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Example 26 with Nation

use of com.palmergames.bukkit.towny.object.Nation in project Towny by ElgarL.

the class NationCommand method nationAdd.

public void nationAdd(Player player, String[] names) {
    if (names.length < 1) {
        TownyMessaging.sendErrorMsg(player, "Eg: /nation add [names]");
        return;
    }
    Resident resident;
    Nation nation;
    try {
        resident = TownyUniverse.getDataSource().getResident(player.getName());
        nation = resident.getTown().getNation();
    } catch (TownyException x) {
        TownyMessaging.sendErrorMsg(player, x.getMessage());
        return;
    }
    nationAdd(player, nation, TownyUniverse.getDataSource().getTowns(names));
}
Also used : Nation(com.palmergames.bukkit.towny.object.Nation) Resident(com.palmergames.bukkit.towny.object.Resident) TownyException(com.palmergames.bukkit.towny.exceptions.TownyException)

Example 27 with Nation

use of com.palmergames.bukkit.towny.object.Nation in project Towny by ElgarL.

the class ResidentCommand method residentSpawn.

/**
	 * Attempt to send player to bed spawn.
	 * 
	 * @param player
	 */
public void residentSpawn(Player player) {
    boolean isTownyAdmin = TownyUniverse.getPermissionSource().isTownyAdmin(player);
    Resident resident;
    try {
        resident = TownyUniverse.getDataSource().getResident(player.getName());
        Town town;
        Location spawnLoc;
        String notAffordMSG;
        TownSpawnLevel townSpawnPermission;
        // Set target town and affiliated messages.
        town = resident.getTown();
        notAffordMSG = TownySettings.getLangString("msg_err_cant_afford_tp");
        if (TownySettings.getBedUse() && player.getBedSpawnLocation() != null) {
            spawnLoc = player.getBedSpawnLocation();
        } else {
            spawnLoc = town.getSpawn();
        }
        if (isTownyAdmin) {
            townSpawnPermission = TownSpawnLevel.ADMIN;
        } else {
            townSpawnPermission = TownSpawnLevel.TOWN_RESIDENT;
        }
        if (!isTownyAdmin) {
            // Prevent spawn travel while in disallowed zones (if
            // configured)
            List<String> disallowedZones = TownySettings.getDisallowedTownSpawnZones();
            if (!disallowedZones.isEmpty()) {
                String inTown = null;
                try {
                    Location loc = plugin.getCache(player).getLastLocation();
                    inTown = TownyUniverse.getTownName(loc);
                } catch (NullPointerException e) {
                    inTown = TownyUniverse.getTownName(player.getLocation());
                }
                if (inTown == null && disallowedZones.contains("unclaimed"))
                    throw new TownyException(String.format(TownySettings.getLangString("msg_err_town_spawn_disallowed_from"), "the Wilderness"));
                if (inTown != null && resident.hasNation() && TownyUniverse.getDataSource().getTown(inTown).hasNation()) {
                    Nation inNation = TownyUniverse.getDataSource().getTown(inTown).getNation();
                    Nation playerNation = resident.getTown().getNation();
                    if (inNation.hasEnemy(playerNation) && disallowedZones.contains("enemy"))
                        throw new TownyException(String.format(TownySettings.getLangString("msg_err_town_spawn_disallowed_from"), "Enemy areas"));
                    if (!inNation.hasAlly(playerNation) && !inNation.hasEnemy(playerNation) && disallowedZones.contains("neutral"))
                        throw new TownyException(String.format(TownySettings.getLangString("msg_err_town_spawn_disallowed_from"), "Neutral towns"));
                }
            }
        }
        double travelCost = townSpawnPermission.getCost();
        // Check if need/can pay
        if (travelCost > 0 && TownySettings.isUsingEconomy() && (resident.getHoldingBalance() < travelCost))
            throw new TownyException(notAffordMSG);
        // Used later to make sure the chunk we teleport to is loaded.
        Chunk chunk = spawnLoc.getChunk();
        // Essentials tests
        boolean UsingESS = plugin.isEssentials();
        if (UsingESS && !isTownyAdmin) {
            try {
                User user = plugin.getEssentials().getUser(player);
                if (!user.isJailed()) {
                    Teleport teleport = user.getTeleport();
                    if (!chunk.isLoaded())
                        chunk.load();
                    // Cause an essentials exception if in cooldown.
                    teleport.cooldown(true);
                    teleport.teleport(spawnLoc, null);
                }
            } catch (Exception e) {
                TownyMessaging.sendErrorMsg(player, "Error: " + e.getMessage());
                // cooldown?
                return;
            }
        }
        // travel.
        if (travelCost > 0 && TownySettings.isUsingEconomy() && resident.payTo(travelCost, town, String.format("Resident Spawn (%s)", townSpawnPermission))) {
            // +
            TownyMessaging.sendMsg(player, String.format(TownySettings.getLangString("msg_cost_spawn"), TownyEconomyHandler.getFormattedBalance(travelCost)));
        // TownyEconomyObject.getEconomyCurrency()));
        }
        // If an Admin or Essentials teleport isn't being used, use our own.
        if (isTownyAdmin) {
            if (player.getVehicle() != null)
                player.getVehicle().eject();
            if (!chunk.isLoaded())
                chunk.load();
            player.teleport(spawnLoc, TeleportCause.COMMAND);
            return;
        }
        if (!UsingESS) {
            if (TownyTimerHandler.isTeleportWarmupRunning()) {
                // Use teleport warmup
                player.sendMessage(String.format(TownySettings.getLangString("msg_town_spawn_warmup"), TownySettings.getTeleportWarmupTime()));
                plugin.getTownyUniverse().requestTeleport(player, spawnLoc, travelCost);
            } else {
                // Don't use teleport warmup
                if (player.getVehicle() != null)
                    player.getVehicle().eject();
                if (!chunk.isLoaded())
                    chunk.load();
                player.teleport(spawnLoc, TeleportCause.COMMAND);
            }
        }
    } catch (TownyException e) {
        TownyMessaging.sendErrorMsg(player, e.getMessage());
    } catch (EconomyException e) {
        TownyMessaging.sendErrorMsg(player, e.getMessage());
    }
}
Also used : Nation(com.palmergames.bukkit.towny.object.Nation) TownSpawnLevel(com.palmergames.bukkit.towny.object.TownSpawnLevel) User(com.earth2me.essentials.User) Chunk(org.bukkit.Chunk) Teleport(com.earth2me.essentials.Teleport) NotRegisteredException(com.palmergames.bukkit.towny.exceptions.NotRegisteredException) EconomyException(com.palmergames.bukkit.towny.exceptions.EconomyException) AlreadyRegisteredException(com.palmergames.bukkit.towny.exceptions.AlreadyRegisteredException) TownyException(com.palmergames.bukkit.towny.exceptions.TownyException) TownyException(com.palmergames.bukkit.towny.exceptions.TownyException) EconomyException(com.palmergames.bukkit.towny.exceptions.EconomyException) Town(com.palmergames.bukkit.towny.object.Town) Resident(com.palmergames.bukkit.towny.object.Resident) Location(org.bukkit.Location)

Example 28 with Nation

use of com.palmergames.bukkit.towny.object.Nation in project Towny by ElgarL.

the class DailyTimerTask method collectNationTaxes.

/**
	 * Collect taxes for all nations due from their member towns
	 * 
	 * @throws EconomyException
	 */
public void collectNationTaxes() throws EconomyException {
    List<Nation> nations = new ArrayList<Nation>(TownyUniverse.getDataSource().getNations());
    ListIterator<Nation> nationItr = nations.listIterator();
    Nation nation = null;
    while (nationItr.hasNext()) {
        nation = nationItr.next();
        /*
			 * Only collect tax for this nation if it really still exists.
			 * We are running in an Async thread so MUST verify all objects.
			 */
        if (TownyUniverse.getDataSource().hasNation(nation.getName()))
            collectNationTaxes(nation);
    }
    universe.setChangedNotify(COLLECTED_NATION_TAX);
}
Also used : Nation(com.palmergames.bukkit.towny.object.Nation) ArrayList(java.util.ArrayList)

Example 29 with Nation

use of com.palmergames.bukkit.towny.object.Nation in project Towny by ElgarL.

the class OnPlayerLogin method warningMessage.

/**
	 * Send a warning message if the town or nation is due to be deleted.
	 * 
	 * @param resident
	 */
private void warningMessage(Resident resident) {
    if (TownyEconomyHandler.isActive() && TownySettings.isTaxingDaily()) {
        if (resident.hasTown()) {
            try {
                Town town = resident.getTown();
                if (town.hasUpkeep()) {
                    double upkeep = TownySettings.getTownUpkeepCost(town);
                    try {
                        if ((upkeep > 0) && (!town.canPayFromHoldings(upkeep))) {
                            /*
								 *  Warn that the town is due to be deleted.
								 */
                            TownyMessaging.sendMessage(resident, String.format(TownySettings.getLangString("msg_warning_delete"), town.getName()));
                        }
                    } catch (EconomyException ex) {
                    // Economy error, so ignore it and try to continue.
                    }
                }
                if (town.hasNation()) {
                    Nation nation = town.getNation();
                    double upkeep = TownySettings.getNationUpkeepCost(nation);
                    try {
                        if ((upkeep > 0) && (!nation.canPayFromHoldings(upkeep))) {
                            /*
								 *  Warn that the nation is due to be deleted.
								 */
                            TownyMessaging.sendMessage(resident, String.format(TownySettings.getLangString("msg_warning_delete"), nation.getName()));
                        }
                    } catch (EconomyException ex) {
                    // Economy error, so ignore it and try to continue.
                    }
                }
            } catch (NotRegisteredException ex) {
            // Should never reach here as we tested it beforehand.
            }
        }
    }
}
Also used : EconomyException(com.palmergames.bukkit.towny.exceptions.EconomyException) Nation(com.palmergames.bukkit.towny.object.Nation) NotRegisteredException(com.palmergames.bukkit.towny.exceptions.NotRegisteredException) Town(com.palmergames.bukkit.towny.object.Town)

Example 30 with Nation

use of com.palmergames.bukkit.towny.object.Nation in project Towny by ElgarL.

the class WarTimerTask method run.

@Override
public void run() {
    //TODO: check if war has ended and end gracefully
    if (!warEvent.isWarTime()) {
        warEvent.end();
        universe.clearWarEvent();
        plugin.resetCache();
        TownyMessaging.sendDebugMsg("War ended.");
        return;
    }
    int numPlayers = 0;
    for (Player player : BukkitTools.getOnlinePlayers()) {
        if (player != null) {
            numPlayers += 1;
            TownyMessaging.sendDebugMsg("[War] " + player.getName() + ": ");
            try {
                Resident resident = TownyUniverse.getDataSource().getResident(player.getName());
                if (resident.hasNation()) {
                    Nation nation = resident.getTown().getNation();
                    TownyMessaging.sendDebugMsg("[War]   hasNation");
                    if (nation.isNeutral()) {
                        if (warEvent.isWarringNation(nation))
                            warEvent.nationLeave(nation);
                        continue;
                    }
                    TownyMessaging.sendDebugMsg("[War]   notNeutral");
                    if (!warEvent.isWarringNation(nation))
                        continue;
                    TownyMessaging.sendDebugMsg("[War]   warringNation");
                    //TODO: Cache player coord & townblock
                    WorldCoord worldCoord = new WorldCoord(player.getWorld().getName(), Coord.parseCoord(player));
                    if (!warEvent.isWarZone(worldCoord))
                        continue;
                    TownyMessaging.sendDebugMsg("[War]   warZone");
                    if (player.getLocation().getBlockY() < TownySettings.getMinWarHeight())
                        continue;
                    TownyMessaging.sendDebugMsg("[War]   aboveMinHeight");
                    //universe.getWorld(player.getWorld().getName()).getTownBlock(worldCoord);
                    TownBlock townBlock = worldCoord.getTownBlock();
                    if (nation == townBlock.getTown().getNation() || townBlock.getTown().getNation().hasAlly(nation))
                        continue;
                    TownyMessaging.sendDebugMsg("[War]   notAlly");
                    //Enemy nation
                    warEvent.damage(resident.getTown(), townBlock);
                    TownyMessaging.sendDebugMsg("[War]   damaged");
                }
            } catch (NotRegisteredException e) {
                continue;
            }
        }
    }
    TownyMessaging.sendDebugMsg("[War] # Players: " + numPlayers);
}
Also used : Nation(com.palmergames.bukkit.towny.object.Nation) Player(org.bukkit.entity.Player) WorldCoord(com.palmergames.bukkit.towny.object.WorldCoord) NotRegisteredException(com.palmergames.bukkit.towny.exceptions.NotRegisteredException) Resident(com.palmergames.bukkit.towny.object.Resident) TownBlock(com.palmergames.bukkit.towny.object.TownBlock)

Aggregations

Nation (com.palmergames.bukkit.towny.object.Nation)30 TownyException (com.palmergames.bukkit.towny.exceptions.TownyException)17 NotRegisteredException (com.palmergames.bukkit.towny.exceptions.NotRegisteredException)16 Resident (com.palmergames.bukkit.towny.object.Resident)16 Town (com.palmergames.bukkit.towny.object.Town)10 ArrayList (java.util.ArrayList)10 EconomyException (com.palmergames.bukkit.towny.exceptions.EconomyException)9 AlreadyRegisteredException (com.palmergames.bukkit.towny.exceptions.AlreadyRegisteredException)8 EmptyNationException (com.palmergames.bukkit.towny.exceptions.EmptyNationException)3 TownBlock (com.palmergames.bukkit.towny.object.TownBlock)3 IOException (java.io.IOException)3 InvalidNameException (javax.naming.InvalidNameException)3 WorldCoord (com.palmergames.bukkit.towny.object.WorldCoord)2 KeyValueFile (com.palmergames.util.KeyValueFile)2 File (java.io.File)2 Player (org.bukkit.entity.Player)2 Teleport (com.earth2me.essentials.Teleport)1 User (com.earth2me.essentials.User)1 Coord (com.palmergames.bukkit.towny.object.Coord)1 TownSpawnLevel (com.palmergames.bukkit.towny.object.TownSpawnLevel)1