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Example 11 with ItemListModule

use of com.minecolonies.coremod.colony.buildings.modules.ItemListModule in project minecolonies by ldtteam.

the class AbstractEntityAIUsesFurnace method fillUpFurnace.

/**
 * Smelt the smeltable after the required items are in the inv.
 *
 * @return the next state to go to.
 */
private IAIState fillUpFurnace() {
    if (getOwnBuilding().getFirstModuleOccurance(FurnaceUserModule.class).getFurnaces().isEmpty()) {
        if (worker.getCitizenData() != null) {
            worker.getCitizenData().triggerInteraction(new StandardInteraction(new TranslationTextComponent(BAKER_HAS_NO_FURNACES_MESSAGE), ChatPriority.BLOCKING));
        }
        return START_WORKING;
    }
    if (walkTo == null || world.getBlockState(walkTo).getBlock() != Blocks.FURNACE) {
        walkTo = null;
        return START_WORKING;
    }
    if (walkToBlock(walkTo)) {
        return getState();
    }
    final TileEntity entity = world.getBlockEntity(walkTo);
    if (entity instanceof FurnaceTileEntity) {
        final FurnaceTileEntity furnace = (FurnaceTileEntity) entity;
        if (InventoryUtils.hasItemInItemHandler((worker.getInventoryCitizen()), this::isSmeltable) && (hasFuelInFurnaceAndNoSmeltable(furnace) || hasNeitherFuelNorSmeltAble(furnace))) {
            InventoryUtils.transferXOfFirstSlotInItemHandlerWithIntoInItemHandler((worker.getInventoryCitizen()), this::isSmeltable, STACKSIZE, new InvWrapper(furnace), SMELTABLE_SLOT);
        }
        final ItemListModule module = getOwnBuilding().getModuleMatching(ItemListModule.class, m -> m.getId().equals(FUEL_LIST));
        if (InventoryUtils.hasItemInItemHandler((worker.getInventoryCitizen()), stack -> module.isItemInList(new ItemStorage(stack))) && (hasSmeltableInFurnaceAndNoFuel(furnace) || hasNeitherFuelNorSmeltAble(furnace))) {
            InventoryUtils.transferXOfFirstSlotInItemHandlerWithIntoInItemHandler((worker.getInventoryCitizen()), stack -> module.isItemInList(new ItemStorage(stack)), STACKSIZE, new InvWrapper(furnace), FUEL_SLOT);
        }
    }
    walkTo = null;
    return START_WORKING;
}
Also used : FurnaceTileEntity(net.minecraft.tileentity.FurnaceTileEntity) TileEntity(net.minecraft.tileentity.TileEntity) ItemListModule(com.minecolonies.coremod.colony.buildings.modules.ItemListModule) StackList(com.minecolonies.api.colony.requestsystem.requestable.StackList) ItemStackUtils(com.minecolonies.api.util.ItemStackUtils) FurnaceUserModule(com.minecolonies.coremod.colony.buildings.modules.FurnaceUserModule) AbstractJob(com.minecolonies.coremod.colony.jobs.AbstractJob) TranslationTextComponent(net.minecraft.util.text.TranslationTextComponent) ArrayList(java.util.ArrayList) ItemStack(net.minecraft.item.ItemStack) InvWrapper(net.minecraftforge.items.wrapper.InvWrapper) Tuple(com.minecolonies.api.util.Tuple) IAIState(com.minecolonies.api.entity.ai.statemachine.states.IAIState) AITarget(com.minecolonies.api.entity.ai.statemachine.AITarget) FUEL_LIST(com.minecolonies.api.util.constant.BuildingConstants.FUEL_LIST) ItemListModule(com.minecolonies.coremod.colony.buildings.modules.ItemListModule) Constants(com.minecolonies.api.util.constant.Constants) TranslationConstants(com.minecolonies.api.util.constant.TranslationConstants) AIEventTarget(com.minecolonies.api.entity.ai.statemachine.AIEventTarget) World(net.minecraft.world.World) VisibleCitizenStatus(com.minecolonies.api.entity.citizen.VisibleCitizenStatus) ChatPriority(com.minecolonies.api.colony.interactionhandling.ChatPriority) AIBlockingEventType(com.minecolonies.api.entity.ai.statemachine.states.AIBlockingEventType) AbstractBuilding(com.minecolonies.coremod.colony.buildings.AbstractBuilding) StandardInteraction(com.minecolonies.coremod.colony.interactionhandling.StandardInteraction) BlockPos(net.minecraft.util.math.BlockPos) FurnaceTileEntity(net.minecraft.tileentity.FurnaceTileEntity) IRequestable(com.minecolonies.api.colony.requestsystem.requestable.IRequestable) AIWorkerState(com.minecolonies.api.entity.ai.statemachine.states.AIWorkerState) Blocks(net.minecraft.block.Blocks) List(java.util.List) InventoryUtils(com.minecolonies.api.util.InventoryUtils) TileEntity(net.minecraft.tileentity.TileEntity) ItemStorage(com.minecolonies.api.crafting.ItemStorage) WorldUtil(com.minecolonies.api.util.WorldUtil) FurnaceBlock(net.minecraft.block.FurnaceBlock) NotNull(org.jetbrains.annotations.NotNull) StandardInteraction(com.minecolonies.coremod.colony.interactionhandling.StandardInteraction) InvWrapper(net.minecraftforge.items.wrapper.InvWrapper) TranslationTextComponent(net.minecraft.util.text.TranslationTextComponent) FurnaceTileEntity(net.minecraft.tileentity.FurnaceTileEntity) ItemStorage(com.minecolonies.api.crafting.ItemStorage)

Aggregations

ItemStorage (com.minecolonies.api.crafting.ItemStorage)11 IAIState (com.minecolonies.api.entity.ai.statemachine.states.IAIState)11 ItemListModule (com.minecolonies.coremod.colony.buildings.modules.ItemListModule)11 BlockPos (net.minecraft.util.math.BlockPos)11 StackList (com.minecolonies.api.colony.requestsystem.requestable.StackList)9 StandardInteraction (com.minecolonies.coremod.colony.interactionhandling.StandardInteraction)9 TranslationTextComponent (net.minecraft.util.text.TranslationTextComponent)9 ChatPriority (com.minecolonies.api.colony.interactionhandling.ChatPriority)7 AITarget (com.minecolonies.api.entity.ai.statemachine.AITarget)7 AIWorkerState (com.minecolonies.api.entity.ai.statemachine.states.AIWorkerState)7 InventoryUtils (com.minecolonies.api.util.InventoryUtils)7 ItemStackUtils (com.minecolonies.api.util.ItemStackUtils)7 TranslationConstants (com.minecolonies.api.util.constant.TranslationConstants)7 ItemStack (net.minecraft.item.ItemStack)7 World (net.minecraft.world.World)7 NotNull (org.jetbrains.annotations.NotNull)7 TypeToken (com.google.common.reflect.TypeToken)5 Compatibility (com.minecolonies.api.compatibility.Compatibility)5 BUILDING_FLOWER_LIST (com.minecolonies.api.util.constant.BuildingConstants.BUILDING_FLOWER_LIST)5 TICKS_SECOND (com.minecolonies.api.util.constant.Constants.TICKS_SECOND)5