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Example 16 with EntityCitizen

use of com.minecolonies.coremod.entity.citizen.EntityCitizen in project minecolonies by Minecolonies.

the class EntityAIWorkHealer method cure.

/**
 * Give a citizen the cure.
 *
 * @return the next state to go to.
 */
private IAIState cure() {
    if (currentPatient == null) {
        return DECIDE;
    }
    final ICitizenData data = getOwnBuilding().getColony().getCitizenManager().getCivilian(currentPatient.getId());
    if (data == null || !data.getEntity().isPresent() || !data.getEntity().get().getCitizenDiseaseHandler().isSick()) {
        currentPatient = null;
        return DECIDE;
    }
    final EntityCitizen citizen = (EntityCitizen) data.getEntity().get();
    if (walkToBlock(data.getEntity().get().blockPosition())) {
        return CURE;
    }
    final String diseaseName = citizen.getCitizenDiseaseHandler().getDisease();
    final Disease disease = IColonyManager.getInstance().getCompatibilityManager().getDisease(diseaseName);
    if (diseaseName.isEmpty()) {
        currentPatient = null;
        citizen.heal(10);
        worker.getCitizenExperienceHandler().addExperience(BASE_XP_GAIN);
        citizen.markDirty();
        return DECIDE;
    }
    if (!hasCureInInventory(disease, worker.getInventoryCitizen())) {
        if (hasCureInInventory(disease, getOwnBuilding().getCapability(CapabilityItemHandler.ITEM_HANDLER_CAPABILITY).orElseGet(null))) {
            for (final ItemStack cure : disease.getCure()) {
                if (InventoryUtils.getItemCountInItemHandler(worker.getInventoryCitizen(), stack -> stack.sameItem(cure)) < cure.getCount()) {
                    needsCurrently = new Tuple<>(stack -> stack.sameItem(cure), 1);
                    return GATHERING_REQUIRED_MATERIALS;
                }
            }
        }
        currentPatient = null;
        return DECIDE;
    }
    if (!hasCureInInventory(disease, citizen.getInventoryCitizen())) {
        for (final ItemStack cure : disease.getCure()) {
            if (InventoryUtils.getItemCountInItemHandler(citizen.getInventoryCitizen(), stack -> stack.sameItem(cure)) < cure.getCount()) {
                if (InventoryUtils.isItemHandlerFull(citizen.getInventoryCitizen())) {
                    data.triggerInteraction(new StandardInteraction(new TranslationTextComponent(PATIENT_FULL_INVENTORY), ChatPriority.BLOCKING));
                    currentPatient = null;
                    return DECIDE;
                }
                InventoryUtils.transferXOfFirstSlotInItemHandlerWithIntoNextFreeSlotInItemHandler(worker.getInventoryCitizen(), cure::sameItem, cure.getCount(), citizen.getInventoryCitizen());
            }
        }
    }
    worker.getCitizenExperienceHandler().addExperience(BASE_XP_GAIN);
    currentPatient.setState(Patient.PatientState.TREATED);
    currentPatient = null;
    return DECIDE;
}
Also used : IItemHandler(net.minecraftforge.items.IItemHandler) IRequest(com.minecolonies.api.colony.requestsystem.request.IRequest) ICitizenData(com.minecolonies.api.colony.ICitizenData) TypeToken(com.google.common.reflect.TypeToken) TranslationTextComponent(net.minecraft.util.text.TranslationTextComponent) ItemStack(net.minecraft.item.ItemStack) ImmutableList(com.google.common.collect.ImmutableList) IAIState(com.minecolonies.api.entity.ai.statemachine.states.IAIState) JobHealer(com.minecolonies.coremod.colony.jobs.JobHealer) AITarget(com.minecolonies.api.entity.ai.statemachine.AITarget) com.minecolonies.api.util(com.minecolonies.api.util) Network(com.minecolonies.coremod.Network) PATIENT_FULL_INVENTORY(com.minecolonies.api.util.constant.TranslationConstants.PATIENT_FULL_INVENTORY) StreamParticleEffectMessage(com.minecolonies.coremod.network.messages.client.StreamParticleEffectMessage) Stack(com.minecolonies.api.colony.requestsystem.requestable.Stack) AbstractEntityAIInteract(com.minecolonies.coremod.entity.ai.basic.AbstractEntityAIInteract) PlayerEntity(net.minecraft.entity.player.PlayerEntity) CircleParticleEffectMessage(com.minecolonies.coremod.network.messages.client.CircleParticleEffectMessage) IColonyManager(com.minecolonies.api.colony.IColonyManager) ChatPriority(com.minecolonies.api.colony.interactionhandling.ChatPriority) StandardInteraction(com.minecolonies.coremod.colony.interactionhandling.StandardInteraction) BlockPos(net.minecraft.util.math.BlockPos) AIWorkerState(com.minecolonies.api.entity.ai.statemachine.states.AIWorkerState) ParticleTypes(net.minecraft.particles.ParticleTypes) Nullable(org.jetbrains.annotations.Nullable) AbstractEntityCitizen(com.minecolonies.api.entity.citizen.AbstractEntityCitizen) BuildingHospital(com.minecolonies.coremod.colony.buildings.workerbuildings.BuildingHospital) EntityCitizen(com.minecolonies.coremod.entity.citizen.EntityCitizen) CapabilityItemHandler(net.minecraftforge.items.CapabilityItemHandler) NotNull(org.jetbrains.annotations.NotNull) StandardInteraction(com.minecolonies.coremod.colony.interactionhandling.StandardInteraction) ICitizenData(com.minecolonies.api.colony.ICitizenData) TranslationTextComponent(net.minecraft.util.text.TranslationTextComponent) AbstractEntityCitizen(com.minecolonies.api.entity.citizen.AbstractEntityCitizen) EntityCitizen(com.minecolonies.coremod.entity.citizen.EntityCitizen) ItemStack(net.minecraft.item.ItemStack)

Example 17 with EntityCitizen

use of com.minecolonies.coremod.entity.citizen.EntityCitizen in project minecolonies by Minecolonies.

the class EntityAIWorkHealer method wander.

/**
 * Wander around in the colony from citizen to citizen.
 *
 * @return the next state to go to.
 */
private IAIState wander() {
    if (remotePatient == null || !remotePatient.getEntity().isPresent()) {
        return DECIDE;
    }
    final EntityCitizen citizen = (EntityCitizen) remotePatient.getEntity().get();
    if (walkToBlock(remotePatient.getEntity().get().blockPosition())) {
        return getState();
    }
    Network.getNetwork().sendToTrackingEntity(new CircleParticleEffectMessage(remotePatient.getEntity().get().position(), ParticleTypes.HEART, 1), worker);
    citizen.heal(citizen.getMaxHealth() - citizen.getHealth() - 5 - getOwnBuilding().getBuildingLevel());
    citizen.markDirty();
    worker.getCitizenExperienceHandler().addExperience(1);
    remotePatient = null;
    return START_WORKING;
}
Also used : CircleParticleEffectMessage(com.minecolonies.coremod.network.messages.client.CircleParticleEffectMessage) AbstractEntityCitizen(com.minecolonies.api.entity.citizen.AbstractEntityCitizen) EntityCitizen(com.minecolonies.coremod.entity.citizen.EntityCitizen)

Example 18 with EntityCitizen

use of com.minecolonies.coremod.entity.citizen.EntityCitizen in project minecolonies by Minecolonies.

the class EntityAIWorkHealer method decide.

/**
 * Decide what to do next. Check if all patients are up date, else update their states. Then check if there is any patient we can cure or request things for.
 *
 * @return the next state to go to.
 */
private IAIState decide() {
    if (walkToBuilding()) {
        return DECIDE;
    }
    final BuildingHospital hospital = getOwnBuilding();
    for (final AbstractEntityCitizen citizen : WorldUtil.getEntitiesWithinBuilding(world, AbstractEntityCitizen.class, getOwnBuilding(), cit -> cit.getCitizenDiseaseHandler().isSick())) {
        hospital.checkOrCreatePatientFile(citizen.getCivilianID());
    }
    for (final Patient patient : hospital.getPatients()) {
        final ICitizenData data = hospital.getColony().getCitizenManager().getCivilian(patient.getId());
        if (data == null || !data.getEntity().isPresent() || (data.getEntity().isPresent() && !data.getEntity().get().getCitizenDiseaseHandler().isSick())) {
            hospital.removePatientFile(patient);
            continue;
        }
        final EntityCitizen citizen = (EntityCitizen) data.getEntity().get();
        final String diseaseName = citizen.getCitizenDiseaseHandler().getDisease();
        @Nullable final Disease disease = diseaseName.isEmpty() ? null : IColonyManager.getInstance().getCompatibilityManager().getDisease(diseaseName);
        if (patient.getState() == Patient.PatientState.NEW) {
            this.currentPatient = patient;
            return REQUEST_CURE;
        }
        if (patient.getState() == Patient.PatientState.REQUESTED) {
            if (disease == null) {
                this.currentPatient = patient;
                return CURE;
            }
            if (testRandomCureChance()) {
                this.currentPatient = patient;
                return FREE_CURE;
            }
            if (!InventoryUtils.isItemHandlerFull(citizen.getInventoryCitizen())) {
                if (hasCureInInventory(disease, worker.getInventoryCitizen()) || hasCureInInventory(disease, getOwnBuilding().getCapability(CapabilityItemHandler.ITEM_HANDLER_CAPABILITY).orElseGet(null))) {
                    this.currentPatient = patient;
                    return CURE;
                }
                final ImmutableList<IRequest<? extends Stack>> list = getOwnBuilding().getOpenRequestsOfType(worker.getCitizenData().getId(), TypeToken.of(Stack.class));
                final ImmutableList<IRequest<? extends Stack>> completed = getOwnBuilding().getCompletedRequestsOfType(worker.getCitizenData(), TypeToken.of(Stack.class));
                for (final ItemStack cure : IColonyManager.getInstance().getCompatibilityManager().getDisease(diseaseName).getCure()) {
                    if (!InventoryUtils.hasItemInItemHandler(worker.getInventoryCitizen(), cure::sameItem)) {
                        if (InventoryUtils.getItemCountInItemHandler(getOwnBuilding().getCapability(CapabilityItemHandler.ITEM_HANDLER_CAPABILITY).orElseGet(null), stack -> stack.sameItem(cure)) >= cure.getCount()) {
                            needsCurrently = new Tuple<>(stack -> stack.sameItem(cure), cure.getCount());
                            return GATHERING_REQUIRED_MATERIALS;
                        }
                        boolean hasCureRequested = false;
                        for (final IRequest<? extends Stack> request : list) {
                            if (request.getRequest().getStack().sameItem(cure)) {
                                hasCureRequested = true;
                                break;
                            }
                        }
                        for (final IRequest<? extends Stack> request : completed) {
                            if (request.getRequest().getStack().sameItem(cure)) {
                                hasCureRequested = true;
                                break;
                            }
                        }
                        if (!hasCureRequested) {
                            patient.setState(Patient.PatientState.NEW);
                            break;
                        }
                    }
                }
            } else {
                data.triggerInteraction(new StandardInteraction(new TranslationTextComponent(PATIENT_FULL_INVENTORY), ChatPriority.BLOCKING));
            }
        }
        if (patient.getState() == Patient.PatientState.TREATED) {
            if (disease == null) {
                this.currentPatient = patient;
                return CURE;
            }
            if (!hasCureInInventory(disease, citizen.getInventoryCitizen())) {
                patient.setState(Patient.PatientState.NEW);
                return DECIDE;
            }
        }
    }
    for (final PlayerEntity player : WorldUtil.getEntitiesWithinBuilding(world, PlayerEntity.class, getOwnBuilding(), player -> player.getHealth() < player.getMaxHealth() - 10 - (2 * getOwnBuilding().getBuildingLevel()))) {
        playerToHeal = player;
        return CURE_PLAYER;
    }
    final ICitizenData data = getOwnBuilding().getColony().getCitizenManager().getRandomCitizen();
    if (data.getEntity().isPresent() && data.getEntity().get().getHealth() < 10.0 && BlockPosUtil.getDistance2D(data.getEntity().get().blockPosition(), getOwnBuilding().getPosition()) < getOwnBuilding().getBuildingLevel() * 40) {
        remotePatient = data;
        return WANDER;
    }
    return DECIDE;
}
Also used : IItemHandler(net.minecraftforge.items.IItemHandler) IRequest(com.minecolonies.api.colony.requestsystem.request.IRequest) ICitizenData(com.minecolonies.api.colony.ICitizenData) TypeToken(com.google.common.reflect.TypeToken) TranslationTextComponent(net.minecraft.util.text.TranslationTextComponent) ItemStack(net.minecraft.item.ItemStack) ImmutableList(com.google.common.collect.ImmutableList) IAIState(com.minecolonies.api.entity.ai.statemachine.states.IAIState) JobHealer(com.minecolonies.coremod.colony.jobs.JobHealer) AITarget(com.minecolonies.api.entity.ai.statemachine.AITarget) com.minecolonies.api.util(com.minecolonies.api.util) Network(com.minecolonies.coremod.Network) PATIENT_FULL_INVENTORY(com.minecolonies.api.util.constant.TranslationConstants.PATIENT_FULL_INVENTORY) StreamParticleEffectMessage(com.minecolonies.coremod.network.messages.client.StreamParticleEffectMessage) Stack(com.minecolonies.api.colony.requestsystem.requestable.Stack) AbstractEntityAIInteract(com.minecolonies.coremod.entity.ai.basic.AbstractEntityAIInteract) PlayerEntity(net.minecraft.entity.player.PlayerEntity) CircleParticleEffectMessage(com.minecolonies.coremod.network.messages.client.CircleParticleEffectMessage) IColonyManager(com.minecolonies.api.colony.IColonyManager) ChatPriority(com.minecolonies.api.colony.interactionhandling.ChatPriority) StandardInteraction(com.minecolonies.coremod.colony.interactionhandling.StandardInteraction) BlockPos(net.minecraft.util.math.BlockPos) AIWorkerState(com.minecolonies.api.entity.ai.statemachine.states.AIWorkerState) ParticleTypes(net.minecraft.particles.ParticleTypes) Nullable(org.jetbrains.annotations.Nullable) AbstractEntityCitizen(com.minecolonies.api.entity.citizen.AbstractEntityCitizen) BuildingHospital(com.minecolonies.coremod.colony.buildings.workerbuildings.BuildingHospital) EntityCitizen(com.minecolonies.coremod.entity.citizen.EntityCitizen) CapabilityItemHandler(net.minecraftforge.items.CapabilityItemHandler) NotNull(org.jetbrains.annotations.NotNull) BuildingHospital(com.minecolonies.coremod.colony.buildings.workerbuildings.BuildingHospital) StandardInteraction(com.minecolonies.coremod.colony.interactionhandling.StandardInteraction) AbstractEntityCitizen(com.minecolonies.api.entity.citizen.AbstractEntityCitizen) ICitizenData(com.minecolonies.api.colony.ICitizenData) ItemStack(net.minecraft.item.ItemStack) Stack(com.minecolonies.api.colony.requestsystem.requestable.Stack) PlayerEntity(net.minecraft.entity.player.PlayerEntity) TranslationTextComponent(net.minecraft.util.text.TranslationTextComponent) IRequest(com.minecolonies.api.colony.requestsystem.request.IRequest) AbstractEntityCitizen(com.minecolonies.api.entity.citizen.AbstractEntityCitizen) EntityCitizen(com.minecolonies.coremod.entity.citizen.EntityCitizen) ItemStack(net.minecraft.item.ItemStack) Nullable(org.jetbrains.annotations.Nullable)

Example 19 with EntityCitizen

use of com.minecolonies.coremod.entity.citizen.EntityCitizen in project minecolonies by ldtteam.

the class EntityMercenary method doPush.

@Override
protected void doPush(final Entity entityIn) {
    if (slapTimer == 0 && entityIn instanceof PlayerEntity) {
        slapTimer = SLAP_INTERVAL;
        entityIn.hurt(new EntityDamageSource("slap", this), 1.0f);
        this.swing(Hand.OFF_HAND);
    }
    if (slapTimer == 0 && entityIn instanceof EntityCitizen && colony != null && ((EntityCitizen) entityIn).isActive()) {
        slapTimer = SLAP_INTERVAL;
        final IItemHandler handler = ((EntityCitizen) entityIn).getItemHandlerCitizen();
        final ItemStack stack = handler.extractItem(rand.nextInt(handler.getSlots()), 5, false);
        if (!ItemStackUtils.isEmpty(stack)) {
            this.swing(Hand.OFF_HAND);
            LanguageHandler.sendPlayersMessage(colony.getMessagePlayerEntities(), "com.minecolonies.coremod.mercenary.mercenaryStealCitizen", entityIn.getName().getString(), stack.getHoverName().getString());
        }
    }
}
Also used : IItemHandler(net.minecraftforge.items.IItemHandler) EntityCitizen(com.minecolonies.coremod.entity.citizen.EntityCitizen) ItemStack(net.minecraft.item.ItemStack) PlayerEntity(net.minecraft.entity.player.PlayerEntity)

Example 20 with EntityCitizen

use of com.minecolonies.coremod.entity.citizen.EntityCitizen in project minecolonies by ldtteam.

the class JobBasedRecipeCategory method createCitizenWithJob.

@NotNull
private static EntityCitizen createCitizenWithJob(@NotNull final IJob<?> job) {
    final EntityCitizen citizen = new EntityCitizen(ModEntities.CITIZEN, Minecraft.getInstance().level);
    citizen.setFemale(citizen.getRandom().nextBoolean());
    citizen.setTextureId(citizen.getRandom().nextInt(255));
    citizen.getEntityData().set(EntityCitizen.DATA_TEXTURE_SUFFIX, CitizenData.SUFFIXES.get(citizen.getRandom().nextInt(CitizenData.SUFFIXES.size())));
    citizen.setModelId(job.getModel());
    return citizen;
}
Also used : EntityCitizen(com.minecolonies.coremod.entity.citizen.EntityCitizen) NotNull(org.jetbrains.annotations.NotNull)

Aggregations

EntityCitizen (com.minecolonies.coremod.entity.citizen.EntityCitizen)24 AbstractEntityCitizen (com.minecolonies.api.entity.citizen.AbstractEntityCitizen)18 ICitizenData (com.minecolonies.api.colony.ICitizenData)12 ItemStack (net.minecraft.item.ItemStack)10 BlockPos (net.minecraft.util.math.BlockPos)10 NotNull (org.jetbrains.annotations.NotNull)10 CircleParticleEffectMessage (com.minecolonies.coremod.network.messages.client.CircleParticleEffectMessage)8 PlayerEntity (net.minecraft.entity.player.PlayerEntity)8 IRequest (com.minecolonies.api.colony.requestsystem.request.IRequest)6 Stack (com.minecolonies.api.colony.requestsystem.requestable.Stack)6 Network (com.minecolonies.coremod.Network)6 AbstractJobGuard (com.minecolonies.coremod.colony.jobs.AbstractJobGuard)6 StreamParticleEffectMessage (com.minecolonies.coremod.network.messages.client.StreamParticleEffectMessage)6 IItemHandler (net.minecraftforge.items.IItemHandler)6 Nullable (org.jetbrains.annotations.Nullable)6 ImmutableList (com.google.common.collect.ImmutableList)4 TypeToken (com.google.common.reflect.TypeToken)4 IColony (com.minecolonies.api.colony.IColony)4 IColonyManager (com.minecolonies.api.colony.IColonyManager)4 ChatPriority (com.minecolonies.api.colony.interactionhandling.ChatPriority)4