(%d)", worker.getCitizenColonyHandler().getColony().getID(), worker.getCitizenData().getId(), job.getWorkOrderId()));
    } else {
        job.complete();
        if (wo instanceof WorkOrderBuildBuilding) {
            final IBuilding building = job.getColony().getBuildingManager().getBuilding(wo.getSchematicLocation());
            if (building == null) {
                Log.getLogger().error(String.format("Builder (%d:%d) ERROR - Finished, but missing building(%s)", worker.getCitizenColonyHandler().getColony().getID(), worker.getCitizenData().getId(), wo.getSchematicLocation()));
            } else {
                // Normally levels are done through the schematic data, but incase it is missing we do it manually here.
                final TileEntity te = worker.level.getBlockEntity(building.getID());
                if (te instanceof AbstractTileEntityColonyBuilding && ((IBlueprintDataProvider) te).getSchematicName().isEmpty()) {
                    building.onUpgradeComplete(((WorkOrderBuildBuilding) wo).getUpgradeLevel());
                    building.setBuildingLevel(((WorkOrderBuildBuilding) wo).getUpgradeLevel());
                }
            }
        } else if (wo instanceof WorkOrderBuildRemoval) {
            final IBuilding building = job.getColony().getBuildingManager().getBuilding(wo.getSchematicLocation());
            if (building == null) {
                Log.getLogger().error(String.format("Builder (%d:%d) ERROR - Finished, but missing building(%s)", worker.getCitizenColonyHandler().getColony().getID(), worker.getCitizenData().getId(), wo.getSchematicLocation()));
            } else {
                building.setDeconstructed();
            }
        }
    }
    getOwnBuilding().resetNeededResources();
}
Also used : TileEntity(net.minecraft.tileentity.TileEntity) BuildingDeconstructedEvent(com.minecolonies.coremod.colony.colonyEvents.buildingEvents.BuildingDeconstructedEvent) BuildingBuiltEvent(com.minecolonies.coremod.colony.colonyEvents.buildingEvents.BuildingBuiltEvent) AbstractTileEntityColonyBuilding(com.minecolonies.api.tileentities.AbstractTileEntityColonyBuilding) IBuilding(com.minecolonies.api.colony.buildings.IBuilding) IBlueprintDataProvider(com.ldtteam.structurize.blocks.interfaces.IBlueprintDataProvider) BuildingUpgradedEvent(com.minecolonies.coremod.colony.colonyEvents.buildingEvents.BuildingUpgradedEvent)

Example 9 with AbstractTileEntityColonyBuilding

use of com.minecolonies.api.tileentities.AbstractTileEntityColonyBuilding in project minecolonies by ldtteam.

the class EntityAIWorkDeliveryman method deliver.

/**
 * Deliver the items to the hut. TODO: Current precondition: The dman's inventory may only consist of the requested itemstack.
 *
 * @return the next state.
 */
private IAIState deliver() {
    final IRequest<? extends IDeliverymanRequestable> currentTask = job.getCurrentTask();
    if (!(currentTask instanceof DeliveryRequest)) {
        // Since prepareDelivery() was called earlier, go dumping first and then restart.
        return DUMPING;
    }
    worker.getCitizenData().setVisibleStatus(DELIVERING);
    worker.getCitizenStatusHandler().setLatestStatus(new TranslationTextComponent("com.minecolonies.coremod.status.delivering"));
    final ILocation targetBuildingLocation = ((Delivery) currentTask.getRequest()).getTarget();
    if (!targetBuildingLocation.isReachableFromLocation(worker.getLocation())) {
        Log.getLogger().info(worker.getCitizenColonyHandler().getColony().getName() + ": " + worker.getName() + ": Can't inter dimension yet: ");
        return START_WORKING;
    }
    if (!worker.isWorkerAtSiteWithMove(targetBuildingLocation.getInDimensionLocation(), MIN_DISTANCE_TO_WAREHOUSE)) {
        setDelay(WALK_DELAY);
        return DELIVERY;
    }
    final TileEntity tileEntity = world.getBlockEntity(targetBuildingLocation.getInDimensionLocation());
    if (!(tileEntity instanceof TileEntityColonyBuilding)) {
        // TODO: Non-Colony deliveries are unsupported yet. Fix that at some point in time.
        job.finishRequest(true);
        return START_WORKING;
    }
    final IBuilding targetBuilding = ((AbstractTileEntityColonyBuilding) tileEntity).getBuilding();
    boolean success = true;
    boolean extracted = false;
    final IItemHandler workerInventory = worker.getInventoryCitizen();
    for (int i = 0; i < workerInventory.getSlots(); i++) {
        if (workerInventory.getStackInSlot(i).isEmpty()) {
            continue;
        }
        final ItemStack stack = workerInventory.extractItem(i, Integer.MAX_VALUE, false);
        if (ItemStackUtils.isEmpty(stack)) {
            continue;
        }
        extracted = true;
        final ItemStack insertionResultStack;
        // TODO: Please only push items into the target that were actually requested.
        if (targetBuilding instanceof AbstractBuilding) {
            insertionResultStack = InventoryUtils.forceItemStackToItemHandler(targetBuilding.getCapability(ITEM_HANDLER_CAPABILITY, null).orElseGet(null), stack, ((IBuilding) targetBuilding)::isItemStackInRequest);
        } else {
            // Buildings that are not inherently part of the request system, but just receive a delivery, cannot have their items replaced.
            // Therefore, the keep-predicate always returns true.
            insertionResultStack = InventoryUtils.forceItemStackToItemHandler(targetBuilding.getCapability(ITEM_HANDLER_CAPABILITY, null).orElseGet(null), stack, itemStack -> true);
        }
        if (!ItemStackUtils.isEmpty(insertionResultStack)) {
            if (ItemStack.matches(insertionResultStack, stack) && worker.getCitizenData() != null) {
                // The replaced stack is the same as the one we tried to put into the inventory.
                // Meaning, replacing failed.
                success = false;
                if (targetBuilding.hasModule(WorkerBuildingModule.class)) {
                    worker.getCitizenData().triggerInteraction(new PosBasedInteraction(new TranslationTextComponent(COM_MINECOLONIES_COREMOD_JOB_DELIVERYMAN_NAMEDCHESTFULL, targetBuilding.getFirstModuleOccurance(WorkerBuildingModule.class).getFirstCitizen().getName()), ChatPriority.IMPORTANT, new TranslationTextComponent(COM_MINECOLONIES_COREMOD_JOB_DELIVERYMAN_CHESTFULL), targetBuilding.getID()));
                } else {
                    worker.getCitizenData().triggerInteraction(new PosBasedInteraction(new TranslationTextComponent(COM_MINECOLONIES_COREMOD_JOB_DELIVERYMAN_CHESTFULL, new StringTextComponent(" :" + targetBuilding.getSchematicName())), ChatPriority.IMPORTANT, new TranslationTextComponent(COM_MINECOLONIES_COREMOD_JOB_DELIVERYMAN_CHESTFULL), targetBuildingLocation.getInDimensionLocation()));
                }
            }
            // Insert the result back into the inventory so we do not lose it.
            workerInventory.insertItem(i, insertionResultStack, false);
        }
    }
    if (!extracted) {
        // This can only happen if the dman's inventory was completely empty.
        // Let the retry-system handle this case.
        worker.decreaseSaturationForContinuousAction();
        worker.getCitizenItemHandler().setHeldItem(Hand.MAIN_HAND, SLOT_HAND);
        job.finishRequest(false);
        // No need to go dumping in this case.
        return START_WORKING;
    }
    worker.getCitizenExperienceHandler().addExperience(1.5D);
    worker.decreaseSaturationForContinuousAction();
    worker.getCitizenItemHandler().setHeldItem(Hand.MAIN_HAND, SLOT_HAND);
    job.finishRequest(true);
    return success ? START_WORKING : DUMPING;
}
Also used : TileEntityRack(com.minecolonies.api.tileentities.TileEntityRack) IItemHandler(net.minecraftforge.items.IItemHandler) IRequest(com.minecolonies.api.colony.requestsystem.request.IRequest) ItemStackUtils(com.minecolonies.api.util.ItemStackUtils) AbstractTileEntityColonyBuilding(com.minecolonies.api.tileentities.AbstractTileEntityColonyBuilding) DeliveryRequest(com.minecolonies.coremod.colony.requestsystem.requests.StandardRequests.DeliveryRequest) IWareHouse(com.minecolonies.api.colony.buildings.workerbuildings.IWareHouse) PickupRequest(com.minecolonies.coremod.colony.requestsystem.requests.StandardRequests.PickupRequest) TileEntityColonyBuilding(com.minecolonies.api.tileentities.TileEntityColonyBuilding) PosBasedInteraction(com.minecolonies.coremod.colony.interactionhandling.PosBasedInteraction) TranslationTextComponent(net.minecraft.util.text.TranslationTextComponent) ArrayList(java.util.ArrayList) JobDeliveryman(com.minecolonies.coremod.colony.jobs.JobDeliveryman) ItemStack(net.minecraft.item.ItemStack) IDeliverymanRequestable(com.minecolonies.api.colony.requestsystem.requestable.deliveryman.IDeliverymanRequestable) IAIState(com.minecolonies.api.entity.ai.statemachine.states.IAIState) StringTextComponent(net.minecraft.util.text.StringTextComponent) Hand(net.minecraft.util.Hand) ITEM_HANDLER_CAPABILITY(net.minecraftforge.items.CapabilityItemHandler.ITEM_HANDLER_CAPABILITY) Delivery(com.minecolonies.api.colony.requestsystem.requestable.deliveryman.Delivery) AITarget(com.minecolonies.api.entity.ai.statemachine.AITarget) Log(com.minecolonies.api.util.Log) TICKS_SECOND(com.minecolonies.api.util.constant.Constants.TICKS_SECOND) Constants(com.minecolonies.api.util.constant.Constants) AbstractEntityAIInteract(com.minecolonies.coremod.entity.ai.basic.AbstractEntityAIInteract) TranslationConstants(com.minecolonies.api.util.constant.TranslationConstants) ILocation(com.minecolonies.api.colony.requestsystem.location.ILocation) VisibleCitizenStatus(com.minecolonies.api.entity.citizen.VisibleCitizenStatus) ChatPriority(com.minecolonies.api.colony.interactionhandling.ChatPriority) AbstractBuilding(com.minecolonies.coremod.colony.buildings.AbstractBuilding) StandardInteraction(com.minecolonies.coremod.colony.interactionhandling.StandardInteraction) BlockPos(net.minecraft.util.math.BlockPos) IRequestable(com.minecolonies.api.colony.requestsystem.requestable.IRequestable) AIWorkerState(com.minecolonies.api.entity.ai.statemachine.states.AIWorkerState) Nullable(org.jetbrains.annotations.Nullable) List(java.util.List) WorkerBuildingModule(com.minecolonies.coremod.colony.buildings.modules.WorkerBuildingModule) BuildingDeliveryman(com.minecolonies.coremod.colony.buildings.workerbuildings.BuildingDeliveryman) IBuilding(com.minecolonies.api.colony.buildings.IBuilding) InventoryUtils(com.minecolonies.api.util.InventoryUtils) ResourceLocation(net.minecraft.util.ResourceLocation) TileEntity(net.minecraft.tileentity.TileEntity) ItemStorage(com.minecolonies.api.crafting.ItemStorage) NotNull(org.jetbrains.annotations.NotNull) DeliveryRequest(com.minecolonies.coremod.colony.requestsystem.requests.StandardRequests.DeliveryRequest) IItemHandler(net.minecraftforge.items.IItemHandler) IBuilding(com.minecolonies.api.colony.buildings.IBuilding) AbstractTileEntityColonyBuilding(com.minecolonies.api.tileentities.AbstractTileEntityColonyBuilding) TileEntityColonyBuilding(com.minecolonies.api.tileentities.TileEntityColonyBuilding) WorkerBuildingModule(com.minecolonies.coremod.colony.buildings.modules.WorkerBuildingModule) PosBasedInteraction(com.minecolonies.coremod.colony.interactionhandling.PosBasedInteraction) TileEntity(net.minecraft.tileentity.TileEntity) ILocation(com.minecolonies.api.colony.requestsystem.location.ILocation) AbstractTileEntityColonyBuilding(com.minecolonies.api.tileentities.AbstractTileEntityColonyBuilding) TranslationTextComponent(net.minecraft.util.text.TranslationTextComponent) StringTextComponent(net.minecraft.util.text.StringTextComponent) Delivery(com.minecolonies.api.colony.requestsystem.requestable.deliveryman.Delivery) ItemStack(net.minecraft.item.ItemStack) AbstractBuilding(com.minecolonies.coremod.colony.buildings.AbstractBuilding)

Example 10 with AbstractTileEntityColonyBuilding

use of com.minecolonies.api.tileentities.AbstractTileEntityColonyBuilding in project minecolonies by Minecolonies.

the class AbstractBlockHut method onBlockPlacedByBuildTool.

/**
 * Event-Handler for placement of this block.
 * <p>
 * Override for custom logic.
 *
 * @param worldIn the word we are in.
 * @param pos     the position where the block was placed.
 * @param state   the state the placed block is in.
 * @param placer  the player placing the block.
 * @param stack   the itemstack from where the block was placed.
 * @param mirror  the mirror used.
 * @param style   the style of the building
 * @see Block#onPlace(BlockState, World, BlockPos, BlockState, boolean)
 */
public void onBlockPlacedByBuildTool(@NotNull final World worldIn, @NotNull final BlockPos pos, final BlockState state, final LivingEntity placer, final ItemStack stack, final boolean mirror, final String style) {
    final TileEntity tileEntity = worldIn.getBlockEntity(pos);
    if (tileEntity instanceof AbstractTileEntityColonyBuilding) {
        ((AbstractTileEntityColonyBuilding) tileEntity).setMirror(mirror);
        ((AbstractTileEntityColonyBuilding) tileEntity).setStyle(style);
    }
    setPlacedBy(worldIn, pos, state, placer, stack);
}
Also used : TileEntity(net.minecraft.tileentity.TileEntity) AbstractTileEntityColonyBuilding(com.minecolonies.api.tileentities.AbstractTileEntityColonyBuilding)

Aggregations

AbstractTileEntityColonyBuilding (com.minecolonies.api.tileentities.AbstractTileEntityColonyBuilding)20 TileEntity (net.minecraft.tileentity.TileEntity)16 TileEntityColonyBuilding (com.minecolonies.api.tileentities.TileEntityColonyBuilding)12 ItemStack (net.minecraft.item.ItemStack)8 NotNull (org.jetbrains.annotations.NotNull)8 CompoundNBT (net.minecraft.nbt.CompoundNBT)6 IBuilding (com.minecolonies.api.colony.buildings.IBuilding)4 World (net.minecraft.world.World)4 AirBlock (net.minecraft.block.AirBlock)3 BlockPos (net.minecraft.util.math.BlockPos)3 IBlueprintDataProvider (com.ldtteam.structurize.blocks.interfaces.IBlueprintDataProvider)2 PlacementSettings (com.ldtteam.structurize.util.PlacementSettings)2 AbstractBlockHut (com.minecolonies.api.blocks.AbstractBlockHut)2 IColony (com.minecolonies.api.colony.IColony)2 IWareHouse (com.minecolonies.api.colony.buildings.workerbuildings.IWareHouse)2 ChatPriority (com.minecolonies.api.colony.interactionhandling.ChatPriority)2 ILocation (com.minecolonies.api.colony.requestsystem.location.ILocation)2 IRequest (com.minecolonies.api.colony.requestsystem.request.IRequest)2 IRequestable (com.minecolonies.api.colony.requestsystem.requestable.IRequestable)2 Delivery (com.minecolonies.api.colony.requestsystem.requestable.deliveryman.Delivery)2