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Example 11 with FurnaceUserModule

use of com.minecolonies.coremod.colony.buildings.modules.FurnaceUserModule in project minecolonies by ldtteam.

the class AbstractEntityAIRequestSmelter method isFuelNeeded.

/**
 * Quick check to see if there is a furnace that needs fuel
 */
private boolean isFuelNeeded() {
    final FurnaceUserModule module = getOwnBuilding().getFirstModuleOccurance(FurnaceUserModule.class);
    for (final BlockPos pos : module.getFurnaces()) {
        if (WorldUtil.isBlockLoaded(world, pos)) {
            final TileEntity entity = world.getBlockEntity(pos);
            if (!(entity instanceof FurnaceTileEntity)) {
                module.removeFromFurnaces(pos);
                continue;
            }
            final FurnaceTileEntity furnace = (FurnaceTileEntity) entity;
            if (!furnace.isLit() && (hasSmeltableInFurnaceAndNoFuel(furnace) || hasNeitherFuelNorSmeltAble(furnace)) && currentRecipeStorage != null && currentRecipeStorage.getIntermediate() == Blocks.FURNACE) {
                // We only want to return true if we're not already gathering materials.
                return getState() != GATHERING_REQUIRED_MATERIALS;
            }
        }
    }
    return false;
}
Also used : FurnaceTileEntity(net.minecraft.tileentity.FurnaceTileEntity) TileEntity(net.minecraft.tileentity.TileEntity) BlockPos(net.minecraft.util.math.BlockPos) FurnaceTileEntity(net.minecraft.tileentity.FurnaceTileEntity) FurnaceUserModule(com.minecolonies.coremod.colony.buildings.modules.FurnaceUserModule)

Example 12 with FurnaceUserModule

use of com.minecolonies.coremod.colony.buildings.modules.FurnaceUserModule in project minecolonies by ldtteam.

the class AbstractEntityAIUsesFurnace method startWorking.

/**
 * Central method of the furnace user, he decides about what to do next from here. First check if any of the workers has important tasks to handle first. If not check if there
 * is an oven with an item which has to be retrieved. If not check if fuel and smeltable are available and request if necessary and get into inventory. Then check if able to
 * smelt already.
 *
 * @return the next state to go to.
 */
public IAIState startWorking() {
    if (walkToBuilding()) {
        return getState();
    }
    final FurnaceUserModule furnaceModule = getOwnBuilding().getFirstModuleOccurance(FurnaceUserModule.class);
    final ItemListModule itemListModule = getOwnBuilding().getModuleMatching(ItemListModule.class, m -> m.getId().equals(FUEL_LIST));
    worker.getCitizenData().setVisibleStatus(VisibleCitizenStatus.WORKING);
    if (itemListModule.getList().isEmpty()) {
        if (worker.getCitizenData() != null) {
            worker.getCitizenData().triggerInteraction(new StandardInteraction(new TranslationTextComponent(FURNACE_USER_NO_FUEL), ChatPriority.BLOCKING));
        }
        return getState();
    }
    if (furnaceModule.getFurnaces().isEmpty()) {
        if (worker.getCitizenData() != null) {
            worker.getCitizenData().triggerInteraction(new StandardInteraction(new TranslationTextComponent(BAKER_HAS_NO_FURNACES_MESSAGE), ChatPriority.BLOCKING));
        }
        return getState();
    }
    worker.getCitizenStatusHandler().setLatestStatus(new TranslationTextComponent(COM_MINECOLONIES_COREMOD_STATUS_DECIDING));
    final IAIState nextState = checkForImportantJobs();
    if (nextState != START_WORKING) {
        return nextState;
    }
    final BlockPos posOfUsedFuelOven = getPositionOfOvenToRetrieveFuelFrom();
    if (posOfUsedFuelOven != null) {
        walkTo = posOfUsedFuelOven;
        worker.getCitizenStatusHandler().setLatestStatus(new TranslationTextComponent("com.minecolonies.coremod.status.retrieving"));
        return RETRIEVING_USED_FUEL_FROM_FURNACE;
    }
    final BlockPos posOfOven = getPositionOfOvenToRetrieveFrom();
    if (posOfOven != null) {
        walkTo = posOfOven;
        worker.getCitizenStatusHandler().setLatestStatus(new TranslationTextComponent("com.minecolonies.coremod.status.retrieving"));
        return RETRIEVING_END_PRODUCT_FROM_FURNACE;
    }
    final int amountOfSmeltableInBuilding = InventoryUtils.getCountFromBuilding(getOwnBuilding(), this::isSmeltable);
    final int amountOfSmeltableInInv = InventoryUtils.getItemCountInItemHandler((worker.getInventoryCitizen()), this::isSmeltable);
    final int amountOfFuelInBuilding = InventoryUtils.getCountFromBuilding(getOwnBuilding(), itemListModule.getList());
    final int amountOfFuelInInv = InventoryUtils.getItemCountInItemHandler((worker.getInventoryCitizen()), stack -> itemListModule.isItemInList(new ItemStorage(stack)));
    if (amountOfSmeltableInBuilding + amountOfSmeltableInInv <= 0 && !reachedMaxToKeep()) {
        requestSmeltable();
    }
    if (amountOfFuelInBuilding + amountOfFuelInInv <= 0 && !getOwnBuilding().hasWorkerOpenRequestsFiltered(worker.getCitizenData().getId(), req -> req.getShortDisplayString().getSiblings().contains(new TranslationTextComponent(COM_MINECOLONIES_REQUESTS_BURNABLE)))) {
        worker.getCitizenData().createRequestAsync(new StackList(getAllowedFuel(), COM_MINECOLONIES_REQUESTS_BURNABLE, STACKSIZE * furnaceModule.getFurnaces().size(), 1));
    }
    if (amountOfSmeltableInBuilding > 0 && amountOfSmeltableInInv == 0) {
        needsCurrently = new Tuple<>(this::isSmeltable, STACKSIZE);
        return GATHERING_REQUIRED_MATERIALS;
    } else if (amountOfFuelInBuilding > 0 && amountOfFuelInInv == 0) {
        needsCurrently = new Tuple<>(stack -> itemListModule.isItemInList(new ItemStorage(stack)), STACKSIZE);
        return GATHERING_REQUIRED_MATERIALS;
    }
    return checkIfAbleToSmelt(amountOfFuelInBuilding + amountOfFuelInInv, amountOfSmeltableInBuilding + amountOfSmeltableInInv);
}
Also used : ItemListModule(com.minecolonies.coremod.colony.buildings.modules.ItemListModule) IAIState(com.minecolonies.api.entity.ai.statemachine.states.IAIState) StandardInteraction(com.minecolonies.coremod.colony.interactionhandling.StandardInteraction) TranslationTextComponent(net.minecraft.util.text.TranslationTextComponent) BlockPos(net.minecraft.util.math.BlockPos) StackList(com.minecolonies.api.colony.requestsystem.requestable.StackList) ItemStorage(com.minecolonies.api.crafting.ItemStorage) Tuple(com.minecolonies.api.util.Tuple) FurnaceUserModule(com.minecolonies.coremod.colony.buildings.modules.FurnaceUserModule)

Aggregations

FurnaceUserModule (com.minecolonies.coremod.colony.buildings.modules.FurnaceUserModule)12 BlockPos (net.minecraft.util.math.BlockPos)12 FurnaceTileEntity (net.minecraft.tileentity.FurnaceTileEntity)8 TileEntity (net.minecraft.tileentity.TileEntity)8 StackList (com.minecolonies.api.colony.requestsystem.requestable.StackList)6 StandardInteraction (com.minecolonies.coremod.colony.interactionhandling.StandardInteraction)6 ItemStack (net.minecraft.item.ItemStack)6 TranslationTextComponent (net.minecraft.util.text.TranslationTextComponent)6 ItemStorage (com.minecolonies.api.crafting.ItemStorage)4 IAIState (com.minecolonies.api.entity.ai.statemachine.states.IAIState)4 Tuple (com.minecolonies.api.util.Tuple)4 ItemListModule (com.minecolonies.coremod.colony.buildings.modules.ItemListModule)4 FurnaceBlock (net.minecraft.block.FurnaceBlock)4 World (net.minecraft.world.World)4 ImmutableList (com.google.common.collect.ImmutableList)2 TypeToken (com.google.common.reflect.TypeToken)2 ChatPriority (com.minecolonies.api.colony.interactionhandling.ChatPriority)2 IRequest (com.minecolonies.api.colony.requestsystem.request.IRequest)2 RequestState (com.minecolonies.api.colony.requestsystem.request.RequestState)2 PublicCrafting (com.minecolonies.api.colony.requestsystem.requestable.crafting.PublicCrafting)2