use of com.minecolonies.coremod.colony.interactionhandling.StandardInteraction in project minecolonies by Minecolonies.
the class EntityAISickTask method searchHospital.
/**
* Search for a placeToPath within the colony of the citizen.
*
* @return the next state to go to.
*/
private DiseaseState searchHospital() {
final IColony colony = citizenData.getColony();
placeToPath = colony.getBuildingManager().getBestBuilding(citizen, BuildingHospital.class);
if (placeToPath == null) {
final String id = citizen.getCitizenDiseaseHandler().getDisease();
if (id.isEmpty()) {
return IDLE;
}
final Disease disease = IColonyManager.getInstance().getCompatibilityManager().getDisease(id);
citizenData.triggerInteraction(new StandardInteraction(new TranslationTextComponent(NO_HOSPITAL, disease.getName(), disease.getCureString()), new TranslationTextComponent(NO_HOSPITAL), ChatPriority.BLOCKING));
return WANDER;
} else if (!citizen.getCitizenDiseaseHandler().getDisease().isEmpty()) {
final Disease disease = IColonyManager.getInstance().getCompatibilityManager().getDisease(citizen.getCitizenDiseaseHandler().getDisease());
citizenData.triggerInteraction(new StandardInteraction(new TranslationTextComponent(WAITING_FOR_CURE, disease.getName(), disease.getCureString()), new TranslationTextComponent(WAITING_FOR_CURE), ChatPriority.BLOCKING));
}
return GO_TO_HOSPITAL;
}
use of com.minecolonies.coremod.colony.interactionhandling.StandardInteraction in project minecolonies by Minecolonies.
the class EntityAIWorkHealer method decide.
/**
* Decide what to do next. Check if all patients are up date, else update their states. Then check if there is any patient we can cure or request things for.
*
* @return the next state to go to.
*/
private IAIState decide() {
if (walkToBuilding()) {
return DECIDE;
}
final BuildingHospital hospital = building;
for (final AbstractEntityCitizen citizen : WorldUtil.getEntitiesWithinBuilding(world, AbstractEntityCitizen.class, building, cit -> cit.getCitizenDiseaseHandler().isSick())) {
hospital.checkOrCreatePatientFile(citizen.getCivilianID());
}
for (final Patient patient : hospital.getPatients()) {
final ICitizenData data = hospital.getColony().getCitizenManager().getCivilian(patient.getId());
if (data == null || !data.getEntity().isPresent() || (data.getEntity().isPresent() && !data.getEntity().get().getCitizenDiseaseHandler().isSick())) {
hospital.removePatientFile(patient);
continue;
}
final EntityCitizen citizen = (EntityCitizen) data.getEntity().get();
final String diseaseName = citizen.getCitizenDiseaseHandler().getDisease();
@Nullable final Disease disease = diseaseName.isEmpty() ? null : IColonyManager.getInstance().getCompatibilityManager().getDisease(diseaseName);
if (patient.getState() == Patient.PatientState.NEW) {
this.currentPatient = patient;
return REQUEST_CURE;
}
if (patient.getState() == Patient.PatientState.REQUESTED) {
if (disease == null) {
this.currentPatient = patient;
return CURE;
}
if (testRandomCureChance()) {
this.currentPatient = patient;
return FREE_CURE;
}
if (!InventoryUtils.isItemHandlerFull(citizen.getInventoryCitizen())) {
if (hasCureInInventory(disease, worker.getInventoryCitizen()) || hasCureInInventory(disease, building.getCapability(CapabilityItemHandler.ITEM_HANDLER_CAPABILITY).orElseGet(null))) {
this.currentPatient = patient;
return CURE;
}
final ImmutableList<IRequest<? extends Stack>> list = building.getOpenRequestsOfType(worker.getCitizenData().getId(), TypeToken.of(Stack.class));
final ImmutableList<IRequest<? extends Stack>> completed = building.getCompletedRequestsOfType(worker.getCitizenData(), TypeToken.of(Stack.class));
for (final ItemStack cure : IColonyManager.getInstance().getCompatibilityManager().getDisease(diseaseName).getCure()) {
if (!InventoryUtils.hasItemInItemHandler(worker.getInventoryCitizen(), cure::sameItem)) {
if (InventoryUtils.getItemCountInItemHandler(building.getCapability(CapabilityItemHandler.ITEM_HANDLER_CAPABILITY).orElseGet(null), stack -> stack.sameItem(cure)) >= cure.getCount()) {
needsCurrently = new Tuple<>(stack -> stack.sameItem(cure), cure.getCount());
return GATHERING_REQUIRED_MATERIALS;
}
boolean hasCureRequested = false;
for (final IRequest<? extends Stack> request : list) {
if (request.getRequest().getStack().sameItem(cure)) {
hasCureRequested = true;
break;
}
}
for (final IRequest<? extends Stack> request : completed) {
if (request.getRequest().getStack().sameItem(cure)) {
hasCureRequested = true;
break;
}
}
if (!hasCureRequested) {
patient.setState(Patient.PatientState.NEW);
break;
}
}
}
} else {
data.triggerInteraction(new StandardInteraction(new TranslationTextComponent(PATIENT_FULL_INVENTORY), ChatPriority.BLOCKING));
}
}
if (patient.getState() == Patient.PatientState.TREATED) {
if (disease == null) {
this.currentPatient = patient;
return CURE;
}
if (!hasCureInInventory(disease, citizen.getInventoryCitizen())) {
patient.setState(Patient.PatientState.NEW);
return DECIDE;
}
}
}
for (final PlayerEntity player : WorldUtil.getEntitiesWithinBuilding(world, PlayerEntity.class, building, player -> player.getHealth() < player.getMaxHealth() - 10 - (2 * building.getBuildingLevel()))) {
playerToHeal = player;
return CURE_PLAYER;
}
final ICitizenData data = building.getColony().getCitizenManager().getRandomCitizen();
if (data.getEntity().isPresent() && data.getEntity().get().getHealth() < 10.0 && BlockPosUtil.getDistance2D(data.getEntity().get().blockPosition(), building.getPosition()) < building.getBuildingLevel() * 40) {
remotePatient = data;
return WANDER;
}
return DECIDE;
}
use of com.minecolonies.coremod.colony.interactionhandling.StandardInteraction in project minecolonies by Minecolonies.
the class EntityAIWorkHealer method cure.
/**
* Give a citizen the cure.
*
* @return the next state to go to.
*/
private IAIState cure() {
if (currentPatient == null) {
return DECIDE;
}
final ICitizenData data = building.getColony().getCitizenManager().getCivilian(currentPatient.getId());
if (data == null || !data.getEntity().isPresent() || !data.getEntity().get().getCitizenDiseaseHandler().isSick()) {
currentPatient = null;
return DECIDE;
}
final EntityCitizen citizen = (EntityCitizen) data.getEntity().get();
if (walkToBlock(data.getEntity().get().blockPosition())) {
return CURE;
}
final String diseaseName = citizen.getCitizenDiseaseHandler().getDisease();
final Disease disease = IColonyManager.getInstance().getCompatibilityManager().getDisease(diseaseName);
if (diseaseName.isEmpty()) {
currentPatient = null;
citizen.heal(10);
worker.getCitizenExperienceHandler().addExperience(BASE_XP_GAIN);
citizen.markDirty();
return DECIDE;
}
if (!hasCureInInventory(disease, worker.getInventoryCitizen())) {
if (hasCureInInventory(disease, building.getCapability(CapabilityItemHandler.ITEM_HANDLER_CAPABILITY).orElseGet(null))) {
for (final ItemStack cure : disease.getCure()) {
if (InventoryUtils.getItemCountInItemHandler(worker.getInventoryCitizen(), stack -> stack.sameItem(cure)) < cure.getCount()) {
needsCurrently = new Tuple<>(stack -> stack.sameItem(cure), 1);
return GATHERING_REQUIRED_MATERIALS;
}
}
}
currentPatient = null;
return DECIDE;
}
if (!hasCureInInventory(disease, citizen.getInventoryCitizen())) {
for (final ItemStack cure : disease.getCure()) {
if (InventoryUtils.getItemCountInItemHandler(citizen.getInventoryCitizen(), stack -> stack.sameItem(cure)) < cure.getCount()) {
if (InventoryUtils.isItemHandlerFull(citizen.getInventoryCitizen())) {
data.triggerInteraction(new StandardInteraction(new TranslationTextComponent(PATIENT_FULL_INVENTORY), ChatPriority.BLOCKING));
currentPatient = null;
return DECIDE;
}
InventoryUtils.transferXOfFirstSlotInItemHandlerWithIntoNextFreeSlotInItemHandler(worker.getInventoryCitizen(), cure::sameItem, cure.getCount(), citizen.getInventoryCitizen());
}
}
}
worker.getCitizenExperienceHandler().addExperience(BASE_XP_GAIN);
currentPatient.setState(Patient.PatientState.TREATED);
currentPatient = null;
return DECIDE;
}
use of com.minecolonies.coremod.colony.interactionhandling.StandardInteraction in project minecolonies by Minecolonies.
the class EntityAIStructureMiner method checkMineShaft.
@NotNull
private IAIState checkMineShaft() {
final BuildingMiner buildingMiner = building;
// Check if we reached the bottom of the shaft
if (getLastLadder(buildingMiner.getLadderLocation(), world) < SHAFT_BASE_DEPTH) {
AdvancementUtils.TriggerAdvancementPlayersForColony(job.getColony(), AdvancementTriggers.DEEP_MINE::trigger);
}
// Check if we reached the mineshaft depth limit
if (getLastLadder(buildingMiner.getLadderLocation(), world) < buildingMiner.getDepthLimit()) {
// If the miner hut has been placed too deep.
if (buildingMiner.getFirstModuleOccurance(MinerLevelManagementModule.class).getNumberOfLevels() == 0) {
worker.getCitizenData().triggerInteraction(new StandardInteraction(new TranslationTextComponent(NEEDS_BETTER_HUT), ChatPriority.BLOCKING));
return IDLE;
}
worker.getCitizenData().setVisibleStatus(MINING);
return MINER_MINING_NODE;
}
worker.getCitizenData().setVisibleStatus(MINING);
return MINER_MINING_SHAFT;
}
use of com.minecolonies.coremod.colony.interactionhandling.StandardInteraction in project minecolonies by Minecolonies.
the class CitizenSleepHandler method trySleep.
/**
* Attempts a sleep interaction with the citizen and the given bed.
*
* @param bedLocation The possible location to sleep.
*/
@Override
public boolean trySleep(final BlockPos bedLocation) {
final BlockState state = WorldUtil.isEntityBlockLoaded(citizen.level, bedLocation) ? citizen.level.getBlockState(bedLocation) : null;
final boolean isBed = state != null && state.getBlock().isBed(state, citizen.level, bedLocation, citizen);
if (!isBed) {
return false;
}
citizen.updatePose(Pose.SLEEPING);
citizen.getNavigation().stop();
citizen.setPos(((float) bedLocation.getX() + HALF_BLOCK), (float) bedLocation.getY() + 0.8F, ((float) bedLocation.getZ() + HALF_BLOCK));
citizen.setSleepingPos(bedLocation);
citizen.setDeltaMovement(Vector3d.ZERO);
citizen.hasImpulse = true;
// Remove item while citizen is asleep.
citizen.getCitizenItemHandler().removeHeldItem();
setIsAsleep(true);
citizen.getCitizenData().triggerInteraction(new StandardInteraction(new TranslationTextComponent(COM_MINECOLONIES_COREMOD_ENTITY_CITIZEN_SLEEPING), ChatPriority.HIDDEN));
if (citizen.getCitizenData() != null) {
citizen.getCitizenData().setBedPos(bedLocation);
}
citizen.getEntityData().set(DATA_BED_POS, bedLocation);
citizen.getCitizenData().getColony().getCitizenManager().onCitizenSleep();
return true;
}
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