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Example 6 with AbstractEntityAIGuard

use of com.minecolonies.coremod.entity.ai.citizen.guard.AbstractEntityAIGuard in project minecolonies by ldtteam.

the class ItemScrollGuardHelp method onItemUseSuccess.

@Override
protected ItemStack onItemUseSuccess(final ItemStack itemStack, final World world, final ServerPlayerEntity player) {
    final IColony colony = getColony(itemStack);
    final BlockPos buildingPos = BlockPosUtil.read(itemStack.getTag(), TAG_BUILDING_POS);
    final IBuilding building = colony.getBuildingManager().getBuilding(buildingPos);
    if (!(building instanceof AbstractBuildingGuards)) {
        LanguageHandler.sendPlayerMessage(player, "minecolonies.scroll.noguardbuilding");
        return itemStack;
    }
    itemStack.shrink(1);
    final List<ICitizenData> guards = new ArrayList<>(building.getAllAssignedCitizen());
    if (world.random.nextInt(10) == 0 || colony.getWorld() != world) {
        // Fail
        final LlamaEntity entity = EntityType.LLAMA.create(world);
        entity.setPos(player.getX(), player.getY(), player.getZ());
        world.addFreshEntity(entity);
        player.displayClientMessage(new TranslationTextComponent("minecolonies.scroll.failed" + (world.random.nextInt(FAIL_RESPONSES_TOTAL) + 1)).setStyle(Style.EMPTY.withColor(TextFormatting.GOLD)), true);
        SoundUtils.playSoundForPlayer(player, SoundEvents.EVOKER_CAST_SPELL, 0.5f, 1.0f);
        return itemStack;
    } else {
        for (final ICitizenData citizenData : guards) {
            final AbstractJobGuard job = citizenData.getJob(AbstractJobGuard.class);
            if (job != null && job.getWorkerAI() != null && !((AbstractEntityAIGuard) job.getWorkerAI()).hasTool()) {
                continue;
            }
            if (citizenData.getEntity().isPresent()) {
                if (citizenData.getEntity().get().getCitizenDiseaseHandler().isSick()) {
                    continue;
                }
                citizenData.getEntity().get().remove();
            }
            colony.getCitizenManager().spawnOrCreateCivilian(citizenData, world, player.blockPosition(), true);
            citizenData.setNextRespawnPosition(buildingPos);
            ((AbstractBuildingGuards) building).getSetting(AbstractBuildingGuards.GUARD_TASK).set(GuardTaskSetting.FOLLOW);
            ((AbstractBuildingGuards) building).setPlayerToFollow(player);
            final FollowModeSetting grouping = ((AbstractBuildingGuards) building).getSetting(AbstractBuildingGuards.FOLLOW_MODE);
            if (grouping.getValue().equals(FollowModeSetting.LOOSE)) {
                grouping.trigger();
            }
            citizenData.setSaturation(100);
            colony.getPackageManager().addCloseSubscriber(player);
            if (job != null && job.getWorkerAI() != null) {
                final long spawnTime = world.getGameTime() + TICKS_SECOND * 900;
                // Timed despawn
                job.getWorkerAI().registerTarget(new AIOneTimeEventTarget(() -> {
                    if (world.getGameTime() - spawnTime > 0) {
                        ((AbstractBuildingGuards) building).getSetting(AbstractBuildingGuards.GUARD_TASK).set(GuardTaskSetting.PATROL);
                        citizenData.getEntity().ifPresent(Entity::remove);
                        colony.getPackageManager().removeCloseSubscriber(player);
                        return true;
                    }
                    return false;
                }, AIWorkerState.DECIDE));
            }
        }
        SoundUtils.playSoundForPlayer(player, SoundEvents.UI_TOAST_CHALLENGE_COMPLETE, 0.3f, 1.0f);
    }
    return itemStack;
}
Also used : AbstractBuildingGuards(com.minecolonies.coremod.colony.buildings.AbstractBuildingGuards) IBuilding(com.minecolonies.api.colony.buildings.IBuilding) ArrayList(java.util.ArrayList) AIOneTimeEventTarget(com.minecolonies.api.entity.ai.statemachine.AIOneTimeEventTarget) IColony(com.minecolonies.api.colony.IColony) ICitizenData(com.minecolonies.api.colony.ICitizenData) AbstractJobGuard(com.minecolonies.coremod.colony.jobs.AbstractJobGuard) LlamaEntity(net.minecraft.entity.passive.horse.LlamaEntity) AbstractEntityAIGuard(com.minecolonies.coremod.entity.ai.citizen.guard.AbstractEntityAIGuard) BlockPos(net.minecraft.util.math.BlockPos) FollowModeSetting(com.minecolonies.coremod.colony.buildings.modules.settings.FollowModeSetting)

Aggregations

AbstractEntityAIGuard (com.minecolonies.coremod.entity.ai.citizen.guard.AbstractEntityAIGuard)6 ICitizenData (com.minecolonies.api.colony.ICitizenData)4 IBuilding (com.minecolonies.api.colony.buildings.IBuilding)4 AbstractBuildingGuards (com.minecolonies.coremod.colony.buildings.AbstractBuildingGuards)4 AbstractJobGuard (com.minecolonies.coremod.colony.jobs.AbstractJobGuard)4 BlockPos (net.minecraft.util.math.BlockPos)4 com.minecolonies.api.colony (com.minecolonies.api.colony)2 IColony (com.minecolonies.api.colony.IColony)2 IGuardBuilding (com.minecolonies.api.colony.buildings.IGuardBuilding)2 ChatPriority (com.minecolonies.api.colony.interactionhandling.ChatPriority)2 IJob (com.minecolonies.api.colony.jobs.IJob)2 Action (com.minecolonies.api.colony.permissions.Action)2 IPermissions (com.minecolonies.api.colony.permissions.IPermissions)2 StandardFactoryController (com.minecolonies.api.colony.requestsystem.StandardFactoryController)2 ILocation (com.minecolonies.api.colony.requestsystem.location.ILocation)2 Compatibility (com.minecolonies.api.compatibility.Compatibility)2 CustomGoalSelector (com.minecolonies.api.entity.CustomGoalSelector)2 DesiredActivity (com.minecolonies.api.entity.ai.DesiredActivity)2 Status (com.minecolonies.api.entity.ai.Status)2 IWalkToProxy (com.minecolonies.api.entity.ai.pathfinding.IWalkToProxy)2