use of com.solinia.solinia.Interfaces.ISoliniaLootDrop in project solinia3-core by mixxit.
the class SoliniaLootFactory method CreateLootDropFromMerchant.
public static void CreateLootDropFromMerchant(ISoliniaNPCMerchant merchant, String name, int count, boolean always, int chance, boolean operatorCreated) throws CoreStateInitException {
if (merchant.getEntries().size() == 0)
return;
if (StateManager.getInstance().getConfigurationManager().getLootDrop(name.toUpperCase()) != null)
return;
CreateLootDrop(name, operatorCreated);
ISoliniaLootDrop lootdrop = StateManager.getInstance().getConfigurationManager().getLootDrop(name.toUpperCase());
for (ISoliniaNPCMerchantEntry item : merchant.getEntries()) {
CreateLootDropItem(lootdrop.getId(), item.getItemid(), count, always, chance, operatorCreated);
}
}
use of com.solinia.solinia.Interfaces.ISoliniaLootDrop in project solinia3-core by mixxit.
the class SoliniaLootFactory method CreateLootDropItem.
public static void CreateLootDropItem(int lootdropid, int itemid, int count, boolean always, int chance, boolean operatorCreated) throws CoreStateInitException {
ISoliniaLootDrop lootdroptable = StateManager.getInstance().getConfigurationManager().getLootDrop(lootdropid);
SoliniaLootDropEntry lootdrop = new SoliniaLootDropEntry();
int id = 1;
for (ISoliniaLootDropEntry entry : lootdroptable.getEntries()) {
if (entry.getId() > id)
id = entry.getId() + 1;
}
lootdrop.setId(id);
lootdrop.setLootdropid(lootdropid);
lootdrop.setItemid(itemid);
lootdrop.setCount(count);
lootdrop.setAlways(always);
lootdrop.setChance(chance);
lootdrop.setOperatorCreated(operatorCreated);
StateManager.getInstance().getConfigurationManager().getLootDrop(lootdropid).getEntries().add(lootdrop);
}
use of com.solinia.solinia.Interfaces.ISoliniaLootDrop in project solinia3-core by mixxit.
the class SoliniaNPC method sendNpcSettingsToSender.
@Override
public void sendNpcSettingsToSender(CommandSender sender) throws CoreStateInitException {
sender.sendMessage(ChatColor.RED + "NPC Settings for " + ChatColor.GOLD + getName() + ChatColor.RESET);
sender.sendMessage("----------------------------");
sender.sendMessage("- id: " + ChatColor.GOLD + getId() + ChatColor.RESET);
sender.sendMessage("- name: " + ChatColor.GOLD + getName() + ChatColor.RESET);
sender.sendMessage("- raceid: " + ChatColor.GOLD + getRaceid() + ChatColor.RESET);
sender.sendMessage("- professionid: " + ChatColor.GOLD + getClassid() + ChatColor.RESET);
sender.sendMessage(ChatColor.RED + "STATS" + ChatColor.RESET);
sender.sendMessage("- level: " + ChatColor.GOLD + getLevel() + ChatColor.RESET);
sender.sendMessage("- avoidancerating: " + ChatColor.GOLD + getAvoidanceRating() + ChatColor.RESET);
sender.sendMessage("- accuracyrating: " + ChatColor.GOLD + getAccuracyRating() + ChatColor.RESET);
sender.sendMessage("- ac: " + ChatColor.GOLD + getAC() + ChatColor.RESET);
sender.sendMessage("- deathgrantstitle: " + ChatColor.GOLD + getDeathGrantsTitle() + ChatColor.RESET);
sender.sendMessage("----------------------------");
sender.sendMessage(ChatColor.RED + "SPAWNING" + ChatColor.RESET);
sender.sendMessage("- randomspawn: " + ChatColor.GOLD + isRandomSpawn() + ChatColor.RESET);
sender.sendMessage("----------------------------");
sender.sendMessage(ChatColor.RED + "AI" + ChatColor.RESET);
sender.sendMessage("- pet: " + ChatColor.GOLD + isPet() + ChatColor.RESET);
sender.sendMessage("- guard: " + ChatColor.GOLD + isGuard() + ChatColor.RESET);
sender.sendMessage("- roamer: " + ChatColor.GOLD + isRoamer() + ChatColor.RESET);
sender.sendMessage("- killtriggertext: " + ChatColor.GOLD + getKillTriggerText());
sender.sendMessage("- summoner: " + ChatColor.GOLD + isSummoner() + ChatColor.RESET);
sender.sendMessage("- randomchattriggertext: " + ChatColor.GOLD + getRandomchatTriggerText());
sender.sendMessage("----------------------------");
sender.sendMessage(ChatColor.RED + "APPEARANCE" + ChatColor.RESET);
sender.sendMessage("- mctype: " + ChatColor.GOLD + getMctype() + ChatColor.RESET);
sender.sendMessage("- usedisguise: " + ChatColor.GOLD + isUsedisguise() + ChatColor.RESET);
sender.sendMessage("- disguisetype: " + ChatColor.GOLD + getDisguisetype() + ChatColor.RESET);
sender.sendMessage("- customhead: " + ChatColor.GOLD + isCustomhead() + ChatColor.RESET);
sender.sendMessage("- customheaddata: " + ChatColor.GOLD + getCustomheaddata() + ChatColor.RESET);
sender.sendMessage("- upsidedown: " + ChatColor.GOLD + isUpsidedown() + ChatColor.RESET);
sender.sendMessage("- burning: " + ChatColor.GOLD + isBurning() + ChatColor.RESET);
sender.sendMessage("- invisible: " + ChatColor.GOLD + isInvisible() + ChatColor.RESET);
sender.sendMessage("- isundead: " + ChatColor.GOLD + isUndead() + ChatColor.RESET);
sender.sendMessage("- isanimal: " + ChatColor.GOLD + isAnimal() + ChatColor.RESET);
sender.sendMessage(ChatColor.RED + "EQUIPMENT" + ChatColor.RESET);
if (getLoottableid() != 0) {
sender.sendMessage("- loottableid: " + ChatColor.GOLD + getLoottableid() + " (" + StateManager.getInstance().getConfigurationManager().getLootTable(getLoottableid()).getName() + ")" + ChatColor.RESET);
} else {
sender.sendMessage("- loottableid: " + ChatColor.GOLD + getLoottableid() + " (No Loot Table)" + ChatColor.RESET);
}
sender.sendMessage("- handitem: " + ChatColor.GOLD + getHanditem() + ChatColor.RESET);
sender.sendMessage("- offhanditem: " + ChatColor.GOLD + getOffhanditem() + ChatColor.RESET);
sender.sendMessage("- headitem: " + ChatColor.GOLD + getHeaditem() + ChatColor.RESET);
sender.sendMessage("- chestitem: " + ChatColor.GOLD + getChestitem() + ChatColor.RESET);
sender.sendMessage("- legsitem: " + ChatColor.GOLD + getLegsitem() + ChatColor.RESET);
sender.sendMessage("- feetitem: " + ChatColor.GOLD + getFeetitem() + ChatColor.RESET);
sender.sendMessage(ChatColor.RED + "FACTION & MERCHANT" + ChatColor.RESET);
if (getFactionid() != 0) {
sender.sendMessage("- factionid: " + ChatColor.GOLD + getFactionid() + " (" + StateManager.getInstance().getConfigurationManager().getFaction(getFactionid()).getName() + ")" + ChatColor.RESET);
} else {
sender.sendMessage("- factionid: " + ChatColor.GOLD + getFactionid() + " (No Faction)" + ChatColor.RESET);
}
if (getMerchantid() != 0) {
sender.sendMessage("- merchantid: " + ChatColor.GOLD + getMerchantid() + " (" + StateManager.getInstance().getConfigurationManager().getNPCMerchant(getMerchantid()).getName() + ")" + ChatColor.RESET);
} else {
sender.sendMessage("- merchantid: " + ChatColor.GOLD + getMerchantid() + " (No Merchant Table)" + ChatColor.RESET);
}
sender.sendMessage(ChatColor.RED + "MISC" + ChatColor.RESET);
sender.sendMessage("- heroic: " + ChatColor.GOLD + isHeroic());
sender.sendMessage("- boss: " + ChatColor.GOLD + isBoss());
sender.sendMessage("- raidheroic: " + ChatColor.GOLD + isRaidheroic());
sender.sendMessage("- raidboss: " + ChatColor.GOLD + isRaidboss());
sender.sendMessage("- speaksalllangauges: " + ChatColor.GOLD + isSpeaksAllLanguages());
sender.sendMessage("----------------------------");
if (getLoottableid() != 0) {
sender.sendMessage(ChatColor.RED + "LOOT" + ChatColor.RESET + "[" + getLoottableid() + "] - " + "(" + StateManager.getInstance().getConfigurationManager().getLootTable(getLoottableid()).getName() + ")");
ISoliniaLootTable loottable = StateManager.getInstance().getConfigurationManager().getLootTable(getLoottableid());
for (ISoliniaLootTableEntry le : StateManager.getInstance().getConfigurationManager().getLootTable(loottable.getId()).getEntries()) {
ISoliniaLootDrop ld = StateManager.getInstance().getConfigurationManager().getLootDrop(le.getLootdropid());
sender.sendMessage("- " + ChatColor.GOLD + ld.getName().toUpperCase() + ChatColor.RESET + "[" + ld.getId() + "]:");
}
}
}
use of com.solinia.solinia.Interfaces.ISoliniaLootDrop in project solinia3-core by mixxit.
the class SoliniaLivingEntity method dropLoot.
@Override
public void dropLoot() {
if (isPlayer())
return;
try {
if (getNpcid() > 0) {
ISoliniaNPC npc = StateManager.getInstance().getConfigurationManager().getNPC(getNpcid());
if (npc.getLoottableid() == 0)
return;
ISoliniaLootTable table = StateManager.getInstance().getConfigurationManager().getLootTable(npc.getLoottableid());
List<ISoliniaLootDropEntry> absoluteitems = new ArrayList<ISoliniaLootDropEntry>();
List<ISoliniaLootDropEntry> rollitems = new ArrayList<ISoliniaLootDropEntry>();
for (ISoliniaLootTableEntry entry : StateManager.getInstance().getConfigurationManager().getLootTable(table.getId()).getEntries()) {
ISoliniaLootDrop droptable = StateManager.getInstance().getConfigurationManager().getLootDrop(entry.getLootdropid());
for (ISoliniaLootDropEntry dropentry : StateManager.getInstance().getConfigurationManager().getLootDrop(droptable.getId()).getEntries()) {
if (dropentry.isAlways() == true) {
absoluteitems.add(dropentry);
continue;
}
rollitems.add(dropentry);
}
}
if (absoluteitems.size() == 0 && rollitems.size() == 0)
return;
int dropcount = StateManager.getInstance().getWorldPerkDropCountModifier();
Random r = new Random();
int randomInt = r.nextInt(100) + 1;
if (rollitems.size() > 0) {
// Based on the chance attempt to drop this item
for (int i = 0; i < dropcount; i++) {
ISoliniaLootDropEntry droptableentry = rollitems.get(new Random().nextInt(rollitems.size()));
ISoliniaItem item = StateManager.getInstance().getConfigurationManager().getItem(droptableentry.getItemid());
randomInt = r.nextInt(100) + 1;
// Handle unique item checking also
if (item.isArtifact() == true && item.isArtifactFound() == true)
continue;
if (randomInt <= droptableentry.getChance()) {
// Handle unique item setting also
if (item.isArtifact() == true && item.isArtifactFound() == false)
item.setArtifactFound(true);
getBukkitLivingEntity().getLocation().getWorld().dropItem(getBukkitLivingEntity().getLocation(), item.asItemStack());
}
}
}
// Always drop these items
if (absoluteitems.size() > 0) {
for (int i = 0; i < absoluteitems.size(); i++) {
ISoliniaItem item = StateManager.getInstance().getConfigurationManager().getItem(absoluteitems.get(i).getItemid());
for (int c = 0; c < absoluteitems.get(i).getCount(); c++) {
// Handle unique item checking also
if (item.isArtifact() == true && item.isArtifactFound() == true)
continue;
getBukkitLivingEntity().getLocation().getWorld().dropItem(getBukkitLivingEntity().getLocation(), item.asItemStack());
// Handle unique item setting also
if (item.isArtifact() == true && item.isArtifactFound() == false)
item.setArtifactFound(true);
}
}
}
} else {
/*
* This is no longer needed now we have loot drops int itemDropMinimum = 95; if
* (Utils.RandomChance(itemDropMinimum)) { if (getBukkitLivingEntity()
* instanceof Monster)
* getBukkitLivingEntity().getWorld().dropItem(this.getBukkitLivingEntity().
* getLocation(),SoliniaItemFactory.GenerateRandomLoot().asItemStack()); }
*/
}
} catch (CoreStateInitException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
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